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Post by Steelcan on Sept 8, 2018 17:12:41 GMT
They aren't very likely to just say "Yeah its a co-op shooter with a tacked on story and a few dialogue choices grafted on to try and fool people into thinking this is actually something worth looking at" Actually, they kind of did: Going back to the Fort Tarsis stuff for a moment, I think it's interesting that there's no content gated behind making the right narrative choices in single-player. What was that like, streamlining the narrative stuff? MD: What I want to make sure is that this is a game that appeals to a different audience than what we've seen before. It would be unfortunate if [players] were to run into a full on conversation wheel like from Mass Effect or Dragon Age and just hit full decision paralysis. Just go, 'I don't want to make the wrong decision.' It's interesting and can provide an interesting experience, if you're ready for it. And I think we're going to have a lot of people in Anthem that haven't been exposed to that, so in part this is a bit of an opportunity to expose them to the concept. And then hopefully, maybe in the future, this makes them open to more complicated branching choices. MG: Yeah, I mean the other way to put it is you can tell a great story with agency and great characters without something being a full-fledged RPG. Which is what anthem isn't. Anthem is not a full-fledged RPG, it's an action game with a lot of these elements. And we think that we're well positioned to be able to bring those elements in because we do have experience with the RPG stuff. But it doesn't mean it has to mimic it because it's trying to be its own thing.
A lot of people are in denial about that, but I don't know how Bioware could have said it any plainer. IT AIN'T AN RPG. Where did I say it was supposed to be an RPG? I get that its a co-op shooter/loot fest. I'm just pissed that its going to be that.
Its going to be just as bad as every other one on the market right now, and further sully the name of a once stellar studio
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Post by PapaCharlie9 on Sept 8, 2018 20:53:16 GMT
Actually, they kind of did: Going back to the Fort Tarsis stuff for a moment, I think it's interesting that there's no content gated behind making the right narrative choices in single-player. What was that like, streamlining the narrative stuff? MD: What I want to make sure is that this is a game that appeals to a different audience than what we've seen before. It would be unfortunate if [players] were to run into a full on conversation wheel like from Mass Effect or Dragon Age and just hit full decision paralysis. Just go, 'I don't want to make the wrong decision.' It's interesting and can provide an interesting experience, if you're ready for it. And I think we're going to have a lot of people in Anthem that haven't been exposed to that, so in part this is a bit of an opportunity to expose them to the concept. And then hopefully, maybe in the future, this makes them open to more complicated branching choices. MG: Yeah, I mean the other way to put it is you can tell a great story with agency and great characters without something being a full-fledged RPG. Which is what anthem isn't. Anthem is not a full-fledged RPG, it's an action game with a lot of these elements. And we think that we're well positioned to be able to bring those elements in because we do have experience with the RPG stuff. But it doesn't mean it has to mimic it because it's trying to be its own thing.
A lot of people are in denial about that, but I don't know how Bioware could have said it any plainer. IT AIN'T AN RPG. Oh I agree it's not an RPG.
However:
www.ea.com/games/anthem
Anthem™ invites you to experience a cooperative Action-RPG set in a new and mysterious world from BioWare™ and EA.
Yeah, stuff on the website has been pointed out as wrong by Mark Darrah. Battling marketing departments, no doubt. Pretty sloppy and certainly worthy of derision, but at the end of the day, it's still wrong.
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Post by PapaCharlie9 on Sept 8, 2018 20:56:08 GMT
It's commendable that Bio is trying"something new" with Anthem and at the same time attempting to preserve what makes their games "Bioeesh.."= story telling..
The message, however, remains somewhat unclear. That is, if it's a looter shooter first, must I still need to do the "story part" to get missions. Or, if I as a player always searches for an open spot in someone else's mission, what happens to this "story" or this "hero of the story"? In other words, my Fort Tarsis experience is kept at an absolute minimum. I wonder what my progression would be like.
And why are they turning a looter-shooter into the FLAGSHIP GAME for Bioware? More $$$, of course.What other reason would there be? Every studio's flagship is what is, or what they hope will be, their moneymaker. You think CDPR is making CP77 because they think retro tabletop RPG rulesets are cool? You think FIFA is EA's flagship because they like soccer?
