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∯ Alien Wizard
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Sept 14, 2023 6:08:41 GMT
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Ieldra
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ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Ieldra on Dec 14, 2019 9:41:22 GMT
This is the only reason why I don't play mage Hawkes exclusively. Nonetheless, the memorable ones, the ones who tend to stick in my mind, are still the mages. That's fair. None of my four or five different male mage Hawkes ever made it into the Deep Roads. Maybe it'll be different when I try it out as a female one at some point. Playing an apostate without a single one of the struggles or disadvantages associated with being an apostate just feels so immersion-breaking. I'm thinking of experimenting with the Strength/Constitution Blood Mage tank route and decking her out in heavy armor with the Staff of Parlathan, really emphasizing her being disguised as a mercenary with a polearm and having to perform magic as unobtrusively as possible in combat. Yes, that's odd when playing DA2 as a mage. I put it down to Hawke being the reasonable one in a city of the completely insane.
Also, I noticed your exchange about the circles abovethread. I tend to play freedom-oriented mages and that's where my preference lies philosophically, but I agree with you that it's reasonable to assume that some would prefer the restricted but comfortable life in the Circles, considering the significant risks outside. This would not be particular to mages, but there are such people in every society. There are different kinds of freedom, and where you think you can live depends on the kinds of freedom you value and those areas of life where you would rather have safety, even if it comes at the price of freedom.
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 1,979 Likes: 3,490
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Noxluxe
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Dec 14, 2019 17:18:46 GMT
Also, I noticed your exchange about the circles abovethread. I tend to play freedom-oriented mages and that's where my preference lies philosophically, but I agree with you that it's reasonable to assume that some would prefer the restricted but comfortable life in the Circles, considering the significant risks outside. This would not be particular to mages, but there are such people in every society. There are different kinds of freedom, and where you think you can live depends on the kinds of freedom you value and those areas of life where you would rather have safety, even if it comes at the price of freedom. Oh, I lean towards freedom philosophically as well. But I've also had periods of my life where I was made thoroughly aware of the luxury of any kind of stable living, which is something almost nobody could take for granted until the Industrial Revolution at the earliest. And in my experience a truly hungry or sick person doesn't give a damn about freedom, they just want to know that they're going to be okay. I totally agree that submitting yourself to a situation where you trade freedoms for security should almost always be a choice, assuming you're an adult. But if you're deemed to be a danger to others either through a violent history or some inherent inability to stop yourself from committing harm to others, then you lose that privilege because other people have a right to recognize that you endanger them and treat you accordingly. And in DA as presented so far, there's practically no limit to how much damage individual mages can do by complete accident, let alone intentionally. And mishaps happen consistently enough that standing too close to one clearly multiplies your risk of suffering a gruesome death. They fall squarely within the category of people who aren't in control of how dangerous they are to their surroundings, even if a handful are disciplined enough to protest that that isn't the case for them personally. More importantly, free mages have several times driven themselves to the point of either almost destroying the world, or actually doing so. I subscribe to chaos theory. If it's physically possible for something to happen then given enough time, it eventually will. And it will again, and again, and again until the underlying conditions or circumstances change to prevent it. Meaning that at some point, one stupid or insane mage's attempt to reorganize things as they see fit will finally come through, because for once there won't be a Warden or a Champion or an Inquisitor in the right place at the right time to stop it. And that's how Thedas is going to end as a setting. And I don't see that there's any way to ultimately avoid it. But at least keeping as many of the mages as possible as powerless and isolated as possible for as long as possible will help postpone it in the short-term. Or it would if ancient dormant mages or magical experiments didn't keep waking up and coming within a hairsbreadth of jump-starting the apocalypse all the time.
