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Post by Hrungr on Aug 4, 2016 20:17:38 GMT
If a lot more alternatives are offered such as customising individual skills with a variety of different effects, I'd be cool with that. This is more of what comes to my mind when I think of really fun ability customization. I think a lot of it comes down to the types of abilities the game has and how easy it is to switch on the fly. I had some complaints about specific abilities but I thought the way Diablo 3 did it felt really fluid and enjoyable. In Hrungr's example, it would be my job, for example, to ensure that those abilities you would have never used are good enough that you feel a little torn when deciding not to take them for a deployment. While it never happens perfectly, the ideal is that each ability is just as useful as any other, it just depends on your playstyle. Ultimately, everything we end up with has pros and cons which we typically discuss before adding them to the game. The goal is that it is the best fit for the game as a whole. I liked the additional upgrade options you added to the abilities, particularly the ones that changed their behavior enough that you could choose whether to use it more offensively or defensively (static wall of fire vs moving, single fire mine at range vs an array in front of you, etc.). And thinking more, it'd be fun if you could change that on the fly too - eg. lay down an array of fire mines in front of you, switch to alt-mines, then set down powerful single mines at distant choke points.
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Post by Hrungr on Aug 4, 2016 22:21:14 GMT
Another one just occurred to me... Puzzles.
Dragon Age has always liked their puzzles, mixing it up with tiny to room-sized ones. But few are the kind of gorgeous, set-piece puzzles as those you'd find in the new Tomb Raider games. You could do worse than draw inspiration from those two.
Their puzzles weren't hard, but they were fun. And highly interactive.
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Post by Rascoth on Aug 4, 2016 22:35:31 GMT
Next... Glory Kills. We had cinematic finishers in Origins (and they were awesome), but not in the subsequent games (and no, the exploding bodies don't count! ). And I was fine with that... right up until I started playing DOOM. We need those Glory Kills back. Glory Kills in Frostbite-driven awesomeness. While finishing animations were cool, I didn't like that you had no control over when they happen. I'll not count times I wished my character wasn't jumping on that Ogre, because Alistair needed help, again. That being said... I'm all for glory kills, but only if they're handled like in DOOM. Let us choose when to use them.
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Post by Hrungr on Aug 4, 2016 22:43:54 GMT
Next... Glory Kills. We had cinematic finishers in Origins (and they were awesome), but not in the subsequent games (and no, the exploding bodies don't count! ). And I was fine with that... right up until I started playing DOOM. We need those Glory Kills back. Glory Kills in Frostbite-driven awesomeness. While finishing animations were cool, I didn't like that you had no control over when they happen. I'll not count times I wished my character wasn't jumping on that Ogre, because Alistair needed help, again. That being said... I'm all for glory kills, but only if they're handled like in DOOM. Let us choose when to use them. That's a good point, especially if it has an extensive animation. Edit: Though you could also handle it by having everyone else temporarily invulnerable during the animation sequence (as Doom Guy is when he's making a Glory Kill).
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Post by Hrungr on Aug 4, 2016 23:50:31 GMT
I'm hesitant to add this as it's not really feature of other games. But I was just thinking more on the highlight moments for me in the previous games and one of them was - the Opportunity for Individual Achievement. Nothing makes you feel more like a complete and utter badass than dealing with a huge challenge on your own - and then recognized for it. In DA:O, we had the Glory Proving. In DA2, we had single-combat with the Arishok. And while we definitely had moments to shine in DA:I, we never really had that solo achievement. And that's one of the reasons why I like to do Doom Upon All The World alone, to make a "fair fight". But as satisfying as it is, we're never recognized for a solo achievement there. So that's (yet another ) thing I hope to see in the next game.
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Post by Heimdall on Aug 5, 2016 0:29:50 GMT
I'm hesitant to add this as it's not really feature of other games. But I was just thinking more of the highlight moments for me in the previous games and one of the common ones was - the Opportunity for Individual Achievement. Nothing makes you feel more like a complete and utter badass than dealing with a huge challenge on your own - and then recognized for it. In DA:O, we had the Glory Proving. In DA2, we had single-combat with the Arishok. And while we definitely had moments to shine in DA:I, we never really had that solo achievement. And that's one of the reasons why I like to do "Doom Upon All The World" alone, to make a "fair fight". But as satisfying as it is, we're never recognized for that solo achievement there. So that's (yet another ) thing I hope to see in the next game. Hey, Minrathous has a Proving arena, would be a shame if we didn't get to use it.
