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Post by Iddy on Jun 29, 2018 0:17:52 GMT
The main one I can think of is having my Dwarf Commoner not immediately agree to help Bhelen. As a player, I wanted to hear what Harrowmont had to say, but my dwarf would have done anything for Rica. Then Rica says "Why haven't you agreed to help Bhelen yet?" and I feel bad. I helped him in the end, but my character ought not to have hesitated. It's really nice to see someone who understands the thread's intention. Most took it as gameplay regrets rather than roleplay regrets.
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Post by colfoley on Jun 29, 2018 1:16:51 GMT
The main one I can think of is having my Dwarf Commoner not immediately agree to help Bhelen. As a player, I wanted to hear what Harrowmont had to say, but my dwarf would have done anything for Rica. Then Rica says "Why haven't you agreed to help Bhelen yet?" and I feel bad. I helped him in the end, but my character ought not to have hesitated. It's really nice to see someone who understands the thread's intention. Most took it as gameplay regrets rather than roleplay regrets. out of curiosity: was my post one of those which missed the point?
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Post by Iddy on Jun 29, 2018 1:39:54 GMT
It's really nice to see someone who understands the thread's intention. Most took it as gameplay regrets rather than roleplay regrets. out of curiosity: was my post one of those which missed the point? Nah, is cool.
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Post by DragonKingReborn on Jun 29, 2018 6:01:24 GMT
My "evil" dwarf commoner rogue regretted killing Wynne as she was extra squishy and Morrigan - for RP reasons - can't be spec'd as a healer All of my Hawke's regretted recruiting Sebastian. Because they hate him. Can't recall if any of my Inquisitiors have any regrets...never punching Solas...? That's more of a "me" regret than a characters regret, though.
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Post by parsival on Jun 29, 2018 11:27:59 GMT
I suppose there is a difference between roleplay regrets around choices and those around conversations. The big choice I made that I actually quickly went back and changed as it didn't fit my human noble Inquisitor, was welcoming the mages as friends instead of conscripting them. In fact, my 'canon' run-through now has my Inquisitor investigating Therinfall redoubt and allying with the Templars, as I felt it fit his character better.
Conversation wise, sometimes my Dragon Age characters fear speaking their minds with companions (particularly in DA 2) as they are afraid of accruing their disfavour, which might lead to that companion leaving, or, ultimately, dying (I'm looking at you, Fenris).
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Post by davesin on Jun 29, 2018 12:17:11 GMT
"Either you have an enviable memory, or a pitiable life, to know nothing of regret." - StenProbably the latter, dear Sten. And I'm okay with that.
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Post by Catilina on Jun 29, 2018 12:26:04 GMT
The main choices mostly easy to me – but the little conversations are hard. And always hard to decide: Carver's fate – what fits better Hawke's nature: let him prove himself in the Deep Roads (respectful decision) leave him at home at Leandra's skirt, because Hawke doesn't want to listen to his whine constantly (disrespectful decision), leave him at home, for Leandra/for protect him (neutral decision – but still hurts Carver). It's also hard with Bethany: I admit I did compromise between my warrior Hawke's nature and the metaknowledge, and he let Bethany at home – while I suppose he rather would take her to the Deep Roads considering it's less dangerous for a mage than Kirkwall – it was hard, but I explained with Leandra needed help, and Bethany's a smart girl, perfect at hiding.
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Post by mikoto on Jun 30, 2018 0:00:35 GMT
I suppose there is a difference between roleplay regrets around choices and those around conversations. The big choice I made that I actually quickly went back and changed as it didn't fit my human noble Inquisitor, was welcoming the mages as friends instead of conscripting them. In fact, my 'canon' run-through now has my Inquisitor investigating Therinfall redoubt and allying with the Templars, as I felt it fit his character better. Conversation wise, sometimes my Dragon Age characters fear speaking their minds with companions (particularly in DA 2) as they are afraid of accruing their disfavour, which might lead to that companion leaving, or, ultimately, dying (I'm looking at you, Fenris). Yes! I have the same fear of having my character speak their minds to their companions. I end up having to headcanon that my Warden/Hawke/Inquisitor is basically lying to certain companions, just telling them what they want to hear so they won't disapprove. This is especially true in DA2 since I generally want all my companions even Fenris to survive but when I side with the mages that's really difficult. Isabela left because I didn't have enough approval (though that was deliberate for metagame reasons admittedly.) In DAI.... I think its Vivienne my Inquisitor has to outright lie to in order to avoid excessive approval loss. Most of my Inquisitors are quite strongly pro-mage and anti-circle. They ally with the mages and generally do everything they can to strengthen the mage position in Thedas. That puts them at odds with Vivienne. So I end up having to really carefully choose dialogue options to minimize approval loss. Basically my Inquisitor is lying to Vivienne.
