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Post by samhain444 on Aug 14, 2018 17:18:19 GMT
I would like to continue the story from Andromeda, Shepard is dead. I would like a great story with choices that really influence the game. I would like feelings, friendship and love to feel more involved. I would like great fights, great weapons and fantastic armor. I would like a real Bioware style game. I agree in that I'd like that they continue with "Andromeda". I think the biggest problem was a lot of what was created in terms of story and characters felt like 1st/2nd drafts. Lots of good ideas and potential but, as you play along, you start seeing the "opportunities" and "next times" as well. Obviously, a lot of that had to do with the 18 month turnaround time to get it our after spending 3+ years trying to get procedurally generated content to work. Overall, though, despite it's reception, it's still a more fertile environment for new development than attempting to go back and revisit Shepard/Milky Way: - The Kett are still relatively unknown. We have details such as the fact that Heleus is not their home, that they need exaltation to "reproduce", that they have been invading the cluster for over 70 years, that the Archon was defying leadership in pursuit of Meridian...stuff learned through dialogue and datapads. We still have yet to understand why they are dependent on exaltation, where they are originally from, where else in Andromeda they reside or may have conquered. - The Remnant, the Jardaan, the Opposition, the Scourge...all present and impact the story but all from the outside and from the past. You experience the aftermath of conflict that transformed the cluster centuries before your arrival and the activation of Meridian appears to be the first step towards reconnecting with that past. Will activating Meridian and bringing the vaults online bring about the return the Jardaan or the opposition? How would their arrival impact Andromeda Initiative and the Angaran's place in Heleus? Can the Jardaan be a potential ally against a Kett counter-invasion? Or was activating Meridian summoning forces that you hadn't anticipated? - The characters were hit and miss in terms of their respective arcs. Drack was the most complete in my opinion and, while most chock him up as another Wrex or Grunt, I felt he more complex and provided, at least to me, a depth we hadn't seen yet in a Krogan character. I had a nice twitter exchange with Ann Lemay, Drack's writer and now Narrative Director at Warner Brother Montreal, in which she stated the "tone" of Drack was based Sylvester Stallone's "Expendables" mercenary character. Jaal was a pretty complete character as well. Then, there is other end of that where characters are given certain depth but still feel incomplete. If you read "Mass Effect Initiation", you begin to understand what a badass character Cora was and that she had some skin the game with her interactions with the Alec Ryder during the Andromeda Initiative's development and launch. While briefly mentioned in "ME:A", it never got too in-depth and that hurt the possibility of potential dramatic moments between Ryder, a able but inexperienced Pathfinder, and Cora, a battle-tempered Biotic who studied among the best warriors the Asari had to offer. Peebee, Vetra, and Liam all had there moments but you can also see the gaps in their respective narratives or dialogue. If BioWare gave "ME:A 2" it's full attention like "DA:I", no doubt would there be enough material to work with to make Heleus a compelling setting. - I feel they nailed the jet pack, combat movement, and level design, best in the series. Given that, I think BioWare could generate some good will if they gave you control your parties arms and combat again. If they allow you customize them a la "DA:I" all the better.
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Post by Son of Dorn on Aug 14, 2018 17:22:38 GMT
It's really hard to talk about Mass Effect without somebody deciding to bash the series because their latest entries weren't as good as 2. I still love the Mass Effect franchise, 3 is my personal favorite, and I'm the kind of guy who wants to see developers try something new. Personally, I think the story approach for a new Mass Effect game should take place in Andromeda since it's both figuratively and literally still mostly uncharted territory. Rather than go back to the Ryders and the Tempest crew, I would have the game focus on a mercenary group. Playing as a mercenary really helps open up the character customization, maybe finally giving us the chance to play as other species in single player, not to mention it also allows us to really stretch out our morality without being limited to just a "good guy with an attitude" as your worst option. I also want to see Mass Effect go for the tone and style of 2. Not necessarily super dark, edgy, and gory (I don't really like those kind of stories), but definitely a more "adult" world that showcases the seedy underbelly along with some of the beautiful stuff. To go along with that, I want whatever new ship we get to be a messy piece of junk. I think when a spaceship is less shiny and polished and more cluttered and rusting, it makes the ship somehow feel more lived in and like home. Would be nice to play as an anti hero for a change. It would be even better if the player could name their own ship for a change as well.
