ahglock
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Post by ahglock on Oct 10, 2019 23:10:22 GMT
Length of MEA run is ... big. I clocked 172h 18minutes on the latest. Anyway I'll play them only every year these days. DAI+DLC's took 142+ hours. ME Trilogy takes what 40+40+60 - though I dont think I'll play 2 and 3 anymore. I would like to see games get shorter overall... something in the order of 60-70 hours for 100% completion is great by me. Too many of them are shooting towards that 150 hour mark... and that's just too much time to devote to getting through a game just once, IMO. I’d be fine with 150+ hours if it was 150+ hours of solid content. But it’s always worthless padding.
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Post by griffith82 on Oct 10, 2019 23:28:41 GMT
Same. I'll always keep my copies to play. Yeah ME2 is still my favourite game so I don' tthink I could ever drop it. I'm looking forward t ostarting up my sentinel Shepas I'm planning on giong Sentinel this time round but then it's been a while since I've played them so I'm not surprised I'mfeeling the urge considering the last time I played them was back in April according to my Origin account. So I think I'm kind of due another run. Yeah mine was January I think. Maybe a bit later than that but it's been a bit.
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Post by griffith82 on Oct 10, 2019 23:31:19 GMT
I would like to see games get shorter overall... something in the order of 60-70 hours for 100% completion is great by me. Too many of them are shooting towards that 150 hour mark... and that's just too much time to devote to getting through a game just once, IMO. I’d be fine with 150+ hours if it was 150+ hours of solid content. But it’s always worthless padding. There's always going to be some padding hell GTA has a ton but still great games. Gta5 can really be up there in hour count too. For the most part imo at least for MEA it was a solid game.
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Post by Deleted on Oct 10, 2019 23:34:18 GMT
I would like to see games get shorter overall... something in the order of 60-70 hours for 100% completion is great by me. Too many of them are shooting towards that 150 hour mark... and that's just too much time to devote to getting through a game just once, IMO. I’d be fine with 150+ hours if it was 150+ hours of solid content. But it’s always worthless padding. I think I'd still prefer shorter games overall. I know the impression is that we'd be getting less for our money, but I think we'd get more solid content and the ability to finish games before running out of steam and having to take a break from them... Something I'm finding I'm having to do with these longer games... and then when I come back to them, I struggle to remember where I was in the story and it also takes me a bit to get back into the swing with each combat system after I do take a break. I'd rather play each game through to completion in one go and 60-70 hours seems about right for me to do that.
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Post by sjsharp2010 on Oct 11, 2019 0:32:09 GMT
I’d be fine with 150+ hours if it was 150+ hours of solid content. But it’s always worthless padding. I think I'd still prefer shorter games overall. I know the impression is that we'd be getting less for our money, but I think we'd get more solid content and the ability to finish games before running out of steam and having to take a break from them... Something I'm finding I'm having to do with these longer games... and then when I come back to them, I struggle to remember where I was in the story and it also takes me a bit to get back into the swing with each combat system after I do take a break. I'd rather play each game through to completion in one go and 60-70 hours seems about right for me to do that. Yeah that's always been a bit of a problem for me with DAI in that I do kind of sometimes run out of steam befoer theend. I do always seem to find the energy to keep going because it's a pretty solid game overall but a ttimes I think the fact hte world is so open means you have to do a lot of walkin garoun t oget what you want in MEA I don' t seem to but I htink the fact thast it's less open combined with the fact it's a bit more fast paced helps it I think in that respect. I think most of my MEA playthrough's are around 100 hours though my last DAI run I think was quite quick as I htink I notched up around 150 at the end usually it's closer to 200 especially with the DLC's. It's not the game is bad because it isn't it just feels like sometimes it drags on longer than it should and needs to. Though tbh I don't the power point system helps but there are far more positive aspects to DAI than negative ones. I think if DAI was more MEA size it would have been better though
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ahglock
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Post by ahglock on Oct 11, 2019 3:03:48 GMT
I’d be fine with 150+ hours if it was 150+ hours of solid content. But it’s always worthless padding. There's always going to be some padding hell GTA has a ton but still great games. Gta5 can really be up there in hour count too. For the most part imo at least for MEA it was a solid game. A game can be both solid and have a lot of padding. MEA has dozens of hours of fetch quests and pointless running around. Overall it is a fun game.