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The whole universe is...
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Post by lilyonce on Jun 30, 2018 1:49:02 GMT
All of my Hawke's regretted recruiting Sebastian. Because they hate him. Why? Seb is my favorite male romance in the series. Especially if he stays in the Chantry. A mage Chantry sister- a precursor to Vivienne's reforms. I suppose I understand if you don't kill Anders though. I also really like it if he retakes Starkhaven. I don't regret anything in my roleplay as I'm playing. I reload if I don't like something. In hindsight though I think I'd pick Celine over Gaspard. Vivienne and Celene are collaborators already and Gaspard will probably be harder for her to work with if she's Divine. But that's really just metagaming. Also I'm not a fan of the way Alix Wilton Regan delivers a lot of her lines. It's hard for my Inquisitor to be sage and regal when she sounds kind of shocked and breathy at everything. And the other voice just doesn't work for her look.
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Post by Iddy on Jun 30, 2018 16:17:53 GMT
All of my Hawke's regretted recruiting Sebastian. Because they hate him. Why? Seb is my favorite male romance in the series. Especially if he stays in the Chantry. A mage Chantry sister- a precursor to Vivienne's reforms. I suppose I understand if you don't kill Anders though. I also really like it if he retakes Starkhaven. I don't regret anything in my roleplay as I'm playing. I reload if I don't like something. In hindsight though I think I'd pick Celine over Gaspard. Vivienne and Celene are collaborators already and Gaspard will probably be harder for her to work with if she's Divine. But that's really just metagaming. Also I'm not a fan of the way Alix Wilton Regan delivers a lot of her lines. It's hard for my Inquisitor to be sage and regal when she sounds kind of shocked and breathy at everything. And the other voice just doesn't work for her look. Alix's voice for the Inquisitor is too high pitched. Kinda sounds like a little girl.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Jul 22, 2018 4:22:49 GMT
Romancing Zevran as a manipulative dwarven warrior princess. He was just supposed to feel valued while checking my food, warming my bed and guarding my back as long as I needed him to, but the epilogue made it out like we were star-crossed lovers and I was ready to throw everything away for him, as if I didn't have my own plans.
Having grown up a bit since the game first came out, I also quite regret treating Alistair with as much respect as I did in my first couple of playthroughs. Being Anora's glorified bedwarmer was way too good a fate for the spineless bastard.
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Post by Catilina on Jul 22, 2018 8:05:29 GMT
All of my Hawke's regretted recruiting Sebastian. Because they hate him. Why? Seb is my favorite male romance in the series. Especially if he stays in the Chantry. A mage Chantry sister- a precursor to Vivienne's reforms. I suppose I understand if you don't kill Anders though. I also really like it if he retakes Starkhaven. I don't regret anything in my roleplay as I'm playing. I reload if I don't like something. In hindsight though I think I'd pick Celine over Gaspard. Vivienne and Celene are collaborators already and Gaspard will probably be harder for her to work with if she's Divine. But that's really just metagaming. Also I'm not a fan of the way Alix Wilton Regan delivers a lot of her lines. It's hard for my Inquisitor to be sage and regal when she sounds kind of shocked and breathy at everything. And the other voice just doesn't work for her look. Yes. Very understandable his desire to annex Kirkwall in the middle of a world chaos for his personal revenge. (No.) Celene and Gaspard deserve each other, and Briala... Public truce the best! They have to learn to work together, or their precious Empire will tear apart (just smile, your majesty – for your empire and for your own ass!)