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Wanted Apostate
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Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Dec 14, 2019 18:22:41 GMT
Also, I noticed your exchange about the circles abovethread. I tend to play freedom-oriented mages and that's where my preference lies philosophically, but I agree with you that it's reasonable to assume that some would prefer the restricted but comfortable life in the Circles, considering the significant risks outside. This would not be particular to mages, but there are such people in every society. There are different kinds of freedom, and where you think you can live depends on the kinds of freedom you value and those areas of life where you would rather have safety, even if it comes at the price of freedom. Oh, I lean towards freedom philosophically as well. But I've also had periods of my life where I was made thoroughly aware of the luxury of any kind of stable living, which is something almost nobody could take for granted until the Industrial Revolution at the earliest. And in my experience a truly hungry or sick person doesn't give a damn about freedom, they just want to know that they're going to be okay. I totally agree that submitting yourself to a situation where you trade freedoms for security should almost always be a choice, assuming you're an adult. But if you're deemed to be a danger to others either through a violent history or some inherent inability to stop yourself from committing harm to others, then you lose that privilege because other people have a right to recognize that you endanger them and treat you accordingly. And in DA as presented so far, there's practically no limit to how much damage individual mages can do by complete accident, let alone intentionally. They fall squarely within the category of people who aren't in control of how dangerous they are to their surroundings. More importantly, free mages have several times driven themselves to the point of either almost destroying the world, or actually done so. I subscribe to chaos theory. If it's physically possible for something to happen then given enough time, it eventually will. And it will again, and again, and again until the underlying conditions or circumstances change to prevent it. Meaning that at some point, one stupid or insane mages' attempt to reorganize things as s/he sees fit will finally come through because for once there won't be a Warden or a Champion or an Inquisitor in the right place at the right time to stop it. And that's how Thedas ends as a setting. And I don't see that there's any way to ultimately avoid it. But at least keeping as many of the mages as possible as powerless and isolated as possible will help postpone it in the short-term. Or it would if ancient dormant mages didn't keep waking up and start screwing everyone over. And... it proved, that the Circle is more danger than safety. Nothing else, like some seeming solution for paranoid people, a false sense of security. The system didn't save anything or anyone, never was able to lock such kind of mages, who are able and willing to cause world-chaos, but the Circle itself caused problems. "The mages", who are able to create problems are able and willing to solve problems. The magic in Thedas, is natural. A part of the world. Without mages, they can't handle it. Also: the Warden and the Inquisitor came because it needed. If not they, then anyone else.
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Post by Sonya on Dec 19, 2019 19:54:43 GMT
And in DA as presented so far, there's practically no limit to how much damage individual mages can do by complete accident agree with those whose opinion "mages are more danagerous". TO BE CLEAR: mages ARE PEOPLE, it's not their fault they are born as mages, mages need educatuon etc etc. BUT, in comparison with some bandits/thugs or whatever, mages pose more threat, it's a fact and there are examples here. I don't want to live in the world where mages walk around me freely: some woman has female monthly problemes thus has a bad mood and by accident burns my house - no, thanks. It's a fact that institutions in DAU need reforms. All of them: chantry, circles, templars etc. And now all we can do - just wait DA4 to see the results of Divines' reforms. And about Jowan. Who called Jowan a friend? My 1st PT as a mage (I never watch internet how to play during several 1st PTs): Jowan always calls me a friend so I understood that he is my friend indeed. What I did back there? I comforted him, told about Harrowings, helped with escape w/o telling anyone,ASKED HIM IF he was BM - he told "NO", told him "I see no harm in BM, it's just another magic" - he told "NO", told him I would like to escape as well but now can't. And what did I get from my "friend" in the end? In front of me he uses BM and speaks only to his "fat cow" (oh, man, DAO is awesome in dialogue-choices). The very first time I played I felt betrayed, insulted as my "friend" looking to my eyes, continued lying again and again, even after I helped him and my glorious speech to raise his mood. It's called "USER". He used me, that's all. Later I met him in Redcliffe and let go. He kept his word it seemed to me, but I still remember my thoughts "Jowan called me a friend, lied a lot, how do I know it's not BM? Maybe he influenced minds of those people?" Actually it's a shame we don't know his further fate: continued to help? Gave up? Was caught? Abomination? Jowan played a part in the game actually and devs just forgot about him if you let him go. Pitty =( After that 1st PT I always tell about him, in Redcliffe it depends on my mood: kill/let go/leave there. I don't care. But my 1st PT? Still remember even feelings (I don't like playing mages so it happens rare, maybe that's why I still remember details). Ah, and yeah, mostly play as a 2h warrior, than comes a melee rogue - among more than 60 PTs there were about maybe 10 mages a) prefer to be in the middle of the battle b ) as for DA2 for me it feels more comfortable to play a non-mage to watch from aside, to ask questions w/o being taken to the circle etc. But mostly, tbh, it's because of the first reson: prefer frontlines. But wish to have Carver not as a mage, like him more as he is from the category "difficult characters" (can write more about him and interesting things you can know about your mother only from Carver, just post is already long enough and tired..., maybe later, depends).
