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Post by nanotm on Dec 11, 2018 14:40:52 GMT
I see a lot of you disagree about the PVP but what's the matter if the PVP is in a different game mode? Not in campaign or during your freeplay with friends. But like quickplay, competitive game in different maps or game modes. Would you still disagree? Nobody is asking you to play the PVP so. yes safe zones are always smaller than competitive zones in pvp mmo's the only way pvp would work is if you have playable characters on both sides of the game, and it would be shit in a game like anthem irrespective of your claims otherwise you want a pvp game go get ganked in eve most of hte people that like pve co-op games have zero interst in pvp thanks to all the script kiddies who seem to think the ability to use aimbot etc makes them leet…. if your that desperate to play a pvp game try titanfall its got mechs and plenty of script kiddies for you to compete with!
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Post by chococri on Dec 11, 2018 14:57:50 GMT
I see a lot of you disagree about the PVP but what's the matter if the PVP is in a different game mode? Not in campaign or during your freeplay with friends. But like quickplay, competitive game in different maps or game modes. Would you still disagree? Nobody is asking you to play the PVP so. yes safe zones are always smaller than competitive zones in pvp mmo's the only way pvp would work is if you have playable characters on both sides of the game, and it would be shit in a game like anthem irrespective of your claims otherwise you want a pvp game go get ganked in eve most of hte people that like pve co-op games have zero interst in pvp thanks to all the script kiddies who seem to think the ability to use aimbot etc makes them leet…. if your that desperate to play a pvp game try titanfall its got mechs and plenty of script kiddies for you to compete with! Wow, you sound like the nicest guy I ever meet! Can't wait to avoid you and not have a no sense discussion with someone so disrespectful and hostile. YAES! What happened to this forum? It used to be alive with a lot of good people, sigh. They might come back for DA4 I guess. Anyway, I don't see the problem with PVP. I can understand you don't feel like playing it but it's your choice either enter a PVP game mode or not. That's my point. That choice is the best for both sides, for those who wanna try PVP and for those who doesn't wanna so... But whatever.
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Post by nanotm on Dec 11, 2018 15:15:32 GMT
yes safe zones are always smaller than competitive zones in pvp mmo's the only way pvp would work is if you have playable characters on both sides of the game, and it would be shit in a game like anthem irrespective of your claims otherwise you want a pvp game go get ganked in eve most of hte people that like pve co-op games have zero interst in pvp thanks to all the script kiddies who seem to think the ability to use aimbot etc makes them leet…. if your that desperate to play a pvp game try titanfall its got mechs and plenty of script kiddies for you to compete with! Wow, you sound like the nicest guy I ever meet! Can't wait to avoid you and not have a no sense discussion with someone so disrespectful and hostile. YAES! What happened to this forum? It used to be alive with a lot of good people, sigh. They might come back for DA4 I guess. Anyway, I don't see the problem with PVP. I can understand you don't feel like playing it but it's your choice either enter a PVP game mode or not. That's my point. That choice is the best for both sides, for those who wanna try PVP and for those who doesn't wanna so... But whatever. it wont work like you claim, ive played enough games to know this if your able to pvp against your own side then you can do it everywhere there will be some reason for doing it to encourage it even otherwise whats hte point of including it, pvp is just shit if your in a co-op game, pvp is great in a pvp centric game when I played rf online I lead an entire race for months my character was harder to kill than the top raid bosses due to my ability to heal and dish out damage and I started getting one shot by players half my level, where's the challenge in that ? what was the point in it ? play a tank and get one shot by a support class half your level due to hacking …. I proved who the hackers were and it turned out they were all friends irl with the lead GM so I quit that game I played other pvp games and found they were even worse... pvp is the fastest way to kill the player base unless the entire game is based on randomised pvp team assignment, and even those games are crap when half hte playerbase is using cheat programs if you want a pvp game go play one stop trying to steal pve games specifically designed for the people that want them
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Post by Kroitz on Dec 11, 2018 15:24:17 GMT
if you want a pvp game go play one stop trying to steal pve games specifically designed for the people that want them
I hate to tell you, but I'm the PvP-Grinch and I'm going to steal all the PVE from the Bios in BioVille.
