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Post by garrusfan1 on Mar 13, 2019 21:14:36 GMT
I really see a sequel in the milky way as their best bet. They will likely canonise destroy ending because it creates the most options and I think most people pick it but I could be wrong about that. I think going to the milky way is a safer bet and the fact that they dropped the dlc to andromeda makes me think they are throwing it away. And a remake of the trilogy. when you say remake do you mean complete remake or just a remaster. Because I doubt they will make their money back if they just bring it back with a little bit better graphics. If they bring it back and add a bunch of stuff then I would probably buy it.
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Post by dmc1001 on Mar 14, 2019 5:32:41 GMT
And a remake of the trilogy. when you say remake do you mean complete remake or just a remaster. Because I doubt they will make their money back if they just bring it back with a little bit better graphics. If they bring it back and add a bunch of stuff then I would probably buy it. He hates everything ME so I'm assuming a remake.
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Post by Hanako Ikezawa on Mar 14, 2019 5:43:56 GMT
when you say remake do you mean complete remake or just a remaster. Because I doubt they will make their money back if they just bring it back with a little bit better graphics. If they bring it back and add a bunch of stuff then I would probably buy it. He hates everything ME so I'm assuming a remake. They hate everything BioWare. I have never seen them ever say anything positive about any of the games.
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Post by garrusfan1 on Mar 14, 2019 21:20:25 GMT
He hates everything ME so I'm assuming a remake. They hate everything BioWare. I have never seen them ever say anything positive about any of the games. Are you guys talking about me?
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Post by Hanako Ikezawa on Mar 14, 2019 21:22:42 GMT
They hate everything BioWare. I have never seen them ever say anything positive about any of the games. Are you guys talking about me? No, we're talking about cloud9.
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Post by garrusfan1 on Mar 14, 2019 21:31:02 GMT
Are you guys talking about me? No, we're talking about cloud9. oh okay. Was gonna get pissed since the ME trilogy is one of my favorite series in video game history. Right now I am replaying the trilogy on an xbox one and that means getting all my saves ready so beating ME1 and ME2 seven times to get the character options I want. Like different LI's and such
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Post by SirSourpuss on Mar 29, 2019 17:39:41 GMT
BioWare is at the point where no matter what they do, people will be mad. Logically they should continue MEA but if they do, BioWare will anger those who wanted the Milky Way. If they reboot the series or go back to the Milky Way, they’ll anger those who wanted to continue Andromeda. I don't think people cared enough about Andromeda to want to continue down that path. The people that bought it, did so for - Memes
- Nostalgia
- Brand recognition
- Trust in Bioware
Now, I think it is safe to say that, by now, trust in Bioware has been broken twice, at the very least and while some of you will disagree with that notion, all you have to do is see how Andromeda and Anthem were received by the wider gaming public. While I do respect each and every one of you and your opinions, if anything, I do not believe in echo chambers and dissenting opinions should always be welcomed and subsequently scrutinized in order to improve, we also have to look at what the current path is leading us up to. Doubling down on a failed path, in the hopes we do it better next time, in hopes of not hurting anyone's feelings, and that includes both those of Andromeda's fans and the devs themselves, btw RIP Bioware Montreal, is not a viable option for a studio that has now underperformed multiple times in the eyes of EA. I need to say this again "in the eyes of EA". Even if the game itself sold well, according to our and Bioware's previous standards, it does not mean it is enough in the eyes of EA and that is the most important part here. This is something that a lot of us have been saying since Bioware's 2007 acquisition, if EA sees the studio as a liability, they will not hesitate to shut them, regardless of investment, in order to please shareholders and keep to their bottom line.
Anthem needed to be an outstanding hit for Bioware, with early expectations from EA being touted as being 10 million copies sold in the first 6 weeks and that getting cut down to "just 6 million" in the same timeframe. When I say "just 6", trust me, I do not underestimate that number. No Bioware game has sold that well in such a short timeframe, Bioware simply does not have that big an audience, no matter how hard EA's marketing department kicks and screams, it will never reach Call Of Duty numbers or even Battlefield numbers, though nowadays not reaching the latter's numbers is probably a good thing.
