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Post by biggydx on Aug 23, 2018 20:15:00 GMT
One of the key aspects that made Dragon Age: Origins so popular lied in the very first hours of the game, where (depending on your race and background), you would start the game in a unique area; one of 6 in fact. Mass Effect 1 tried to have something similar to this, where you could choose your psyche profile (lone survivor, war hero, or ruthless), and pre-service history (Colonist, Earthborn, or Spacer). These options would dictate the dialogue you would engage in, as well as having a unique side quest specific to the psyche profile you chose.
All that being said, do you think another Mass Effect could use the same Origins treatment with it's beginning story? Maybe you start off on a colony ship where there's a pirate attack and you need to fend them off. Or maybe you're on Earth and having to solve an issue with a hostage crises.
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Post by Ascend on Aug 23, 2018 20:32:39 GMT
I guess it would be nice but it's not a necessity. Those resources are probably better used to make the story coherent.
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Post by Hanako Ikezawa on Aug 23, 2018 20:39:02 GMT
I'd prefer they not do origin stories. It made the characters too predefined for me. I would prefer they did something like DAI where while you did have a backstory it was left more ambiguous and you could express how you felt in dialogues discussing that.
Even more so if we continue in Andromeda, since a big point was how it was a chance for new beginnings and not letting your past define you.
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Post by Sanunes on Aug 23, 2018 20:55:49 GMT
I hated the origin stories and not because they were bad, but because after you finish the origin it didn't matter what you had picked it all became the same character. I much rather have multiple points throughout the game where I have unique content for my choices and not just have it all lumped together at the start of the game which is what they were trying with Inquisition.
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Post by Son of Dorn on Aug 23, 2018 21:09:43 GMT
So long as we can play as a foul mouthed quarian female Vanguard, we are all for it.
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Post by griffith82 on Aug 23, 2018 22:08:43 GMT
So long as we can play as a foul mouthed quarian female Vanguard, we are all for it. Uh Quarians aren't biotic so nope.
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Post by cloud9 on Aug 23, 2018 23:39:20 GMT
One of the key aspects that made Dragon Age: Origins so popular lied in the very few hours of the game, where (depending on your race and background), you would start the game in a unique area; one of 6 in fact. Mass Effect 1 tried to have something similar to this, where you could choose your psyche profile (lone survivor, war hero, or ruthless), and pre-service history (Colonist, Earthborn, or Spacer). These options would dictate the dialogue you would engage in, as well as having a unique side quest specific to the psyche profile you chose. All that being said, do you think another Mass Effect could use the same Origins treatment with it's beginning story? Maybe you start off on a colony ship where there's a pirate attack and you need to fend them off. Or maybe you're on Earth and having to solve an issue with a hostage crises. Yes! I would love that! That way they could create playable back stories to get to know Shepard better as a character. Like what was it like living in space as a military brat, what traumatic events of Shepard's childhood at Mindoir when slavers killed and captured colonists, and get to experience Shepard as a criminal on Earth. If they decide to do a reboot of the trilogy, they should create playable backstories to get to know Shepard, and build character development from there. One thing I love about Origins is how they design playable back stories, and how your character ended up to join the Wardens to save the world from the Blight.
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Post by Qui-Gon GlenN7 on Aug 24, 2018 0:24:47 GMT
I'd prefer they not do origin stories. It made the characters too predefined for me. I would prefer they did something like DAI where while you did have a backstory it was left more ambiguous and you could express how you felt in dialogues discussing that. I didn't care too much for DAI, but I do remember liking this and thought it was well done. Player agency moment that I appreciated.
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Post by Qui-Gon GlenN7 on Aug 24, 2018 0:25:33 GMT
So long as we can play as a foul mouthed quarian female Vanguard, we are all for it. Uh Quarians aren't biotic so nope. Female Geth Vanguard or GTFO.