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Post by Iddy on Jul 23, 2018 16:53:50 GMT
Romancing Zevran as a manipulative dwarven warrior princess. He was just supposed to feel valued while checking my food, warming my bed and guarding my back as long as I needed him to, but the epilogue made it out like we were star-crossed lovers and I was ready to throw everything away for him, as if I didn't have my own plans. Having grown up a bit since the game first came out, I also quite regret treating Alistair with as much respect as I did in my first couple of playthroughs. Being Anora's glorified bedwarmer was way too good a fate for the spineless bastard. That's why a little metagaming is good sometimes. It helps you plan ahead. And why do you dislike Alistair?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Jul 23, 2018 18:09:09 GMT
Romancing Zevran as a manipulative dwarven warrior princess. He was just supposed to feel valued while checking my food, warming my bed and guarding my back as long as I needed him to, but the epilogue made it out like we were star-crossed lovers and I was ready to throw everything away for him, as if I didn't have my own plans. Having grown up a bit since the game first came out, I also quite regret treating Alistair with as much respect as I did in my first couple of playthroughs. Being Anora's glorified bedwarmer was way too good a fate for the spineless bastard. That's why a little metagaming is good sometimes. It helps you plan ahead. And why do you dislike Alistair? Hehe, that's too true for words. Well, like I said. Since first playing Origins in 2009, I've finished my studies and become part of the work force, mainly. Having been forced to work doubly hard and carry important projects for partners who couldn't get their acts together, and occasionally having disappointed personally by failing to keep up my own end of a partnership or agreement, I'm... a lot less forgiving of people who chicken out of their responsibility just because they're afraid they can't handle it, leaving everybody else to pick up the slack. I like Alistair as a character, he's funny and awkward and anxious, and I identify with him a lot. But realistically, his behavior makes it impossible for me to see him as anything other than a continual disappointment and frustration to a stressed and terrified player character who needs all the support s/he can get trying to save a country from itself, and who in particular should have been able to expect their superior officer to step up and shoulder at least some of the burden, even if he didn't have the strength of character to actually lead. Alistair doesn't. Aside from his admittedly invaluable help in combat, all he does is snark at and second-guess the person literally doing his job for him while he refuses to take any responsibility whatsoever, even though he obviously has a decent head on his shoulders and might have been able to give valuable input if he committed himself to it. If nothing else, knowing that a reliable second-in-command would continue the quest and give it his all if they fell would have eased off some of the pressure on the PC. But they don't. Because Alistair "doesn't want to lead". These days, the Landsmeet outcome that has him deserting and slinking off to the Free Marches while Loghain finally steps up to the plate and starts helping you fix things is the most appropriate ending for him, at least to me. It's just the sort of thing he would do, and spending his days as a bitter, worthless drunk in a shitty tavern is the perfect punishment for it. Anora doesn't need him anyway. Again, I identify with him a lot. I may be projecting self-loathing for a part of myself that I'm particularly ashamed of unto him. But that's one of the things that makes Bioware games so brilliant. And it feels like a pretty satisfying and unique story thread to incorporate into my DA headcanon. Sorry for ranting so completely off-topic, but you asked. I wouldn't mind hearing your own thoughts either.
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Post by Iddy on Jul 23, 2018 18:13:34 GMT
That's why a little metagaming is good sometimes. It helps you plan ahead. And why do you dislike Alistair? Hehe, that's too true for words. Well, like I said. Since first playing Origins in 2009, I've finished my studies and become part of the work force, mainly. Having been forced to work doubly hard and carry important projects for partners who couldn't get their acts together, and occasionally having disappointed personally by failing to keep up my own end of a partnership or agreement, I'm... a lot less forgiving of people who chicken out of their responsibility just because they're afraid they can't handle it, leaving everybody else to pick up the slack. I like Alistair as a character, he's funny and awkward and anxious, and I identify with him a lot. But realistically, his behavior makes it impossible for me to see him as anything other than a continual disappointment and frustration to a stressed and terrified player character who needs all the support s/he can get trying to save a country from itself, and who in particular should have been able to expect their superior officer to step up and shoulder at least some of the burden, even if he didn't have the strength of character to actually lead. Alistair doesn't. Aside from his admittedly invaluable help in combat, all he does is snark at and second-guess the person literally doing his job for him while he refuses to take any responsibility whatsoever, even though he obviously has a decent head on his shoulders and might have been able to give valuable input if he committed himself to it. If nothing else, knowing that a reliable second-in-command would continue the quest and give it his all if they fell would have eased off some of the pressure on the PC. But they don't. Because Alistair "doesn't want to lead". These days, the Landsmeet outcome that has him deserting and slinking off to the Free Marches while Loghain finally steps up to the plate and starts helping you fix things is the most appropriate ending for him, at least to me. It's just the sort of thing he would do, and spending his days as a bitter, worthless drunk in a shitty tavern is the perfect punishment for it. Anora doesn't need him anyway. Again, I identify with him a lot. I may be projecting self-loathing for a part of myself that I'm particularly ashamed of unto him. But that's one of the things that makes Bioware games so brilliant. And it feels like a pretty satisfying and unique story thread to incorporate into my DA headcanon. Sorry for ranting so completely off-topic, but you asked. I wouldn't mind hearing your own thoughts either. And this is the man who is supposed to be KING!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Jul 23, 2018 18:33:42 GMT
Hehe, I know! I've never been able to take that notion seriously. "King Alistair" feels like an oxymoron. The best I can imagine is him raiding the larder for cheese while Anora negotiates with guild heads for the reconstruction of Denerim, making occasional vacuous speeches and awkward remarks at court, complaining whenever Eamon tries to manipulate him into actually doing something, and worshipping Anora at night for showing him just the tiniest bit of affection. An adorable end. And Anora does deserve a handsome young prince to pay her proper attention. I just don't feel he earns it during the game.