Bioware's strength and the reason behind its success, is its niche approach to video game story telling, a formula very few studios tried to adopt and even fewer matched to a satisfactory degree. Trust me when I say, even as I have been left disappointed by 7 of their last 8 releases, starting with Sonic and the Dark brotherhood, skipping ME2 and picking back up on everything from DA2 onward, there is nobody out there like them. It saddens me that these days, even they are nothing like them.
So where do we go from here? Definitely not up, I can tell you that. Down is also not a very viable option since, well, EA. I don't think I need to explain that any further. I believe the next step is to go small. Whether Bioware likes it or not, they are stuck with Frostbyte. Frostbyte is a very good engine ... if you're trying to make a game like ME2 all over again; a contained corridor shooter. Leave the grand scope of Andromeda and even "Inquisition" out, work with smaller maps, prioritize good level design and branching story line, fleshing out believable characters and for once, since ME2, including a substantial amount of worthwhile dialogue to go through.
I am seriously disappointed in the fact that Andromeda, regardless of whether you enjoyed it or not, was the most sterile Mass Effect I've ever played, in terms of character dialogue that it didn't even feel like a human being was behind penning it. As a fellow on some forum once described it to me, very accurately so I believe, the dialogues in Mass Effect Andromeda felt like an A.I approximation of human interaction.
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Post by monk on Mar 29, 2019 17:45:35 GMT
As I suggested in another thread. Bioware should take the easy way out and adopt an "outside" ending (a fifth option; not rejection, destruction, control or synthesis). If an approach was made similar to what I suggested, then it is possible to continue in the Milky Way Galaxy AND the Andromeda Galaxy, allowing Bioware to explore different themes in both Galaxies whilst continuing within the confines of the established Mass Effect Universe that many are familiar with already.
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Post by SirSourpuss on Mar 29, 2019 17:50:53 GMT
As I suggested in another thread. Bioware should take the easy way out and adopt an "outside" ending (a fifth option; not rejection, destruction, control or synthesis). If an approach was made similar to what I suggested, then it is possible to continue in the Milky Way Galaxy AND the Andromeda Galaxy, allowing Bioware to explore different themes in both Galaxies whilst continuing within the confines of the established Mass Effect Universe that many are familiar with already. I don't see how, from a development point of view, both in time and manpower, this would be possible. I would expect a vastly subpar product, for either product.
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Post by monk on Mar 29, 2019 18:01:32 GMT
As I suggested in another thread. Bioware should take the easy way out and adopt an "outside" ending (a fifth option; not rejection, destruction, control or synthesis). If an approach was made similar to what I suggested, then it is possible to continue in the Milky Way Galaxy AND the Andromeda Galaxy, allowing Bioware to explore different themes in both Galaxies whilst continuing within the confines of the established Mass Effect Universe that many are familiar with already. I don't see how, from a development point of view, both in time and manpower, this would be possible. I would expect a vastly subpar product, for either product. Do both games under one studio. They don't have to do both at the same time. They can easily give themselves a longer time between each game in each Galaxy; alternating between each. That's fairly simple on that front alone, whilst giving themselves time to check over story points instead of rushing another ME3 ending out.
You can't explore the ideas about whether an entity lives on after dying in the Milky Way Galaxy after all, not quite in the same fashion as the Jardaan over in the Andromeda. And you certainly can't explore the difficulties that a Galactic war has on it inhabitants in Andromeda.
Plus, you also won't lose out on all that lore and history the Milky Way has that Bioware has established already. But if they stick with any of the four original endings, then they need to throw so many things out the window. It'll be the same as restarting in another Galaxy, so they might as well stick with Andromeda only then.