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Post by PapaCharlie9 on Sept 8, 2018 21:00:43 GMT
Where did I say it was supposed to be an RPG? I get that its a co-op shooter/loot fest. I'm just pissed that its going to be that. Whether you realized it or not, you implied it by ... "with a tacked on story and a few dialogue choices grafted on to try and fool people into thinking this is actually something worth looking at," (e.g., an RPG like DA or ME). Just how badly does Bioware have to abuse you before you'll stop carrying the torch? That ship sailed long ago, bro.
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Post by Iakus on Sept 8, 2018 21:03:01 GMT
And why are they turning a looter-shooter into the FLAGSHIP GAME for Bioware? More $$$, of course.What other reason would there be? Every studio's flagship is what is, or what they hope will be, their moneymaker. You think CDPR is making CP77 because they think retro tabletop RPG rulesets are cool? You think FIFA is EA's flagship because they like soccer?
So you agree that Bioware has sold out?
Good. Common ground.
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Post by PapaCharlie9 on Sept 8, 2018 21:07:28 GMT
More $$$, of course.What other reason would there be? Every studio's flagship is what is, or what they hope will be, their moneymaker. You think CDPR is making CP77 because they think retro tabletop RPG rulesets are cool? You think FIFA is EA's flagship because they like soccer?
So you agree that Bioware has sold out?
Good. Common ground.
Well we can't let that stand! I wouldn't call it selling out, unless you call any for-profit enterprise "selling out." EA is a publicly traded company, so they have to follow the money, and if the money is in live services and MP, guess what? That's where they are going. Kind of hard to argue against that logic, given that Fortnite makes a bazillion dollars every damn day.
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Post by Sanunes on Sept 8, 2018 21:08:11 GMT
More $$$, of course.What other reason would there be? Every studio's flagship is what is, or what they hope will be, their moneymaker. You think CDPR is making CP77 because they think retro tabletop RPG rulesets are cool? You think FIFA is EA's flagship because they like soccer?
So you agree that Bioware has sold out?
Good. Common ground.
Every developer has sold out, for they all chase profits in one way or another then.
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Post by bshep on Sept 8, 2018 21:19:03 GMT
Where did I say it was supposed to be an RPG? I get that its a co-op shooter/loot fest. I'm just pissed that its going to be that. Whether you realized it or not, you implied it by ... "with a tacked on story and a few dialogue choices grafted on to try and fool people into thinking this is actually something worth looking at," (e.g., an RPG like DA or ME). Just how badly does Bioware have to abuse you before you'll stop carrying the torch? That ship sailed long ago, bro. I think it is very clear he lives for that now.
ps: Someone find me a developer who makes AAA games for free.
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Post by Steelcan on Sept 8, 2018 21:30:23 GMT
Where did I say it was supposed to be an RPG? I get that its a co-op shooter/loot fest. I'm just pissed that its going to be that. Whether you realized it or not, you implied it by ... "with a tacked on story and a few dialogue choices grafted on to try and fool people into thinking this is actually something worth looking at," (e.g., an RPG like DA or ME). Just how badly does Bioware have to abuse you before you'll stop carrying the torch? That ship sailed long ago, bro. Shooters dont HAVE to have tacked on stories, shooters can quite effectively tell compelling narratives. But what we've seen doesnt indicate that. It's just more evidence of the game's inevitable mediocrity. I'm just here for DA4 tbh. Theres still hope there. Which is why they need to remove their heads from their rectus and actually make games their fans want.
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Post by Steelcan on Sept 8, 2018 21:33:00 GMT
The idea that SP stories with strong RPG elements arent lucrative has been pretty firmly dispelled by now. Or did I imagine TW3, Horizon Zero Dawn, and God of War?