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Post by Walter Black on Jul 24, 2018 17:18:28 GMT
That's why a little metagaming is good sometimes. It helps you plan ahead. And why do you dislike Alistair? Hehe, that's too true for words. Well, like I said. Since first playing Origins in 2009, I've finished my studies and become part of the work force, mainly. Having been forced to work doubly hard and carry important projects for partners who couldn't get their acts together, and occasionally having disappointed personally by failing to keep up my own end of a partnership or agreement, I'm... a lot less forgiving of people who chicken out of their responsibility just because they're afraid they can't handle it, leaving everybody else to pick up the slack. I like Alistair as a character, he's funny and awkward and anxious, and I identify with him a lot. But realistically, his behavior makes it impossible for me to see him as anything other than a continual disappointment and frustration to a stressed and terrified player character who needs all the support s/he can get trying to save a country from itself, and who in particular should have been able to expect their superior officer to step up and shoulder at least some of the burden, even if he didn't have the strength of character to actually lead. Alistair doesn't. Aside from his admittedly invaluable help in combat, all he does is snark at and second-guess the person literally doing his job for him while he refuses to take any responsibility whatsoever, even though he obviously has a decent head on his shoulders and might have been able to give valuable input if he committed himself to it. If nothing else, knowing that a reliable second-in-command would continue the quest and give it his all if they fell would have eased off some of the pressure on the PC. But they don't. Because Alistair "doesn't want to lead". These days, the Landsmeet outcome that has him deserting and slinking off to the Free Marches while Loghain finally steps up to the plate and starts helping you fix things is the most appropriate ending for him, at least to me. It's just the sort of thing he would do, and spending his days as a bitter, worthless drunk in a shitty tavern is the perfect punishment for it. Anora doesn't need him anyway. Again, I identify with him a lot. I may be projecting self-loathing for a part of myself that I'm particularly ashamed of unto him. But that's one of the things that makes Bioware games so brilliant. And it feels like a pretty satisfying and unique story thread to incorporate into my DA headcanon. Sorry for ranting so completely off-topic, but you asked. I wouldn't mind hearing your own thoughts either. Sometimes I wonder how much of Alistair's low self esteem was a legitimate character flaw, and how much of it was simply an excuse as to why a new recruit (us) takes the lead. It wouldn't be the first time Bioware allowed player wish fulfillment to override the chain of command ; in Baldur's Gate Jaheira and Khalid are technically your godparents, but defer to you. In Jade Empire Dawnstar is just as capable and influential as the Spirit Monk, but doesn't have our plot powers. In Knights of the Old Republic, given their ultimate plan it would've made more sense for the Jedi Masters to put Bastila in charge of finding the Star Maps, but Revan's dormant will overwhelmed her. In Inquisition it would have been tactical for the more experienced Cassandra to lead and keep the Herald safe, since only we could close rifts. Hell, Kaidan or Ashley could have just as easily gotten the Cypher, but Shepard denied them because player entitlement .