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Post by SirSourpuss on Mar 29, 2019 18:32:44 GMT
I don't see how, from a development point of view, both in time and manpower, this would be possible. I would expect a vastly subpar product, for either product. Do both games under one studio. They don't have to do both at the same time. They can easily give themselves a longer time between each game in each Galaxy; alternating between each. That's fairly simple on that front alone, whilst giving themselves time to check over story points instead of rushing another ME3 ending out.
You can't explore the ideas about whether an entity lives on after dying in the Milky Way Galaxy after all, not quite in the same fashion as the Jardaan over in the Andromeda. And you certainly can't explore the difficulties that a Galactic war has on it inhabitants in Andromeda.
Plus, you also won't lose out on all that lore and history the Milky Way has that Bioware has established already. But if they stick with any of the four original endings, then they need to throw so many things out the window. It'll be the same as restarting in another Galaxy, so they might as well stick with Andromeda only then.
You are completely forgetting EA's hold on Bioware, its "we will not make offline games" policy, the monetization scheme, budget allocation, Return Of Interest on the investment and acquisition/production of required assets, whether those are digitally produced or hired manpower. EA's expectations on such product(s) would place it under a guaranteed failure, unable to reach its ludicrous sales goals. While Inquisition, Andromeda and Anthem all sold admittedly very well, since they all sold above 3 million copies, they did not meet EA's expectation, or they would have touted their successful numbers time and again to please shareholders and would have propelled their stock price even higher. Instead, they've been usually followed by layoffs in various departments of EA. The 350 people that got fired recently, were laid off exactly because Anthem underperformed and the firings would have been even worse, had Apex Legends' MTX system not born the fruit that it did. At this point, Bioware is directly costing other people their jobs. And the people that enabled Bioware to do so, by not pushing back enough, that is us, the fans, are also to blame.
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Post by alanc9 on Mar 29, 2019 20:40:59 GMT
I'm not sure it's even useful to use phrases like "EA's hold on Bioware." It implies that there's some sort of difference between the two.
I notice you've moved Inquisition into the "failed to meet sales goals" category. Your evidence for that is shaky at best. EA did talk up DAI some, and since it wasn't a very big product, it's not clear why talking it up more would have been sensible.
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Post by smilesja on Mar 30, 2019 5:14:36 GMT
BioWare is at the point where no matter what they do, people will be mad. Logically they should continue MEA but if they do, BioWare will anger those who wanted the Milky Way. If they reboot the series or go back to the Milky Way, they’ll anger those who wanted to continue Andromeda. I don't think people cared enough about Andromeda to want to continue down that path. The people that bought it, did so for - Memes
- Nostalgia
- Brand recognition
- Trust in Bioware
Now, I think it is safe to say that, by now, trust in Bioware has been broken twice, at the very least and while some of you will disagree with that notion, all you have to do is see how Andromeda and Anthem were received by the wider gaming public. While I do respect each and every one of you and your opinions, if anything, I do not believe in echo chambers and dissenting opinions should always be welcomed and subsequently scrutinized in order to improve, we also have to look at what the current path is leading us up to. Doubling down on a failed path, in the hopes we do it better next time, in hopes of not hurting anyone's feelings, and that includes both those of Andromeda's fans and the devs themselves, btw RIP Bioware Montreal, is not a viable option for a studio that has now underperformed multiple times in the eyes of EA. I need to say this again "in the eyes of EA". Even if the game itself sold well, according to our and Bioware's previous standards, it does not mean it is enough in the eyes of EA and that is the most important part here. This is something that a lot of us have been saying since Bioware's 2007 acquisition, if EA sees the studio as a liability, they will not hesitate to shut them, regardless of investment, in order to please shareholders and keep to their bottom line.
Anthem needed to be an outstanding hit for Bioware, with early expectations from EA being touted as being 10 million copies sold in the first 6 weeks and that getting cut down to "just 6 million" in the same timeframe. When I say "just 6", trust me, I do not underestimate that number. No Bioware game has sold that well in such a short timeframe, Bioware simply does not have that big an audience, no matter how hard EA's marketing department kicks and screams, it will never reach Call Of Duty numbers or even Battlefield numbers, though nowadays not reaching the latter's numbers is probably a good thing.
