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Post by Pounce de León on Oct 22, 2018 15:26:00 GMT
Companies don't just "surrender" property. That was my point, it was comparing the request to surrender Mass Effect to CDPR. Oh ah!
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Post by samhain444 on Oct 22, 2018 15:58:39 GMT
Mass Effect is certainly in a lot of trouble. The reputation has been destroyed by Andromeda and ME3. ME2 started the downward trend but a lot of people seem to like it still regardless. The series is practically a joke now though. If they are going to continue the series they need to put a lot of money and effort in to the next game because I don't know how much more the fans can take. General audiences' perception of the series assume is pretty bad now too. A new ME game could do really well I think if Bioware went back to their roots and made a true RPG, got the old writers back, fired Mac Walters and Casey Hudson and tried their best to rectify all the mistakes that were made past ME1. For me Bioware was great a long time ago because they were my go-to devs for the next great RPG. Now I have CD Projekt red for that. I have absolutely NO interest in Anthem, partly because Warframe already fills that niche (and if I had to bet I would say that WF and even Destiny 2 are far better games than Anthem will be, especially with EA as the publisher) and partly because I have no faith in Bioware anymore. Between ME2, ME3, TOR, DA2, DAI, etc. Bioware has proven to me that they can no longer fill that role of having great RPGs, and now just produce rushed, poorly written games designed to appeal to as many people as possible. Honestly I think Bioware is done. They may continue to make games but the Bioware I loved years ago is long gone. You can talk about how Bioware and ME arent in trouble but to me they were in trouble years ago and are now passed that, to the point where they are basically dead. My point is I don't think even if they aren't technically in trouble and they do make another ME game that it will not matter because it will probably be nothing like the games we fell in love with. Please just give the franchise to CD Projekt Red. For the love of... No just no. CDPR is good but keep them away from ME. Yeah, I don't want CDPR anywhere near "Mass Effect" or "Dragon Age"
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Post by smilesja on Oct 22, 2018 17:45:38 GMT
Please just give the franchise to CD Projekt Red.
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Post by burningcherry on Oct 22, 2018 19:29:16 GMT
Biover plz don't give ME to CDPR, they'll screw it like they screwed The Witcher.
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Post by Basquemercat117 on Oct 22, 2018 20:13:09 GMT
I love how people are saying: CD project red makes amazing RPGs bioware doesnt know how to any more. Like bro... CDPR has made three games... all of them are witcher games which was adapted from the books. And Cyberpunk is an adaption of a table top rpg. so even though CDPR is older than bioware by a year they have made five games with a sixth on the way that are not original IPs. while other than the star wars games bioware as only made their own IP and has made 3 original IPs in the last 10 years. did i mention they have made 19 games within that same time? now i do love the witcher 3 and think it the golden standard of RPGs but they dont make their own IP they have only done adaptations. if they go 19 game without a blemish, that would be one thing. but they arent even close to that.
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Post by burningcherry on Oct 23, 2018 12:34:54 GMT
all of them are witcher games which was adapted from the books ...messing everything up for good, I could find and translate some detailed analysis for you. I don't want it to happen to ME.
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Post by Basquemercat117 on Oct 23, 2018 21:34:33 GMT
all of them are witcher games which was adapted from the books ...messing everything up for good, I could find and translate some detailed analysis for you. I don't want it to happen to ME. i mean i never said how accurate the adaptions were
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Post by griffith82 on Oct 24, 2018 2:09:16 GMT
all of them are witcher games which was adapted from the books ...messing everything up for good, I could find and translate some detailed analysis for you. I don't want it to happen to ME. They changed some but from what I know it was fairly faithful to the material. They had to change a few things but overall were pretty faithful. Adaptations are never 100% accurate. You're usually lucky to get 50%. Here we got more than that.
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Just a flip of the coin.
