Hrungr
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Prime Posts: 18,258
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Post by Hrungr on Sept 25, 2018 17:16:03 GMT
Anthem Hits Alpha!by Author - Casey HudsonPosted on - September 25, 2018 blog.bioware.com/2018/09/25/anthem-hits-alpha/static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2018/09/AnthemAlpha-1024x576.pngIt was 20 years ago when I joined BioWare – September 8, 1998. I had just finished my degree in Mechanical Engineering at the University of Alberta and found out through a local TV show that there was a videogame studio right here in Edmonton. I spent the summer talking with the founders, Greg and Ray, about joining BioWare as a Technical Artist, and they offered me a job. Back then we were a small independent studio. Under 50 people. But we were working on a game that was highly anticipated around the world. Baldur’s Gate was a few months from release, and even though I was hired as an artist, my first task was to help test its multiplayer feature. I was impressed with the vision for the game: recreating on the PC the experience of playing pen and paper D&D with friends. Being able to adventure together with your friends as a team of heroes, even if they are playing from another city or country, was a magical experience – and one that made a strong impression on me about our mission as a studio. We knew we had something special. Baldur’s Gate had fun gameplay, impressive visuals and rich storytelling with memorable characters. And beyond that, we were excited about its potential to bring players together. 20 years later, I’m having the exact same feeling. Last week, the Anthem team passed its Alpha milestone – meaning that every part of the game is in, and functioning. It’s a ton of fun to play, and full of engaging character moments and storylines. But it’s also exciting to see people around the office (and at our partner studios) grouping together for adventures in this new world we’ve created. BioWare games have always been about capturing a shared experience – whether through a party of fictional characters or other players – and somehow the idea of players being immersed together in the universe of Anthem makes the setting seem even more real. These days the energy around the office feels a lot like it did back then on Baldur’s Gate, where the team is starting to get a sense of the magic they’ve created together and there’s a growing excitement about finally releasing it into the world. There’s a ton of work ahead, but everyone knows what they need to do and is working with a level of passion and effort that’s truly inspiring. The team has been working incredibly hard to reach Alpha, and considering the complexity and scale of a game like Anthem, hitting this milestone on time is a tremendous achievement. So what’s next? Now that all the important pieces are in the game, we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. We will have news soon about when you can learn more about Anthem and try it out yourself. Until then, know that your support means everything to us. Seeing so many of you at PAX for the Our World, My Story panel, your encouraging words and great questions on Twitter… It makes a difference. Because all the effort that the team puts into making these games is really fueled by the hope that in the end, you will like what we’ve made. And even though we’ve passed a huge milestone, there’s still a lot to do. So like Haluk says, “tiiiime to get to work!” Casey
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Post by Deleted on Sept 25, 2018 19:40:19 GMT
It was 20 years ago today, Casey Hudson became a BioDev for pay, Action RPGs have been going in and out of style But they're guaranteed to raise a smile.
So may I introduce to you The brand you've known for all these years Casey Hudson's EA/BioWare Anthem Game.
We're Casey Hudson's EA/BioWare Anthem Game We hope you won't think the story's lame, We're Casey Hudson's EA/BioWare Anthem Game Sit back and play the Anthem game.
Casey Hudson's Anthem, Casey Hudson's Anthem, Casey Hudson's EA/BioWare Anthem Game It's wonderful to be here It's certainly a thrill You're such a lovely customer We'd like you to play the game with us We'd love you to play the game with us
I don't really like to stop the game But I thought that you might like to know whom to blame That the dev's going to play a quest And he wants you all to alpha test
So let me introduce to you The one and only Mark Darrah And Casey Hudson's EA/BioWare Anthem Game
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Post by hawkster94 on Sept 25, 2018 20:41:15 GMT
With the entire game feature complete, I do wonder if we'll get info for System Requirements anytime soon
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Post by Sartoz on Sept 25, 2018 21:09:07 GMT
Anyone noticed the studio's development approach? That is, "put the feature in (ie: content) and worry about bugs later?
Ie: " we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. "
Well, luck to them....
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Post by Pearl on Sept 25, 2018 21:18:03 GMT
They only have four months to get from alpha to launch version. Even with an overwhelming majority of the studio going all-in on it, I'm skeptical of the timeframe.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 25, 2018 22:40:27 GMT
With the entire game feature complete, I do wonder if we'll get info for System Requirements anytime soon No, they still need to reach the optimization phase which is much closer to release.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 25, 2018 22:42:13 GMT
Anyone noticed the studio's development approach? That is, "put the feature in (ie: content) and worry about bugs later?