Bioware's strength and the reason behind its success, is its niche approach to video game story telling, a formula very few studios tried to adopt and even fewer matched to a satisfactory degree. Trust me when I say, even as I have been left disappointed by 7 of their last 8 releases, starting with Sonic and the Dark brotherhood, skipping ME2 and picking back up on everything from DA2 onward, there is nobody out there like them. It saddens me that these days, even they are nothing like them.
So where do we go from here? Definitely not up, I can tell you that. Down is also not a very viable option since, well, EA. I don't think I need to explain that any further. I believe the next step is to go small. Whether Bioware likes it or not, they are stuck with Frostbyte. Frostbyte is a very good engine ... if you're trying to make a game like ME2 all over again; a contained corridor shooter. Leave the grand scope of Andromeda and even "Inquisition" out, work with smaller maps, prioritize good level design and branching story line, fleshing out believable characters and for once, since ME2, including a substantial amount of worthwhile dialogue to go through.
I am seriously disappointed in the fact that Andromeda, regardless of whether you enjoyed it or not, was the most sterile Mass Effect I've ever played, in terms of character dialogue that it didn't even feel like a human being was behind penning it. As a fellow on some forum once described it to me, very accurately so I believe, the dialogues in Mass Effect Andromeda felt like an A.I approximation of human interaction.
Nice generilization of fans who bought the game anyway i want you to look at this scene:https://m.youtube.com/watch?v=KfNzAiI0f1E This has to be one of the most emotional scenes in the game. Not just the game but in the series and there were far More scenes that were just as human and emotional as that. ME: A had it’s low points so did the other Mass Effect. But it had heart and soul.
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Post by SirSourpuss on Mar 30, 2019 8:41:17 GMT
Nice generilization of fans who bought the game anyway i want you to look at this scene:https://m.youtube.com/watch?v=KfNzAiI0f1E This has to be one of the most emotional scenes in the game. Not just the game but in the series and there were far More scenes that were just as human and emotional as that. ME: A had it’s low points so did the other Mass Effect. But it had heart and soul. That is one of the most stunted deliveries I have ever heard. Nat Dromer really phones in a lot of her deliveries and Scott is just marginally better than that. I see effort from Drack's VA, but he actually has the lines on his hand and can kinda figure out the tonality and severity by himself. The way Ryder just walks into the scene ... no. Sorry. This is amateurish, at best. If this had the same director as ME2 and if it did, then the same amount of polish as ME2, Ryder would have walked into the scene, Lexi would be half-way into examining Drack, you wouldn't get half the information you are given, so it wouldn't immediately hit you what it is about, Drack would have cut it short and walked out. of the examination room, about 3 minutes later, it would hit you; Drack is dying, boom! And there's your impact. Just enough to figure it out yourself.
Unless this entire scene was an homage to how cheesy sci-fi flicks from the 50s and 60s were, this is basic and outdated. If this was a cheesy sci-fi flick from the 50s-60s, you'd be seeing theater seats at the bottom of the screen, occupied by Tom Servo and Crow.
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Post by cloud9 on Mar 30, 2019 11:10:06 GMT
And a remake of the trilogy. when you say remake do you mean complete remake or just a remaster. Because I doubt they will make their money back if they just bring it back with a little bit better graphics. If they bring it back and add a bunch of stuff then I would probably buy it. Look at Resident Evil 2 and it was hella successful. If Capcom can pull it off from a 1998 game, then BioWare can do the same.
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Post by cloud9 on Mar 30, 2019 11:13:21 GMT
when you say remake do you mean complete remake or just a remaster. Because I doubt they will make their money back if they just bring it back with a little bit better graphics. If they bring it back and add a bunch of stuff then I would probably buy it. He hates everything ME so I'm assuming a remake. Not everyone is a sycophant, you know.