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Post by Son of Dorn on Aug 24, 2018 0:47:42 GMT
Uh Quarians aren't biotic so nope. Female Geth Vanguard or GTFO. Female krogan foul mouthed Vanguard or GTFO.
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Post by Qui-Gon GlenN7 on Aug 24, 2018 1:01:39 GMT
Female Geth Vanguard or GTFO. Female krogan foul mouthed Vanguard or GTFO.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Aug 24, 2018 2:39:49 GMT
All that being said, do you think another Mass Effect could use the same Origins treatment with it's beginning story? Maybe you start off on a colony ship where there's a pirate attack and you need to fend them off. Or maybe you're on Earth and having to solve an issue with a hostage crises. Nah. Wastes time getting into the meat of the story. The MET was extremely possible as is. I don't think it needs DAO style to improve on it. DAO had a 91 rating on Metacritic and ME1 an 89. Not a significant difference. ME2 (not hindered by special intros like DA2) scored a 94 vs an 82 for DA2. Then we have ME3, also with no intros, with an 89 vs DAI with an 85. As you can see, the MET did just fine without all the extra intros.
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Post by dmc1001 on Aug 24, 2018 2:41:01 GMT
So long as we can play as a foul mouthed quarian female Vanguard, we are all for it. See how racist BioWare is against quarians? They HATE them! <iframe style="position: absolute; width: 23.960000000000036px; height: 2.8400000000000034px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_17266624" scrolling="no" width="23.960000000000036" height="2.8400000000000034"></iframe> <iframe style="position: absolute; width: 23.96px; height: 2.84px; z-index: -9999; border-style: none; left: 1138px; top: -5px;" id="MoatPxIOPT0_38026466" scrolling="no" width="23.960000000000036" height="2.8400000000000034"></iframe> <iframe style="position: absolute; width: 23.96px; height: 2.84px; z-index: -9999; border-style: none; left: 15px; top: 83px;" id="MoatPxIOPT0_54414793" scrolling="no" width="23.960000000000036" height="2.8400000000000034"></iframe> <iframe style="position: absolute; width: 23.96px; height: 2.84px; z-index: -9999; border-style: none; left: 1138px; top: 83px;" id="MoatPxIOPT0_90002272" scrolling="no" width="23.960000000000036" height="2.8400000000000034"></iframe>
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Post by copper on Aug 24, 2018 15:57:22 GMT
I'd enjoy the replay value, but I also see what people are saying for not wanting that. I think I'd prefer if the game gives your character at least one family member/person from your past to interact with through the game. The Hawke family was great and I look forward to the Ryder twins when I play ME:A. In contrast, Shepard gets one side quest regarding their background in ME:1. If you picked the spacer background, Hannah Shepard just didn't seem real. You never met her in person, and her email after you're revealed as not dead wasn't even that emotional.
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Post by dmc1001 on Aug 25, 2018 7:51:09 GMT
I'd enjoy the replay value, but I also see what people are saying for not wanting that. I think I'd prefer if the game gives your character at least one family member/person from your past to interact with through the game. The Hawke family was great and I look forward to the Ryder twins when I play ME:A. In contrast, Shepard gets one side quest regarding their background in ME:1. If you picked the spacer background, Hannah Shepard just didn't seem real. You never met her in person, and her email after you're revealed as not dead wasn't even that emotional. Don't we get that? Earthborn Shepard meets Finch, Spacer Shep meets that drug addict guy (and talks to Mom), Colonist Shep meets Talitha. It does at least touch on Shepard's past. Hero of Elysium encounters Haliat, as does the Butcher of Torfan. Sole Survivor interacts with Toombs. Yes, the last ones are in the game regardless, but the dialogue is affected by background.