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Post by SofaJockey on Sept 8, 2018 21:34:54 GMT
I'm just here for DA4 tbh. Theres still hope there. Which is why they need to remove their heads from their rectus and actually make games their fans want. Anthem is a game this fan wants. The story is at the heart of it, not 'tacked on' from what I can see. May I suggest you double-check which 'rectus' you are investigating before unilaterally proclaiming what 'their fans want'...
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Post by biggydx on Sept 8, 2018 21:43:42 GMT
The idea that SP stories with strong RPG elements arent lucrative has been pretty firmly dispelled by now. Or did I imagine TW3, Horizon Zero Dawn, and God of War? I would agree. However, I would also say that a developer making a new IP that doesn't appeal to only one player type (RPG/Single-player) doesnt also mean said developer is on the state of decline; see Blizzard.
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Post by bshep on Sept 8, 2018 22:02:09 GMT
Whether you realized it or not, you implied it by ... "with a tacked on story and a few dialogue choices grafted on to try and fool people into thinking this is actually something worth looking at," (e.g., an RPG like DA or ME). Just how badly does Bioware have to abuse you before you'll stop carrying the torch? That ship sailed long ago, bro. Shooters dont HAVE to have tacked on stories, shooters can quite effectively tell compelling narratives. But what we've seen doesnt indicate that. It's just more evidence of the game's inevitable mediocrity. I'm just here for DA4 tbh. Theres still hope there. Which is why they need to remove their heads from their rectus and actually make games their fans want. Talk about entitlement mixed with a lot of gloom and doom.
And Bioware devs are the ones supposedly with their heads up their asses?
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Post by Steelcan on Sept 8, 2018 23:10:37 GMT
I'm just here for DA4 tbh. Theres still hope there. Which is why they need to remove their heads from their rectus and actually make games their fans want. Anthem is a game this fan wants. The story is at the heart of it, not 'tacked on' from what I can see. May I suggest you double-check which 'rectus' you are investigating before unilaterally proclaiming what 'their fans want'... The story literally only happens in certain areas, where the great majority of the game will not be
tacked on
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Post by NotN7 on Sept 8, 2018 23:41:57 GMT
Anthem is a game this fan wants. The story is at the heart of it, not 'tacked on' from what I can see. May I suggest you double-check which 'rectus' you are investigating before unilaterally proclaiming what 'their fans want'... The story literally only happens in certain areas, where the great majority of the game will not be
tacked on
Umm sorry but from what I have learned I think your wrong but I could be also but I don't believe I am, the story is in the fort blab blab to get missions you need to speak with and agent whom is in the fort so you get the mission you go MP and the banter you as a individual in the team will not (from what I understand) be the same as the others in the team, cause of the story line you have followed so in my view the story is not tacked on but a part of the game how much time is spent in the fort chit chatting or out doing MP missions is? well up to you.
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Post by SofaJockey on Sept 8, 2018 23:53:56 GMT
We'll see in a few months. We've all shared our opinions on this, thank you. So to avoid us going on yet another circle around, may I ask if there are any other aspects of this rich topic we might like to talk about?
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Post by NotN7 on Sept 8, 2018 23:57:24 GMT
We'll see in a few months. We've all shared our opinions on this, thank you. So to avoid us going on yet another circle around, may I ask if there are any other aspects of this rich topic we might like to talk about? True enough, Ill leave it there
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Post by Iakus on Sept 9, 2018 0:11:17 GMT
I'm just here for DA4 tbh. Theres still hope there. Which is why they need to remove their heads from their rectus and actually make games their fans want. Anthem is a game this fan wants. The story is at the heart of it, not 'tacked on' from what I can see. May I suggest you double-check which 'rectus' you are investigating before unilaterally proclaiming what 'their fans want'... This must be why Fort Taris is the ONLY place where the "story" takes place. And the rest of the time is spent in Iron Man suits blasting stuff?
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Post by Deleted on Sept 9, 2018 0:21:32 GMT
Anthem is a game this fan wants. The story is at the heart of it, not 'tacked on' from what I can see. May I suggest you double-check which 'rectus' you are investigating before unilaterally proclaiming what 'their fans want'... This must be why Fort Taris is the ONLY place where the "story" takes place. And the rest of the time is spent in Iron Man suits blasting stuff? Don't forget you're blasting stuff in Iron Man suites to get better loot for said Iron Man suites as it is a looter/shooter after all. Never understood the appeal of the 'loot grind' Probably why I loathe Galactic Command so damned much.
