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Post by Hanako Ikezawa on Nov 26, 2018 18:26:04 GMT
The only way I could accept Ryder as the PC again is if there is first and foremost a better character creator, If MEA2 takes place in Ryder late 20s to early 30s when his testicales finally drop, If he has severed contact with that old crew, and that SAM thing in his head is unable to speak anymore or at the very least get a more entertaining VA. Edi was endearing, SAM was straight up annoying. I have a similar but more moderate view. -MUCH better character creator (with the caveat that it should facilitate something similar to an appearance we made previously in MEA - just for consistency) -Keep old crew characters, but not necessarily as shipmates. Part of me would be intrigued at a (new to Bioware) setup of keeping the 6, then stuff happens to scatter and turn the 6 into temp-mates until the end/DLC(?), and add in new characters to fill in the gap in meantime. So like a mix of MEA and ME2 in that structure. -SAM is reimagined, but present as a thing I see some crew returning while others leave. For example from dialogue it is clear that characters like Kallo, Suvi, Lexi, and Cora would stay while others might leave.
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Post by Unicephalon 40-D on Nov 26, 2018 19:26:23 GMT
Lift? Didnt pull work as lift in SP? Damn its way too many years since I've played ME1. You bastard! why did you leave "in andromeda SP" out? *whips himself*
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SwobyJ on Nov 26, 2018 19:59:59 GMT
I have a similar but more moderate view. -MUCH better character creator (with the caveat that it should facilitate something similar to an appearance we made previously in MEA - just for consistency) -Keep old crew characters, but not necessarily as shipmates. Part of me would be intrigued at a (new to Bioware) setup of keeping the 6, then stuff happens to scatter and turn the 6 into temp-mates until the end/DLC(?), and add in new characters to fill in the gap in meantime. So like a mix of MEA and ME2 in that structure. -SAM is reimagined, but present as a thing I see some crew returning while others leave. For example from dialogue it is clear that characters like Kallo, Suvi, Lexi, and Cora would stay while others might leave. There's also the cold, hard marketing. Some characters had a better reception than others (Jaal vs Liam). Some had a better reception but it grates against some internal plans (Drack, old?). And some had a worse reception but perhaps they stick around due to internal plans (Peebee maybe? Cora?). But yeah I just left my desired situation where we have a starting arc which shows up to 10s of hours of all we had before but improved, then an event scatters things, forcing Ryder to expand much more and get different characters.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Nov 26, 2018 23:15:19 GMT
I actually wouldn't be opposed to more choices in background for Ryder. Shepard didn't have a lot of that but it was more than what we got in MEA. I wonder if they could flesh out the backgrounds a little more, even if it's just slight divergences. For example, maybe there's more to the story of why Scott ended up guarding the Arcturus Relay. Maybe it was less about his father and more about, perhaps, getting into fights with others when they talked shit about Alec. It leans a little toward Paragon/Renegade, though obviously not as much as Shepard. I also think a return of the interrupts is a must. It really defined the PC, even if the overall impact isn't there (though it could, if BW were willing to write several different outcomes). I would actually love if MEA itself was the background setting for the next game, but in the sense that a bunch of the things that we thought wouldn't mean all that much, or didn't mean much in MEA, ended up substantially (though not hugely - Bioware after all) forming a later Ryder. Have it further ahead (5-10 years) more than we've seen for protags before. But I do like the idea of getting to determine more elements of personality through being asked of pre-MEA background. MEA interrupts were mostly super lame. They don't need to be lame. They don't need to be Para/Rene. But they need to be cooler and done smarter. Some of the interrupts felt like traps. Mainly thinking the peebee loyalty mission one. I don’t mind decisions that bite you in the ass but interrupts you don’t really have time to think and they give you a flashing button icon. Now if it had a blue/red choice maybe. But with one option you kind of just hit it without realizing what they intend to do. Peebee is shouting to save her flashing icon my instinct was it’s to save her not go for the doohickey. Sure if I had time to think it through I’d of got it, but that just made me reload as I felt tricked. Not like a bad guy tricked you and you fell for it but like the game mechanics weren’t clear and I made the opposite than intended choice.
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Post by zipzap2000 on Nov 27, 2018 0:50:07 GMT
I really liked the idea of a renegade cowboy character, I was excited to be a Ryder. Sadly they removed renegade and made a metrosexual and his girlfriend....I mean twin sister the Pathfinder.