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Post by Iddy on Jul 24, 2018 18:00:54 GMT
Hehe, that's too true for words. Well, like I said. Since first playing Origins in 2009, I've finished my studies and become part of the work force, mainly. Having been forced to work doubly hard and carry important projects for partners who couldn't get their acts together, and occasionally having disappointed personally by failing to keep up my own end of a partnership or agreement, I'm... a lot less forgiving of people who chicken out of their responsibility just because they're afraid they can't handle it, leaving everybody else to pick up the slack. I like Alistair as a character, he's funny and awkward and anxious, and I identify with him a lot. But realistically, his behavior makes it impossible for me to see him as anything other than a continual disappointment and frustration to a stressed and terrified player character who needs all the support s/he can get trying to save a country from itself, and who in particular should have been able to expect their superior officer to step up and shoulder at least some of the burden, even if he didn't have the strength of character to actually lead. Alistair doesn't. Aside from his admittedly invaluable help in combat, all he does is snark at and second-guess the person literally doing his job for him while he refuses to take any responsibility whatsoever, even though he obviously has a decent head on his shoulders and might have been able to give valuable input if he committed himself to it. If nothing else, knowing that a reliable second-in-command would continue the quest and give it his all if they fell would have eased off some of the pressure on the PC. But they don't. Because Alistair "doesn't want to lead". These days, the Landsmeet outcome that has him deserting and slinking off to the Free Marches while Loghain finally steps up to the plate and starts helping you fix things is the most appropriate ending for him, at least to me. It's just the sort of thing he would do, and spending his days as a bitter, worthless drunk in a shitty tavern is the perfect punishment for it. Anora doesn't need him anyway. Again, I identify with him a lot. I may be projecting self-loathing for a part of myself that I'm particularly ashamed of unto him. But that's one of the things that makes Bioware games so brilliant. And it feels like a pretty satisfying and unique story thread to incorporate into my DA headcanon. Sorry for ranting so completely off-topic, but you asked. I wouldn't mind hearing your own thoughts either. Sometimes I wonder how much of Alistair's low self esteem was a legitimate character flaw, and how much of it was simply an excuse as to why a new recruit (us) takes the lead. It wouldn't be the first time Bioware allowed player wish fulfillment to override the chain of command ; in Baldur's Gate Jaheira and Khalid are technically your godparents, but defer to you. In Jade Empire Dawnstar is just as capable and influential as the Spirit Monk, but doesn't have our plot powers. In Knights of the Old Republic, given their ultimate plan it would've made more sense for the Jedi Masters to put Bastila in charge of finding the Star Maps, but Revan's dormant will overwhelmed her. In Inquisition it would have been tactical for the more experienced Cassandra to lead and keep the Herald safe, since only we could close rifts. Hell, Kaidan or Ashley could have just as easily gotten the Cypher, but Shepard denied them because player entitlement . As well as Duncan's death.
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Post by Sokemis on Jul 24, 2018 22:12:42 GMT
Sometimes I wonder how much of Alistair's low self esteem was a legitimate character flaw, and how much of it was simply an excuse as to why a new recruit (us) takes the lead. It wouldn't be the first time Bioware allowed player wish fulfillment to override the chain of command ; in Baldur's Gate Jaheira and Khalid are technically your godparents, but defer to you. In Jade Empire Dawnstar is just as capable and influential as the Spirit Monk, but doesn't have our plot powers. In Knights of the Old Republic, given their ultimate plan it would've made more sense for the Jedi Masters to put Bastila in charge of finding the Star Maps, but Revan's dormant will overwhelmed her. In Inquisition it would have been tactical for the more experienced Cassandra to lead and keep the Herald safe, since only we could close rifts. Hell, Kaidan or Ashley could have just as easily gotten the Cypher, but Shepard denied them because player entitlement . As well as Duncan's death. And Riordan spending almost the whole Blight in a dungeon.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Jul 25, 2018 2:44:34 GMT
Sometimes I wonder how much of Alistair's low self esteem was a legitimate character flaw, and how much of it was simply an excuse as to why a new recruit (us) takes the lead. It wouldn't be the first time Bioware allowed player wish fulfillment to override the chain of command ; in Baldur's Gate Jaheira and Khalid are technically your godparents, but defer to you. In Jade Empire Dawnstar is just as capable and influential as the Spirit Monk, but doesn't have our plot powers. In Knights of the Old Republic, given their ultimate plan it would've made more sense for the Jedi Masters to put Bastila in charge of finding the Star Maps, but Revan's dormant will overwhelmed her. In Inquisition it would have been tactical for the more experienced Cassandra to lead and keep the Herald safe, since only we could close rifts. Hell, Kaidan or Ashley could have just