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Post by isaidlunch on Sept 4, 2018 7:44:56 GMT
I've yet to play a game that has benefited from being open-world, so I'm going to say linear. I like open areas but developers just use it as an excuse to fill their games with low-quality content that no one wants to do.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Sept 4, 2018 14:08:49 GMT
I've yet to play a game that has benefited from being open-world, so I'm going to say linear. I like open areas but developers just use it as an excuse to fill their games with low-quality content that no one wants to do. There was plenty of that in the MET. Linear, to an extent, but still lots of silly side quests. Helping that bartender in ME1 (which, two games later, proved semi-useful), quarian /vlus situation, forged ID, finding a lost locket, fish in the Citadel water, scans of the keepers (talk about tedious quests). I think there was plenty of side quests in the MET. I'll admit, though, that open worlds take them to a new level.
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Post by frozone on Sept 4, 2018 14:19:44 GMT
I really love the planets in MEA so I hope it's open world.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Sept 4, 2018 14:27:47 GMT
I really love the planets in MEA so I hope it's open world. Ideally, they won't be golden worlds gone wrong. It could be Heleus "healed" or some other clusters were the Remnant Vaults either never existed or are fully functioning.
Open world on planets was fine. Going from system to system tracking some crazy, sick woman following the trail of her ship? Not fine. I also wasn't a fan of SAM being able to give holographic images of the past. How could you even distinguish the presence of Ruth Bekker and the hundreds of other people who passed that same area?
If I'm being honest, SAM isn't really even necessary for Vaults. A scanner of some sort would have worked just as well. And if I never had to hear about temperature changes again, I'd be more than happy.
This is why I would hope SAM would be redirected to Meridian, where it would be useful in unlocking its secrets.
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Post by griffith82 on Sept 4, 2018 14:29:17 GMT
I've yet to play a game that has benefited from being open-world, so I'm going to say linear. I like open areas but developers just use it as an excuse to fill their games with low-quality content that no one wants to do. Some times. Like all those collecting quests in GTA or the fetch quests in TES. Didnt mind the quests in TW3 or MEA.
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Post by biotichamster on Sept 4, 2018 15:22:28 GMT
I've yet to play a game that has benefited from being open-world, so I'm going to say linear. I like open areas but developers just use it as an excuse to fill their games with low-quality content that no one wants to do. There was plenty of that in the MET. Linear, to an extent, but still lots of silly side quests. Helping that bartender in ME1 (which, two games later, proved semi-useful), quarian /vlus situation, forged ID, finding a lost locket, fish in the Citadel water, scans of the keepers (talk about tedious quests). I think there was plenty of side quests in the MET. I'll admit, though, that open worlds take them to a new level. I'm thinking about this point, and I think the big difference for most of these quests in the OT is that they involve communication. Finding a credit chit was basically just moving around the Citadel and talking to people, which itself is a reward. The dialogue system in ME was always part of the fun (and this is something that MEA downplayed and did worse because of the elimination of the reputation system). While MEA has those types of quests, there are far more "scan these rocks" type of quests than there are "go talk to these people" type of quests. The other difference, of course, is proximity. Many of the OT missions could be done in one location, so once you get the task you can go bang it out quickly. But the MEA tasks span the planet (or sometimes the galaxy). What happens is, while trying to scan the rocks, you end up in three fire fights, discover two new locations, and get four different tasks added to your journal. So it's hard to just focus on the one thing you're trying to do (plus, even if you skip everything else, it still just takes longer to drive place to place than it did in the OT to run around the Citadel). There are surely examples where the OT has you doing more MEA-style quests and where MEA has you doing for OT-style quests, but in general, I think I've characterized it correctly.
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Post by dmc1001 on Sept 4, 2018 16:59:16 GMT
Yeah, I pretty much acknowledged that in the last sentence of my post. Totally unrelated question: biotichamster, are you Shepard's space hamster posting on this thread?
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Post by biotichamster on Sept 4, 2018 18:23:32 GMT
Totally unrelated question: biotichamster, are you Shepard's space hamster posting on this thread? I was once the pet of the one known as Niftu Cal...
