inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,897
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Oct 2, 2018 21:12:38 GMT
The list...has gotten quite a bit longer than I expected. Age of DecadenceReally, there should be something that sucks you into the story. Didn't work for me, in spite of recommendations by people whose opinions I value. As a consequence, I never bought the Divinity: Original Sin games even though I knew the world from the Dragon Knight Saga (which I liked). Amnesia: The Dark DescentThis game taught me how little tolerance I have for games where you can't decide when to save. I still play this kind of game occasionally if I find the story compelling, but I use decision lists as a rule rather than the exception. Never managed to finish this one, though, since I had no idea what it actually was about. I still haven't. Assassin's Creed IV: Black FlagI thought the theme might capture my interest but I found that there was nothing that motivated me to play on, and Ubisoft's proprietory launcher did the rest to put me off. Dropped it after 2 hours or so. Disciples III: RenaissancePlayed the first two games....so very long ago it appears...but this one never hooked me. I started several campaigns but finished none of them. ELEXPiranha Bytes have lost their touch. This is just another game using gameplay mechanics and map desig derived from Gothic, but without anything particularly interesting about the story and the world. Hellblade: Senua's SacrificeI *really* hate it if you can't take your time with anything. I love the scenario and the story, and the character is very compelling, but I gave up after I couldn't get out of the fire in time three times in a row in the second of three (?) paths you need to take. Rise of the Tomb RaiderAfter I got hooked on the first game of the rebooted series, I thought this one would be more of the same. Not so. The intro already had more difficult QTE sequences than all of the first game, which I did manage to get through after several tries, but the expectation of more of that sucked all motivation out of it. And I paid full price for it Wasteland 2:Got this as a bonus with Torment: Tides of Numenera. Put about 50 hours into it, if you can believe that, but eventually it got so boring that I abandoned it.
|
|
inherit
2249
0
703
Treacherous J Slither
938
December 2016
jslither
|
Post by Treacherous J Slither on Oct 2, 2018 21:39:34 GMT
But I just couldn't get into it. Too much dumb shit was going on. Which dumb shit? Character creator bad lighting? No save until after all that dialogue? Pride Demon boss fight in the prologue? That and other stuff. One of my biggest complaints was that the only guy that can close those rifts was running around on the front lines fighting demons and shit. Smh Another was the lack of blood magic. Rogue mages everywhere yet not one of them is a blood mage? It's the most effective way to fight Templars yet no one is using it. Smh I have a lot more complaints but ill stop here.
|
|
N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
inherit
3219
0
712
N7Pathfinder
964
February 2017
n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Ajer17327
Ajer17327
|
Post by N7Pathfinder on Oct 2, 2018 23:05:51 GMT
I kind of lost interest in the new tomb raider games. Not necessarily because they're bad, but I kind of realized that I can't get into linear action-adventure games that also require recourse gathering. It distracts me from the moment and the narrative of the game. It's the same with the Last of Us. Either have your game be an open world game where collectibles or recourse gathering doesn't distract from the main story, or just keep the collectables optional.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,890 Likes: 8,905
inherit
1561
0
8,905
Sanunes
Just a flip of the coin.
5,890
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Oct 3, 2018 1:26:55 GMT
Its probably the ultimate sin for some people, but I couldn't really get into The Witcher 3. I have attempted multiple starts of the game, but after a couple of hours I don't go back to it and then realize weeks if not months later I wasn't playing it.
The others are various Lego games, but I never bought them for myself it was something for my nieces and nephews to do while visiting me for I don't have a lot of things for them to do. So I would play a little with them, but after 100% a couple of them I grow bored soloing them.
|
|
N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
inherit
3219
0
712
N7Pathfinder
964
February 2017
n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Ajer17327
Ajer17327
|
Post by N7Pathfinder on Oct 3, 2018 14:01:36 GMT
The others are various Lego games, but I never bought them for myself it was something for my nieces and nephews to do while visiting me for I don't have a lot of things for them to do. So I would play a little with them, but after 100% a couple of them I grow bored soloing them. Yeah, I kind of realized that the Lego Games are better enjoyed in co-op than soloing.
|
|
inherit
Warning Points: 1
3116
0
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Oct 3, 2018 18:17:50 GMT
Rise of the Tomb RaiderAfter I got hooked on the first game of the rebooted series, I thought this one would be more of the same. Not so. The intro already had more difficult QTE sequences than all of the first game, which I did manage to get through after several tries, but the expectation of more of that sucked all motivation out of it. And I paid full price for it I can only think of 1 QTE and that's when you fight the bear well after the prologue?
