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Post by SofaJockey on Sept 11, 2018 14:01:40 GMT
I do not consider an online multiplayer Mass Effect game as a continuation of the franchise so if that is what Casey Hudson meant then I am not interested. How you view something is rather up to you, but given the success of ME3's multiplayer, I'd expect co-op to be integral to ME's future if not fully integrated.
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Post by Pounce de León on Sept 11, 2018 14:15:21 GMT
I do not consider an online multiplayer Mass Effect game as a continuation of the franchise so if that is what Casey Hudson meant then I am not interested. How you view something is rather up to you, but given the success of ME3's multiplayer, I'd expect co-op to be integral to ME's future if not fully integrated. It's success was largely due to the gameplay of the characters being interesting and varied. ME3 combat was a great piece of work. It'd have been kinda wasted without a MP where they could expand on it. That goes together with a more action focussed game, too. A thing that many don't like who are looking for story and RPG, but there's that: Good combat gameplay.
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Post by SofaJockey on Sept 11, 2018 14:21:07 GMT
That goes together with a more action focussed game, too. A thing that many don't like who are looking for story and RPG, but there's that: Good combat gameplay. Great Mass Effect will, of course, require great combat and a great story.
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Post by Unicephalon 40-D on Sept 11, 2018 15:19:04 GMT
How you view something is rather up to you, but given the success of ME3's multiplayer, I'd expect co-op to be integral to ME's future if not fully integrated. It's success was largely due to the gameplay of the characters being interesting and varied. ME3 combat was a great piece of work. It'd have been kinda wasted without a MP where they could expand on it. That goes together with a more action focussed game, too. A thing that many don't like who are looking for story and RPG, but there's that: Good combat gameplay.
Good combat in SP, awful in MP - IMHO I think its been good the way they've done it, except the beginning I guess when one needed points from MP... and how they did in MEA too. Its in the SP game, but its not necessary to do the MP missions at all.
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Post by Daft Arbiter on Sept 11, 2018 17:58:07 GMT
Go back to the Milky Way, fill in the plotholes caused by the endings, pick Destroy as canon, move on from there. That, or go along with IT. Sure it has its problems, but so did the endings. They do either of those and I'm done. IT is a clusterfuck and dumb as shit. The endings themselves are messy and inconsistent, saying "the main character hallucinated a bunch of things" when the antagonists' signature ability is making people hallucinate things isn't so far-fetched to me.
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Post by griffith82 on Sept 11, 2018 19:06:15 GMT
They do either of those and I'm done. IT is a clusterfuck and dumb as shit. The endings themselves are messy and inconsistent, saying "the main character hallucinated a bunch of things" when the antagonists' signature ability is making people hallucinate things isn't so far-fetched to me. Except that didn't happen.
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Origin: dasriboflavin
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Post by Daft Arbiter on Sept 11, 2018 19:37:48 GMT
The endings themselves are messy and inconsistent, saying "the main character hallucinated a bunch of things" when the antagonists' signature ability is making people hallucinate things isn't so far-fetched to me. Except that didn't happen. And that's because they chose to go with the RGB endings as they were. I really don't see the issue with retconning the endings, or retconning in general. Sometimes a story just isn't that good and it's alright to cut it up into little pieces and replace it with something else. Though my personal preference is canonization of Destroy, either picking up where ME3 left off or going decades or centuries into the future.
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Post by griffith82 on Sept 11, 2018 20:32:37 GMT
Except that didn't happen. And that's because they chose to go with the RGB endings as they were. I really don't see the issue with retconning the endings, or retconning in general. Sometimes a story just isn't that good and it's alright to cut it up into little pieces and replace it with something else. Though my personal preference is canonization of Destroy, either picking up where ME3 left off or going decades or centuries into the future. Well I disagree that it isn't good and my personal choice is Andromeda or Prothean Prequel. I'd prefer Andromeda first.
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Post by Deleted on Sept 11, 2018 21:26:00 GMT
The endings themselves are messy and inconsistent, saying "the main character hallucinated a bunch of things" when the antagonists' signature ability is making people hallucinate things isn't so far-fetched to me. Face value ending is messy and inconsistent, I agree.
The indoctrination thing isn't about hallucinating things. It's a mind/body control ability the Reapers have. They use it to persuade people to join their cause, not to take a drug trip.
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Post by dmc1001 on Sept 12, 2018 3:47:42 GMT
According to BioWare, they didn't have the proper tools to do DLC. Something about if it were live they could do it which is why it works for Anthem. Seems to me that this is an excuse to make ME5 and DA4 like Anthem rather than SP.If they ever do that, then the franchise will be dead. Or not. If Anthem does very well, that could be the future.