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Post by Deleted on Aug 14, 2018 17:36:24 GMT
Depending on three games worth of choices? Since when did the previous games' final decisions take into account everything you did and show the consequences to you?
That's not really how Mass Effect works. But that's how it should have worked, for my money. Hopefully, they'll be able to pull something off like that a little better in the future. It's like asking a car to behave like a submarine. It wasn't designed to operate under water.
If you read that Final Hours book, it demonstrates the branching choices and effects of them starts from when you begin ME1 and finishes when you end ME3 (with or without the EC). Everything in between is unique to you based on the decisions you make.
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N7Pathfinder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
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Post by N7Pathfinder on Aug 14, 2018 18:05:12 GMT
I really like games like Mass Effect and many of the Telltale games where part of the fun of making choices isn't necessarily to change the outcome of the game's story, but how your character specifically experiences the story. To me, if the a choice making game just impacts if you get the best ending or the worst ending, then I would just naturally go for the good ending and not really think about the choices I would make in the various situations. Whereas something where the choices don't affect the stories direction by much makes the story of your character more unique and personal to you.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Aug 14, 2018 21:06:25 GMT
But that's how it should have worked, for my money. Hopefully, they'll be able to pull something off like that a little better in the future. It's like asking a car to behave like a submarine. It wasn't designed to operate under water.
No, really it's not. They could have definitely done a better job making choices matter in the story. There's always room for improvement.
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Post by Iakus on Aug 14, 2018 21:39:56 GMT
And they've done a horrible job. I would suggest that they should not touch Mass Effect at all, until they learn from their mistakes and get their shit in order. They've made one of the best game series of all time. They've done fine. True. But the Baldur's Gate games were almost 20 years ago...
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Fen'Harel Faceman
N7
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Post by Fen'Harel Faceman on Aug 14, 2018 21:42:23 GMT
They've made one of the best game series of all time. They've done fine. True. But the Baldur's Gate games were almost 20 years ago... Damn... don't remind me.
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Iakus
N7
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Post by Iakus on Aug 14, 2018 21:48:30 GMT
If they did made the best series, why do they keep receiving backlash from the ending of ME3 and how horrible Andromeda was? If they done so well with the series, then why Mass Effect is put on hold, and the studio has been dissolved by EA? That's the problem with the whole "BioWare can't do no wrong" mentality. I said one of the best. Try reading more closely next time. Ad hominem Begging the question Strawman Non sequitur
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Aug 14, 2018 21:51:52 GMT
Though I've never had a problem with ME2's plot I can see that it doesn't appeal to everyone. But to someone like me, "assemble the baddest and best in the galaxy to body a technologically superior enemy" catches my attention quickly. I liked most of what you had to say, just one quibble. I liked the "assemble badasses" part of ME2 - reminded me of the Seven Samurai/Magnificent Seven. The problem was this crew wasn't applied in an interesting way to the Reaper plot - a plot set in motion by Shep as he marched off at the end of ME1. You don't even assemble a "team" You recruit a dozen individual bad*sses who barely acknowledge each others' existence.
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Fen'Harel Faceman
N7
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Workin' so hard, to make it easy.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Aug 14, 2018 22:02:24 GMT
I liked most of what you had to say, just one quibble. I liked the "assemble badasses" part of ME2 - reminded me of the Seven Samurai/Magnificent Seven. The problem was this crew wasn't applied in an interesting way to the Reaper plot - a plot set in motion by Shep as he marched off at the end of ME1. You don't even assemble a "team" You recruit a dozen individual bad*sses who barely acknowledge each others' existence. It's not just the team that doesn't interact. Old hands from ME1, like Tali and Garrus, barely have anything to say to one another either.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Aug 14, 2018 23:09:04 GMT
Considering you can't accept that people have opinions that you don't share and you call them a troll, I would say that Son of Dorn you're the troll. Since I have general low opinion of FPS in general and hard core gamer trolls like you, I'm going to put you on my ignore list and since I don't give a fuck about it: Doom and all FPS games suck.