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Post by Hrungr on Aug 5, 2016 0:33:22 GMT
I'm hesitant to add this as it's not really feature of other games. But I was just thinking more of the highlight moments for me in the previous games and one of the common ones was - the Opportunity for Individual Achievement. Nothing makes you feel more like a complete and utter badass than dealing with a huge challenge on your own - and then recognized for it. In DA:O, we had the Glory Proving. In DA2, we had single-combat with the Arishok. And while we definitely had moments to shine in DA:I, we never really had that solo achievement. And that's one of the reasons why I like to do "Doom Upon All The World" alone, to make a "fair fight". But as satisfying as it is, we're never recognized for that solo achievement there. So that's (yet another ) thing I hope to see in the next game. Hey, Minrathous has a Proving arena, would be a shame if we didn't get to use it. Hmm... very true.
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Post by Masque on Aug 5, 2016 6:48:37 GMT
I think being able to play Wicked Grace (or Diamondback) would be cool as I really enjoyed dice poker and Gwent in the Witcher series. That being said, adding that feature to DA could possibly be seen as a rip-off of Witcher but card playing has been part of DA's lore since Origins so..
/shrug
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Post by opuspace on Aug 5, 2016 7:07:29 GMT
I recall a complaint about the tediousness of killing enemies on higher levels that have no business being that stubborn to kill. Perhaps they should be more like ME3 enemies where the danger isn't the excruciating health bar but the tactics enemies use to coordinate together with? Sort of like how husks can be beaten with one hand behind your back but soldiers with riot shields will hound you while their phantoms try to flank you?
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Post by Gileadan on Aug 5, 2016 7:28:38 GMT
I want an Earn your good ending mode, like the original Dawn of War 2 campaign had: only one save game, no reloading. Each messed up mission meant that time passed and the tyranid infestation grew. It was up to you to choose if and when to do side missions. The enemy could actually win - not by killing you and making you reload an old game and giving you another chance to win, but by literally overrunning the world and giving you a really bad ending. When you got an epic victory, it sure meant something (it required you to play at a certain difficulty level as well as keeping the infestation low on all planets involved). The ending animation wasn't even that great, but it recognized what you had done.
"Long ago, the Emperor foresaw humanity's need for warriors unlike any others. Warriors who could face the unspeakable horrors that lurk between the stars. Who on the day of certain defeat would be victorious. You and your space marines are those warriors, commander. Your deeds will never be forgotten."
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Post by Indomito on Aug 5, 2016 9:18:44 GMT
I'm hesitant to add this as it's not really feature of other games. But I was just thinking more of the highlight moments for me in the previous games and one of them was - the Opportunity for Individual Achievement. Nothing makes you feel more like a complete and utter badass than dealing with a huge challenge on your own - and then recognized for it. In DA:O, we had the Glory Proving. In DA2, we had single-combat with the Arishok. And while we definitely had moments to shine in DA:I, we never really had that solo achievement. And that's one of the reasons why I like to do "Doom Upon All The World" alone, to make a "fair fight". But as satisfying as it is, we're never recognized for that solo achievement there. So that's (yet another ) thing I hope to see in the next game. Yeah i support this very much! A good duel, maybe more than one.
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Post by Hrungr on Aug 5, 2016 13:21:42 GMT
I think being able to play Wicked Grace (or Diamondback) would be cool as I really enjoyed dice poker and Gwent in the Witcher series. That being said, adding that feature to DA could possibly be seen as a rip-off of Witcher but card playing has been part of DA's lore since Origins so.. /shrug I remember having this discussion on the old board... I'd love it even we had one Wicked Grace/Diamondback side quest where you could play a number of (famous?) NPCs including Hawke's Mabari and "Uncle Emmit's Rat Terriers".