|
|
inherit
401
0
1
41,360
DragonKingReborn
20,433
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Oct 3, 2018 18:42:32 GMT
Rise of the Tomb RaiderAfter I got hooked on the first game of the rebooted series, I thought this one would be more of the same. Not so. The intro already had more difficult QTE sequences than all of the first game, which I did manage to get through after several tries, but the expectation of more of that sucked all motivation out of it. And I paid full price for it I can only think of 1 QTE and that's when you fight the bear well after the prologue? There are a couple more in - optional - encounters with rare beasts (effectively a repeat of the bear one), but yeah...I can't remember single QTE in the intro at all. "Timed" actions, sure, like grabbing at a ledge when Lara loses her grip, or swinging to reach an ice face with the pick axe, but no QTEs. I was playing this in the "mid/late" game last night for about three hours. No QTE to be seen.
|
|
inherit
I refuse to believe that the cake is a lie
10461
0
Feb 27, 2024 12:53:29 GMT
10,995
ArcadiaGrey
4,894
September 2018
arcadiagrey
ArcadiaGrey
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by ArcadiaGrey on Oct 3, 2018 18:54:42 GMT
I can only think of 1 QTE and that's when you fight the bear well after the prologue? There are a couple more in - optional - encounters with rare beasts (effectively a repeat of the bear one), but yeah...I can't remember single QTE in the intro at all. "Timed" actions, sure, like grabbing at a ledge when Lara loses her grip, or swinging to reach an ice face with the pick axe, but no QTEs. I was playing this in the "mid/late" game last night for about three hours. No QTE to be seen. One of the best things about Rise is the lack of QTEs, they almost ruin TR.
|
|
inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,897
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Oct 3, 2018 18:59:57 GMT
I can only think of 1 QTE and that's when you fight the bear well after the prologue? There are a couple more in - optional - encounters with rare beasts (effectively a repeat of the bear one), but yeah...I can't remember single QTE in the intro at all. "Timed" actions, sure, like grabbing at a ledge when Lara loses her grip, or swinging to reach an ice face with the pick axe, but no QTEs. I was playing this in the "mid/late" game last night for about three hours. No QTE to be seen. Timed actions in that you have a specific time window for your action, and if you miss that window you fail the whole sequence. What's different from a QTE here? Certain types of timed action are generally OK if you don't die if you fail and after you've learned the game mechanics, but in the intro? I found the prologue - a part that's supposed to be easy for learning some basic mechanics - very stressful and assumed things would go downhill from there, and so I never continued.
|
|
inherit
2754
0
5,955
Son of Dorn
Fortifying everything.
6,263
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Oct 3, 2018 19:00:44 GMT
I can only think of 1 QTE and that's when you fight the bear well after the prologue? There are a couple more in - optional - encounters with rare beasts (effectively a repeat of the bear one), but yeah...I can't remember single QTE in the intro at all. "Timed" actions, sure, like grabbing at a ledge when Lara loses her grip, or swinging to reach an ice face with the pick axe, but no QTEs. I was playing this in the "mid/late" game last night for about three hours. No QTE to be seen. Never understood the appeal of QTEs. At least Spider-Man PS4 allows you to turn off QTE and just watch the cutsceen as it was meant to be.
|
|
inherit
401
0
1
41,360
DragonKingReborn
20,433
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Oct 3, 2018 19:09:56 GMT
There are a couple more in - optional - encounters with rare beasts (effectively a repeat of the bear one), but yeah...I can't remember single QTE in the intro at all. "Timed" actions, sure, like grabbing at a ledge when Lara loses her grip, or swinging to reach an ice face with the pick axe, but no QTEs. I was playing this in the "mid/late" game last night for about three hours. No QTE to be seen. Timed actions in that you have a specific time window for your action, and if you miss that window you fail the whole sequence. What's different from a QTE here? Certain types of timed action are generally OK if you don't die if you fail and after you've learned the game mechanics, but in the intro? I found the prologue - a part that's supposed to be easy for learning some basic mechanics - very stressful and assumed things would go downhill from there, and so I never continued. For me - a QTE is "mash two buttons back and forth repeatedly until 'action' is complete". The 'timed' actions I referred to meant there is an element of, well, timing required, either before a meter runs out (grabbing a ledge when Lara loses her grip) or timing the button press at the right moment to complete the action (in Rise this is most easily seen in the intro where Lara is swing over the abyss trying to get her pick axe into the face of a cliff). I guess Rise does have a type of QTE in that you have to repeatedly press one button to pry open some doors, but since that isn't a "survival" moment, it doesn't really register for me. Regardless, it's a shame that Rise did grab you - for me, it improved on the efforts of its predecessor in almost every department I can think of and is stunningly beautiful to boot. It doesn't have the nearly endless replayability of Dragon Age or TW3, but I'm on my third playthrough with nearly 70 hours total and still enjoying it a lot.