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Post by dmc1001 on Sept 4, 2018 18:53:48 GMT
Totally unrelated question: biotichamster , are you Shepard's space hamster posting on this thread? I was once the pet of the one known as Niftu Cal... Pet of the famous Biotic God!
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Post by emissaryoflies on Sept 5, 2018 14:50:34 GMT
I'd like an open world Mass Effect game, but I have no reason to believe that they are capable of producing a good one. Stick to the tried and true Mass Effect 2 format for now.
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Post by KaiserShep on Sept 5, 2018 16:59:14 GMT
I think there's a happy medium to be found here somewhere. ME2 has a good mission structure, but overall I think that the setting felt way too confined for what started as a pulpy space opera. Every single mission was in a totally linear corridor, and oft-times the maps were ridiculously obvious that they felt like the architects were like "So we have these catwalks here, they're prime shooting galleries. Oh and you're gonna love this: hydraulic plates in the floor that actuate when in close proximity to maximize cover from fire." Personally, I think ME3 is superior to ME2 in terms of the way it was structured.
I think something more akin to ME1's might actually be better. ME1's problem was that you landed miles away from things and had to climb the shit out of mountains to copypasta bunkers, but there were moments when the actual substance of the encounter was intriguing. ME2 didn't really have that. Other than the priority and loyalty missions, the smaller encounters were just clear out strongholds. There was no Major Kyle, or hostage mission, or attempts at bribery or negotiating with the horrifyingly obnoxious Warlord, or encounters with derelict craft to explore.
What I think would be a good tradeoff for lots of planetary exploring would be more meaningful, expansive hubs where we can encounter more interactive NPC's, questgivers, and have more missions centered around them in general. It would be nice if there were more ways to approach missions, or discover new missions entirely. ME1 kind of did this a little with news feeds and hacking terminals, but I'd like to see something like that explored a bit better.
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Post by griffith82 on Sept 5, 2018 17:55:46 GMT
I think there's a happy medium to be found here somewhere. ME2 has a good mission structure, but overall I think that the setting felt way too confined for what started as a pulpy space opera. Every single mission was in a totally linear corridor, and oft-times the maps were ridiculously obvious that they felt like the architects were like "So we have these catwalks here, they're prime shooting galleries. Oh and you're gonna love this: hydraulic plates in the floor that actuate when in close proximity to maximize cover from fire." Personally, I think ME3 is superior to ME2 in terms of the way it was structured. I think something more akin to ME1's might actually be better. ME1's problem was that you landed miles away from things and had to climb the shit out of mountains to copypasta bunkers, but there were moments when the actual substance of the encounter was intriguing. ME2 didn't really have that. Other than the priority and loyalty missions, the smaller encounters were just clear out strongholds. There was no Major Kyle, or hostage mission, or attempts at bribery or negotiating with the horrifyingly obnoxious Warlord, or encounters with derelict craft to explore. What I think would be a good tradeoff for lots of planetary exploring would be more meaningful, expansive hubs where we can encounter more interactive NPC's, questgivers, and have more missions centered around them in general. It would be nice if there were more ways to approach missions, or discover new missions entirely. ME1 kind of did this a little with news feeds and hacking terminals, but I'd like to see something like that explored a bit better. I can see why some may not like the fact that missions were spread out but I liked it. I think a balance can be reached though.