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Post by chococri on Dec 11, 2018 15:31:17 GMT
if you want a pvp game go play one stop trying to steal pve games specifically designed for the people that want them
I hate to tell you, but I'm the PvP-Grinch and I'm going to steal all the PVE from the Bios in BioVille.
LMAO
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Post by ShadowAngel on Dec 11, 2018 15:37:02 GMT
I see a lot of you disagree about the PVP but what's the matter if the PVP is in a different game mode? Not in campaign or during your freeplay with friends. But like quickplay, competitive game in different maps or game modes. Would you still disagree? Nobody is asking you to play the PVP so. I don't oppose pvp, I will however say Bioware should take their time on implementing it if they ever do add it. Essentially get the pve established and then add in pvp to give players an extra option as well as drawing in those who won't play anthem without pvp. Get the pve established and pvps inclusion should be easier. Ideally I'd suggest they separate the weapon sandboxes so that pvp feedback isn't effecting the pve play and vice versa, it's been done, it's just a matter of how lazy the devs will be. I can also understand some people's issues with pvp included. Without PvP, they could put more focus on the pve co-op experience where as if you add it, they'll be kind of 50/50 splitting it where both modes will suffer as they won't be getting the complete dedication to make them great. Take destiny as an example, it has both, but it suffers because both sandboxes are shared so a nerd in pvp also nerfs the pve variant, which then ruins one sides experience. There's also the assumption that if pvp wasn't there, then bungie could be adding in more raids, strikes, improving the matchmaking system, etc etc (which I don't think would be the reality had that happened as a multiplayer team doesn't make the raids and such to begin with, nevermind the fact that bungie has 800+ employees so they should be very capable to do so much, oh and they have a pvp reputation after Halo became a thing, so no pvp would-be pissed people like me off as it was expected regardless if destiny's marketing was pve as the prime appeal 🤷). Bioware differs to where they can go all out on pve and possibly make it stand out to other games. I'm not vs pvp on anthem, but I'd suggest they really put time into the pve before really touching pvp.
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Post by chococri on Dec 11, 2018 15:40:21 GMT
I see a lot of you disagree about the PVP but what's the matter if the PVP is in a different game mode? Not in campaign or during your freeplay with friends. But like quickplay, competitive game in different maps or game modes. Would you still disagree? Nobody is asking you to play the PVP so. I don't oppose pvp, I will however say Bioware should take their time on implementing it if they ever do add it. Essentially get the pve established and then add in pvp to give players an extra option as well as drawing in those who won't play anthem without pvp. Get the pve established and pvps inclusion should be easier. Ideally I'd suggest they separate the weapon sandboxes so that pvp feedback isn't effecting the pve play and vice versa, it's been done, it's just a matter of how lazy the devs will be. I can also understand some people's issues with pvp included. Without PvP, they could put more focus on the pve co-op experience where as if you add it, they'll be kind of 50/50 splitting it where both modes will suffer as they won't be getting the complete dedication to make them great. Take destiny as an example, it has both, but it suffers because both sandboxes are shared so a nerd in pvp also nerfs the pve variant, which then ruins one sides experience. There's also the assumption that if pvp wasn't there, then bungie could be adding in more raids, strikes, improving the matchmaking system, etc etc (which I don't think would be the reality had that happened as a multiplayer team doesn't make the raids and such to begin with, nevermind the fact that bungie has 800+ employees so they should be very capable to do so much, oh and they have a pvp reputation after Halo became a thing, so no pvp would-be pissed people like me off as it was expected regardless if destiny's marketing was pve as the prime appeal 🤷). Bioware differs to where they can go all out on pve and possibly make it stand out to other games. I'm not vs pvp on anthem, but I'd suggest they really put time into the pve before really touching pvp. Damn right. Nobody said to get the PVP at launch, why not for the next year? Can't agree more with you.