|
|
inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,897
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Oct 3, 2018 19:32:17 GMT
Timed actions in that you have a specific time window for your action, and if you miss that window you fail the whole sequence. What's different from a QTE here? Certain types of timed action are generally OK if you don't die if you fail and after you've learned the game mechanics, but in the intro? I found the prologue - a part that's supposed to be easy for learning some basic mechanics - very stressful and assumed things would go downhill from there, and so I never continued. For me - a QTE is "mash two buttons back and forth repeatedly until 'action' is complete". The 'timed' actions I referred to meant there is an element of, well, timing required, either before a meter runs out (grabbing a ledge when Lara loses her grip) or timing the button press at the right moment to complete the action (in Rise this is most easily seen in the intro where Lara is swing over the abyss trying to get her pick axe into the face of a cliff). I guess Rise does have a type of QTE in that you have to repeatedly press one button to pry open some doors, but since that isn't a "survival" moment, it doesn't really register for me. Regardless, it's a shame that Rise did grab you - for me, it improved on the efforts of its predecessor in almost every department I can think of and is stunningly beautiful to boot. It doesn't have the nearly endless replayability of Dragon Age or TW3, but I'm on my third playthrough with nearly 70 hours total and still enjoying it a lot. Button-mashing and QTEs are different things. A QTE sequence consists of a sequence of keys you have to press in the correct sequence, with a limited time window for each, in order to succeed in whatever action you're attempting. The difference to "normal" action sequences is that in the latter, your timer doesn't run out. You can, for instance, hang at the rim of a cliff indefinitely as long as you're holding the button, before making the next step. I don't like being forced into a fast reaction where I have no way to know the rules of the sequence in advance.
As for Rise of the Tomb Raider, I don't rule out that I might get into the mode one day again. After all I enjoyed its predecessor very much (again, apart from the QTEs).
Well, I still have it. Maybe I'll get into the mode one day.
|
|
inherit
401
0
1
41,360
DragonKingReborn
20,433
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Oct 3, 2018 19:40:08 GMT
For me - a QTE is "mash two buttons back and forth repeatedly until 'action' is complete". The 'timed' actions I referred to meant there is an element of, well, timing required, either before a meter runs out (grabbing a ledge when Lara loses her grip) or timing the button press at the right moment to complete the action (in Rise this is most easily seen in the intro where Lara is swing over the abyss trying to get her pick axe into the face of a cliff). I guess Rise does have a type of QTE in that you have to repeatedly press one button to pry open some doors, but since that isn't a "survival" moment, it doesn't really register for me. Regardless, it's a shame that Rise did grab you - for me, it improved on the efforts of its predecessor in almost every department I can think of and is stunningly beautiful to boot. It doesn't have the nearly endless replayability of Dragon Age or TW3, but I'm on my third playthrough with nearly 70 hours total and still enjoying it a lot. Button-mashing and QTEs are different things. A QTE sequence consists of a sequence of keys you have to press in the correct sequence, with a limited time window for each, in order to succeed in whatever action you're attempting. The difference to "normal" action sequences is that in the latter, your timer doesn't run out. You can, for instance, hang at the rim of a cliff indefinitely as long as you're holding the button, before making the next step. I don't like being forced into a fast reaction where I have no way to know the rules of the sequence in advance.
As for Rise of the Tomb Raider, I don't rule out that I might get into the mode one day again. After all I enjoyed its predecessor very much (again, apart from the QTEs).
Well, I still have it. Maybe I'll get into the mode one day.