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Post by Son of Dorn on Aug 14, 2018 23:31:50 GMT
Considering you can't accept that people have opinions that you don't share and you call them a troll, I would say that Son of Dorn you're the troll. Since I have general low opinion of FPS in general and hard core gamer trolls like you, I'm going to put you on my ignore list and since I don't give a fuck about it: Doom and all FPS games suck. Edit: Know what, we don't care. Have fun living in your fantasy world. Blocked.
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Post by alanc9 on Aug 15, 2018 1:57:10 GMT
You don't even assemble a "team" You recruit a dozen individual bad*sses who barely acknowledge each others' existence. It's not just the team that doesn't interact. Old hands from ME1, like Tali and Garrus, barely have anything to say to one another either. Tali and Garrus do have that one interaction on the Citadel. I always wondered what percentage of players ever saw that. Yet another area where ME3 improved over ME2.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 15, 2018 2:09:20 GMT
It's not just the team that doesn't interact. Old hands from ME1, like Tali and Garrus, barely have anything to say to one another either. Tali and Garrus do have that one interaction on the Citadel. I always wondered what percentage of players ever saw that. Yet another area where ME3 improved over ME2. Poker night was always nice to watch.
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Post by griffith82 on Aug 15, 2018 2:12:45 GMT
They've made one of the best game series of all time. They've done fine. True. But the Baldur's Gate games were almost 20 years ago... I don't like most top down games. Though I've not played this one I personally don't usually like those unless its an RTS. Even then only certain ones.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Aug 15, 2018 2:19:02 GMT
I really like games like Mass Effect and many of the Telltale games where part of the fun of making choices isn't necessarily to change the outcome of the game's story, but how your character specifically experiences the story. To me, if the a choice making game just impacts if you get the best ending or the worst ending, then I would just naturally go for the good ending and not really think about the choices I would make in the various situations. Whereas something where the choices don't affect the stories direction by much makes the story of your character more unique and personal to you. I agree, I think having choices alter the character themselves is probably the best option, but even if they did try to go down the same route as Geth/Quarians or the Genophage again, during the game that type of choice is present it would be best to nullify there with something happening to make an equilibrium so it doesn't generate expectations. So with Mass Effect 1 you save the Rachni Queen, but a Turian heavy cruiser attacks and kills her because of what happened in the past that kind of thing so you don't have to try and figure a way to include a major choice but not have an impact. I have gone back recently to replay the first three Mass Effect games and I think the time where it felt like my choices had the most impact on the game was the Conrad arc in Mass Effect 3.
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Post by Deleted on Aug 15, 2018 2:49:05 GMT
It's like asking a car to behave like a submarine. It wasn't designed to operate under water.
No, really it's not. They could have definitely done a better job making choices matter in the story. There's always room for improvement. Care to elaborate?
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Fen'Harel Faceman
N7
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Aug 15, 2018 5:04:03 GMT
No, really it's not. They could have definitely done a better job making choices matter in the story. There's always room for improvement. Care to elaborate? Pick "saving the Rachni" in ME1. Pick "befriend Legion" in ME2. Instead of a "war table score" in ME3, you could get a negative result for saving the Rachni - they are indoctrinated thus Garrus is killed in a mission. For befriending Legion, Geth non-heretics could outfit a Mass Relay to send unwitting Reapers into a star, instead of a star system. There's really all kinds of interesting angles they could have tried out. Again, there's always room for improvement. That's not even up for debate - even the devs say that.