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Post by SirSourpuss on Mar 30, 2019 13:26:08 GMT
I'm not sure it's even useful to use phrases like "EA's hold on Bioware." It implies that there's some sort of difference between the two. I notice you've moved Inquisition into the "failed to meet sales goals" category. Your evidence for that is shaky at best. EA did talk up DAI some, and since it wasn't a very big product, it's not clear why talking it up more would have been sensible. You can bet there is a difference between the two. EA's line is the corporate line, what goes on between the people in Edmonton, Montreal (RIP btw) or Austin is the developer line and sometimes, there is a lot of infighting there as well. There are people here that try to paint the picture that EA is a benevolent benefactor that saved Bioware from caving in on itself and have since given them free reign in content, development time and resources. That is not true in the slightest. All of Bioware's latest game, starting from Inquisition and on, have had dedicated teams from other project to pitch in during "crunch", with "crunch" usually lasting the last 18 months of development of a title, meaning that the entirety of Bioware pitched in during Inquisition's latest stages, Andromeda's and Anthem's. You know what a company with free reign on budget does in those cases? Hires more people. Right now, DA4 is in pre-production with a skeleton crew, if even that, while the entire company scrambles to get Anthem out of youtube's meme pages. Regardless of whether you personally like and are having fun with Anthem, that is the reality of the game's situation.
EA has not posted concrete numbers and not once touted that Inquisition topped their sales expectations. Truth is, we don't know exact figures, but if they were at least good, you can bet EA would be shouting those numbers from the rooftops. To me, selling over 3 million copies, which Inquisition did, is an insurmountable success, regardless of my personal beef with the game, but what is good numbers to me and you, may be petty change to EA. You have to consider that DA:I had been in production since, according to Bioware, before even DA2 released, which I personally do not believe, but cannot disprove either, so that puts it at around a 4 year development cycle, a huge marketing campaign and resources for a release across 5 different platforms. Within a month from release, DA:I was a bargain bin title for $30, so it most likely did not meat initial sales expectations, at least on the physical side. Mind you, this was 2014, just two years after Bioware's strongest physical release launch of ME3 in 2012. We know that, because Anthem is the second one and that means in its release month, DA:I sold less than even Anthem. I think it is quite possible, with the extrapolated date we have on our hands to assume that, while we, the fans, can be quite happy with what Inquisition sold, EA is most likely not. And of course, EA can talk big about Inquisition to their shareholders, while completely avoiding the subject of units sold and digital revenue by touting "hours played online" instead. No company CEO is going to come out and say "we fucked up", when they can just fire 350 "roles" instead. I think you severely underestimate the corporate world.
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Post by smilesja on Mar 30, 2019 16:06:01 GMT
Nice generilization of fans who bought the game anyway i want you to look at this scene:https://m.youtube.com/watch?v=KfNzAiI0f1E This has to be one of the most emotional scenes in the game. Not just the game but in the series and there were far More scenes that were just as human and emotional as that. ME: A had it’s low points so did the other Mass Effect. But it had heart and soul. That is one of the most stunted deliveries I have ever heard. Nat Dromer really phones in a lot of her deliveries and Scott is just marginally better than that. I see effort from Drack's VA, but he actually has the lines on his hand and can kinda figure out the tonality and severity by himself. The way Ryder just walks into the scene ... no. Sorry. This is amateurish, at best. If this had the same director as ME2 and if it did, then the same amount of polish as ME2, Ryder would have walked into the scene, Lexi would be half-way into examining Drack, you wouldn't get half the information you are given, so it wouldn't immediately hit you what it is about, Drack would have cut it short and walked out. of the examination room, about 3 minutes later, it would hit you; Drack is dying, boom! And there's your impact. Just enough to figure it out yourself.