Ah - Ok, with you now. Still - based on that description, we're left with the ledge grabbing and "finishers" or "last chance dodges" in combat (the latter of which are only if you're basically dead anyway). You've got me curious now. I might pause my playthrough and start another one to replay the intro again, because honestly, the only thing I can remember that fits that criteria is Lara grabbing for a ledge in the intro. To be clear - you're speaking of the trek up the mountain with Jonah? Any further than that?
|
|
inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,897
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Oct 3, 2018 19:48:33 GMT
Button-mashing and QTEs are different things. A QTE sequence consists of a sequence of keys you have to press in the correct sequence, with a limited time window for each, in order to succeed in whatever action you're attempting. The difference to "normal" action sequences is that in the latter, your timer doesn't run out. You can, for instance, hang at the rim of a cliff indefinitely as long as you're holding the button, before making the next step. I don't like being forced into a fast reaction where I have no way to know the rules of the sequence in advance.
As for Rise of the Tomb Raider, I don't rule out that I might get into the mode one day again. After all I enjoyed its predecessor very much (again, apart from the QTEs).
Well, I still have it. Maybe I'll get into the mode one day.
Ah - Ok, with you now. Still - based on that description, we're left with the ledge grabbing and "finishers" or "last chance dodges" in combat (the latter of which are only if you're basically dead anyway). You've got me curious now. I might pause my playthrough and start another one to replay the intro again, because honestly, the only thing I can remember that fits that criteria is Lara grabbing for a ledge in the intro. To be clear - you're speaking of the trek up the mountain with Jonah? Any further than that? My memory is not very clear. I recall making my way through an icy mountain landscape and repeatedly falling somewhere I was not supposed to be, repeatedly failing sequences at one point or the other, and repeatedly failing to recognize some cryptic hints about what I was supposed to do. I did play somewhat further, but didn't make it more than a few minutes into the first real mission, not because of some particularly difficult section, but because I expected more stuff like in the intro in a general way and didn't want it.
|
|
inherit
401
0
1
41,360
DragonKingReborn
20,433
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Oct 3, 2018 19:52:55 GMT
Ah - Ok, with you now. Still - based on that description, we're left with the ledge grabbing and "finishers" or "last chance dodges" in combat (the latter of which are only if you're basically dead anyway). You've got me curious now. I might pause my playthrough and start another one to replay the intro again, because honestly, the only thing I can remember that fits that criteria is Lara grabbing for a ledge in the intro. To be clear - you're speaking of the trek up the mountain with Jonah? Any further than that? My memory is not very clear. I recall making my way through an icy mountain landscape and repeatedly falling somewhere I was not supposed to be, repeatedly failing sequences at one point or the other, and repeatedly failing to recognize some cryptic hints about what I was supposed to do. I did play somewhat further, but didn't make it more than a few minutes into the first real mission, not because of some particularly difficult section, but because I expected more stuff like in the intro in a general way and didn't want it.
No problem - I'll give it a go tonight. One thing I will say against Rise, though; is the intro is NOT a good one for the quality of the game that follows it.
|
|
inherit
401
0
1
41,360
DragonKingReborn
20,433
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Oct 3, 2018 22:00:08 GMT
Ieldra Is this the section you mean? At 0:20 there is a sudden moment where you need to be quick, but after that it becomes more forgiving, I thought. The next section is vastly different - i.e. Syrian desert, so I'm guessing you didn't progress too far from there?
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 664 Likes: 1,173
inherit
2468
0
Feb 20, 2024 11:00:23 GMT
1,173
ergates
664
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Oct 4, 2018 8:56:35 GMT
Damn. I absolutely HATED the QTEs in the first rebooted game with the power of a thousand suns - but I pushed through it because, by and large, I was enjoying the other aspects of the game. I'd read that there were less of the cursed QTEs in RotTR, and I actually bought it a few weeks ago, now that the price has been suitably dropped. So the QTEs are actually worse in this game?
|
|
inherit
ღ Aerial Flybys
61
0
1
25,899
Obsidian Gryphon
10,029
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Oct 4, 2018 13:01:00 GMT
Damn. I absolutely HATED the QTEs in the first rebooted game with the power of a thousand suns - but I pushed through it because, by and large, I was enjoying the other aspects of the game. I'd read that there were less of the cursed QTEs in RotTR, and I actually bought it a few weeks ago, now that the price has been suitably dropped. So the QTEs are actually worse in this game? I don't know about any QTEs in the intro for Rise. All I saw was tutorial hints to hit which key for Lara to grab ledges or swing to and fro. If the player has already played the first game, they'll know it's the E key and how Lara moves about. Out of the entire game, I recalled two QTE situations where the player has to hit the arrow keys (left and right) and then wait for the circle where you have to hit F. The auto save is pretty good though; it puts the player right at the beginning of the QTE so there isn't any need to repeat fights, etc. All that's left is to hit the keys right.