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Buckeldemon
Now stealin' more kidz.
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July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Dec 19, 2019 20:59:49 GMT
Sonya With regards to Jowan, his use of blood magic does make sense in a way - I heard several times now that templars cannot block blood- or blight-based magic, though I cannot for the heck of it find an in-game source. Of course, no Chantry or Tevinter source would give any trustworthy info on this question if it means harming their power base in some way or the other. DAO does have quest to further Jowan's story, but it is pretty buggy. I would not have known about it if not for the wiki.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Dec 19, 2019 22:27:55 GMT
With regards to Jowan, his use of blood magic does make sense in a way - I heard several times now that templars cannot block blood- or blight-based magic, though I cannot for the heck of it find an in-game source. Of course, no Chantry or Tevinter source would give any trustworthy info on this question if it means harming their power base in some way or the other. Yeah, I understand that and why he used BM to escape (only learning BM in the Circle, as Jowan himself told Lily - he was just interested and thought it would make him a better mage - is not the best idea; even if it helped him escape in the end - the cutscene where he uses BM in a huge hall againt everyone there shows how strong it is.) But I was more feeling betrayed and what is more important - used by a person whom I considered a best friend. Back there (a long time ago) I just didn't expect it, though heard people talking that there is a BM in the tower. But again, back there, I thought that Jowan really was just meeting his LI, nothing else. But he never told anything his best friend helping him w/o involving his LI. Jowan just lied to me and only used me, whom he called many times "friend", even after everything I had done and said to help him. This and my previous post are in regards of calling Jowan "a friend" (by the forum member). I just disagree - he is not a friend, he a user fighting for his life and lying to others (it's not a bad thing as it is, but again -the post about "a friend"). I always make different PTs incl e.g. BM rutial with Isolde (don't care for her), but during my 1st PT if Jowan had told me "I tried some things from BM", I would have helped him (roleplaying, you know) as I didn't want my best friend to become tranquile and I see BM as just another magic, nothing else (and still see it that way, the difference is just how you use it and how strong you are to use it w/o involving others' blood) But it was 1st PT, now things are different. DAO does have quest to further Jowan's story, but it is pretty buggy. I would not have known about it if not for the wiki. Yes-yes, that I was talking about. I installed a mod for it in case I let Jowan go. Still, would have been nice to know Jowan's further fate, already after that quest.
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1,332
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 9, 2020 14:49:13 GMT
the only thing that saddens me is that the story doesn't exactly address Hawke being a mage aside from a few very select situations that situation frustrated me as well. Really. My Mage Hawke is walking around with her mage friends around the city, using spells in different situatios, carries a stick on her back, but the very first time I actually see and hear "Hawke - is a mage!" during the Arishok assualt from Meredith in the end of Act 2! Sorry, but it's almost the end of the game, as Act 3 it short. Part of the reason I play a warrrior/rogue. I'm thinking of experimenting with the Strength/Constitution Blood Mage tank maybe late, but I don't like ranged characters, but have you tried "crit-constitution-build" for a mage, "FM + BM"? It is worth trying imo and to my own surprise was fun to play.