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Post by PapaCharlie9 on Sept 9, 2018 2:06:05 GMT
The idea that SP stories with strong RPG elements arent lucrative has been pretty firmly dispelled by now. Or did I imagine TW3, Horizon Zero Dawn, and God of War? Right, but that's hindsight. Years ago, when the decision was made to fund Anthem and put the A team on it, could anyone have predicted the success of HZD and GoW? I don't think so. Even the devs of HZD were "mind blown" over its success. The safer bet, as has been proven by Fortnite and pubg, was Action MP. Safer both in terms of probability of success and in terms of magnitude of revenue over the multiple years the franchise intends to offer live services. Bigger doesn't mean only. It just means bigger.
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Post by PapaCharlie9 on Sept 9, 2018 2:09:41 GMT
Anthem is a game this fan wants. The story is at the heart of it, not 'tacked on' from what I can see. May I suggest you double-check which 'rectus' you are investigating before unilaterally proclaiming what 'their fans want'... This must be why Fort Taris is the ONLY place where the "story" takes place. And the rest of the time is spent in Iron Man suits blasting stuff? Fort and your Strider (think ME's Normandy), yes. The rest of the time you are in the Iron Man suit blasting stuff, or picking elfroot (Free Play).
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Post by Iakus on Sept 9, 2018 3:11:45 GMT
This must be why Fort Taris is the ONLY place where the "story" takes place. And the rest of the time is spent in Iron Man suits blasting stuff? Fort and your Strider (think ME's Normandy), yes. The rest of the time you are in the Iron Man suit blasting stuff, or picking elfroot (Free Play).
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Post by helios969 on Sept 9, 2018 9:39:55 GMT
This must be why Fort Taris is the ONLY place where the "story" takes place. And the rest of the time is spent in Iron Man suits blasting stuff? Fort and your Strider (think ME's Normandy), yes. The rest of the time you are in the Iron Man suit blasting stuff, or picking elfroot (Free Play). Free play...lol. Sadly I think there's more than a few that would prefer spending hours alone picking elfroot than engaged in combat and risk having a conversation with another human.
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Post by PapaCharlie9 on Sept 9, 2018 17:54:53 GMT
Fort and your Strider (think ME's Normandy), yes. The rest of the time you are in the Iron Man suit blasting stuff, or picking elfroot (Free Play). Free play...lol. Sadly I think there's more than a few that would prefer spending hours alone picking elfroot than engaged in combat and risk having a conversation with another human. Apparently you also find lore during Free Play. So like written scraps of Codex entries in DAI, or maybe those glowing glyph things they showed in the demo. Shrug. I like conversations with other humans beings more than most, but an MP shooter doesn't exactly bring out the best conversation skills in people. If I had a nickel for every belch and fart someone thought it was hilarious to put on Teamspeak ... and those were my friends! I won't mention what the pubs thought was the best conversational material. I think Free Play gamers will sort themselves into a few big buckets: - Leave me alone, I'm picking elfroot
- My personal victory goal is to find the 3 other people on this server and annoy the shit out of them
- Friends using Free Play as a way to kill time while that lazy ass Jesse takes forever getting online so we can hit the Stronghold that's been kicking our asses
- Explorer types that don't mind running into people, but would rather find a way to get on the top of that mountain on the horizon, even if it takes glitching to do so (Hrungr!)
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Post by Pounce de León on Sept 9, 2018 23:14:04 GMT
Free play...lol. Sadly I think there's more than a few that would prefer spending hours alone picking elfroot than engaged in combat and risk having a conversation with another human. ... - Explorer types that don't mind running into people, but would rather find a way to get on the top of that mountain on the horizon, even if it takes glitching to do so (Hrungr!)
It's called "clever use of game mechanics". Why would they put a mountain in if it wasn't climbable?
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