Elfen Lied
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Post by Elfen Lied on Sept 29, 2018 14:24:36 GMT
So, I recently tried playing the original Remastered Bard's Tale Trilogy but I dropped it after the 1st dungeon out of boredom. Imho that kind of gameplay that probably worked fine in the 80s did not age very well. So, now that the new episode is out I'd like to know if someone has already tried it and whether the game was modernized a bit or if it's just a revival of those old games with almost no story at all and just an endless sequence of tiresome combats that spawn randomly at every single step you take.
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Iakus
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Post by Iakus on Sept 29, 2018 18:01:07 GMT
I have it, but haven't started it yet. Still playing Kingmaker.
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Post by Obsidian Gryphon on Sept 30, 2018 4:56:50 GMT
I watched gameplay on Stream. I only watched for an hour as I found it boring. Seems to have a story, first person, not taken with the combat mechanics. at the Russell Crowe look-alike bard in the intro. The music is very interesting though.
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Gileadan
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Post by Gileadan on Oct 1, 2018 8:00:45 GMT
I haven't tried it. I was totally excited when I received the GOG newsletter mentioning its release, but then I read a Steam review that pretty much killed it for me. It described some of the game mechanics in detail, for example how attributes work:
- Strength is your damage attribute. Doesn't matter whether you're using a twohander or a spell. - Constitution is your hitpoint attribute. - Intelligence is "channeling", regaining mana points in combat even if you get hit
Also, combat happens on a tiny (5 x 5 tiles or so) battlefield, forcing monsters to appear in waves since there's hardly any room.
Finally, shitty performance. Some people claimed to have gotten more FPS from Witcher 3 on Ultra.
At that point I went "uh, no thank you".
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Post by Pounce de León on Oct 1, 2018 8:48:00 GMT
I haven't tried it. I was totally excited when I received the GOG newsletter mentioning its release, but then I read a Steam review that pretty much killed it for me. It described some of the game mechanics in detail, for example how attributes work: - Strength is your damage attribute. Doesn't matter whether you're using a twohander or a spell. - Constitution is your hitpoint attribute. - Intelligence is "channeling", regaining mana points in combat even if you get hit Also, combat happens on a tiny (5 x 5 tiles or so) battlefield, forcing monsters to appear in waves since there's hardly any room. Finally, shitty performance. Some people claimed to have gotten more FPS from Witcher 3 on Ultra. At that point I went "uh, no thank you". Wow, I wouldn't want that neither. Strength for spell damage? No thanks.
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Iakus
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Post by Iakus on Oct 1, 2018 12:56:30 GMT
I haven't tried it. I was totally excited when I received the GOG newsletter mentioning its release, but then I read a Steam review that pretty much killed it for me. It described some of the game mechanics in detail, for example how attributes work: - Strength is your damage attribute. Doesn't matter whether you're using a twohander or a spell. - Constitution is your hitpoint attribute. - Intelligence is "channeling", regaining mana points in combat even if you get hit Also, combat happens on a tiny (5 x 5 tiles or so) battlefield, forcing monsters to appear in waves since there's hardly any room. Finally, shitty performance. Some people claimed to have gotten more FPS from Witcher 3 on Ultra. At that point I went "uh, no thank you". Wow, I wouldn't want that neither. Strength for spell damage? No thanks. Eh, the Pillars of Eternity games do the same thing. They just call it "Might" instead.
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Elfen Lied
N3
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Post by Elfen Lied on Oct 2, 2018 9:55:19 GMT
I haven't tried it. I was totally excited when I received the GOG newsletter mentioning its release, but then I read a Steam review that pretty much killed it for me. It described some of the game mechanics in detail, for example how attributes work: - Strength is your damage attribute. Doesn't matter whether you're using a twohander or a spell. - Constitution is your hitpoint attribute. - Intelligence is "channeling", regaining mana points in combat even if you get hit Also, combat happens on a tiny (5 x 5 tiles or so) battlefield, forcing monsters to appear in waves since there's hardly any room. Finally, shitty performance. Some people claimed to have gotten more FPS from Witcher 3 on Ultra. At that point I went "uh, no thank you".
I could also overlook a bad combat system as soon as encounters are not randomly spawned at a frequency of 1 every minute, which is the reason why I stopped playing Wizardry 8. For my tastes the worst possible combo in a game is: continuous backtracking + mobs respawn.
Also, did you hear anything about story, characters, dialogues and so on, provided that there is something like that inside the game?
Or it's merely the same kind of game like the original trilogy wrapped up in a modern version?