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Post by KaiserShep on Sept 5, 2018 18:11:09 GMT
I think there's a happy medium to be found here somewhere. ME2 has a good mission structure, but overall I think that the setting felt way too confined for what started as a pulpy space opera. Every single mission was in a totally linear corridor, and oft-times the maps were ridiculously obvious that they felt like the architects were like "So we have these catwalks here, they're prime shooting galleries. Oh and you're gonna love this: hydraulic plates in the floor that actuate when in close proximity to maximize cover from fire." Personally, I think ME3 is superior to ME2 in terms of the way it was structured. I think something more akin to ME1's might actually be better. ME1's problem was that you landed miles away from things and had to climb the shit out of mountains to copypasta bunkers, but there were moments when the actual substance of the encounter was intriguing. ME2 didn't really have that. Other than the priority and loyalty missions, the smaller encounters were just clear out strongholds. There was no Major Kyle, or hostage mission, or attempts at bribery or negotiating with the horrifyingly obnoxious Warlord, or encounters with derelict craft to explore. What I think would be a good tradeoff for lots of planetary exploring would be more meaningful, expansive hubs where we can encounter more interactive NPC's, questgivers, and have more missions centered around them in general. It would be nice if there were more ways to approach missions, or discover new missions entirely. ME1 kind of did this a little with news feeds and hacking terminals, but I'd like to see something like that explored a bit better. I can see why some may not like the fact that missions were spread out but I liked it. I think a balance can be reached though. I didn't mind the distance from landing zones. Trouble was, traversing the terrain was not that satisfying, and the destinations were the same bunkers over and over again. What the distance did allow however was serious sniping opportunities. Sniper rifles in ME2 and 3 felt irrelevant most of the time.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Sept 6, 2018 2:49:02 GMT
I'd like an open world Mass Effect game, but I have no reason to believe that they are capable of producing a good one. Stick to the tried and true Mass Effect 2 format for now. Tried and true? The game the turned Shepard into Space Jesus? The game that surrounded Shepard with enemies [that he had fought in ME1]? The game that entirely diverged from the main threat except in a DLC? You may have liked the game but it did not fit the overall storyline.
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Post by Steelcan on Sept 6, 2018 4:25:20 GMT
I'd like an open world Mass Effect game, but I have no reason to believe that they are capable of producing a good one. Stick to the tried and true Mass Effect 2 format for now. Tried and true? The game the turned Shepard into Space Jesus? The game that surrounded Shepard with enemies [that he had fought in ME1]? The game that entirely diverged from the main threat except in a DLC? You may have liked the game but it did not fit the overall storyline. It also remembered to actually be fun and deliver on the space opera aspect of ME. ME2 didn't do a whole lot to advance the main plot true, but that isn't a failing of the game itself which is far and away the best received of all the ME games. Its a flaw when considering the story of the whole trilogy admittedly, but I maintain that ME3 is really where the ball is dropped story wise. Sure the writers weren't set up well in ME3, but it seems to me that they still didn't exactly give it their all.
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Post by alanc9 on Sept 6, 2018 4:33:43 GMT
Depends on what you think the problems with ME3 were.
I'm not convinced the foundation laid by ME1 was any good. ME2 comes off better than ME3 because it doesn't really try to deal with the issues.
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Post by Steelcan on Sept 6, 2018 4:37:29 GMT
Depends on what you think the problems with ME3 were. I'm not convinced the foundation laid by ME1 was any good. ME2 comes off better than ME3 because it doesn't really try to deal with the issues. Its easier to list things that weren't problems in ME3 tbh
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Post by Unicephalon 40-D on Sept 6, 2018 6:19:23 GMT
I'd like an open world Mass Effect game, but I have no reason to believe that they are capable of producing a good one. Stick to the tried and true Mass Effect 2 format for now. Tried and true? The game the turned Shepard into Space Jesus? The game that surrounded Shepard with enemies [that he had fought in ME1]? The game that entirely diverged from the main threat except in a DLC? You may have liked the game but it did not fit the overall storyline. Yeah Format of Gears Of War clone with light RPG on top of it, which broke almost everything good in ME1, and story which was complete lackluster not to say about the combat gameplay which was even worse in many ways in ME3 (clunky, way too heavy movement, stuck-to-walls, stupid omnikey). Thank god MEA remedied those and went back to ME1 style actually made it better.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Sept 6, 2018 6:20:51 GMT
Tried and true? The game the turned Shepard into Space Jesus? The game that surrounded Shepard with enemies [that he had fought in ME1]? The game that entirely diverged from the main threat except in a DLC? You may have liked the game but it did not fit the overall storyline. It also remembered to actually be fun and deliver on the space opera aspect of ME. ME2 didn't do a whole lot to advance the main plot true, but that isn't a failing of the game itself which is far and away the best received of all the ME games. Its a flaw when considering the story of the whole trilogy admittedly, but I maintain that ME3 is really where the ball is dropped story wise. Sure the writers weren't set up well in ME3, but it seems to me that they still didn't exactly give it their all. I think ME3 was fine except the ending. Could not stand that creepy holographic spawn of the Leviathan, much less the choices offered. Destroy, always, but not with MEHEM (which, sadly, console gamers can't use).