|
|
inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,897
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Oct 4, 2018 14:51:06 GMT
The next section is vastly different - i.e. Syrian desert, so I'm guessing you didn't progress too far from there? No, I stopped in the Syrian desert near the beginning. I had always planned a revisit of the game, since the aesthetics were really breathtaking, but never got around to it.
|
|
inherit
3318
0
Mar 17, 2024 22:47:03 GMT
3,781
Psychevore
1,570
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on Oct 4, 2018 20:15:18 GMT
Skyrim. Game does nothing for me. The Witcher, all 3 games. Games do nothing for me.
Hell, the Witcher 3 was the first or second game I bought for my PS4 pro and I tried many times. It just doesn't work for me, and I don't like Geralt.
Come to think of it, the other game I bought first or second, Bloodborne, I never got far into as well. Which I still don't really understand why to be honest.
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,372
Serza
Rendering planets viable since 2017
6,272
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Oct 4, 2018 21:25:28 GMT
War Thunder.
I just wish it didn't take me some five thousand hours.
|
|
inherit
1587
0
Mar 27, 2024 19:41:04 GMT
1,671
Walter Black
1,253
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
|
Post by Walter Black on Oct 5, 2018 21:18:58 GMT
Final Fantasy VIIMy one (and only) attempt to play a JRPG. It was recommended to me by a guy who loved all things Japanese (he had an SNK Neo-Geo console), but there's no roleplaying in it. The player just follows along the story. There's nothing to do. Awful game. Not an RPG. While I agree there is a certain dissonance to what is considered a proper RPG in the East versus the West, this comment piqued my curiosity; are RPGs the only games you play? No games with set characters and stories?
|
|
Liadan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 1,498 Likes: 5,184
inherit
160
0
5,184
Liadan
1,498
August 2016
liadan
Bottom
http://bsn.boards.net/board/10/dragon-inquisition-quests-general-discussion
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Liadan on Oct 6, 2018 15:14:16 GMT
LA Noir, Skyrim, Fallout 3, Fallout NV and Fallout 4 - i get motion sickness playing this games, i tried for a few hours but i eventually had to give up . Ori and the Blind Forest - it`s a beautiful game but i discovered that i'm terrible at playing platform games . SWTOR - I liked KOTOR 1 and 2 so i tried this one but i never connected with the story and i hated the MMO elements.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Oct 6, 2018 17:16:32 GMT
While I agree there is a certain dissonance to what is considered a proper RPG in the East versus the West, this comment piqued my curiosity; are RPGs the only games you play? No games with set characters and stories? I roleplay in every game I play. Regardless of whether it calls itself an RPG, a strategy game, a sports game, or a racing game - I roleplay in all of them. I create and adopt a persona and then make the decisions that person would make. Sometimes those are bad decisions, and sometimes I know they're bad decisions, but I still carry on because I'm not actually playing the game. I'm playing the character. Games with set stories I find very difficult, because there's nothing for me to do in them.
|
|
ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 664 Likes: 1,173
inherit
2468
0
Feb 20, 2024 11:00:23 GMT
1,173
ergates
664
Dec 24, 2016 13:39:58 GMT
December 2016
ergates
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by ergates on Oct 7, 2018 14:34:13 GMT
I've never got motion sickness from Skyrim, Fallout3 or Fallout New Fanboygas, but Fallout 4? Damn! After playing that game for just an hour I was absolutely as sick as a parrot, and very close to actually throwing up. The effect lasted for several unpleasant hours after quitting.
I did a bit of research and the general consensus was that the games' weapon bobbing was a major cause. I installed a mod to disable weapon bobbing and never got motion sickness again. Not sure what to think about FA3, NV or Skyrim, but I do know that FOV can also play a major role in causing, or alleviating motion sickness. For instance, console versions of Skyrim have a fairly low field of view (around 60) whereas the PC version has a far higher FOV (around 90), because the developers expect console players to be sitting much further away from the screen. If you're playing on a console and sitting very close to the screen, that could be it - or possibly if you're playing on PC and sitting very far from the screen.
Half Life 2 used to make my face go green with nausea during the airboat sections - because the game used to switch to a lower FOV when climbing aboard the airboat. Fortunately they changed this in one of the patches and I've been able to play without issue for years.
|
|