Shepard.
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Post by 10k on Nov 27, 2018 1:07:17 GMT
I really liked the idea of a renegade cowboy character, I was excited to be a Ryder. Sadly they removed renegade and made a metrosexual and his girlfriend....I mean twin sister the Pathfinder. Shepard. IKR there was never any assertive option. Personally I liked that they didn't boil everything down to paragon and renegade in Andromeda I liked the idea of that tone system they tried. But I didn't like the fact that they didn't have an assertive option. It was always emotional, logical, professional, and the last one casual; or the idiot response. They can keep the tone system, but make the responses more diverse, even though there were 4 tones most of the time they all sound the same. Also they need to add better interrupt system. Not necessarily a paragon or renegade interrupt system but more of an assertive interrupt system. The paragon and renegade was fine; when you interrupted with either Shepard would assert himself. But I just like the idea of that gray area Andromeda tried to bring, but failed at. Edit: I would also like, if they continue to use the tone system, that the player begins to be locked out of certain tones for consistency. Example: throughout the entire game if the player has been using professional and logical tone, creating a more serious character, the other tones; emotional and the idiot tone (casual) will become locked over time if the player constantly use the more serious options. I actually think DA2 did something like this. Where if Hawke act like an ass, in the auto-dialogue he would act like an ass as well.
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Post by Deleted on Nov 27, 2018 1:43:31 GMT
I really liked the idea of a renegade cowboy character, I was excited to be a Ryder. Sadly they removed renegade and made a metrosexual and his girlfriend....I mean twin sister the Pathfinder. Shepard. IKR there was never any assertive option. Personally I liked that they didn't boil everything down to paragon and renegade in Andromeda I liked the idea of that tone system they tried. But I didn't like the fact that they didn't have an assertive option. It was always emotional, logical, professional, and the last one casual; or the idiot response. They can keep the tone system, but make the responses more diverse, even though there were 4 tones most of the time they all sound the same. Also they need to add better interrupt system. Not necessarily a paragon or renegade interrupt system but more of an assertive interrupt system. The paragon and renegade was fine; when you interrupted with either Shepard would assert himself. But I just like the idea of that gray area Andromeda tried to bring, but failed at. Edit: I would also like, if they continue to use the tone system, that the player begins to be locked out of certain tones for consistency. Example: throughout the entire game if the player has been using professional and logical tone, creating a more serious character, the other tones; emotional and the idiot tone (casual) will become locked over time if the player constantly use the more serious options. I actually think DA2 did something like this. Where if Hawke act like an ass, in the auto-dialogue he would act like an ass as well. Ryder being able to be more assertive would have alleviated a lot of my frustration with him/her and made them more playable overall.
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Post by 10k on Nov 27, 2018 1:57:36 GMT
Ryder being able to be more assertive would have alleviated a lot of my frustration with him/her and made them more playable overall. Me too. Really the only problem I actually had with Ryder was when his crew did something stupid or something I disagreed with Example: Peebee launching an escape pod disregarding Ryder and the crew safety, Ryder has nothing to say about it. It was like the story didn't want to have any conflict among the crew. I remember in ME1 you could argue with Ash. Or better yet in ME2 when Jack and Miranda was fighting and if you take one of their side instead of the other, the person side you didn't take will be salty towards Shepard. You see no conflict among the crew at All in Andromeda. These people share the same space for months on end and you're telling me they didn't get on each other nerves?
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Post by Hanako Ikezawa on Nov 27, 2018 2:07:11 GMT
Ryder being able to be more assertive would have alleviated a lot of my frustration with him/her and made them more playable overall. Me too. Really the only problem I actually had with Ryder was when his crew did something stupid or something I disagreed with Example: Peebee launching an escape pod disregarding Ryder and the crew safety, Ryder has nothing to say about it. It was like the story didn't want to have any conflict among the crew. I remember in ME1 you could argue with Ash. Or better yet in ME2 when Jack and Miranda was fighting and if you take one of their side instead of the other, the person side you didn't take will be salty towards Shepard. You see no conflict among the crew at All in Andromeda. These people share the same space for months on end and you're telling me they didn't get on each other nerves? That’s not entirely true. There are a couple conflicts we see. One is the rising tensions between Kallo and Gil that leads to them having an argument in front of everyone as they finally have enough. Then there is the one between PeeBee and Lexi, with PeeBee’s comments eventually hurting Lexi to the point you go to comfort her after she goes awol (hate that we can’t confront PeeBee for that).