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Post by KaiserShep on Aug 15, 2018 17:49:28 GMT
It's really hard to talk about Mass Effect without somebody deciding to bash the series because their latest entries weren't as good as 2. I still love the Mass Effect franchise, 3 is my personal favorite, and I'm the kind of guy who wants to see developers try something new. Personally, I think the story approach for a new Mass Effect game should take place in Andromeda since it's both figuratively and literally still mostly uncharted territory. Rather than go back to the Ryders and the Tempest crew, I would have the game focus on a mercenary group. Playing as a mercenary really helps open up the character customization, maybe finally giving us the chance to play as other species in single player, not to mention it also allows us to really stretch out our morality without being limited to just a "good guy with an attitude" as your worst option. I also want to see Mass Effect go for the tone and style of 2. Not necessarily super dark, edgy, and gory (I don't really like those kind of stories), but definitely a more "adult" world that showcases the seedy underbelly along with some of the beautiful stuff. To go along with that, I want whatever new ship we get to be a messy piece of junk. I think when a spaceship is less shiny and polished and more cluttered and rusting, it makes the ship somehow feel more lived in and like home. Would be nice to play as an anti hero for a change. It would be even better if the player could name their own ship for a change as well. Being able to name your own ship would be nice, but I just don’t feel like it would be satisfying unless a character in the game can actually say the name aloud. To that end it would probably have to be akin to FO4’s naming system, though more limited if more than one character is to even say it.
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Post by KaiserShep on Aug 15, 2018 17:53:22 GMT
Pick "saving the Rachni" in ME1. Pick "befriend Legion" in ME2. Instead of a "war table score" in ME3, you could get a negative result for saving the Rachni - they are indoctrinated thus Garrus is killed in a mission. For befriending Legion, Geth non-heretics could outfit a Mass Relay to send unwitting Reapers into a star, instead of a star system. There's really all kinds of interesting angles they could have tried out. Again, there's always room for improvement. That's not even up for debate - even the devs say that. A reaper trap would have been fun to witness in the game, sort of like luring the bulk of the reaper forces into a system, only to blow that relay. It’d be fun to have the geth do it, because they can essentially beam their consciousnesses away from disposable bodies.
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Post by themikefest on Aug 15, 2018 18:15:49 GMT
Wouldn't the reapers be able to out run the blast from the relay? Either way, I wouldn't complain if there was a plan to blow up a relay after luring x number of reapers into the system.
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Fen'Harel Faceman
N7
GIF Addict
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Post by Fen'Harel Faceman on Aug 15, 2018 18:18:47 GMT
Wouldn't the reapers be able to out run the blast from the relay? Either way, I wouldn't complain if there was a plan to blow up a relay after luring x number of reapers into the system. Actually my idea was to set up a Relay to zap them into a star.
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Fortifying everything.
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Post by Son of Dorn on Aug 15, 2018 18:29:32 GMT
Wouldn't the reapers be able to out run the blast from the relay? Either way, I wouldn't complain if there was a plan to blow up a relay after luring x number of reapers into the system. Actually my idea was to set up a Relay to zap them into a star. Why a star? Why not use a black hole for that.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Aug 15, 2018 18:34:31 GMT
While I am sure some fans felt that way I think that is a unfair way to characterize most of the complaints. People didn't like a magic wand ending as it did not feel like Mass Effect. 1 ending was pretty much what people expected, 1 of the endings was short notice and kind of silly to think it would work, 1 was with no notice and that one was just the designers foisting their religion on people at the last second. It would be like if at the end of a dragon age game you stumble across a computer and can execute 1 of 3 lines of code, 1 destroyed the dark spawn, 1 controlled them and the 3rd was Christianity, If you picked the 3rd you sacrificed yourself on cross but everyone else lived out happily ever after dark spawn and friends worked together for a lasting peace holding hands and singing songs about love and friendship. Yeah I'm sure people would love it.
Out of the blue endings, lack of continuity, and space magic dialed to infinity is what people were complaining about.
I don't see any of the endings as religious and a deus ex machina was really the only thing they could do and it was within lore. Expecting otherwise was the problem. They super pushed the religion of transhumaism with the green ending. And while a dues ex was the only thing they could do given how they handled the beginning of ME3 it could have been a reaper override code which would fit the lore. Magic ray that transforms everything or magically blows up all AI and advanced tech in the galaxy dials the space magic to infinity. A destroy or control ending could fit the lore, how destroy was handled not really and synthesis is so far outside the lore its laughable.
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Fen'Harel Faceman
N7
GIF Addict
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August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Aug 15, 2018 18:41:07 GMT
Actually my idea was to set up a Relay to zap them into a star. Why a star? Why not use a black hole for that.
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