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Post by dmc1001 on Sept 12, 2018 4:39:02 GMT
If they ever do that, then the franchise will be dead. Or not. If Anthem does very well, that could be the future. <iframe style="position: absolute; width: 23.960000000000036px; height: 4.599999999999994px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_84325238" scrolling="no" width="23.960000000000036" height="4.599999999999994"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 1138px; top: -5px;" id="MoatPxIOPT0_2416029" scrolling="no" width="23.960000000000036" height="4.599999999999994"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 15px; top: 169px;" id="MoatPxIOPT0_48658181" scrolling="no" width="23.960000000000036" height="4.599999999999994"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 1138px; top: 169px;" id="MoatPxIOPT0_17511008" scrolling="no" width="23.960000000000036" height="4.599999999999994"></iframe> Yep, quoting myself, and pointing to an article on the subject.
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Post by Kappa Neko on Sept 12, 2018 12:33:44 GMT
If anything I'd rather go forward in either MEA or the MW. I'd actually like to see the consequences of each of the endings of the OT. ME:Destroy should be a postapocalyptic wasteland Oregon Trail to get the Dextros back to the other side of the galaxy before they die of dysentery starve. ME:Synthesis can be a transhumanistic technothriller. ME:Control can be a Search for Spock Shepard to deal with the Leviathans. ME:Refuse can flesh out IT. That won't happen because Bioware won't gamble on 4 games when some are based on hated endings.
I like this a lot actually!!!
While I wouldn't touch the endings if I were Bioware, I was DYING to see the aftermath of the reaper war for years. A very good friend and gifted writer has written a very long post-war story called Reaper Dreams that I loved reading and that has given me closure at last. I have made my peace with the trilogy. I don't actually need/want Bioware to continue that narrative. BUT it's a very cool concept, making games as entire alternate realities. LOVE IT, in fact!
Imo Bioware would be better off with small scale spin-off old school RPGs, linear 20-40 hour games like the trilogy. Problem is that a lot of what made Mass Effect was also in the art style and therefore to some degree the characteristics of the engine. Frostbite looks nothing like the Unreal engine used for the trilogy. So even if they were to remake the trilogy with the exact same voiced lines in Frostbite it would look... wrong. But maybe that's just me. Visual fidelity is something that matters to me and which I struggled with a bit playing Dragon Age. I was appalled by the look of DA2 at first. Seeing familiar characters reborn in a different art style had... bizarre results at times. Which is why I don't want to see any of the trilogy characters resurrected in the Forstbite engine right now.
There's a part of me that will always get excited about the prospect of more Mass Effect but I would rather not see another Andromeda-like trainwreck.
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Post by dmc1001 on Sept 12, 2018 17:08:14 GMT
I do not consider an online multiplayer Mass Effect game as a continuation of the franchise so if that is what Casey Hudson meant then I am not interested. How you view something is rather up to you, but given the success of ME3's multiplayer, I'd expect co-op to be integral to ME's future if not fully integrated. Except for those of us with poor internet connections. Do you even want to know how long it took to download MEA? At least a full day.
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Post by Deleted on Sept 12, 2018 22:14:38 GMT
A bad host can make MP anything but fun. I don't have the best internet connection, so I don't host (except maybe duo match or perhaps bronze). It seems to work out OK most of the time. Someday, soonTM they may finish the fiber upgrades in my area and it will become a non-issue.
For Anthem, with dedicated servers, it should not be a big issue, though the quality of the BioWare servers may be.
For any follow-on Mass Effect game, if MP is fully integrated into the game, ala Anthem, then I would expect dedicated servers. If ME is primarily SP, with a MP component, ala MEA, then it could be a dedicated server, but P2P would not be a surprise. If for some reason my internet connection has not improved by then, I will simply avoid hosting, just as I do now. It won't effect SP and it is quite acceptable in MP.
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Post by cloud9 on Sept 14, 2018 5:11:28 GMT
Go back to the Milky Way, fill in the plotholes caused by the endings, pick Destroy as canon, move on from there. That, or go along with IT. Sure it has its problems, but so did the endings. Don't bother. People around here are already cringed about the whole Milky Way idea. I do agree that they should fix the trilogy and have a sequel from there.
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Origin: ferroboy
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Post by dmc1001 on Sept 14, 2018 5:42:30 GMT
I actually can see one way in which a live ME game could work. It could potentially allow a player to make use of the the endings. That might make a lot of people happy. It might even allow for a continuation of MEA. I'm not saying it could all roll out at once but the potential might be there. I'd just have to move to a place with better internet.
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Post by cloud9 on Sept 14, 2018 5:53:21 GMT
If anything I'd rather go forward in either MEA or the MW. I'd actually like to see the consequences of each of the endings of the OT. ME:Destroy should be a postapocalyptic wasteland Oregon Trail to get the Dextros back to the other side of the galaxy before they die of dysentery starve. ME:Synthesis can be a transhumanistic technothriller. ME:Control can be a Search for Spock Shepard to deal with the Leviathans. ME:Refuse can flesh out IT. That won't happen because Bioware won't gamble on 4 games when some are based on hated endings.