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LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 4,822 Likes: 11,917
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10314
0
Mar 28, 2024 18:31:36 GMT
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LadyofNemesis
4,822
July 2018
ladyofnemesis
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Jan 9, 2020 15:39:38 GMT
the only thing that saddens me is that the story doesn't exactly address Hawke being a mage aside from a few very select situations that situation frustrated me as well. Really. My Mage Hawke is walking around with her mage friends around the city, using spells in different situatios, carries a stick on her back, but the very first time I actually see and hear "Hawke - is a mage!" during the Arishok assualt from Meredith in the end of Act 2! Sorry, but it's almost the end of the game, as Act 3 it short. Part of the reason I play a warrrior/rogue. It's largely due to time constraints that it was never really addressed, but as I said in an earlier post I really like rogue Hawke, mostly because;
1: I love their Champion armor (all that red is pretty, but the buckles are a pain to draw ) 2: I don't have to go out of my way to have my Hawke act ooc when I play a mage supportive character (love their class exclusive trick during Act1's Wayward son) and 3: they're like hyperactive frogs during combat, especially the dual-wielders
though in terms of the siblings...I prefer Carver over Bethany due to their rivalry, which imo. can be a lot of fun
however, my canon Hawke will be a rogue, mostly so that I'll have some difference between my protagonists (haven't really figured out my Inquisitor yet)
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 9, 2020 18:52:37 GMT
LadyofNemesis , still thinking the world state? I remember a nice Noble Dwarf (it was yours, wasn't it, IIRC?) Oh, I am a great fan of the warrior champion armor in combination with a 2h sword - my favorite. In several cutscenes Hawke looks like a badass. A real Champion. Then comes DW rogue. Seriously though, I realy like the armor + 2h weapon, but: what I've mentioned is really one of the reasons I prefer non-mage character (armor and 2h weapon are just great bonuses).
Added: I suppot your preference of Carver, but not cauze of the rival part (I wrote about him in Carver thread).
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LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 4,822 Likes: 11,917
inherit
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0
Mar 28, 2024 18:31:36 GMT
11,917
LadyofNemesis
4,822
July 2018
ladyofnemesis
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Jan 9, 2020 21:27:21 GMT
LadyofNemesis , still thinking the world state? I remember a nice Noble Dwarf (it was yours, wasn't it, IIRC?) Oh, I am a great fan of the warrior champion armor in combination with a 2h sword - my favorite. In several cutscenes Hawke looks like a badass. A real Champion. Then comes DW rogue. Seriously though, I realy like the armor + 2h weapon, but: what I've mentioned is really one of the reasons I prefer non-mage character (armor and 2h weapon are just great bonuses).
Added: I suppot your preference of Carver, but not cauze of the rival part (I wrote about him in Carver thread).
yeah, my world states tend to change a lot (its becoming a pain to be honest)
and yes, that dwarf was mine, I do still plan on playing her properly at some point...once I got my current character out of my system
I want to make it (my world state) interesting, then inadvertently revert to my favorites (such as my current Amell)
to be fair, for me the Inquisitor is a mage, though I have a hard time deciding between an elf or human (seeing as my canon romance is Cullen) on one hand, a human Inquisitor has more cause to be at the Conclave, but an elf has more overall plot relevance (plus Cullen hugging an elf Inky is adorable )
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 1,979 Likes: 3,490
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0
Mar 14, 2019 16:10:11 GMT
3,490
Noxluxe
1,979
Jul 21, 2018 23:55:09 GMT
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noxluxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Jan 9, 2020 21:36:00 GMT
maybe late, but I don't like ranged characters, but have you tried "crit-constitution-build" for a mage, "FM + BM"? It is worth trying imo and to my own surprise was fun to play. Not late at all. I've never heard of it, but it sounds interesting. Do you have a link or a more detailed explanation? I'm not finding anything with google. Am I to understand that we're talking about a mage who prioritizes Dex and Con for crit and health?
