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Post by sil on Dec 21, 2018 15:28:23 GMT
Going with the rewrite that it hurts them, while they could have the Reapers hide and recover they can easily have a story point for how you find them anyways. They invade a more primitive system dominating the locals, but someone escapes and makes it to Shepard to warn the galaxy, a scout stumbles across them, they chose the batarians because that is where they landed and they didn't have the energy to keep traveling, batarins get a warning out etc. I have no problem if they are weakened by traveling to the Milky Way. How much of a difference would it have made? They still win by numbers. As far as a rewrite, I've posted many things that could happen. The one that I would have happen is the player learns that Harbinger is key to stopping the harvest. Destroying Harbinger would stop the harvest. It's logical. The Citadel Relay was the Reapers backdoor into the galaxy and the way to cut the head off of the snake of civilization by taking control of the Relay network. The Reapers only woke from their hibernation once their plan B failed, as they then had no other option but to travel to the Milky Way via FTL. Nothing was gained by having the collectors build a reaper. As smart as the reapers are, or rather the catalyst is suppose to be, it would know the time it would take to build a reaper vs the time it would take for the reapers to reach the galaxy. If anything, they could have traveled to the galaxy when Sovereign first discovered the Citadel relay wasn't working. If anything that's a problem with ME3 rather than ME2. Bioware made the Reapers arrive in only a few months, rather than making it a mammoth effort to fly at FTL to reach the Milky Way galaxy. ME3 itself made the backdoor idea rather pointless, but that doesn't change that for ME1 & 2 that those plot points make sense.
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Post by alanc9 on Dec 22, 2018 0:11:13 GMT
Well, I suppose they could have had ME3 happen a century or so after Shepard had died of old age.....
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Post by cloud9 on Feb 10, 2019 22:32:47 GMT
One question they failed to answer? Why can some moderately intelligent gamers come up with a better solution than the Intelligence/Reapers? As in, one that isn't "we're committing genocide to save you". Dumbest. Writing. Ever. Thank you Mac Walters for fucking it up.🙄🙄🙄🙄
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Post by KaiserShep on Feb 11, 2019 6:59:08 GMT
I have no problem if they are weakened by traveling to the Milky Way. How much of a difference would it have made? They still win by numbers. As far as a rewrite, I've posted many things that could happen. The one that I would have happen is the player learns that Harbinger is key to stopping the harvest. Destroying Harbinger would stop the harvest. Nothing was gained by having the collectors build a reaper. As smart as the reapers are, or rather the catalyst is suppose to be, it would know the time it would take to build a reaper vs the time it would take for the reapers to reach the galaxy. If anything, they could have traveled to the galaxy when Sovereign first discovered the Citadel relay wasn't working. If anything that's a problem with ME3 rather than ME2. Bioware made the Reapers arrive in only a few months, rather than making it a mammoth effort to fly at FTL to reach the Milky Way galaxy. ME3 itself made the backdoor idea rather pointless, but that doesn't change that for ME1 & 2 that those plot points make sense. Actually, ME2 made the back door idea pointless, by introducing yet *another* back door and establishing that not only were the Reapers going to arrive soon, they were going to arrive like right now during or straight after the events of ME2.
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Post by alanc9 on Feb 12, 2019 0:34:22 GMT
Although if the Reapers had actually arrived during Arrival they'd have won the war, since the Crucible plans hadn't been discovered yet.
Come to think of it, is there anything in-game which says that the Reapers didn't use another back door to get to batarian space?
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Post by Hanako Ikezawa on Feb 12, 2019 0:44:57 GMT
Although if the Reapers had actually arrived during Arrival they'd have won the war, since the Crucible plans hadn't been discovered yet. Come to think of it, is there anything in-game which says that the Reapers didn't use another back door to get to batarian space? Dr. Kenson mentions how it would take the Reapers weeks to reach the next Mass Relay.
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Post by themikefest on Feb 12, 2019 1:43:00 GMT
Although if the Reapers had actually arrived during Arrival they'd have won the war, since the Crucible plans hadn't been discovered yet. Come to think of it, is there anything in-game which says that the Reapers didn't use another back door to get to batarian space? Dr. Kenson mentions how it would take the Reapers weeks to reach the next Mass Relay. She did not. She said it would be months or years
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Post by Hanako Ikezawa on Feb 12, 2019 1:53:44 GMT
Dr. Kenson mentions how it would take the Reapers weeks to reach the next Mass Relay. She did not. She said it would months or years My apologies.