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Post by Sanunes on Oct 24, 2018 2:51:19 GMT
...messing everything up for good, I could find and translate some detailed analysis for you. I don't want it to happen to ME. They changed some but from what I know it was fairly faithful to the material. They had to change a few things but overall were pretty faithful. Adaptations are never 100% accurate. You're usually lucky to get 50%. Here we got more than that. The thing for me is from what I read from the English translation is they made Geralt from more of a loaner into a jerk, but at the same time altered areas of the world so it would be more game friendly such as making monsters at the start require silver, but in the books it is only certain ones like Lycanthropes. So for me the take they had from the books hurt the game a lot for I don't like Geralt as a character in the games, but I like Geralt more as a character in the books.
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Post by griffith82 on Oct 24, 2018 8:52:22 GMT
They changed some but from what I know it was fairly faithful to the material. They had to change a few things but overall were pretty faithful. Adaptations are never 100% accurate. You're usually lucky to get 50%. Here we got more than that. The thing for me is from what I read from the English translation is they made Geralt from more of a loaner into a jerk, but at the same time altered areas of the world so it would be more game friendly such as making monsters at the start require silver, but in the books it is only certain ones like Lycanthropes. So for me the take they had from the books hurt the game a lot for I don't like Geralt as a character in the games, but I like Geralt more as a character in the books. Well imo it fit the game and his personality change was from what happened but I see your point. By the end he did evolve. Imo what you described was his attitude in tw1 and it changed but you could RP him nicer it was your responses that changed him.
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Post by burningcherry on Nov 6, 2018 20:51:04 GMT
"Bioware cares about Mass Effect" is a joke at this point. About the Witcher: the only places in the Polish-speaking Internet where I could ask about a good summary are currently fed up with shitstorms about non-lore aspects of W3 so it will take time.
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Post by gothpunkboy89 on Nov 7, 2018 14:49:20 GMT
Its a pretty popular opinion to see if anthem fails so will bioware which destroys any hope for a new mass effect. And to a certain extent i do believe that, but it will have to fail in a incredible fashion. but truly i dont think bioware is that tough of a situation that if the game doesnt match expectations bioware will still live on. Here's why: first lets look at the games they have released and how well they have done: Dragon age Inquisition was the best selling game in biowares history, MEA though sales wise didnt do well, the multiplayer was very profitable and was one of the reasons why bioware did well in the quarter it was released, and finally star wars the old republic though not as popular as it once was is still making some money or at least enough to sustain themselves. Lets also remember that MEA was made for only 40 million dollars which is cheap for a AAA game, which helped it not be as hard of a hit to bioware. So really from EA perspective bioware has proven its worth as a company in making profitable games. Now lets looks at anthem. honestly anthem is a significant investment that alot of love has been poured into which is why bioware is feeling the pressure, it doesnt seem they are under pressure from the fate of the company. And look at the type of game anthem is, its a multiplayer RPG that is going to have some sort of monitezation to it. And games like the destiny series and GTA 5 show that an RPG with multiplayer and can be monetized within the game increases the profitability of the game. Even in the case if Destiny who the second installments sales were lacking compared to its prior game still made a hefty profit because of its monitezation. so even if anthem doesnt meet sales expectations the monizeation will make up for it to more than likely break even or make the game profitable. So really bioware isnt in that bad of shape financially speaking. and yes anthem represents a significant investment that has alot of risk but i dont think it will be the death of the company if it doesnt completely out of the park, especially if they find a way to monetize the game and increase its profitability. So i still think there is hope for another mass effect game to come out after anthem is released. 1. ME:A failed so hard they didn't even bother to include the Quarian Ark story they relegated that to a book even though ME:A's main over all story line was reuniting all the lost Arks. 2. Do not mention Destiny 2 or GTA 5 as good examples for monitization of games. At least if you mean good examples for players and not just good examples for companies that push out half assed content simply to milk the game more and more.