as easily gotten the Cypher, but Shepard denied them because player entitlement . As well as Duncan's death. I don't see that one necessarily excludes the other. In extreme cases, like the Jedi Knight story in TOR, everyone in an otherwise strong and disciplined command structure deferring to the new guy because he has that destiny glow about him is just off-putting and sleazy in how the developers try to exploit players' lack of self-satisfaction in real life to get them invested in the game. And sometimes it even results in weird young guys conditioned by games never to respect authority or more experienced, older people because you're just going to end up saving the world regardless, right? That said, the world is legitimately full of people who can't be bothered to step up to important responsibilities that they had no excuse not to be prepared for. Like I said, I've been that guy, and also been forced to compensate for that guy more than once. And in any real crisis, clear direction and communication is the first thing to go, and the most important thing to substitute as quickly as possible. It's very convenient for the player ego, yes, but a spineless superior and an organization in disarray isn't actually unrealistic. I tend to play as those personal flaws being legit. At the same time, I also don't have any compunctions about calling NPCs out on them, or treating someone as useless and irresponsible when they clearly are. If saving the world is your responsibility, and you leave it to an even greener and more unqualified person to figure out, then you bow your goddamn head when they call you a coward to relieve their own stress and tell you to do exactly as they say, no complaints. I find that the Mass Effect trilogy avoids this better than most RPGs. Shepard is in his/her thirties rather than teens or twenties, is a top-qualified specialist who excelled through the most grueling training available to human soldiers, started out as a recruit and has spent his/her entire adult life building a career and reputation. If you can't respect that then you don't deserve any yourself, and she simply gets the Cypher because she was more on her toes at one particular moment than Ashley or Kaiden, which is believable enough. Kaidan has comparable qualifications, but while he isn't half as bad as Alistair he's still very clearly a follower by nature, at least by the start of the series. The Ryder twins, though... Nobody trusting you at face value and everybody calling your father's memory out for his obvious nepotism is one of my favorite things about Andromeda. The Initiative being a civilian endeavor, and much more optimistic in nature than the Alliance, kind of helps though. And I felt Inquisition handled it pretty well, though I was concerned about this before the game came out. Cassandra is the leader at the start. The only reason she isn't named Inquisitor on the spot is that at that point, the organization is still taking shape and they're still evaluating how exactly it's going to function, while you're essentially just an asset and conscripted agent. And by the time you're put forward as figurehead, it's very clearly for practical reasons, exploiting people's superstition to get extra leverage over them. The underlings look up to you for explicitly silly but useful reasons, while the other leaders defer to you because you've proven yourself to them over months and months in private, and function well as a stalemate-breaker between their vastly different approaches. Meanwhile, Cassandra leaves the government of the organization to the others while focusing on organizing the strike team and hunting down specific objectives, the function she's most comfortable in because that's pretty much how she's always worked and where her expertise lies.
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Post by duskwanderer on Jul 25, 2018 4:07:46 GMT
I regretted taking Abelas as his word, at first. I guess Vitellus was just a bit mystified at the concept of "whoa, ancient elves, they must know their stuff" without actually coming to the realization that he might lie, or be a racist.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
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Post by Exile Isan on Aug 1, 2018 19:13:48 GMT
My 2nd PT of DAI, I was playing an elf meant to romance Solas. But I'd just come off the extreme high that is the Cullen romance, and found myself and my little elf falling in love with Cullen. This happened to me too, only in the opposite direction. I created an elf to romance Cullen and it just felt wrong with that character. So I ended up reloading back to when we arrived at Skyhold and romancing Solas with her. She ended up being one of my favorites.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by warden on Aug 1, 2018 21:09:47 GMT
Just one, it was in DAO, when playing with a female Tabris, I just forgot to sell cousin Shianni for some needed gold.
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Post by Iddy on Aug 2, 2018 11:19:31 GMT
Just one, it was in DAO, when playing with a female Tabris, I just forgot to sell cousin Shianni for some needed gold. It breaks my heart to imagine Vaughan's disappointed face
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Post by Serza on Aug 2, 2018 16:06:16 GMT
Wynne the first time around.
Only for once do you agree with Morrigan, and suddenly people want to kill you...
Just one, it was in DAO, when playing with a female Tabris, I just forgot to sell cousin Shianni for some needed gold.
"Like dogs, Shianni."
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