Ie: " we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. "
Well, luck to them....
That isn't how I read that statement. It is now that they are only going to be squashing bugs, not that they weren't fixing bugs before.
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Post by Heimdall on Sept 25, 2018 22:43:22 GMT
Anyone noticed the studio's development approach? That is, "put the feature in (ie: content) and worry about bugs later?
Ie: " we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. "
Well, luck to them....
They’ve mentioned fixing bugs before, it’s not like they deliberately ignored them. This is a matter of shifting focus not neglecting bug fixes to start with. It’s also the norm, to my understanding, for a game to be feature complete before entering beta, which is more about polish.
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Hrungr
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Origin: Hrungr
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Post by Hrungr on Sept 25, 2018 23:45:16 GMT
They only have four months to get from alpha to launch version. Even with an overwhelming majority of the studio going all-in on it, I'm skeptical of the timeframe. Both DA:I and ME:A had ~6 months between Alpha and launch. Anthem will have ~5 months. It does feel it bit tight, but it is a different game, a team more experienced with Frostbite, and simply more devs on it. So maybe that balances it out in the end. They also don't have to deal with the cross-gen nightmare that DA:I had to contend with.
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Post by apollexander on Sept 26, 2018 12:02:31 GMT
It was 20 years ago today, Casey Hudson became a BioDev for pay, RPGs have been going in and out of style But they're guaranteed to raise a smile.
So may I introduce to you The act you've known for all these years Casey Hudson's EA/BioWare Anthem Game.
We're Casey Hudson's EA/BioWare Anthem Game We hope you won't think the story's lame, We're Casey Hudson's EA/BioWare Anthem Game Sit back and play the Anthem game.
Casey Hudson's Anthem, Casey Hudson's Anthem, Casey Hudson's EA/BioWare Anthem Game It's wonderful to be here It's certainly a thrill You're such a lovely audience We'd like you to play the game with us We'd love you to play the game with us
I don't really like to stop the game But I thought that you might like to know who to blame That the Dev's going to play a quest And he wants you all to alpha test
So let me introduce to you The one and only Mark Darrah And Casey Hudson's EA/BioWare Anthem Game
Wow. Play Anthem and one day you know how to write a poem.
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Post by biggydx on Sept 26, 2018 14:15:06 GMT
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Post by hawkster94 on Sept 26, 2018 14:27:51 GMT
Given they just passed alpha stage, they got a whole work ahead of them for beta stage (Where they do the polishing and bug-squashing) Then again, states of alpha and beta differentiates dependent on the game that is developed
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Post by Pounce de León on Sept 26, 2018 15:19:07 GMT
When I read "...hits Alpha" I understood "enters alpha" and I was like "WTF?".
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Post by maximusarael020 on Sept 26, 2018 21:54:34 GMT
Anyone noticed the studio's development approach? That is, "put the feature in (ie: content) and worry about bugs later?
Ie: " we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. "
Well, luck to them....
I agree with Sartoz. They should have fixed the bugs before putting in the content. That way the content would have no bugs. Yes?
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Post by OhDaniGirl on Sept 26, 2018 22:03:10 GMT
I know nothing about game development, but something tells me it's not that simple...
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Post by river82 on Sept 26, 2018 22:22:25 GMT
Remember when EA said Anthem wasn't delayed, and it was moved to 2019 because of the schedule and not product readiness? Yeah, I'm ready to call that statement utter bogus (just my opinion).
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 26, 2018 22:26:34 GMT
Anyone noticed the studio's development approach? That is, "put the feature in (ie: content) and worry about bugs later?
Ie: " we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. "
Well, luck to them....
I agree with Sartoz . They should have fixed the bugs before putting in the content. That way the content would have no bugs. Yes? Its far from being that simple. Millions of lines of code can have "interesting" ways of interacting with one another, Blizzard had this problem when adding their new internal systems for simplifying item crunch with Battle for Azeroth. They said that the change made bugs that were never noticed in old content appear now because of how things are interacting with each other and how they were interacting changed because of this new system. So creating a piece of content could be 100% bug free when implemented or they squash those bugs when first implementing, but code added months later could interact with it and create a new bug that they don't know about right away.