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Dec 11, 2018 17:47:13 GMT
I would have zero problem with pvp as long as it is an extra option in the opening menu.
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Post by SofaJockey on Dec 11, 2018 17:56:03 GMT
I've shared this elsewhere but it fits here: Player vs player competition could be interesting. Freelancers need to train to stay on top form, so non-shooting PVP could be a good as an optional thing. - Timed hunting challenges (e.g. 5 x Ursix meat)
- Timed flight trial or flight race to a beacon and back to Fort Tarsis.
- Timed harvesting of organics (always fun to do).
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Post by Qui-Gon GlenN7 on Dec 11, 2018 18:12:15 GMT
I've shared this elsewhere but it fits here: Player vs player competition could be interesting. Freelancers need to train to stay on top form, so non-shooting PVP could be a good as an optional thing. - Timed hunting challenges (e.g. 5 x Ursix meat)
- Timed flight trial or flight race to a beacon and back to Fort Tarsis.
- Timed harvesting of organics (always fun to do).
I like this. Go further. Have an "Arena", for "sparring matches", "bragging rights". Yes, it would be a large "Arena". It could be a straight up "simulation" where both pilots suit up in the bar at Fort Tarsis with some VR goggles and go at it, while the drunks watch the excitement on the big screen. Lots of opportunity to have a piece of PVP without selling the farm.
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Post by SofaJockey on Dec 11, 2018 18:13:40 GMT
Lots of opportunity to have a piece of PVP without selling the farm. Exactly this.
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The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
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Post by officerdonnz on Dec 11, 2018 19:52:25 GMT
Sten: No.
If you want PvP go play Overwatch or some such. Anthem isn't about PvP and should never be about PvP.
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Post by Qui-Gon GlenN7 on Dec 11, 2018 20:24:19 GMT
According to what the game is supposed to be about, any PVP is a side-game at best. This is a cooperative multiplayer; last I checked fighting with each other is the opposite of cooperation.
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We destroy them or they destroy us.
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Post by bshep on Dec 11, 2018 21:13:32 GMT
I Like the idea of a flying competition.
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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Post by correctamundo on Dec 11, 2018 22:02:06 GMT
I see a lot of you disagree about the PVP but what's the matter if the PVP is in a different game mode? Not in campaign or during your freeplay with friends. But like quickplay, competitive game in different maps or game modes. Would you still disagree? Nobody is asking you to play the PVP so. Inevitably the PVP crowd starts with the buff this nerf that and it always affects the PVE. Every game out there doesn't need to be PVP or PVE for that matter. If PVP is your goal find your kicks in a PVP game. The Division 2 will for instance release shortly after and it will feature both. I doubt we will get much of skirmish, survival and last stand at launch but the new Dark zone will no doubt be there.Open PVP, no holds barred. Kill players to your hearts delight. I will be there but I don't see the need for it in Anthem.
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Post by Dirk on Dec 11, 2018 22:05:25 GMT
I don't mind too much a totally separate pvp mode. By totally I mean (drawing examples from Destiny 2)
- No locking progression behind pvp modes. In D2 to get certain weapons some pvp objectives need to be completed. Just let me get these items from pve activities.
- Separate balancing. A weapon being too strong solely in pvp mode should not get nerf in pve mode.
In competition mode, there should not be direct interaction between players in opposite teams. D2 almost has a good idea with its Gambit mode. In Gambit, two teams of four compete in two separate but identical arenas. There are waves of a.i. enemies in an arena. The job is to kill these enemies, collect things they drop, and deposit those things in a bank. When a bank is fully filled, a big bad guy is summoned and whichever team kills it first wins. I like this type of competition where your skills at killing enemy a.i. are tested against another team's. The problem is, in addition to this mechanic, that there is an invasion mechanic where a player can invade the opponent's arena and that's where the fun ends.
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Post by maximusarael020 on Dec 11, 2018 22:51:59 GMT
I'm not opposed to competitive elements, like the flying races, team vs team coop against hordes, or whatever like that. Anything that isn't directly player vs player using combat abilities and weapons to kill each other.