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Post by Sanunes on Nov 8, 2018 13:52:57 GMT
Its a pretty popular opinion to see if anthem fails so will bioware which destroys any hope for a new mass effect. And to a certain extent i do believe that, but it will have to fail in a incredible fashion. but truly i dont think bioware is that tough of a situation that if the game doesnt match expectations bioware will still live on. Here's why: first lets look at the games they have released and how well they have done: Dragon age Inquisition was the best selling game in biowares history, MEA though sales wise didnt do well, the multiplayer was very profitable and was one of the reasons why bioware did well in the quarter it was released, and finally star wars the old republic though not as popular as it once was is still making some money or at least enough to sustain themselves. Lets also remember that MEA was made for only 40 million dollars which is cheap for a AAA game, which helped it not be as hard of a hit to bioware. So really from EA perspective bioware has proven its worth as a company in making profitable games. Now lets looks at anthem. honestly anthem is a significant investment that alot of love has been poured into which is why bioware is feeling the pressure, it doesnt seem they are under pressure from the fate of the company. And look at the type of game anthem is, its a multiplayer RPG that is going to have some sort of monitezation to it. And games like the destiny series and GTA 5 show that an RPG with multiplayer and can be monetized within the game increases the profitability of the game. Even in the case if Destiny who the second installments sales were lacking compared to its prior game still made a hefty profit because of its monitezation. so even if anthem doesnt meet sales expectations the monizeation will make up for it to more than likely break even or make the game profitable. So really bioware isnt in that bad of shape financially speaking. and yes anthem represents a significant investment that has alot of risk but i dont think it will be the death of the company if it doesnt completely out of the park, especially if they find a way to monetize the game and increase its profitability. So i still think there is hope for another mass effect game to come out after anthem is released. 1. ME:A failed so hard they didn't even bother to include the Quarian Ark story they relegated that to a book even though ME:A's main over all story line was reuniting all the lost Arks. 2. Do not mention Destiny 2 or GTA 5 as good examples for monitization of games. At least if you mean good examples for players and not just good examples for companies that push out half assed content simply to milk the game more and more. 1) That is not proof that Andromeda failed. That is proof that EA didn't have faith in more content for the game would sell. If they never bothered patching the game or only released a couple of patches then it would be a "failed so hard". 2) I agree. The other thing is good monetization for me needs to be there from the start and not patched in to fix the bad monetization. Right now Destiny 2 has emotes for direct sale, but the price is also extremely too high $10 for a single emote even being the rarest ones its still too much. Mass Effect 3 was praised by a lot of people for how it handled monetization, but I think it could have been done better.
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Post by link2twenty on Nov 8, 2018 16:09:58 GMT
ME:A failed so hard they didn't even bother to include the Quarian Ark story they relegated that to a book even though ME:A's main over all story line was reuniting all the lost Arks The book is not the Quarian DLC it was planned before the game even came out, under the name "the lost ark", the story does not involve the Nexus, Ryder or anyone we have a link to in the game.
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Post by cloud9 on Nov 8, 2018 20:04:08 GMT
Mass Effect is certainly in a lot of trouble. The reputation has been destroyed by Andromeda and ME3. ME2 started the downward trend but a lot of people seem to like it still regardless. The series is practically a joke now though. If they are going to continue the series they need to put a lot of money and effort in to the next game because I don't know how much more the fans can take. General audiences' perception of the series assume is pretty bad now too. A new ME game could do really well I think if Bioware went back to their roots and made a true RPG, got the old writers back, fired Mac Walters and Casey Hudson and tried their best to rectify all the mistakes that were made past ME1. For me Bioware was great a long time ago because they were my go-to devs for the next great RPG. Now I have CD Projekt red for that. I have absolutely NO interest in Anthem, partly because Warframe already fills that niche (and if I had to bet I would say that WF and even Destiny 2 are far better games than Anthem will be, especially with EA as the publisher) and partly because I have no faith in Bioware anymore. Between ME2, ME3, TOR, DA2, DAI, etc. Bioware has proven to me that they can no longer fill that role of having great RPGs, and now just produce rushed, poorly written games designed to appeal to as many people as possible. Honestly I think Bioware is done. They may continue to make games but the Bioware I loved years ago is long gone. You can talk about how Bioware and ME arent in trouble but to me they were in trouble years ago and are now passed that, to the point where they are basically dead. My point is I don't think even if they aren't technically in trouble and they do make another ME game that it will not matter because it will probably be nothing like the games we fell in love with. Please just give the franchise to CD Projekt Red. Agreed.
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Post by cloud9 on Nov 8, 2018 20:07:09 GMT
Companies don't just "surrender" property. That was my point, it was comparing the request to surrender Mass Effect to CDPR. Might as well.