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1,332
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 10, 2020 10:29:17 GMT
Am I to understand that we're talking about a mage who prioritizes Dex and Con for crit and health? Précisément. I am very ill now, so apologize in advanve if forget something, but will try to do my best to describe the build. First and very important thing - the idea is not mine: I saw a post(...somewhere), by a person AreleX ((maybe someone if see this, could provid links or something for that). But tbh when I followed the build from that post back there it seemed strange to me, so I just experimented with my characters (there were 2 or 3 mages at the same time - I always do that, incl warriors/rogues - useful). If you find links for Arelex information maybe my information will be useless, stll, just in case my obresvations and main points: 1)Always play on Nightmare mod + FF + enemies have resistances (that is a probleme). 2) I don't use DLC items (+ 30% from cold/fire/crits etc etc), just use what I have and can find in the game/buy. 3) Armor is not so important in the beginning(I used Beth robe as kinda like it), but if I found something with crits that could use (with increased dex more armor options are available) - used everything for crits and crit chance. 4) What is really important - staves: always have different ones (electro/nature/cold etc for different enemies), even very simple and cheap will do (more powerful of course will help - like that cold for BMs, but money is always a probleme in games); 5) Because of FF the party - all ranged characters: 3 mages + 1 rogue/2 mages + 2 rogues. Isi is out of the question, warriors even in the end of the game with all protections and runes died anyway. So - GC: in this case enemies couldn't even get close (good tactics with all party members not to switch from one to another and nothing to worry about) The build: The 1st Spec is better FM - can see the results already with that spec and again - tactics (one of the best things in this game). And that means put point into Const is not SO important in the beginning: put them from time to time only - I had about 250 poits w/o bijouterie in the end of the game. The rest point: Dex (fo crits chance)/Magic/Will. Again, my experience: - use bijouterie to increse these stats; - my WIL in the end of the game was the same as Const - ab 250 (as I switched from BM to usual Magic); - the rest points: put more into magic, the rest to dex (crit chance in not huge, but from what I've seen during battles - it happened very often and damage, magic incl, was great) Added: Found one of the characters in Act 2/3 (with some nice bijouterie and Cold-BM Staff); 2 specs, lvl 21: 23 dex (later put more) 48 magic 23 cun 21 will 39 const The same character in the end of the game with the Champion armor (didn't want to change it tbh as it has no crits, but the plot demanded imo), lvl 29: 34 dex 63 magic 23 cun 21 will 45 const Conslusion from those PTs - annihilation, and THAT was fun. Actually, the main point as I think: experiment what suits you best, but now have some other Mages where want to change stats in a different way - would like to see the result. Anyway, hope my post provided at least some useful information. If there are questions (I have other save as well just in case), will gladly answer. With respect.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 10, 2020 10:44:35 GMT
to be fair, for me the Inquisitor is a mage, though I have a hard time deciding between an elf or human (seeing as my canon romance is Cullen) not my place imo here to made advice, but - out of practice - take a human as + 1 free point; - out of more dialogues as "an elf" - choose an elf. But you are right: a human Inquisitor has more cause to be at the Conclave Why an elf is sent there - I see no point at all actually. But I would have chosen an elf to have additional dialogues (already had enought practice with combat).
and yes, that dwarf was mine, I do still plan on playing her properly at some point... Really like that character. Pitty you stoppped her PT.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Jade Empire
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Post by riverdaleswhiteflash on Jan 10, 2020 14:45:20 GMT
But you are right: a human Inquisitor has more cause to be at the Conclave Why an elf is sent there - I see no point at all actually. The canon explanation is that the eventual-Inquisitor's keeper sent them there to spy on proceedings. I think that's a legitimate reason for them to go, since this is a big event that's going to have implications that effect the entire world, and the Keeper might have an interest in knowing what's happening as soon as possible. Or were you asking why a Dalish elf with vallaslin on their face wasn't stopped at the door? It's a legitimate question, but on the other hand, we don't know whether or not guests were vetted.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 10, 2020 15:45:26 GMT
Or were you asking why a Dalish elf with vallaslin on their face wasn't stopped at the door? It's a legitimate question, but on the other hand, we don't know whether or not guests were vetted. not the point. Even closely. Spies are not stopped at the door in any case because they are spies and act in a different way (if they are smart). The canon explanation is that the eventual-Inquisitor's keeper sent them there to spy on proceedings. I know that. I think that's a legitimate reason for them to go, since this is a big event that's going to have implications that effect the entire world, and the Keeper might have an interest in knowing what's happening as soon as possible. that event is big, can influence the whole world, I agree. But I wrote my point of view beacuse of the following reason: from what I see in DAO and DA2, the Dalish elves always try to ignore the rest of the world, live by their own rules, live in piece w/o interference from the rest of the world. And that's the reason why a human is more suitable to sent in the game than a Dalish elf. As an example: do you remember DAO Dalish Origin? The Keeper is inconsistant in her words but the very first thing she says "We must go away as far as possible as human problemes are not our concern (only later she says the opposite thing but imo it kind of some plot hole). In DA2 the same Sabrae Clan is not happy to have any business with humans. So in general my impression: the Dalish don't care what is going on in the world, just let them live in piece. Thus goes my post Why an elf is sent there - I see no point at all actually. Dwarves at least are sent there e.g. because of lyrium smuggle or something similar. That is explanation for them to be there. But the Dalish Elf? See no point cauze of the above reasons.