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Post by Hrungr on Aug 5, 2016 13:57:45 GMT
I recall a complaint about the tediousness of killing enemies on higher levels that have no business being that stubborn to kill. Perhaps they should be more like ME3 enemies where the danger isn't the excruciating health bar but the tactics enemies use to coordinate together with? Sort of like how husks can be beaten with one hand behind your back but soldiers with riot shields will hound you while their phantoms try to flank you? Tactics-wise, we did see some of that in DAI with mixed units of RT, Ven, etc., but they were typically in small numbers, so their health was generally high. But I'd love to see larger numbers of enemies thrown at us and/or incorporate crowd tech to get into truly large-scale fights (with armies, hordes of darkspawn/monsters), where you're wading through one-shot, mixed tactics grunts in addition to elite units and commanders. It'd be great to have to get into a proper war/siege and deal with cavalry charges, pike hedges, with arrows, magic and siege engine fire raining down on the battlefield and the chaos of mass numbers of troops...
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Post by Hrungr on Aug 5, 2016 14:25:59 GMT
I want an Earn your good ending mode, like the original Dawn of War 2 campaign had: only one save game, no reloading. Each messed up mission meant that time passed and the tyranid infestation grew. It was up to you to choose if and when to do side missions. The enemy could actually win - not by killing you and making you reload an old game and giving you another chance to win, but by literally overrunning the world and giving you a really bad ending. When you got an epic victory, it sure meant something (it required you to play at a certain difficulty level as well as keeping the infestation low on all planets involved). The ending animation wasn't even that great, but it recognized what you had done. "Long ago, the Emperor foresaw humanity's need for warriors unlike any others. Warriors who could face the unspeakable horrors that lurk between the stars. Who on the day of certain defeat would be victorious. You and your space marines are those warriors, commander. Your deeds will never be forgotten." Out of curiosity, has anyone tried something like this in a large-scale RPG? I'm guessing with the time investment in a giant RPG (vs a RTS game) might be problematic...?
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Post by opuspace on Aug 5, 2016 15:25:16 GMT
I recall a complaint about the tediousness of killing enemies on higher levels that have no business being that stubborn to kill. Perhaps they should be more like ME3 enemies where the danger isn't the excruciating health bar but the tactics enemies use to coordinate together with? Sort of like how husks can be beaten with one hand behind your back but soldiers with riot shields will hound you while their phantoms try to flank you? Tactics-wise, we did see some of that in DAI with mixed units of RT, Ven, etc., but they were typically in small numbers, so their health was generally high. But I'd love to see larger numbers of enemies thrown at us and/or incorporate crowd tech to get into truly large-scale fights (with armies, hordes of darkspawn/monsters), where you're wading through one-shot, mixed tactics grunts in addition to elite units and commanders. It'd be great to have to get into a proper war/siege and deal with cavalry charges, pike hedges, with arrows, magic and siege engine fire raining down on the battlefield and the chaos of mass numbers of troops... That'd be interesting. An upgrade to tactical thinking that'd get players more into actual war planning. Would that apply to small skirmishes? I think my inner showoff would also love to see a smoother form of melee like how ME3 gave their classes individual styles. Few things were more satisfying than a Vanguard charging up a biotic hay maker to tell opponents that they prefer personal space
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Post by Gilli on Aug 5, 2016 16:00:11 GMT
I think being able to play Wicked Grace (or Diamondback) would be cool as I really enjoyed dice poker and Gwent in the Witcher series. That being said, adding that feature to DA could possibly be seen as a rip-off of Witcher but card playing has been part of DA's lore since Origins so.. /shrug Well, I haven't played Witcher, but I remember playing Sphere Break in FFX-2, so it's not like Witcher has an exclusive right to mini-games. Just no action based mini games like Blitzball please
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Post by Hrungr on Aug 5, 2016 17:07:38 GMT
I'm hesitant to add this as it's not really feature of other games. But I was just thinking more of the highlight moments for me in the previous games and one of them was - the Opportunity for Individual Achievement. Nothing makes you feel more like a complete and utter badass than dealing with a huge challenge on your own - and then recognized for it. In DA:O, we had the Glory Proving. In DA2, we had single-combat with the Arishok. And while we definitely had moments to shine in DA:I, we never really had that solo achievement. And that's one of the reasons why I like to do "Doom Upon All The World" alone, to make a "fair fight". But as satisfying as it is, we're never recognized for that solo achievement there. So that's (yet another ) thing I hope to see in the next game. Yeah i support this very much! A good duel, maybe more than one. Agreed - While I'd even be happy with one, it'd be fantastic if we had a couple (or more) opportunities to shine.