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Post by gothpunkboy89 on Nov 8, 2018 21:38:18 GMT
1. ME:A failed so hard they didn't even bother to include the Quarian Ark story they relegated that to a book even though ME:A's main over all story line was reuniting all the lost Arks. 2. Do not mention Destiny 2 or GTA 5 as good examples for monitization of games. At least if you mean good examples for players and not just good examples for companies that push out half assed content simply to milk the game more and more. 1) That is not proof that Andromeda failed. That is proof that EA didn't have faith in more content for the game would sell. If they never bothered patching the game or only released a couple of patches then it would be a "failed so hard". 2) I agree. The other thing is good monetization for me needs to be there from the start and not patched in to fix the bad monetization. Right now Destiny 2 has emotes for direct sale, but the price is also extremely too high $10 for a single emote even being the rarest ones its still too much. Mass Effect 3 was praised by a lot of people for how it handled monetization, but I think it could have been done better. Not a single bit of story related DLC was released. That isn't an EA didn't have faith that is a BioWare didn't have faith. That shit is in development by the time the game finally releases. There is no word that story DLC was delayed or cancelled because of poor reception. Every interview shows they out right didn't plan or expect to put out anything else because they avoid talking about story DLC like the plague and focus on talking about the base game.
Monotization is requiring payment for DLC. What Bungie and Rockstar does is put up artifical barriers to milk as much money as possible while returning a tiny fraction of that money back into the game as quality content. Bungie for example has recently changed how master cores work so if you want to upgrade your existing armors and weapons you need the Forsaken DLC. Which also means you have to have the other DLC as well. You are literally locked out of content that existed in the base game unless you have all the DLC's bought. And Rockstar has milked literally billions from GTA:O but only offers copy paste content and forces you into PvP set ups while having PvP as balanced as a fight between a new born and a pack of angry wolverines on PCP. No one praised ME3's loot box system because it is still the same bullshit loot box system that people hate. The only difference was at the time it wasn't as wide spread.
The book is not the Quarian DLC it was planned before the game even came out, under the name "the lost ark", the story does not involve the Nexus, Ryder or anyone we have a link to in the game. Yea rather then include a story related DLC they didn't plan any at all. Made it a key plot point in the story about the lack of Arks connecting to the Nexus combined with previously failed colonization efforts has resulted in an almost open bloody civil war. You spend a portion of the game discovering the other race's Arks and recovering people and resources from them. And the Ark that Ryder arrived in connecting to the Nexus was considered an important event in the game. Literally providing the supplies and power needed to keep the Nexus up and running long enough for the events of ME:A. You literally rescue Parrchero (Salarian) and Leusinia (Asari) Arks and bring them back to the Nexus and if you even address an off screen salvage mission of the stasis pods of the damaged Natanus (Turian) Ark. All instigated by Ryder. The game even includes a distress message from the Quarian Ark.
You don't include that shit in the game like that. The set up is exactly what you would do for a story DLC expansion. You mention it if at all that it is a second wave ship that hasn't arrived yet and leave it at that. That is how you allow it to be made into a book without a problem. But you do not set up the Quarian Ark like that make it the perfect set up for a DLC mission then just tell everyone after the game is out that you will need a book to find out. You also do not make the finding and recovering of Arks a fairly significant plot point to the over all colonization effort of Andromeda. Because that is why they showed up and the main plot point to find a golden world to set up the first colony. The Kett are just a group of baddies that get in the way during your efforts to do that.
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PSN: LinksOcarina
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Post by linksocarina on Nov 11, 2018 14:12:02 GMT
The future for Bioware is based around fast-paced, multiplayer-only, competitive action games filled with loot boxes and microtransactions; and there's a huge audience out there for those kinds of games. Call of Duty, Fortnite etc. are all hugely popular, and Bioware are clearly aiming for a slice of that particular pie. You're saying that but there's no historical evidence to back it up. SWTOR isn't a recent thing but everything else BW has ever put out was primarily SP (if not entirely so). Maybe this is the direction they want to go in but if so, a lot of companies will go that way. So I'll probably never be the target audience again for types of games I like. Can you see how that would suck for me? Never winter nights comes to mind as the antithesis for that argument. That was a multiplayer game in a lot of ways. It is also Bioware's weakest game when it comes to role playing in the bioware style, since it was a toolset first. Bioware has toyed woth multiplayer for years, even as far back as 2000. If anything this is the continuing of the trends.