I like this a lot actually!!!
While I wouldn't touch the endings if I were Bioware, I was DYING to see the aftermath of the reaper war for years. A very good friend and gifted writer has written a very long post-war story called Reaper Dreams that I loved reading and that has given me closure at last. I have made my peace with the trilogy. I don't actually need/want Bioware to continue that narrative. BUT it's a very cool concept, making games as entire alternate realities. LOVE IT, in fact!
Imo Bioware would be better off with small scale spin-off old school RPGs, linear 20-40 hour games like the trilogy. Problem is that a lot of what made Mass Effect was also in the art style and therefore to some degree the characteristics of the engine. Frostbite looks nothing like the Unreal engine used for the trilogy. So even if they were to remake the trilogy with the exact same voiced lines in Frostbite it would look... wrong. But maybe that's just me. Visual fidelity is something that matters to me and which I struggled with a bit playing Dragon Age. I was appalled by the look of DA2 at first. Seeing familiar characters reborn in a different art style had... bizarre results at times. Which is why I don't want to see any of the trilogy characters resurrected in the Forstbite engine right now.
There's a part of me that will always get excited about the prospect of more Mass Effect but I would rather not see another Andromeda-like trainwreck.
That would actually solve all of Andromeda's problems if they used Unreal Engine instead of Frostbite.
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Post by griffith82 on Sept 14, 2018 23:41:45 GMT
If they ever do that, then the franchise will be dead. Or not. If Anthem does very well, that could be the future. I hope Anthem succeedes but I don't want that for ME.
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N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
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Post by Daft Arbiter on Sept 17, 2018 3:02:49 GMT
The endings themselves are messy and inconsistent, saying "the main character hallucinated a bunch of things" when the antagonists' signature ability is making people hallucinate things isn't so far-fetched to me. Face value ending is messy and inconsistent, I agree.
The indoctrination thing isn't about hallucinating things. It's a mind/body control ability the Reapers have. They use it to persuade people to join their cause, not to take a drug trip.
Straight from the Codex: masseffect.wikia.com/wiki/Codex/The_ReapersReaper Indoctrination does indeed include hallucinations and is officially documented as such.
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Post by nxp5 on Sept 21, 2018 21:04:03 GMT
I'm on board for the next Mass Effect game as long as it involves a single player mode, good stories and characters. Cho Cho
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Post by alanc9 on Sept 22, 2018 18:09:23 GMT
Face value ending is messy and inconsistent, I agree.
The indoctrination thing isn't about hallucinating things. It's a mind/body control ability the Reapers have. They use it to persuade people to join their cause, not to take a drug trip.
Straight from the Codex: masseffect.wikia.com/wiki/Codex/The_ReapersReaper Indoctrination does indeed include hallucinations and is officially documented as such. Hallucination of ghostly presences isn't the same thing as the sort of hallucination you were talking about, and you know it. Of course, Indoctrination symptoms are so wildly inconsistent in the trilogy that you can just posit anything you like.
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N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
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Post by Daft Arbiter on Sept 24, 2018 3:37:11 GMT
Hallucination of ghostly presences isn't the same thing as the sort of hallucination you were talking about, and you know it. Of course, Indoctrination symptoms are so wildly inconsistent in the trilogy that you can just posit anything you like. I'm not playing semantics or any silly technicalities. I'm just pointing out that the Reapers have been documented to make people hallucinate things; befuddling and fooling people has been their MO ever since they tricked Saren Arterius into believing he was ever in control and ever anything more than an expendable pawn. Shepard is either an unbreakable hero or a stone cold killer (or a mix of both) in the first two games and suddenly in the third game he's going through horrendous PTSD and having bizarre nightmares of running through a dead forest. Rather strange how the narrative handled it, as if something unnatural was going on under the hood. I'm not saying Indoctrination has to be the way to go. But I don't think it's anywhere near as contrived as it's made out to be, especially in light of the endings such as they are.
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Post by griffith82 on Sept 25, 2018 2:00:36 GMT
Hallucination of ghostly presences isn't the same thing as the sort of hallucination you were talking about, and you know it. Of course, Indoctrination symptoms are so wildly inconsistent in the trilogy that you can just posit anything you like. I'm not playing semantics or any silly technicalities. I'm just pointing out that the Reapers have been documented to make people hallucinate things; befuddling and fooling people has been their MO ever since they tricked Saren Arterius into believing he was ever in control and ever anything more than an expendable pawn. Shepard is either an unbreakable hero or a stone cold killer (or a mix of both) in the first two games and suddenly in the third game he's going through horrendous PTSD and having bizarre nightmares of running through a dead forest. Rather strange how the narrative handled it, as if something unnatural was going on under the hood. I'm not saying Indoctrination has to be the way to go. But I don't think it's anywhere near as contrived as it's made out to be, especially in light of the endings such as they are. After everything he/she saw and watching that kid die its not a stretch.
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