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Post by griffith82 on Feb 14, 2019 2:45:22 GMT
I have no problem if they are weakened by traveling to the Milky Way. How much of a difference would it have made? They still win by numbers. As far as a rewrite, I've posted many things that could happen. The one that I would have happen is the player learns that Harbinger is key to stopping the harvest. Destroying Harbinger would stop the harvest. Nothing was gained by having the collectors build a reaper. As smart as the reapers are, or rather the catalyst is suppose to be, it would know the time it would take to build a reaper vs the time it would take for the reapers to reach the galaxy. If anything, they could have traveled to the galaxy when Sovereign first discovered the Citadel relay wasn't working. If anything that's a problem with ME3 rather than ME2. Bioware made the Reapers arrive in only a few months, rather than making it a mammoth effort to fly at FTL to reach the Milky Way galaxy. ME3 itself made the backdoor idea rather pointless, but that doesn't change that for ME1 & 2 that those plot points make sense. Well I see it as they've been coming since ME1. After Sovereign was destroyed they started coming. Then we slow them in Arrival.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,668
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Post by dmc1001 on Feb 14, 2019 17:02:25 GMT
If anything that's a problem with ME3 rather than ME2. Bioware made the Reapers arrive in only a few months, rather than making it a mammoth effort to fly at FTL to reach the Milky Way galaxy. ME3 itself made the backdoor idea rather pointless, but that doesn't change that for ME1 & 2 that those plot points make sense. Well I see it as they've been coming since ME1. After Sovereign was destroyed they started coming. Then we slow them in Arrival. Yes and no. They planned to come through the Citadel relay. Sovereign failed to trigger it so that had to take an alter path, two years later, at the Alpha Relay. Assuming you played it. Otherwise, I have no idea where the Reapers went because it obviously wasn't through that relay. It wasn't until ME3 that we really knew they were on the way and we don't know how they got there. Maybe the Mu Relay, or some other one never discovered by the Council.
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Post by Hanako Ikezawa on Feb 14, 2019 17:10:29 GMT
Well I see it as they've been coming since ME1. After Sovereign was destroyed they started coming. Then we slow them in Arrival. Yes and no. They planned to come through the Citadel relay. Sovereign failed to trigger it so that had to take an alter path, two years later, at the Alpha Relay. Assuming you played it. Otherwise, I have no idea where the Reapers went because it obviously wasn't through that relay. It wasn't until ME3 that we really knew they were on the way and we don't know how they got there. Maybe the Mu Relay, or some other one never discovered by the Council. Since the Reapers don't suffer from the static problem our drives did and how they hit the batarians first, it is almost certain that they just went at their usual FTL speeds of 30 ly/d past where the Alpha Relay was until they hit the other batarian systems, starting the harvest of them and then used one of the other Mass Relays in their space to spread throughout the galaxy. THat's when ME3 starts when we get reports of losing contact with some colonies, then the Moon, then Earth.
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Post by themikefest on Feb 14, 2019 17:22:57 GMT
Well I see it as they've been coming since ME1. After Sovereign was destroyed they started coming. Then we slow them in Arrival. Yes and no. They planned to come through the Citadel relay. Sovereign failed to trigger it so that had to take an alter path, two years later, at the Alpha Relay. Assuming you played it. Otherwise, I have no idea where the Reapers went because it obviously wasn't through that relay. It wasn't until ME3 that we really knew they were on the way and we don't know how they got there. Maybe the Mu Relay, or some other one never discovered by the Council. If you played ME3 first, the player would know nothing about the alpha relay or that the reapers use the Citadel relay to enter the galaxy, at least before this cycle. The person would likely assume the reapers always traveled to the Milky Way taking the scenic route. Remember ME3 is the best place to start playing a trilogy.
I do agree that after Sovereign was destroyed that is the time when the reapers started their trip to the Milky Way.
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Post by KaiserShep on Feb 14, 2019 17:30:40 GMT
If anything that's a problem with ME3 rather than ME2. Bioware made the Reapers arrive in only a few months, rather than making it a mammoth effort to fly at FTL to reach the Milky Way galaxy. ME3 itself made the backdoor idea rather pointless, but that doesn't change that for ME1 & 2 that those plot points make sense. Well I see it as they've been coming since ME1. After Sovereign was destroyed they started coming. Then we slow them in Arrival. Too bad they played themselves by actively giving themselves away by having the Collectors do stuff.
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Post by Polka Dot on Feb 15, 2019 20:55:52 GMT
Color me tickled pink that there will be more DA and ME. Because there can never be enough of either. The Crucible itself was a joke "We have these incomplete blueprints to something that puts out a lot of energy. Maybe it's a weapon. Maybe it's a Reaper-sized microwave oven. But hell, it's not like we have anything better to do while the Reapers have their way with the galaxy, let's build it, turn it on, and see what happens!" We should have known from the start what it could do, and what it could POTENTIALLY do, and gather resources based on what outcome we want it to provide. Do we want it to blow up Reapers, or control them, or whatever? This could have led to mutually exclusive missions, conversations, choices made. And not to some idiotic "shoot the tube, grab the electrodes, throw myself into a column of space magic" choice. This would be something we WORKED towards.