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Post by dmc1001 on Nov 12, 2018 8:15:33 GMT
You're saying that but there's no historical evidence to back it up. SWTOR isn't a recent thing but everything else BW has ever put out was primarily SP (if not entirely so). Maybe this is the direction they want to go in but if so, a lot of companies will go that way. So I'll probably never be the target audience again for types of games I like. Can you see how that would suck for me? Never winter nights comes to mind as the antithesis for that argument. That was a multiplayer game in a lot of ways. It is also Bioware's weakest game when it comes to role playing in the bioware style, since it was a toolset first. Bioware has toyed woth multiplayer for years, even as far back as 2000. If anything this is the continuing of the trends. I owned Neverwinter Nights. Never once played MP. Those are options not requirements. Nice try though.
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Post by gothpunkboy89 on Nov 12, 2018 16:38:49 GMT
Never winter nights comes to mind as the antithesis for that argument. That was a multiplayer game in a lot of ways. It is also Bioware's weakest game when it comes to role playing in the bioware style, since it was a toolset first. Bioware has toyed woth multiplayer for years, even as far back as 2000. If anything this is the continuing of the trends. I owned Neverwinter Nights. Never once played MP. Those are options not requirements. Nice try though. And games like God of War, Spiderman, and Elder Scrolls you can have a popular game without needing to shoe horn MP into it. And even with Fallout 76 rather then shoe horn an MP into Fallout 4 they build a side game with MP in it.
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PSN: LinksOcarina
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Post by linksocarina on Nov 13, 2018 1:58:58 GMT
Never winter nights comes to mind as the antithesis for that argument. That was a multiplayer game in a lot of ways. It is also Bioware's weakest game when it comes to role playing in the bioware style, since it was a toolset first. Bioware has toyed woth multiplayer for years, even as far back as 2000. If anything this is the continuing of the trends. I owned Neverwinter Nights. Never once played MP. Those are options not requirements. Nice try though. That must have been a shit game experience then, especially considering the first games narrative was horrifically bad IMO. The point of it was multiplayer tool sets for custom dungeon creation and online sharing. It's why I never liked the game personally as well, but that was the intended purpose. It wasn't an option, it was a the feature of the entire game in that case, and historically the reason why, as Noah Gervais noted, the series is not a classic one. Now if you ignored it that's fine, but that is like ignoring the multiplayer on Battlefield or Call of Duty. You can and may even enjoy yourself, but that was not the main selling point of the game.
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dmc1001
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Nov 13, 2018 5:56:38 GMT
That must have been a shit game experience then, especially considering the first games narrative was horrifically bad IMO. No, I didn't have a horrifically bad experience. I loved that game but have always hated MP. Always. Nothing has changed. I ignored MP entirely in ME3, MEA and DAI. It's not my thing. I don't care if there's an added, optional piece but things are trending that MP will not be an option. Not sure why you're seeming to imply that I should just deal. It's just going to drive me away from RP gaming, which sucks. Honestly, there are enough online gamers out there who are assholes and I don't want to compete with them. I'm not a good enough player to keep up with others. I don't want to have people team up and attack me because I'm on my own. If that's your thing, fine. It's not mine.
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Son of Dorn
Fortifying everything.