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by 10k on Nov 27, 2018 2:28:44 GMT
That’s not entirely true. There are a couple conflicts we see. One is the rising tensions between Kallo and Gil that leads to them having an argument in front of everyone as they finally have enough. Then there is the one between PeeBee and Lexi, with PeeBee’s comments eventually hurting Lexi to the point you go to comfort her after she goes awol (hate that we can’t confront PeeBee for that). If I'm right, please correct me if I'm wrong I didn't play a lot of Andromeda. Both of those arguments Kallo vs Gil or Lexi vs PeeBee both happened through exposition. Meaning those characters weren't in the same room yelling at each other like we saw in ME1 or 2. Ryder was told through dialogue that those characters were having differences. You never really saw it. Also you gave a perfect example of why I don't like Ryder he doesn't assert himself.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,859 Likes: 3,468
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Nov 27, 2018 2:53:09 GMT
That’s not entirely true. There are a couple conflicts we see. One is the rising tensions between Kallo and Gil that leads to them having an argument in front of everyone as they finally have enough. Then there is the one between PeeBee and Lexi, with PeeBee’s comments eventually hurting Lexi to the point you go to comfort her after she goes awol (hate that we can’t confront PeeBee for that). If I'm right, please correct me if I'm wrong I didn't play a lot of Andromeda. Both of those arguments Kallo vs Gil or Lexi vs PeeBee both happened through exposition. Meaning those characters weren't in the same room yelling at each other like we saw in ME1 or 2. Ryder was told through dialogue that those characters were having differences. You never really saw it. Also you gave a perfect example of why I don't like Ryder he doesn't assert himself. You overhear snippets of the fights as you walk by. The kallo v gil one when it finally explodes i think is person to person or very vocal over the comms. And yeah this is a big reason why I didn't like Ryder.
Kallo vs Gil whichever side you pick you should e able to be more all in. Tell Kallo to grow up, tell Gill if he modifies the ship in deep space again you will vent him. Yell at Pee Bee for treating Lexi like crap. The pee bee escape pod thing again be able to really lay into her, or if you are going for the crazy adventurer type be all in for the fun and excitement.
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Post by Hanako Ikezawa on Nov 27, 2018 3:15:00 GMT
That’s not entirely true. There are a couple conflicts we see. One is the rising tensions between Kallo and Gil that leads to them having an argument in front of everyone as they finally have enough. Then there is the one between PeeBee and Lexi, with PeeBee’s comments eventually hurting Lexi to the point you go to comfort her after she goes awol (hate that we can’t confront PeeBee for that). If I'm right, please correct me if I'm wrong I didn't play a lot of Andromeda. Both of those arguments Kallo vs Gil or Lexi vs PeeBee both happened through exposition. Meaning those characters weren't in the same room yelling at each other like we saw in ME1 or 2. Ryder was told through dialogue that those characters were having differences. You never really saw it. Also you gave a perfect example of why I don't like Ryder he doesn't assert himself. The Gil/Kallo argument leads to a full blown scene like we see with Miranda and Jack.
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SwobyJ on Nov 27, 2018 3:38:24 GMT
That’s not entirely true. There are a couple conflicts we see. One is the rising tensions between Kallo and Gil that leads to them having an argument in front of everyone as they finally have enough. Then there is the one between PeeBee and Lexi, with PeeBee’s comments eventually hurting Lexi to the point you go to comfort her after she goes awol (hate that we can’t confront PeeBee for that). If I'm right, please correct me if I'm wrong I didn't play a lot of Andromeda. Both of those arguments Kallo vs Gil or Lexi vs PeeBee both happened through exposition. Meaning those characters weren't in the same room yelling at each other like we saw in ME1 or 2. Ryder was told through dialogue that those characters were having differences. You never really saw it. Also you gave a perfect example of why I don't like Ryder he doesn't assert himself. MEA had far too much exposition. We reverted to ME1 with that. Though not as bad as that. We did get scenes.