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Post by Unicephalon 40-D on Oct 11, 2019 5:32:09 GMT
Length of MEA run is ... big. I clocked 172h 18minutes on the latest. Anyway I'll play them only every year these days. DAI+DLC's took 142+ hours. ME Trilogy takes what 40+40+60 - though I dont think I'll play 2 and 3 anymore. Why not? Never say never, but I've been kinda burnt out by them. I originally expected 2 to be like MEA, but it was a massive failure for me, as they made it even smaller, more corridor shooting and threw out the most sense of the story for one episode. 3 is a bit too dark for me these days and multiplayer was SO bad it burnt the game for me... should'nt have ever touched multiplayer on that game But as I said, never say never theres a lot of good in those too, not just feeling them much since (ME1 &) MEA.
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Post by warden on Oct 11, 2019 12:22:13 GMT
to be honest, I would want 400+h, if not, the game is automatically trash.
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Post by SirSourpuss on Oct 11, 2019 12:25:51 GMT
to be honest, I would want 400+h, if not, the game is automatically trash. If you can have that and be consistently good, then yes. 400+ hours or trash ... that's a lot of trash.
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Post by warden on Oct 11, 2019 12:28:59 GMT
to be honest, I would want 400+h, if not, the game is automatically trash. If you can have that and be consistently good, then yes. 400+ hours or trash ... that's a lot of trash. 400 hours of trash, yisus, i'm sure a lot will ate this kinda thing.
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Post by Deleted on Oct 11, 2019 13:32:25 GMT
to be honest, I would want 400+h, if not, the game is automatically trash. There are games that offer that... they don't have stories or ways to ever actually complete them at all... like Minecraft. I probably have way more than 1000 hours into Minecraft (single player on the Xbox 360, offline). I'm probably approaching a similar amount for The Long Dark (survival mode). Both games are 100% padding and grind with no real other purpose that just spending time in their locations.
That's why I specified "for 100% completion" in my earlier post meaning that the game is actually set up with a definite story arc and has a definitive number of quests to be completed. When games get too long, I lose interest in that story before I complete the game or life interrupts the playing of the game and then... months later, when I pick up the game again, I usually find myself starting over (which is the case with FO4). I think the lower completion rates for the larger open-world games like TW3 and FO4 when compared against the data for the Mass Effect Trilogy reflect this happening with more people than just me. ME2 enjoys a very high completion rate (the only game I have that has a higher than 50% completion rate based on the Achievements list on Xbox Live)... because it was a 40-hour game with a very direct story.
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Post by sjsharp2010 on Oct 11, 2019 13:56:35 GMT
to be honest, I would want 400+h, if not, the game is automatically trash. There are games that offer that... they don't have stories or ways to ever actually complete them at all... like Minecraft. I probably have way more than 1000 hours into Minecraft (single player on the Xbox 360, offline). I'm probably approaching a similar amount for The Long Dark (survival mode). Both games are 100% padding and grind with no real other purpose that just spending time in their locations.
That's why I specified "for 100% completion" in my earlier post meaning that the game is actually set up with a definite story arc and has a definitive number of quests to be completed. When games get too long, I lose interest in that story before I complete the game or life interrupts the playing of the game and then... months later, when I pick up the game again, I usually find myself starting over (which is the case with FO4). I think the lower completion rates for the larger open-world games like TW3 and FO4 when compared against the data for the Mass Effect Trilogy reflect this happening with more people than just me. ME2 enjoys a very high completion rate (the only game I have that has a higher than 50% completion rate based on the Achievements list on Xbox Live)... because it was a 40-hour game with a very direct story.
Yeahagreed presonaslly I prefer story based games though ingeneral the only games I could see myself playing that don't have stories perse that I enjo yplaying are my sports games Fifa and F1 and all that.Generally that asid I'm not really into Minecraft or survival type grindy games personally. Generally when it comes t oan ygames outside of my sports games I prefer games with good stories like the ME and DA games.
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Post by Deleted on Oct 11, 2019 14:19:14 GMT
There are games that offer that... they don't have stories or ways to ever actually complete them at all... like Minecraft. I probably have way more than 1000 hours into Minecraft (single player on the Xbox 360, offline). I'm probably approaching a similar amount for The Long Dark (survival mode). Both games are 100% padding and grind with no real other purpose that just spending time in their locations.