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Post by copper on Aug 25, 2018 15:38:09 GMT
I'd enjoy the replay value, but I also see what people are saying for not wanting that. I think I'd prefer if the game gives your character at least one family member/person from your past to interact with through the game. The Hawke family was great and I look forward to the Ryder twins when I play ME:A. In contrast, Shepard gets one side quest regarding their background in ME:1. If you picked the spacer background, Hannah Shepard just didn't seem real. You never met her in person, and her email after you're revealed as not dead wasn't even that emotional. Don't we get that? Earthborn Shepard meets Finch, Spacer Shep meets that drug addict guy (and talks to Mom), Colonist Shep meets Talitha. It does at least touch on Shepard's past. Hero of Elysium encounters Haliat, as does the Butcher of Torfan. Sole Survivor interacts with Toombs. Yes, the last ones are in the game regardless, but the dialogue is affected by background. That's just one side quest in the first game though. Shepard doesn't keep in touch with any of those people through the trilogy, which is more what I was after. As a Bioware protagonist Shepard feels the least like my own character, especially in the last game with all the auto dialogue. I think having roleplaying moments with a character I was referring to could help with this. But then again, maybe not.
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Post by Qui-Gon GlenN7 on Aug 25, 2018 16:21:48 GMT
Given the piss poor endings of the last 3 games....or 4 actually as I don't love the end of DA2 either....I'd rather they focused on making a good ending as opposed to a stellar beginning that fades out to mediocrity. Profound.
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Post by Deleted on Aug 25, 2018 16:44:45 GMT
Given the piss poor endings of the last 3 games....or 4 actually as I don't love the end of DA2 either....I'd rather they focused on making a good ending as opposed to a stellar beginning that fades out to mediocrity. I’ve always felt this to be one of BioWare’s biggest problems. Great at ideas and concepts that you see burst through in the beginning (all of which are usually good, ESPECIALLY all three in the ME trilogy and Inquisition’s) but then it seems they perennially look beyond what they are already working on and thinking up what to do next as opposed to now.Thus the endings seem either rushed, decidedly lacklustre or half-baked (or in ME3’s case a whole other hot mess). I also find this to be a huge problem with a lot of film’s today. Instead of a definitive ending to the current film, the ending is spending too much time focusing on setting up the sequel and forgets to actually tie up or fittingly conclude the plot that’s already started in the current film/game. I just think maybe don’t finalise a beginning till you’ve worked out a fitting ending that equals the highs reached by an exciting opener.
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XBL Gamertag: Chris2k30
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Post by simit on Aug 25, 2018 20:09:31 GMT
I like Origins but unless a ME SP allows for race selection i see no point putting them in a ME game an would probably just prefer more background choices to pick from
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Post by ahglock on Aug 25, 2018 21:05:06 GMT
I like Origins but unless a ME SP allows for race selection i see no point putting them in a ME game an would probably just prefer more background choices to pick from I don't now if the biotic prejudice I never saw is anything like Cora indicates, Biotic/not is a pretty big swing as is simple things like rich/connected/poor. I'm not against it just be a written codex entry, but there is something to be said for playing it as a way to more fully understand certain cultural hooks that might be important to your character and your decisions on how to deal with them.
If they do go with something like this, I think a skip button for this would be nice, there is replayability in the sense of trying different paths but if you are taking the same path you probably just want to jump to the meat of the story.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Aug 26, 2018 4:21:38 GMT
Given the piss poor endings of the last 3 games....or 4 actually as I don't love the end of DA2 either....I'd rather they focused on making a good ending as opposed to a stellar beginning that fades out to mediocrity. That's fair. EDIT: I'm actually somewhat surprised by some of the responses I've seen to the topic. I'm not as thorough with reading up on the criticisms and topics regarding the Dragon Age series (as I am Mass Effect), and I came into this under the impression that most people genuinely enjoyed the unique background aspect of Origins; rather than it being a mixed-bag. Maybe it's one of those, "it was cool the first few times, but then..." sorta things. I played DA:O, but I only gave it a single playthrough, so I can't really contribute too much on this front. Not asking of you specifically, but I wonder if the the series could include Traits into it. Normally, Traits are either a contextual benefit to your character that is only useful in a very narrow area, or it provides a beneficial gameplay bonus that also imparts a deficiency onto your character. An example I could make for the Mass Effect universe would be a trait called "Unstable Biotic". Having such as trait would make your Biotic abilities have the capacity to deal more damage or have a greater AoE effect, but it could also significantly increase their cooldown.