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Post by Steelcan on Sept 6, 2018 11:26:41 GMT
It also remembered to actually be fun and deliver on the space opera aspect of ME. ME2 didn't do a whole lot to advance the main plot true, but that isn't a failing of the game itself which is far and away the best received of all the ME games. Its a flaw when considering the story of the whole trilogy admittedly, but I maintain that ME3 is really where the ball is dropped story wise. Sure the writers weren't set up well in ME3, but it seems to me that they still didn't exactly give it their all. I think ME3 was fine except the ending. Could not stand that creepy holographic spawn of the Leviathan, much less the choices offered. Destroy, always, but not with MEHEM (which, sadly, console gamers can't use). If only that were true l. ME3 had far more issues than the ending, they just get overlooked
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Post by griffith82 on Sept 6, 2018 12:16:21 GMT
I think ME3 was fine except the ending. Could not stand that creepy holographic spawn of the Leviathan, much less the choices offered. Destroy, always, but not with MEHEM (which, sadly, console gamers can't use). If only that were true l. ME3 had far more issues than the ending, they just get overlooked To me ME1 is the worst. Only reason I replay it is for the story. ME2 and 3 are my favourites. Only problem I had with ME3 was the endings weren't fleshed out. After EC I was fine.
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Post by griffith82 on Sept 6, 2018 12:17:26 GMT
It also remembered to actually be fun and deliver on the space opera aspect of ME. ME2 didn't do a whole lot to advance the main plot true, but that isn't a failing of the game itself which is far and away the best received of all the ME games. Its a flaw when considering the story of the whole trilogy admittedly, but I maintain that ME3 is really where the ball is dropped story wise. Sure the writers weren't set up well in ME3, but it seems to me that they still didn't exactly give it their all. I think ME3 was fine except the ending. Could not stand that creepy holographic spawn of the Leviathan, much less the choices offered. Destroy, always, but not with MEHEM (which, sadly, console gamers can't use). I'd never use that mod. Its fine that some do but its not for me.
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Post by emissaryoflies on Sept 6, 2018 12:55:42 GMT
I'd like an open world Mass Effect game, but I have no reason to believe that they are capable of producing a good one. Stick to the tried and true Mass Effect 2 format for now. Tried and true? The game the turned Shepard into Space Jesus? The game that surrounded Shepard with enemies [that he had fought in ME1]? The game that entirely diverged from the main threat except in a DLC? You may have liked the game but it did not fit the overall storyline. It got straight to the point. Didn't meander. Didn't assault the player with busy work designed to draw attention away from maps that are largely lifeless save for kett ships popping in out of nowhere. Told a story and knew when to quit. Gave gamers a reason to care. Gave gamers far more interesting choices and not just the ability to say yes in four variations half the time. And you actually care about the crew who were a team of professionals who took their jobs seriously, had great back stories, amazing loyalty missions, and didn't just tell insipid jokes and act like idiots. So yes; tried and true ME2 all the way. Edit: And most of all, ME2 doesn't feel disjointed and disorienting like Andromeda. It has a tone and it sticks to it; their only open world game is all over the place.
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Post by cloud9 on Sept 14, 2018 3:19:33 GMT
Would open world dilute the story? What can Bioware learn from The Witcher 3 and BOTW? CD Projekt Red should've bought BioWare instead of EA.
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Post by Sanunes on Sept 14, 2018 5:17:25 GMT
Would open world dilute the story? What can Bioware learn from The Witcher 3 and BOTW? CD Projekt Red should've bought BioWare instead of EA. Why they seem to be fine with what they have and I don't think their approach works for what BioWare does so it could have been a black eye for CDPR with what they would have done. Its why I am apprehensive of Cyberpunk for they have a lot of material to try and translate from what people can do with their imaginations and make it into a video game. To me CDPR doing a Mass Effect game would be the same to me as a lot of people have been voicing uncertainty for Anthem for they might have some crossover elements, but there is also plenty of differences.
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