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Hanako Ikezawa
Fan from 2003 - 2020
22,332
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jan 10, 2020 15:53:20 GMT
While the Dalish tend to keep to themselves, the war affects all of Southern Thedas. For example, they may want to know if the Templars will start going after the Dalish clans because of their mages.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 10, 2020 16:15:41 GMT
While the Dalish tend to keep to themselves, the war affects all of Southern Thedas. For example, they may want to know if the Templars will start going after the Dalish clans because of their mages. that is also a good point as well as the point of riverdaleswhiteflash's. But as you noticed the Dalish tend to keep to themselves and for example, they don't care what's going on in the world. They may even not know about that HUGE event as they tend to keep to themselves. Their thoughts "Oh, those annoying humans, again unpappy with something. Better go away af far as possible from them". Thus - human is better to be sent there. The Dalish is not. I am not saying that there is no reason for a Dalish elf to be threre at all. I only provide suggestions why a human is better be there. Going in circles: there could be many reasons why the Dalish elves should or shouln't be there. It will be a great discussion with a lot of assumptions from everyone.
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Post by Catilina on Jan 10, 2020 16:36:55 GMT
There's no any benefit to the Dalish to send their mages to the Circle. Only thing can be interesting to them: the inforation about the knowledge – but don't worth the risk.
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Post by Sonya on Jan 10, 2020 17:15:38 GMT
There's no any benefit to the Dalish to send their mages to the Circle. Oly thing can be interesting to them: the inforation about the knowledge – but don't worth the risk. well, as I wrote, there goes another opinion why a Dalish should or shouldn't be there. Pretty sure there are more of them .
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Post by Noxluxe on Jan 12, 2020 13:29:30 GMT
There's no any benefit to the Dalish to send their mages to the Circle. Oly thing can be interesting to them: the inforation about the knowledge – but don't worth the risk. well, as I wrote, there goes another opinion why a Dalish should or shouldn't be there. Pretty sure there are more of them . The Dalish Inquisitor is from a clan strongly implied to have much closer dealings with humans than most others. Their Keeper is unusually open-minded and specifically learns about current and local politics in order to exploit them to finagle/glean trade opportunities and safe territory and travel routes for her people, completely independently from the way other Keepers prefer to do things. This is pretty evident in how involved they get with human settlements in their War Table missions too. I'm inclined to think the Inq is at the Conclave spying for their Keeper personally, rather than the Dalish as a whole. We have no reason to believe that the Clans in general are showing any particular interest, exactly as you would expect. I agree that an elf's reason for being there seems a lot more far-fetched than a human's or a dwarf's. Not nearly as much as a Qunari's, though. Then again, Bioware has backpedaled hard on the general xenophobia in the setting over the last ten years. In DA:O, elves were killed for carrying weapons within city limits. In Origins, the Empress has an elven girlfriend who can end up ruling the country just on someone's say-so.