That's why I specified "for 100% completion" in my earlier post meaning that the game is actually set up with a definite story arc and has a definitive number of quests to be completed. When games get too long, I lose interest in that story before I complete the game or life interrupts the playing of the game and then... months later, when I pick up the game again, I usually find myself starting over (which is the case with FO4). I think the lower completion rates for the larger open-world games like TW3 and FO4 when compared against the data for the Mass Effect Trilogy reflect this happening with more people than just me. ME2 enjoys a very high completion rate (the only game I have that has a higher than 50% completion rate based on the Achievements list on Xbox Live)... because it was a 40-hour game with a very direct story.
Yeahagreed presonaslly I prefer story based games though ingeneral the only games I could see myself playing that don't have stories perse that I enjo yplaying are my sports games Fifa and F1 and all that.Generally that asid I'm not really into Minecraft or survival type grindy games personally. Generally when it comes t oan ygames outside of my sports games I prefer games with good stories like the ME and DA games. I don;t have any data from completion rates for sports games like Fifa through Xbox Live since I don't own any to get the Achievement lists to pop up. I may ask one of the "kids" (now in their 30s and 40s) or "grandkids" if they can pluck that sort of data from their sports games... Canadian Thanksgiving this weekend, so there might be an opportunity there when we all get together.
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Post by cloud9 on Oct 11, 2019 15:37:07 GMT
They should use the formula and learn from Dragon Age: Origins to remake the Trilogy, and keep the ME3 combat gameplay with tweaks and motion capture. Also fix the inconsistencies and plotholes. www.shamusyoung.com/twentysidedtale/?p=28475
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Post by griffith82 on Oct 11, 2019 20:41:49 GMT
Never say never, but I've been kinda burnt out by them. I originally expected 2 to be like MEA, but it was a massive failure for me, as they made it even smaller, more corridor shooting and threw out the most sense of the story for one episode. 3 is a bit too dark for me these days and multiplayer was SO bad it burnt the game for me... should'nt have ever touched multiplayer on that game But as I said, never say never theres a lot of good in those too, not just feeling them much since (ME1 &) MEA. I agree ME3 is dark but its tied with ME2 as my favorite. I just love those two. I like ME1 but not as much as 2 and 3.
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Post by Deleted on Oct 12, 2019 11:15:12 GMT
Never say never, but I've been kinda burnt out by them. I originally expected 2 to be like MEA, but it was a massive failure for me, as they made it even smaller, more corridor shooting and threw out the most sense of the story for one episode. 3 is a bit too dark for me these days and multiplayer was SO bad it burnt the game for me... should'nt have ever touched multiplayer on that game But as I said, never say never theres a lot of good in those too, not just feeling them much since (ME1 &) MEA. I agree ME3 is dark but its tied with ME2 as my favorite. I just love those two. I like ME1 but not as much as 2 and 3. I liked the tone of ME3, but I was left feeling rather shell shocked by it... not by the endings. It felt like war throughout in a more immersive way than I had experienced with other war games. I like that all 4 games have a different tone to them. I can flip among them depending on what sort of tone I feel like playing that day. I know I get on ME1's case a lot (mostly just to bring the hero-worship it gets back down to earth a bit). The story tone in ME1 is fine as well. I do struggle to play it now, but that has more to do with the blandness of the side planets themselves and the nature of the combat.
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Post by griffith82 on Oct 12, 2019 16:19:18 GMT
I agree ME3 is dark but its tied with ME2 as my favorite. I just love those two. I like ME1 but not as much as 2 and 3. I liked the tone of ME3, but I was left feeling rather shell shocked by it... not by the endings. It felt like war throughout in a more immersive way than I had experienced with other war games. I like that all 4 games have a different tone to them. I can flip among them depending on what sort of tone I feel like playing that day. I know I get on ME1's case a lot (mostly just to bring the hero-worship it gets back down to earth a bit). The story tone in ME1 is fine as well. I do struggle to play it now, but that has more to do with the blandness of the side planets themselves and the nature of the combat. I can agree with that. It definitely felt like war more so than even Modern Warefare did. Man I love that game though.