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Post by Fen'Harel Faceman on Aug 5, 2016 18:02:35 GMT
I vote for lore books, spirits, etc. instead of the codex pop-ups that we've had in the previous games. The books in the Elder Scrolls games and the spirits in the DA:O game (with their riddles) are good examples. They're on the right track with the history reveals, it just needs to be done with some style and immersion.
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Post by Hrungr on Aug 5, 2016 21:45:31 GMT
I vote for lore books, spirits, etc. instead of the codex pop-ups that we've had in the previous games. The books in the Elder Scrolls games and the spirits in the DA:O game (with their riddles) are good examples. They're on the right track with the history reveals, it just needs to be done with some style and immersion. While I've never really had any issues with the Codex pop-ups as they were, I agree it's better when it's presented you in a more engaging way.
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Post by Fen'Harel Faceman on Aug 5, 2016 21:52:24 GMT
I vote for lore books, spirits, etc. instead of the codex pop-ups that we've had in the previous games. The books in the Elder Scrolls games and the spirits in the DA:O game (with their riddles) are good examples. They're on the right track with the history reveals, it just needs to be done with some style and immersion. While I've never really had any issues with the Codex pop-ups as they were, I agree it's better when it's presented you in a more engaging way. Yeah it's not a big issue, but compared to how we can pick up a book in Skyrim... it should be done something like that methinks. One thing they DON'T need to do is take as long as Bethesda to make the next Dragon Age game.
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Post by Heimdall on Aug 5, 2016 22:05:18 GMT
While I've never really had any issues with the Codex pop-ups as they were, I agree it's better when it's presented you in a more engaging way. Yeah it's not a big issue, but compared to how we can pick up a book in Skyrim... it should be done something like that methinks. One thing they DON'T need to do is take as long as Bethesda to make the next Dragon Age game. Well, soon enough there will be as many DA games as ES games at this rate. Now I'm going to spend some time thinking about a feature to contribute to this thread.
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Post by Hrungr on Aug 5, 2016 22:21:58 GMT
While I've never really had any issues with the Codex pop-ups as they were, I agree it's better when it's presented you in a more engaging way. Yeah it's not a big issue, but compared to how we can pick up a book in Skyrim... it should be done something like that methinks. One thing they DON'T need to do is take as long as Bethesda to make the next Dragon Age game. Ugh... I'm afraid to even speculate when the next ES will come out. (No... wait, I just did. Yep, I just depressed myself.)
But yeah, the books and notes that... actually look like books and notes were a great touch. And you could really go crazy with it depending on the resources you wanted to spend on it (different kinds of paper/scrolls/animals skins/stone/metal/burnt/bloody/crumpled/lyrium etched/etc.) (I certainly don't envy whoever would have to create them all though.)
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Post by Obsidian Gryphon on Aug 5, 2016 23:43:04 GMT
Could use the dodge and last gasp, Guild Wars 2, in combat. They implemented the dodge in ME3 and it's one of the best combat features that I like. In DAI I felt like a frog every time I jump to escape a bolt, etc. Last Gasp; almost dying but you get a second wind and continued to fight until you're really down.
They should get rid of the loot animation, that one is a time waster and an annoyance.
I was going to suggest a Total War game feature if there's going to be fighting on a large scale but I doubt it could be done. Creative Assembly did a very good job with Rome and Shogun II, I wouldn't want to see a half ass version.
Journals. I was thinking maybe they could take out the quest tracker and give players a journal instead. Some of the older RPGs has this; you write what you want in a book. I think this could give the player more immersion if the book lay out is properly done; separate pages for regions. You write in those pages when you're in that region. Each time you write, a time notation would come up. Something like : 9.44 Dragon, spring equinox, etc.
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Post by Fen'Harel Faceman on Aug 5, 2016 23:47:25 GMT
They should get rid of the loot animation, that one is a time waster and an annoyance.
That's an interesting point. How many prefer the loot system of, say, ME1... where it just gave us the loot when we killed stuff? The lazy part of me really digs that.
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Post by Obsidian Gryphon on Aug 5, 2016 23:53:01 GMT
They should get rid of the loot animation, that one is a time waster and an annoyance.
That's an interesting point. How many prefer the loot system of, say, ME1... where it just gave us the loot when we killed stuff? The lazy part of me really digs that. I was referring to the crouching down, hand movement, standing up animation in DAI. I'm not sure I want the auto emptying into inventory if they intro junk.
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