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Post by dmc1001 on Dec 13, 2018 17:20:45 GMT
I would love this. BADASS ELCOR TO THE RESCUE. W-WAIT! I wanna become Blasto. No but for real, jokes aside. Turian ftw! I think UpUp has it right. Turians are essentially humans from a militaristic society. Elcor and hanar are so different from humans that I think it would be hard to realistically write decent dialogue for them. That leaves us with "may as well play as human".
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Post by sjsharp2010 on Dec 13, 2018 18:51:49 GMT
Considering I mostly play as human even in games where there is an option to play as other things probably not. As I only really use the option to play as something else rather sparingly and only really just to see the differences. But I think it depends on the game though as I'd rather have a well told story about a more locked in/defined person rather than a weaker story which has a more open protagonist and by weaker and open I mean by the fact it has to accommodate for all the various options you can pick. Because for me asy what you like about the ending but the ME trilogy was probably one of the dstrongest stories I've seen in a video game with a really top notch protagonist in Shepard. Don't get me wrong as I really do enjoy the DA series too and DAI is still one of my favourite games but the majority of my quizzy's are still human.
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Post by General Mahad on Dec 15, 2018 3:06:24 GMT
That or allow us to switch to our party members like in Dragon Age, how is that still not a thing in Mass Effect?
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Post by dmc1001 on Dec 15, 2018 12:00:33 GMT
That or allow us to switch to our party members like in Dragon Age, how is that still not a thing in Mass Effect? Sure, but you're not really "them". You can't use them to drive the story forward. You can switch to a mage to break down a barrier, a warrior to bust down a wall or a rogue to unlock doors (granted you have a certain perk for some of those doors). So, sure, we could use them in a fight but not for the storyline.
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Post by General Mahad on Dec 15, 2018 17:48:43 GMT
That or allow us to switch to our party members like in Dragon Age, how is that still not a thing in Mass Effect? Sure, but you're not really "them". You can't use them to drive the story forward. You can switch to a mage to break down a barrier, a warrior to bust down a wall or a rogue to unlock doors (granted you have a certain perk for some of those doors). So, sure, we could use them in a fight but not for the storyline. That’s good enough for me.
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Post by ahglock on Dec 16, 2018 1:02:20 GMT
Sure, but you're not really "them". You can't use them to drive the story forward. You can switch to a mage to break down a barrier, a warrior to bust down a wall or a rogue to unlock doors (granted you have a certain perk for some of those doors). So, sure, we could use them in a fight but not for the storyline. That’s good enough for me. They should double down on that and have a Jeeves and Wooster mode, you roleplay as the ineffectual Bertie Wooster and get shit done as Jeeves.
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Post by thedarkprince on Dec 19, 2018 0:45:20 GMT
Yes.
I mean 4 games is enough of pushing the whole "human" story. We can have a game not told from a humans point of view.
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Post by dmc1001 on Dec 19, 2018 7:35:14 GMT
Yes. I mean 4 games is enough of pushing the whole "human" story. We can have a game not told from a humans point of view. Human is the draw for me. I never even romance non-humans. If you change the protagonist to some other race, I wouldn't be surprised if there was significantly less interest.
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Post by cloud9 on Dec 20, 2018 6:10:17 GMT
Yes. It would be more fun when they decide to have the option to select alien species to experience what was it like to be an asari or a drell. Playing Human all the time is just overrated and over used. BioWare should have no excuses.
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Post by Hanako Ikezawa on Dec 20, 2018 7:24:33 GMT
Yes. It would be more fun when they decide to have the option to select alien species to experience what was it like to be an asari or a drell. Playing Human all the time is just overrated and over used. BioWare should have no excuses. Wow, we actually agree on something. It’s a Christmas miracle.
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Post by river82 on Dec 20, 2018 7:34:30 GMT
Yes. It would be more fun when they decide to have the option to select alien species to experience what was it like to be an asari or a drell. Playing Human all the time is just overrated and over used. BioWare should have no excuses. I always thought it would have been amazing to experience a ME game through the eyes of a Quarian
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Post by cloud9 on Dec 20, 2018 8:08:35 GMT
Yes. It would be more fun when they decide to have the option to select alien species to experience what was it like to be an asari or a drell. Playing Human all the time is just overrated and over used. BioWare should have no excuses. Wow, we actually agree on something. It’s a Christmas miracle. Mmm-mmm.
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LogicGunn
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Post by LogicGunn on Dec 20, 2018 11:09:04 GMT
I would probably only do a secondary play through a as a non-human. In DA my cannon are all human. But I would like to see "more alien" aliens in future ME games. The leviathan were cool, and the rachni. I love the turians and asari etc but they're very human-like. I'd like to see species vastly different to our own, not just different to Western culture. But it would be hard to make such a race relatable and playable.
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Post by SwobyJ on Dec 20, 2018 17:22:43 GMT
In DA my main is always human, to the point that I have a storyline of Male Human Mage (Gay romance; Zevran, Fenris, Iron Bull but considering Dorian) for each 3 games. I recognize how indulgent I am about that, so I consider it my very personal canon and then explore how I'll do more (a Elf Solasmance thing with a randomized Keep, and then various other 3-game setups).
But I'm pretty sure for a ME game I'd have my first character be an alien over a human.
In terms of weirdness like Rachni and Leviathan, heh, I think they only way to make that even remotely allowed in game development would be that we experience the world through their thralls, 'empty' humanoid clones, etc. And even than, very unlikely. I think it is already a stretch to expect Bioware to explore Asari, Turian, Salarian alone.
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Post by kaedion on Dec 21, 2018 2:20:35 GMT
In DA:O I was Dwarven (Female,) Dalish (Male,) and Human (Male&Female,) via different playthroughs. When it was possible in DA:I, I gave the Qunari/Talvashoth (Female) a try.