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Post by Sonya on Jan 12, 2020 14:06:31 GMT
The Dalish Inquisitor is from a clan strongly implied to have much closer dealings with humans than most others. Their Keeper is unusually open-minded and specifically learns about current and local politics in order to exploit them to finagle/glean trade opportunities and safe territory and travel routes for her people, completely independently from the way other Keepers prefer to do things. This is pretty evident in how involved they get with human settlements in their War Table missions too Noxluxe , as I wrote, it is another, of many others, reasons-opinions why the Dalish elf could be there. As one of the reasons "be as far as possible from humans - reason"- my vision of the whole situation. Not nearly as much as a Qunari's, though Leliana invited The Kossith as a guard. That is their only reason. Then again, Bioware has backpedaled hard on the general xenophobia in the setting over the last ten years. In DA:O, elves were killed for carrying weapons within city limits. In Origins, the Empress has an elven girlfriend who can end up ruling the country just on someone's say-so. Yep, it is true. But the point here about the Dalish clans who wanted to live as far as possible from humans in DAO and DA2. That things changed in DAI, I don't argue. I mentioned already that there WILL be more explanations why a Dalish Elf could be there and here is another opinion from Noxluxe . To be clear: I don'rt argue with these opinions "WHY", I am not going to convince anybody "WHY", I wrote my own vision why a human is more suitable with explanation. Other people wrote theirs with explanation as well (explanations - is a very important thing in discussions). The whole thing actually started from riverdaleswhiteflash post. And here we go: opnions, debates ans so on.
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Post by riverdaleswhiteflash on Jan 12, 2020 15:40:00 GMT
Yep, it is true. But the point here about the Dalish clans who wanted to live as far as possible from humans in DAO and DA2. That things changed in DAI, I don't argue. I mentioned already that there WILL be more explanations why a Dalish Elf could be there and here is another opinion from Noxluxe . To be clear: I don'rt argue with these opinions "WHY", I am not going to convince anybody "WHY", I wrote my own vision why a human is more suitable with explanation. Other people wrote theirs with explanation as well (explanations - is a very important thing in discussions). The whole thing actually started from riverdaleswhiteflash post. And here we go: opnions, debates ans so on. Well, it certainly makes more sense for a human to be there than any other race. Which I suppose makes sense: as I recall, the original plan was for the Inquisitor to be locked in as human, and the other races were tacked on after the fact. Naturally, there was less work towards making the other options make sense. But your original argument was that it made no sense for a Dalish Inquisitor to be at the starting point for the game. Is that still your opinion? Or have you switched to "it makes more sense for a human to be there?" Because it does: no argument.
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Post by Sonya on Jan 12, 2020 16:08:43 GMT
Well, it certainly makes more sense for a human to be there than any other race. my memory is not that bad. No need to repeat one and the same thing. But to be polite: thank you for reminding, just in case for you to be polite or whatever reasons you have in mind. But your original argument was that it made no sense for a Dalish Inquisitor to be at the starting point for the game. indeed. And I exlained why I think so. Read my explanation again in case you missed something. If something seems unclear for you, I will gladly explain. Is that still your opinion? yes. Or have you switched to "it makes more sense for a human to be there?" Because it does: no argument. no arguement for you, I sill remember your opinion about that. Still the fact that there are many other opinions here with arguments and explanations doesn't make it true to others. Thought it's an obvious thing to undersnand. No arguement for you and others, I understand that and respect. But argument for me, again with my own vision and explanations. Is sometjing wrong with that? Tbh, riverdaleswhiteflash, your whole post looks like an attempt to convince your opinion is the only one that is true. Others, even with expanations, have no right to exist. "No argument"@ With respect.
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Post by Hanako Ikezawa on Jan 12, 2020 16:34:27 GMT
Just because the Dalish as a whole (each clan is so different it really isn’t wise to clump them all together) are isolationist, it doesn’t mean they don’t pay attention to what the rest of the world is doing since that could affect them too.
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Post by Sonya on Jan 12, 2020 17:23:18 GMT
Just because the Dalish as a whole (each clan is so different it really isn’t wise to clump them all together) are isolationist, it doesn’t mean they don’t pay attention to what the rest of the world is doing since that could affect them too Also a possibility. With explanation.
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