Me likey - though the prospect of mutually exclusive missions always means they're creating content that not everyone will experience. Romances and optional sidequests aside, I'm always a bit surprised when devs do that in the main narrative. DAO's origin stories and DAI's mage or templar choice are a couple of such examples. One of the ideas I came up with involves having the crucible do something that would enable a conventional victory. After having achieved mission impossible in bringing the entire galaxy together, the only real role they had was all about the crucible - building it and helping to get it in place. I think it would have been far more satisfying if the crucible had, for example, knocked out the reaper's shield generators to give the fleets a chance to defeat them, conventionally. The way it actually played out felt really off. In standard story-telling terms, it felt to me like most of the fighting in London was rising action and it climaxed when the second set of missiles was fired and took out the reaper. Oh, but there's more tacked on. Now Harbinger has arrived and you still have to do the beam run. Shepard walking the injured walk, riding the beam all feels like falling action/dénouement, though the reapers still have not been defeated. Now comes the big dramatic final confrontation with TIM, Anderson's death scene, reapers still not defeated. Then, and only then, we finally find out what the reapers are all about and must immediately make a unilateral choice for the entire galaxy. It was horribly paced, crap storytelling and about as satisfying as... other forms of premature climax. So much buildup with all of the other missions throughout ME3, and then... this. But I'm over it. I use a mod (I think it's called LIME) to get past the idiocy - either that or just quit about the time I get to the beam run. If they hadn't done an awful lot right up to that point and gotten me so deeply immersed in that world, those characters, and the stories, the crap ending would not have bothered me so much. In their defense, I will say that I appreciate the fact that they'd wanted to give players some choices, and pull in some other themes as possible resolutions. I like to think they may have had some better ideas, but for whatever reasons - technological, budgetary, deadlines - couldn't quite pull it off and had to throw out some babies and substitute bathwater. Moving forward...
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Post by 10k on Feb 15, 2019 21:38:47 GMT
The devs can keep saying the games aren't dead all they wish. But ME and DA as we knew them, are dead. We will get more of what Andromeda and Inquisition was. That awful engine they will use, and the fact they don't know how to make a gritty serious story anymore will hurt any ME or DA game that is to come.
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Post by alanc9 on Feb 15, 2019 22:00:37 GMT
More DAI? Yes, please. More ME:A minus a couple of the more annoying issue , too.
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Post by smilesja on Feb 16, 2019 2:19:44 GMT
The devs can keep saying the games aren't dead all they wish. But ME and DA as we knew them, are dead. We will get more of what Andromeda and Inquisition was. That awful engine they will use, and the fact they don't know how to make a gritty serious story anymore will hurt any ME or DA game that is to come. If DA is dead what was the trailer about?
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Post by Hanako Ikezawa on Feb 16, 2019 2:26:44 GMT
The devs can keep saying the games aren't dead all they wish. But ME and DA as we knew them, are dead. We will get more of what Andromeda and Inquisition was. Considering those are my favorite games of each series, that sounds wonderful.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,668
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Post by dmc1001 on Feb 18, 2019 18:02:01 GMT
The devs can keep saying the games aren't dead all they wish. But ME and DA as we knew them, are dead. We will get more of what Andromeda and Inquisition was. Considering those are my favorite games of each series, that sounds wonderful. Kind of interesting here. Citadel DLC is lighthearted, which is practically the blueprint in tone for MEA and DAI.
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Post by Hanako Ikezawa on Feb 18, 2019 18:17:45 GMT
Considering those are my favorite games of each series, that sounds wonderful. Kind of interesting here. Citadel DLC is lighthearted, which is practically the blueprint in tone for MEA and DAI. Not really. There is a huge tone difference between the Citadel DLC and those games. Also I hate the Citadel DLC for a lot of reasons.
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N3
赤い彗星
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by MrR40 on Feb 18, 2019 18:49:02 GMT
ME and DA could use more grimdark imho. Including tough decisions to make in-game that have significant consequences ( the idea of having to sacrifice either your brother/sister or love interest in a possible ME:A 2 for example )
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Post by Hanako Ikezawa on Feb 18, 2019 18:54:26 GMT
ME and DA could use more grimdark imho. Including tough decisions to make in-game that have significant consequences ( the idea of having to sacrifice either your brother/sister or love interest in a possible ME:A 2 for example ) Not much of a difficult decision for me. I hate when we get a forced family on us.
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N3
赤い彗星
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 475 Likes: 444
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Post by MrR40 on Feb 18, 2019 19:46:50 GMT
ME and DA could use more grimdark imho. Including tough decisions to make in-game that have significant consequences ( the idea of having to sacrifice either your brother/sister or love interest in a possible ME:A 2 for example ) Not much of a difficult decision for me. I hate when we get a forced family on us. I assume you mean a family that impacts gameplay and the story. Personally I don't care either way, for the sake of completion I would do multiple playthroughs.
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Post by Hanako Ikezawa on Feb 18, 2019 19:53:47 GMT
Not much of a difficult decision for me. I hate when we get a forced family on us. I assume you mean a family that impacts gameplay and the story. Personally I don't care either way, for the sake of completion I would do multiple playthroughs. Yeah, I mean a family that you are forced to have for stuff like that. I much preferred something like the Inquisitor where your backstory was more vague rather than like Hawke or Ryder where it is very predermined.
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Post by griffith82 on Feb 18, 2019 20:59:24 GMT
More DAI? Yes, please. More ME:A minus a couple of the more annoying issue , too. Yeah like the quest and animation bugs. Other than that bring it on.
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