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Post by zipzap2000 on Nov 27, 2018 5:20:44 GMT
I really liked the idea of a renegade cowboy character, I was excited to be a Ryder. Sadly they removed renegade and made a metrosexual and his girlfriend....I mean twin sister the Pathfinder. Shepard. IKR there was never any assertive option. Personally I liked that they didn't boil everything down to paragon and renegade in Andromeda I liked the idea of that tone system they tried. But I didn't like the fact that they didn't have an assertive option. It was always emotional, logical, professional, and the last one casual; or the idiot response. They can keep the tone system, but make the responses more diverse, even though there were 4 tones most of the time they all sound the same. Also they need to add better interrupt system. Not necessarily a paragon or renegade interrupt system but more of an assertive interrupt system. The paragon and renegade was fine; when you interrupted with either Shepard would assert himself. But I just like the idea of that gray area Andromeda tried to bring, but failed at. Edit: I would also like, if they continue to use the tone system, that the player begins to be locked out of certain tones for consistency. Example: throughout the entire game if the player has been using professional and logical tone, creating a more serious character, the other tones; emotional and the idiot tone (casual) will become locked over time if the player constantly use the more serious options. I actually think DA2 did something like this. Where if Hawke act like an ass, in the auto-dialogue he would act like an ass as well. An assertive Ryder = me looking forward to another MEA game. It's the only way I can see this being a good ride.
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Post by N7Pathfinder on Nov 27, 2018 9:17:25 GMT
I vote ryder. Their story needs to be finished.
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Post by Trilobite Derby on Nov 28, 2018 7:13:33 GMT
I really, really dug (and continue to dig) the trilogy aspect of Mass Effect. All three Shepard games have their annoying moments or places where I stick my fingers in my ear and go LALALA I CAN'T HEAR YOU as I click through... But the continuing protagonist and cast made Mass Effect really special for me.
So while I can't say I absolutely love Ryder or Andromeda, there's a lot of potential there. I'd love to see it expanded on. Hopefully, with an older, wiser Ryder, there will be a few more dialogue choices and harsher decisions available. Because dagnabit, I'd LOVE to play that arc out by the time we got to MEA3.
I'm almost as old as Shepard now, so I wouldn't mind picking up with Ryder in a decade, but regardless, we see the events of the game effect their attitude a wee bit. Would be nice to expand on that.
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Post by jrpN7 on Nov 28, 2018 15:49:10 GMT
Still want out of Andromeda entirely. We never should have gone there, it doesn't make sense and never did and the Milky Way is still only hardly 5% explored in Shepard's time I thought. So, no to Ryder.
I personally want more Shepard. Maybe I have a hard time letting go of memorable characters, but he's the only reason Mass Effect exists and moved us the way it did. Without Shepard, it's not Mass Effect.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by 10k on Nov 29, 2018 1:04:47 GMT
Still want out of Andromeda entirely. We never should have gone there, it doesn't make sense and never did and the Milky Way is still only hardly 5% explored in Shepard's time I thought. So, no to Ryder. I personally want more Shepard. Maybe I have a hard time letting go of memorable characters, but he's the only reason Mass Effect exists and moved us the way it did. Without Shepard, it's not Mass Effect. Totally agree!
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Nov 29, 2018 16:54:30 GMT
Still want out of Andromeda entirely. We never should have gone there, it doesn't make sense and never did and the Milky Way is still only hardly 5% explored in Shepard's time I thought. So, no to Ryder. I personally want more Shepard. Maybe I have a hard time letting go of memorable characters, but he's the only reason Mass Effect exists and moved us the way it did. Without Shepard, it's not Mass Effect. Totally agree! Cool. I vote for green people.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by 10k on Nov 29, 2018 17:59:56 GMT
Cool. I vote for green people. At least you didn't vote for the blue people.
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Post by themikefest on Nov 29, 2018 20:30:17 GMT
I personally want more Shepard. As do I. Here's a way for Shepard to return
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Post by isaidlunch on Nov 30, 2018 2:24:37 GMT
Definitely Ryder. I still have a bad taste in my mouth from how Hawke was treated and I'd rather not see another protagonist thrown away before their story is complete.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Nov 30, 2018 2:55:04 GMT
Cool. I vote for green people. At least you didn't vote for the blue people. I actually hate green. Disney fairyland. Blue is creepy as fuck. Red all the way.
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Post by Deleted on Nov 30, 2018 3:25:23 GMT
At least you didn't vote for the blue people. I actually hate green. Disney fairyland. Blue is creepy as fuck. Red all the way.
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Post by alanc9 on Nov 30, 2018 19:55:38 GMT
Looks like we're going to need a Ryder/Other runoff, as expected.
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