Unless this entire scene was an homage to how cheesy sci-fi flicks from the 50s and 60s were, this is basic and outdated. If this was a cheesy sci-fi flick from the 50s-60s, you'd be seeing theater seats at the bottom of the screen, occupied by Tom Servo and Crow. So go for cheap melodrama rather than a reflection of getting an old soldier who’s tired. I’m sorry this scene has all the gravitas of a Mass Effect game, Dormer put a lot of emotions emotion into it and Dracks lamentation was great.
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Post by SirSourpuss on Mar 30, 2019 16:28:17 GMT
So go for cheap melodrama rather than a reflection of getting an old soldier who’s tired. I’m sorry this scene has all the gravitas of a Mass Effect game, Dormer put a lot of emotions emotion into it and Dracks lamentation was great. I disagree. Bioware approaches the issue here with the subtlety of a garbage truck, hitting a lemon stand. Old Bioware would show you Drack's inability to keep up throughout the game, which you could just chalk it up to an old Krogan being an old Krogan, like the Lethal Weapon running joke of Roger Murtaugh being "too old for this shit". Subtlety. Show, don't tell and less is more. And you can have your lamentations and your confrontations and be as melodramatic as you want.
I love Natalie Dormamu, I love her smirk, I loved her rebellious character in the "The Hunger Games", she is sexy, she is impressive, she is imposing, she has all the markings of a great actress. She gave 10% of the best she got for Andromeda.
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Origin: ferroboy
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Post by dmc1001 on Mar 30, 2019 17:25:41 GMT
He hates everything ME so I'm assuming a remake. Not everyone is a sycophant, you know. Not a sycophant. Just not a non-stop whiner who doesn't get what he wants.
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Post by garrusfan1 on Mar 30, 2019 19:54:35 GMT
I'm not sure it's even useful to use phrases like "EA's hold on Bioware." It implies that there's some sort of difference between the two. I notice you've moved Inquisition into the "failed to meet sales goals" category. Your evidence for that is shaky at best. EA did talk up DAI some, and since it wasn't a very big product, it's not clear why talking it up more would have been sensible. You can bet there is a difference between the two. EA's line is the corporate line, what goes on between the people in Edmonton, Montreal (RIP btw) or Austin is the developer line and sometimes, there is a lot of infighting there as well. There are people here that try to paint the picture that EA is a benevolent benefactor that saved Bioware from caving in on itself and have since given them free reign in content, development time and resources. That is not true in the slightest. All of Bioware's latest game, starting from Inquisition and on, have had dedicated teams from other project to pitch in during "crunch", with "crunch" usually lasting the last 18 months of development of a title, meaning that the entirety of Bioware pitched in during Inquisition's latest stages, Andromeda's and Anthem's. You know what a company with free reign on budget does in those cases? Hires more people. Right now, DA4 is in pre-production with a skeleton crew, if even that, while the entire company scrambles to get Anthem out of youtube's meme pages. Regardless of whether you personally like and are having fun with Anthem, that is the reality of the game's situation.
EA has not posted concrete numbers and not once touted that Inquisition topped their sales expectations. Truth is, we don't know exact figures, but if they were at least good, you can bet EA would be shouting those numbers from the rooftops. To me, selling over 3 million copies, which Inquisition did, is an insurmountable success, regardless of my personal beef with the game, but what is good numbers to me and you, may be petty change to EA. You have to consider that DA:I had been in production since, according to Bioware, before even DA2 released, which I personally do not believe, but cannot disprove either, so that puts it at around a 4 year development cycle, a huge marketing campaign and resources for a release across 5 different platforms. Within a month from release, DA:I was a bargain bin title for $30, so it most likely did not meat initial sales expectations, at least on the physical side. Mind you, this was 2014, just two years after Bioware's strongest physical release launch of ME3 in 2012. We know that, because Anthem is the second one and that means in its release month, DA:I sold less than even Anthem. I think it is quite possible, with the extrapolated date we have on our hands to assume that, while we, the fans, can be quite happy with what Inquisition sold, EA is most likely not. And of course, EA can talk big about Inquisition to their shareholders, while completely avoiding the subject of units sold and digital revenue by touting "hours played online" instead. No company CEO is going to come out and say "we fucked up", when they can just fire 350 "roles" instead. I think you severely underestimate the corporate world.