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Post by river82 on Sept 26, 2018 22:32:45 GMT
Considering the number of bugs in fully released games these days, fixing bugs at any stage pre-release makes me happy. Which is why if I were excited about this game I'd be happy about the (not)delay.
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Post by PapaCharlie9 on Sept 27, 2018 2:51:14 GMT
Remember when EA said Anthem wasn't delayed, and it was moved to 2019 because of the schedule and not product readiness? Yeah, I'm ready to call that statement utter bogus (just my opinion). Seems like there is more to the story, I gotta admit. I mean, it could have been both, product wasn't ready and the schedule wouldn't maximize profits. Or the product was ready according to plans made 2 years ago, but then EA shifted the schedule and Bioware took advantage of the delay to add a bunch of new stuff.
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Post by PapaCharlie9 on Sept 27, 2018 2:54:16 GMT
Anyone noticed the studio's development approach? That is, "put the feature in (ie: content) and worry about bugs later? You mean, like every other software company that ever existed? Even software companies that release new code every day, like Facebook, lives by the "move fast and break things" motto. And if you say TDD back to me, I'm going to laff so hard I might puke.
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Post by PapaCharlie9 on Sept 27, 2018 2:58:53 GMT
They only have four months to get from alpha to launch version. Even with an overwhelming majority of the studio going all-in on it, I'm skeptical of the timeframe. Both DA:I and ME:A had ~6 months between Alpha and launch. Anthem will have ~5 months. It does feel it bit tight, but it is a different game, a team more experienced with Frostbite, and simply more devs on it. So maybe that balances it out in the end. They also don't have to deal with the cross-gen nightmare that DA:I had to contend with. Plus they said they raised the bar on what constitutes Alpha, so as far as I'm concerned, they are at least on track. Personally, I think hitting Alpha this early is remarkable. I did not expect it, given the rate they've been changing things since E3 last year. I'm much more concerned that being feature complete this early means that they won't be able to add code features that will compete with Fallout 76 and Red Dead 2 when they come out.
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Post by PapaCharlie9 on Sept 27, 2018 3:07:53 GMT
Considering the number of bugs in fully released games these days, fixing bugs at any stage pre-release makes me happy. And, at least in general software development work, that is in fact what actually happens. It's not like flipping a switch, 4 years of code, code, code and then all of sudden all you do is fix bugs. You do bug fixing and feature development at the same time. I mean, no level designer is going to put up with their automatic doors failing to open for 3 years because they aren't in "bug fix mode" yet. All it means is that the balance of work shifts from mostly new feature work to mostly bug fixing and polishing. New feature work will still happen, but it will be more highly scrutinized and risk/reward must be much better than earlier in the project. After all, some times the best way to fix a bug is to make a new feature.
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Post by goishen on Sept 27, 2018 4:52:51 GMT
I agree with Sartoz . They should have fixed the bugs before putting in the content. That way the content would have no bugs. Yes? Its far from being that simple. Millions of lines of code can have "interesting" ways of interacting with one another, Blizzard had this problem when adding their new internal systems for simplifying item crunch with Battle for Azeroth. They said that the change made bugs that were never noticed in old content appear now because of how things are interacting with each other and how they were interacting changed because of this new system. So creating a piece of content could be 100% bug free when implemented or they squash those bugs when first implementing, but code added months later could interact with it and create a new bug that they don't know about right away. Comparing a product which just recently hit alpha to an MMO that has been around for 14 years makes you look asinine.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 27, 2018 5:38:03 GMT
Its far from being that simple. Millions of lines of code can have "interesting" ways of interacting with one another, Blizzard had this problem when adding their new internal systems for simplifying item crunch with Battle for Azeroth. They said that the change made bugs that were never noticed in old content appear now because of how things are interacting with each other and how they were interacting changed because of this new system. So creating a piece of content could be 100% bug free when implemented or they squash those bugs when first implementing, but code added months later could interact with it and create a new bug that they don't know about right away. Comparing a product which just recently hit alpha to an MMO that has been around for 14 years makes you look asinine. What does your comment say about you? Look its the same basic idea you add more code to the game and something from before that you tested and had working breaks it takes hours upon hours to test things and they aren't checking things that they aren't expecting to see a problem at that point its going to go unnoticed. Until they do a final check from the very start, but not adding new content so things are not breaking.
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