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doomlolz
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Post by Son of Dorn on Nov 13, 2018 6:07:41 GMT
That must have been a shit game experience then, especially considering the first games narrative was horrifically bad IMO. No, I didn't have a horrifically bad experience. I loved that game but have always hated MP. Always. Nothing has changed. I ignored MP entirely in ME3, MEA and DAI. It's not my thing. I don't care if there's an added, optional piece but things are trending that MP will not be an option. Not sure why you're seeming to imply that I should just deal. It's just going to drive me away from RP gaming, which sucks. Honestly, there are enough online gamers out there who are assholes and I don't want to compete with them. I'm not a good enough player to keep up with others. I don't want to have people team up and attack me because I'm on my own. If that's your thing, fine. It's not mine. True dat! Leave MP for the likes of CoD, Gears of War, Halo and any game that normally has it.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Sanunes
Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 13, 2018 16:21:57 GMT
I owned Neverwinter Nights. Never once played MP. Those are options not requirements. Nice try though. And games like God of War, Spiderman, and Elder Scrolls you can have a popular game without needing to shoe horn MP into it. And even with Fallout 76 rather then shoe horn an MP into Fallout 4 they build a side game with MP in it. They also added MP to Grand Theft Auto V and that is now the second biggest launch ever for a video game and in a couple of months/years MP will be added to Red Dead Redemption 2. It sounds like even CDPR might get into the online/MP aspect after launch with Cyberpunk where they keep talking about online hubs and such. God of War and Spider-Man are first party exclusives which also means they have other expectations for those games for moving hardware, moving online services, and selling more games on that platform. Funny you are bringing up Fallout 76, for it might be a spin off of Fallout 4 because of MP. It doesn't mean that people are pleased with that game so going back to the threat it could mean that Fallout is in trouble if they alienate enough people with it. I have seen more dislike towards Fallout 76 then any other Bethesda developed title in the past because of how they are treating that IP.
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gothpunkboy89
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Post by gothpunkboy89 on Nov 14, 2018 1:12:43 GMT
And games like God of War, Spiderman, and Elder Scrolls you can have a popular game without needing to shoe horn MP into it. And even with Fallout 76 rather then shoe horn an MP into Fallout 4 they build a side game with MP in it. They also added MP to Grand Theft Auto V and that is now the second biggest launch ever for a video game and in a couple of months/years MP will be added to Red Dead Redemption 2. It sounds like even CDPR might get into the online/MP aspect after launch with Cyberpunk where they keep talking about online hubs and such. God of War and Spider-Man are first party exclusives which also means they have other expectations for those games for moving hardware, moving online services, and selling more games on that platform. Funny you are bringing up Fallout 76, for it might be a spin off of Fallout 4 because of MP. It doesn't mean that people are pleased with that game so going back to the threat it could mean that Fallout is in trouble if they alienate enough people with it. I have seen more dislike towards Fallout 76 then any other Bethesda developed title in the past because of how they are treating that IP.
Yes but GTA 5's massive launch sales were not because of the MP mode. Equally RDR2 had the massive launch not because of the MP mode but because of the single player mode. GTA:O is at this point simply proof that monitization of games is first and foremost to line the pocket of the developers and to develop new content for games 5th or 6th on the list of priorities. The game needs a shit ton of QoL updates to bring older content into line with newer content but they refuse to even touch that stuff. Instead they call an update good by literally just allowing 3 vehicles that have been in the game since launch to now be able to be bought from one of the in game online stores rather then just pull it off the street and claim it as yours. The current joke in most GTA:O sub reddits is that RDR2 has about 6 months once MP is released before Rockstar adds flying wagons that shoot Gatling guns and homing dynamite.
Of course console exclusives are there to push hardware but that doesn't mean you couldn't add an MP mode to it if you wanted to. There are 2 Ratchet and Clank games on PS3 that had MP modes as a sort of key part of the game. And even other R&C games had some MP aspect even if it was just a small thing. In both GoW and Spider Man the developers choose to focus only on the story and single player game play and the games sold extremely well and got a ton of attention. For example GoW has sold ~ 4.97 million copies on PS4 alone while ME:A which was released to all 3 major consoles sold ~ 5 million copies best case scenario. If GoW was released for all systems that number would easily double if not triple.
Fallout 76 was just released today so people bitching about it at this point are people who haven't really tried it yet. But the repeat issue is not that they will be turned away from the Fallout series but that they will just be turned away from this specific game. So when Bethesda releases Fallout 5 those players will buy it. But with 76 anyways that is a direct responds from fans specifically asking and wishing for multi player in games like Fallout. So rather then just force it in for a source of income the game was literally build because fans had been asking for that and Bethesda is giving the idea a test run to see how they will ultimately react. Much in the same way they keep porting Skyrim to literally anything they can because fans keep buying the game
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