I have never heard someone on here say something nice about EA. I am generally againt massive companies on principle since they can have too much power. This goes for EVERY industry. EA is no different to other massive greedy money hungry corporations. However in the end a business is there to make money and if people are paying to make the game they expect a return on it.
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Post by cloud9 on Mar 31, 2019 0:16:39 GMT
Not everyone is a sycophant, you know. Not a sycophant. Just not a non-stop whiner who doesn't get what he wants. By expressing honest criticism, unpopular opinions, and solutions that somehow pisses you off that I'm not a kiss-ass "fan"? I don't care about your sensitive feelings. I meant what I said and I said what I meant. There's a block button. I suggest you use it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Mar 31, 2019 1:01:17 GMT
Not a sycophant. Just not a non-stop whiner who doesn't get what he wants. By expressing honest criticism, unpopular opinions, and solutions that somehow pisses you off that I'm not a kiss-ass "fan"? I don't care about your sensitive feelings. I meant what I said and I said what I meant. There's a block button. I suggest you use it. It's not about being a "kiss-ass" fan. You don't like the games. Period. You're not a fan, kiss-ass or otherwise.
I don't need to block you, or anyone, but what I said was the truth. Or are you denying that you hate all BW games?
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Post by griffith82 on Mar 31, 2019 4:43:44 GMT
So go for cheap melodrama rather than a reflection of getting an old soldier who’s tired. I’m sorry this scene has all the gravitas of a Mass Effect game, Dormer put a lot of emotions emotion into it and Dracks lamentation was great. I disagree. Bioware approaches the issue here with the subtlety of a garbage truck, hitting a lemon stand. Old Bioware would show you Drack's inability to keep up throughout the game, which you could just chalk it up to an old Krogan being an old Krogan, like the Lethal Weapon running joke of Roger Murtaugh being "too old for this shit". Subtlety. Show, don't tell and less is more. And you can have your lamentations and your confrontations and be as melodramatic as you want.
I love Natalie Dormamu, I love her smirk, I loved her rebellious character in the "The Hunger Games", she is sexy, she is impressive, she is imposing, she has all the markings of a great actress. She gave 10% of the best she got for Andromeda.
I disagree. That's a great scene.
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Post by SirSourpuss on Mar 31, 2019 10:55:17 GMT
I disagree. Bioware approaches the issue here with the subtlety of a garbage truck, hitting a lemon stand. Old Bioware would show you Drack's inability to keep up throughout the game, which you could just chalk it up to an old Krogan being an old Krogan, like the Lethal Weapon running joke of Roger Murtaugh being "too old for this shit". Subtlety. Show, don't tell and less is more. And you can have your lamentations and your confrontations and be as melodramatic as you want.
I love Natalie Dormamu, I love her smirk, I loved her rebellious character in the "The Hunger Games", she is sexy, she is impressive, she is imposing, she has all the markings of a great actress. She gave 10% of the best she got for Andromeda.
I disagree. That's a great scene. I think it's a terrible scene. Ryder waiting off camera to enter stage left, Drack immediately spilling his guts about everything, Lexi not locking down the examination room, during a patient examination, so that nobody enters while she is working. Like, imagine just strolling in the examination room, right on time for Kallo Jath's colonoscopy. That's right, now you're scarred for life. The entire scene is so obviously staged, it's like someone wrote a screenplay when they were sixteen, got rejected, but somehow thought this scene was so good, that he switched it up, added aliens to the mix and called it a day. It's amateurish. It's so bad it's comical. It's not only that, it's clear that the person who wrote this, did not want to write a scene for video games, or anything video game related, but was simply not talented enough to make it big anywhere else, that this is the best writing job he can get. And you can bet, he hates it.
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