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Just a flip of the coin.
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Post by Sanunes on Aug 26, 2018 6:00:08 GMT
Given the piss poor endings of the last 3 games....or 4 actually as I don't love the end of DA2 either....I'd rather they focused on making a good ending as opposed to a stellar beginning that fades out to mediocrity. That's fair. EDIT: I'm actually somewhat surprised by some of the responses I've seen to the topic. I'm not as thorough with reading up on the criticisms and topics regarding the Dragon Age series (as I am Mass Effect), and I came into this under the impression that most people genuinely enjoyed the unique background aspect of Origins; rather than it being a mixed-bag. Maybe it's one of those, "it was cool the first few times, but then..." sorta things. I played DA:O, but I only gave it a single playthrough, so I can't really contribute too much on this front. Not asking of you specifically, but I wonder if the the series could include Traits into it. Normally, Traits are either a contextual benefit to your character that is only useful in a very narrow area, or it provides a beneficial gameplay bonus that also imparts a deficiency onto your character. An example I could make for the Mass Effect universe would be a trait called "Unstable Biotic". Having such as trait would make your Biotic abilities have the capacity to deal more damage or have a greater AoE effect, but it could also significantly increase their cooldown. The problem with suggestions like the one with traits is they never implement something like that in a way you are thinking of. For to me I could easily see a trait system being very similar to the profile system since you can get a bunch of improvements to your abilities that way just add a disadvantage. From the conversations I have I don't think the origins concept is that disliked it just wasn't implemented in a way that satisfied everyone just like every BioWare game I have played there always seems to be groups of people on either side of the viewpoint. That leads to very few consistent feelings towards anything which is why the games vary so much for BioWare is trying to capture what people are saying, but its rarely a uniform response from the community.
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Post by dmc1001 on Aug 26, 2018 15:07:37 GMT
I like Origins but unless a ME SP allows for race selection i see no point putting them in a ME game an would probably just prefer more background choices to pick from I don't now if the biotic prejudice I never saw is anything like Cora indicates, Biotic/not is a pretty big swing as is simple things like rich/connected/poor. I'm not against it just be a written codex entry, but there is something to be said for playing it as a way to more fully understand certain cultural hooks that might be important to your character and your decisions on how to deal with them.
Agreed. We saw that the L2's got angry when no one was helping them out. Kaidan was unusual in only having the migraines. A lot of the others had it much worse. Since Earth all but forced the young biotics to get these implants, and then largely abandoned them, they felt they deserved better. That's why they took Chairman Burns hostage.
There was also the Biotic Cult, weak-minded biotics who were convinced by Major Kyle that everyone was out to get them. But he was crazy. Why they listened to this non-biotic is baffling. I'm not sure if these were all L2's or not. The only reason I say that is because if you didn't save Burns there's a news report in ME2 saying Major Kyle was forming a biotic cult because the L2's had never received reparations.
I really don't think biotics as a group were disliked. Instead, the L2's felt slighted and presented a threat. Not sure how much of that information was public knowledge.
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Post by KaiserShep on Aug 27, 2018 4:41:47 GMT
I didn’t think most of the origins in DA:O were particularly satisfying, the Dalish one least of all. The human noble, to me, was the only one that really felt like it fit, with the rest just kind of being there, mostly reusing a lot of locations we get to visit later. I thought Shepard’s service background and origin sufficed to start the story off. Being able to assemble a sort of psyche profile for the character is enough for me. Anything like an origin story is just going to all converge on the game’s main quest and all feel a bit irrelevant anyway, which is kind of what happened through Origins.
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