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Post by sjsharp2010 on Oct 13, 2019 13:27:15 GMT
Never say never, but I've been kinda burnt out by them. I originally expected 2 to be like MEA, but it was a massive failure for me, as they made it even smaller, more corridor shooting and threw out the most sense of the story for one episode. 3 is a bit too dark for me these days and multiplayer was SO bad it burnt the game for me... should'nt have ever touched multiplayer on that game But as I said, never say never theres a lot of good in those too, not just feeling them much since (ME1 &) MEA. I agree ME3 is dark but its tied with ME2 as my favorite. I just love those two. I like ME1 but not as much as 2 and 3. Yeah 2 and 3 were both really done well but yeah whilst I think ME1 had the strongest story possibly the strongest of the entire series in other areas the use of pretty samey type environments slightly more cartoonish graphics compared with the others and the lack of autosave points where if you forgot to save and died you'd end up having to start the whole level again kind of lets the whole game down for me. 2 and 3 both handled all these things better. Which is why for me they're among my favourite games. I still enjoy ME1 and wil l always play it when going through the trilogy as I will again soon when I d omy next run but it does have a few glaring flaws like those whereas at least Bioware worked on these for successive games and because of that 2 and 3 at least imo deserve their praise.
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Post by sjsharp2010 on Oct 13, 2019 13:34:58 GMT
I agree ME3 is dark but its tied with ME2 as my favorite. I just love those two. I like ME1 but not as much as 2 and 3. I liked the tone of ME3, but I was left feeling rather shell shocked by it... not by the endings. It felt like war throughout in a more immersive way than I had experienced with other war games. I like that all 4 games have a different tone to them. I can flip among them depending on what sort of tone I feel like playing that day. I know I get on ME1's case a lot (mostly just to bring the hero-worship it gets back down to earth a bit). The story tone in ME1 is fine as well. I do struggle to play it now, but that has more to do with the blandness of the side planets themselves and the nature of the combat. Thankfully the one good thing about ME1 is it is quite short so doesn' t take too long to get through it which I see as a good thing considering I see it as the weakest of the games but I think it go tthe series off t oa good start which I am certainly grateful fo ras I don' tthink we'd have had the other games without it at least achieving that. But yeah the side quests and the combat in ME1 weren't great
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Post by The Biotic Trebuchet on Oct 14, 2019 5:28:21 GMT
Where's the MEprequel option?
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Post by x19dude95 on Oct 14, 2019 12:50:51 GMT
Juat finish the Andromeda Story. The Sequal could turn it around.let's be real ME1 wasn't a 10 out of 10 game. Is that going to be our marketing pitch? Andromeda 2: because the sequel could turn it around? It's not a very solid promise. Other companies did that... I think.
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Post by SirSourpuss on Oct 14, 2019 14:01:06 GMT
Is that going to be our marketing pitch? Andromeda 2: because the sequel could turn it around? It's not a very solid promise. Other companies did that... I think. I mean, you can. I just don't think you should market it like that.
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Post by Deleted on Oct 14, 2019 14:09:36 GMT
Other companies did that... I think. I mean, you can. I just don't think you should market it like that. It beats... "Let's go back and do a sequel to a hated set of endings and tinker with our old hero because there are a group of "fans" who have zero faith in us just chomping at the bit to see us frac that one up even more."
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Post by SirSourpuss on Oct 14, 2019 14:26:02 GMT
It beats... "Let's go back and do a sequel to a hated set of endings and tinker with our old hero because there are a group of "fans" who have zero faith in us just chomping at the bit to see us frac that one up even more." That's a very convoluted way to say "we fucked up", but I'll take it.
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Post by Deleted on Oct 14, 2019 14:47:31 GMT
It beats... "Let's go back and do a sequel to a hated set of endings and tinker with our old hero because there are a group of "fans" who have zero faith in us just chomping at the bit to see us frac that one up even more." That's a very convoluted way to say "we fucked up", but I'll take it. Read it again...You have no faith in them doing better with a Trilogy sequel (or a remake of ME3) than they did with ME3 or ME:A... so that's exactly what you want them to try to do... so you can see them frac up even worse with that tactic... which will definitely kill the Trilogy. Not a great marketing tool.
Conversely, a "it might turn things around" has some faith in them improving on specific aspects of the game and their game development process. It's about putting the old mistakes behind them and doing a better game overall. What's done is done regarding the subject matter... It's about moving forward not getting consistently mired in "do over" mentality. A great story can emerge from the threads started in ME:A (even without ME:A itself being a great beginning to that story). Anything technically wrong with ME:A can be improved upon without going back to "do over" an old game with it's own set of story mistakes. Moving forward is the way forward (IMHO, of course).
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