I agree with other posters here that having to balance PVP and PVE separately takes resources and time away from future story content. I think depending on what abilities are available in Anthem it makes little sense to do PVP. A big reason they didn't do PVP in Mass Effect was many of the biotic (and other) abilities would have been awful in PVP. Stasis and Singularity, to name two, would be awful in PVP. Just absolutely OP. So do you take those abilities out of PVP arenas? Nerf them in freeplay? I don't know that these types of abilities exist in Anthem, but allowing PVP greatly minimizes the types of weapons and abilities available.
As others have stated, because we are (assumed) on the same side in Anthem, PVP doesn't make any real sense in the narrative. Sure, combat arenas could be a thing, but why shoehorn in this extra mode that will be design have to be totally separate from the main game just to satisfy people who do have other options for games? Anthem is set up with somewhat of basic setup of teams: tank, fighter, rogue, wizard. Some are more support based, but mostly they are specialized. So trying to balance the Tank to be equally as viable against wizard, fighter, and rogue, and doing the same to all those classes, while also making the classes feel unique/special/different with varying utility would be very difficult. It would just ensure they all felt very samey.
So for me, I hope they never implement PVP, because I'm selfish and I want Bioware to focus on story content, events, and really cool abilities that would be game-breaking in PVP.
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Post by slimgrin727 on Dec 12, 2018 2:09:24 GMT
I don't see the problem if it were a separate game mode. Could be awesome, in fact.
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simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Dec 12, 2018 6:15:29 GMT
Wouldn't mind something as simple as Destiny 2 Gambit tbh
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Post by jayhartric on Dec 12, 2018 9:32:23 GMT
Mass Effect had separate multiplayer balancing. It's not that difficult to do. Just have separate pvp weapons and gear and you can make it whatever you want. You didnt play MP with Shepard though. In this game, it would be with your current javelin that you use for everything else. As far as I know the javelin itself doesn't get upgraded. Your character is upgraded and you the have the different level attachments. That was why I said have separate pvp gear that is only used in a certain game mode. Someone else suggested having it be a simulation or vr training program.
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officerdonnz
N3
The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
Posts: 805 Likes: 1,975
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Post by officerdonnz on Dec 12, 2018 19:12:57 GMT
You didnt play MP with Shepard though. In this game, it would be with your current javelin that you use for everything else. As far as I know the javelin itself doesn't get upgraded. Your character is upgraded and you the have the different level attachments. That was why I said have separate pvp gear that is only used in a certain game mode. Someone else suggested having it be a simulation or vr training program. That's not quite right. The Javelin has 4 I think gear slots that can take different levels of gear. The player character has a number of passive skills that can be upgraded as well. Currently these are all balanced for PvE co-op play not PvP. Once you bring PvP into the mix balance goes out the window for PvE.
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Post by jayhartric on Dec 12, 2018 20:07:17 GMT
As far as I know the javelin itself doesn't get upgraded. Your character is upgraded and you the have the different level attachments. That was why I said have separate pvp gear that is only used in a certain game mode. Someone else suggested having it be a simulation or vr training program. That's not quite right. The Javelin has 4 I think gear slots that can take different levels of gear. The player character has a number of passive skills that can be upgraded as well. Currently these are all balanced for PvE co-op play not PvP. Once you bring PvP into the mix balance goes out the window for PvE. Not as long as you keep it separate. It is the same thing they did with Mass Effect multiplayer. You didn't take Shepard into the multiplayer. You took a collection of characters with their own loadouts and powers. I still don't think the javelins themselves are upgradable. Pretty sure the 4 slots you are referring to are the 2 weapon slots and the 2 special abilities slots. The names are different for each javelin so can't remember the exact names. To my knowledge the javelins themselves are only switched out as cosmetics. Even still, if I'm wrong on that there could be separate javelins for pvp (or have everything be virtual as someone else suggested). The important thing is that if it were to be implemented it should separate from pve and have its own balancing.
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