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Post by Gileadan on Oct 2, 2018 10:00:48 GMT
I could also overlook a bad combat system as soon as encounters are not randomly spawned at a frequency of 1 every minute, which is the reason why I stopped playing Wizardry 8. For my tastes the worst possible combo in a game is: continuous backtracking + mobs respawn.
Also, did you hear anything about story, characters, dialogues and so on, provided that there is something like that inside the game?
Or it's merely the same kind of game like the original trilogy wrapped up in a modern version?
From what I read, it differs from the original trilogy in quite a few ways. Movement is not in 90° turns and steps forward, but completely free like in most modern games. A 90° turn/step mode will supposedly be added later. You also only create one character, not your entire party. You pick up companions along the way as you follow the story. Yes, there is one, supposedly with well over a hundred voiced characters. Can't comment on the story's quality though.
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Post by Jeremiah12LGeek on Oct 2, 2018 12:14:46 GMT
I devoured and loved the original trilogy. There was even a mistake in the "official guide" in the pre-internet era that kept most players from completing Bard's Tale 3 - I figured out the mistake (a missing arrow in a labyrinth clue) and was the first person I knew to successfully finish the game.
And yet I am baffled at the attempt to resurrect the series. The bare-bones story was little more than an excuse to tie the simple combat system together. It was one of the first games of its kind, so of course it would be very popular in its day. It would also lack almost all of the innovations that would keep the genre alive over the next thirty years.
I honestly think you'd have more success reviving Pong than you would something whose story was so forgettable that I literally couldn't tell you what it was about (other than finding some soul-stealing sword in the first game.)
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Elfen Lied
N3
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Post by Elfen Lied on Oct 2, 2018 12:46:41 GMT
I could also overlook a bad combat system as soon as encounters are not randomly spawned at a frequency of 1 every minute, which is the reason why I stopped playing Wizardry 8. For my tastes the worst possible combo in a game is: continuous backtracking + mobs respawn.
Also, did you hear anything about story, characters, dialogues and so on, provided that there is something like that inside the game?
Or it's merely the same kind of game like the original trilogy wrapped up in a modern version?
From what I read, it differs from the original trilogy in quite a few ways. Movement is not in 90° turns and steps forward, but completely free like in most modern games. A 90° turn/step mode will supposedly be added later. You also only create one character, not your entire party. You pick up companions along the way as you follow the story. Yes, there is one, supposedly with well over a hundred voiced characters. Can't comment on the story's quality though. That's something. Oh and according to a Steam reviewer:
Maybe I could also buy it when its price will drop at least 50%. Oh and if they optimize it a bit of course, since I won't risk frying my CPU for a mere dungeon crawler.
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Iakus
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Post by Iakus on Oct 2, 2018 14:33:49 GMT
I devoured and loved the original trilogy. There was even a mistake in the "official guide" in the pre-internet era that kept most players from completing Bard's Tale 3 - I figured out the mistake (a missing arrow in a labyrinth clue) and was the first person I knew to successfully finish the game. And yet I am baffled at the attempt to resurrect the series. The bare-bones story was little more than an excuse to tie the simple combat system together. It was one of the first games of its kind, so of course it would be very popular in its day. It would also lack almost all of the innovations that would keep the genre alive over the next thirty years. I honestly think you'd have more success reviving Pong than you would something whose story was so forgettable that I literally couldn't tell you what it was about (other than finding some soul-stealing sword in the first game.) This is the same company that revived the Wasteland series, keep in mind
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Post by Jeremiah12LGeek on Oct 2, 2018 16:02:57 GMT
I devoured and loved the original trilogy. There was even a mistake in the "official guide" in the pre-internet era that kept most players from completing Bard's Tale 3 - I figured out the mistake (a missing arrow in a labyrinth clue) and was the first person I knew to successfully finish the game. And yet I am baffled at the attempt to resurrect the series. The bare-bones story was little more than an excuse to tie the simple combat system together. It was one of the first games of its kind, so of course it would be very popular in its day. It would also lack almost all of the innovations that would keep the genre alive over the next thirty years. I honestly think you'd have more success reviving Pong than you would something whose story was so forgettable that I literally couldn't tell you what it was about (other than finding some soul-stealing sword in the first game.) This is the same company that revived the Wasteland series, keep in mind I don't think that really changes anything. Wasteland made sense as a property to resurrect. Isometric games never went away, and Wasteland's lore and writing style had fans who would be drawn to a continuation. Nobody had made a game like Bard's Tale since the early nineties, and even the people who played it probably couldn't tell you much about the lore. Maybe it'll sell well, but I'd be very surprised.
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