((While it's not strictly Bioware related; In Elderscrolls games, I tend to play as an Argonian (Male&Female,) sometimes I play with the Orc (Male&female.) Plus, in Star Wars games where there is an option to be a different species, I tend to be anything other than boring, old, human/s.))
Of course, I would love to play as another species in the Mass Effect universe! I'd probably play through a Krogan, Salarian, Drell, maybe even a Quarian. Hypothetically; A player could select their species on the starting screen, similar to what Mass Effect originally had with Shepard's background file selector. (I almost always had my Fem.Shepard as an Orphan.)
I wouldn't mind if there were little to no dialogue differences based on species. Shepard was a human who was able to take part in a Krogan ceremony, so I doubt it would have mattered if Shepard had been a Turian and still done the same thing with Grunt. Shepard was Shepard, regardless. Moments when there was tension between humans, and Turians, or Humans and Batarians... That could have easily been switched to (Some other species) (For some similar offense.) Because no species has had a conflict free existence with one another, at any given moment in their previous histories together? Some old grudge here or there, and basically you could have Shepard be a Salarian who was orphaned on Earth, and just happened to relate to humans more than Salarians. (Much like how the Drell Thane was in regards to the ... Hanar?)
A reskin, some silent protags, and nothing essential to storytelling would be lost. Other than the potential of adding alien voices for people's characters, but why not have a few mute character options? ((I'm going to really miss picking "Say nothing" from Telltale games, y'know.))
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Post by Sanunes on Dec 21, 2018 2:53:13 GMT
In DA:O I was Dwarven (Female,) Dalish (Male,) and Human (Male&Female,) via different playthroughs. When it was possible in DA:I, I gave the Qunari/Talvashoth (Female) a try. ((While it's not strictly Bioware related; In Elderscrolls games, I tend to play as an Argonian (Male&Female,) sometimes I play with the Orc (Male&female.) Plus, in Star Wars games where there is an option to be a different species, I tend to be anything other than boring, old, human/s.)) Of course, I would love to play as another species in the Mass Effect universe! I'd probably play through a Krogan, Salarian, Drell, maybe even a Quarian. Hypothetically; A player could select their species on the starting screen, similar to what Mass Effect originally had with Shepard's background file selector. (I almost always had my Fem.Shepard as an Orphan.) I wouldn't mind if there were little to no dialogue differences based on species. Shepard was a human who was able to take part in a Krogan ceremony, so I doubt it would have mattered if Shepard had been a Turian and still done the same thing with Grunt. Shepard was Shepard, regardless. Moments when there was tension between humans, and Turians, or Humans and Batarians... That could have easily been switched to (Some other species) (For some similar offense.) Because no species has had a conflict free existence with one another, at any given moment in their previous histories together? Some old grudge here or there, and basically you could have Shepard be a Salarian who was orphaned on Earth, and just happened to relate to humans more than Salarians. (Much like how the Drell Thane was in regards to the ... Hanar?) A reskin, some silent protags, and nothing essential to storytelling would be lost. Other than the potential of adding alien voices for people's characters, but why not have a few mute character options? ((I'm going to really miss picking "Say nothing" from Telltale games, y'know.)) What do you think the additional races added to Inquisition then? For my problem is they didn't seem to be anything more then a cosmetic DLC thing where nothing really changed to give a difference in playing the characters. Like how Kasumi and Zaeed felt incomplete compared to other characters in Mass Effect 2. The other thing I am noticing on a new play through I have started is the cinematic sections of Inquisition feel like they are very static and left to wonder if that was to make sure they worked for all four races to avoid clipping and other potential problems during the cinematic sections.
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Post by NotN7 on Dec 21, 2018 3:12:31 GMT
Huh? sorry but were talking Mass Effect and to me the game could be played out with other races but think about it? Kasumi and Zaeed well... are Human and the word count to enable other races i.e Turian, Asari, etc would require more branching story telling than one would think to be able to play.
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Post by kaedion on Dec 21, 2018 4:26:21 GMT
What do you think the additional races added to Inquisition then? For my problem is they didn't seem to be anything more then a cosmetic DLC thing where nothing really changed to give a difference in playing the characters. Like how Kasumi and Zaeed felt incomplete compared to other characters in Mass Effect 2. The other thing I am noticing on a new play through I have started is the cinematic sections of Inquisition feel like they are very static and left to wonder if that was to make sure they worked for all four races to avoid clipping and other potential problems during the cinematic sections. Personal immersion. You may not get as much out of cosmetics as I do, though. With the latest uproar over the cosmetics/advertisements situation with StreetFighter, I think it's safe to say a lot more people (in general) these days are realizing just how much cosmetics and character design actually do matter to them. In Mass Effect 2 Zaeed was my favorite human crew member. I'm not sure if it's because he was a bamf, or if it was because he wasn't thrown in my face so constantly like some of the other characters were. Maybe a combination. Cutscenes in the Dragon Age games have never really been overly riveting though, have they? From what I recall of player-character specific scenes in DA:O It was usually just *Stands there and looks in a direction.* or *Runs in a shuffle, to crouch and turn head.* and the all-time favorite *Raises arms dramatically* (Or did they never do that...hmm.) And DA:O was the best of all DA games, in my opinion. I loved it's writing the most. So it doesn't seem too out of the ordinary if DA:I continues with the whole... *not a lot of movement going on in the cutscenes thing.* I do need to replay DA:I, but for the most part, I recall being fairly satisfied with what I had. Even if there wasn't much there in terms of scripted species based scenarios, at least I wasn't forced into being a human with a ball and chain, who was trapped on an Island.... (I didn't enjoy DA:2.)
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Post by Sanunes on Dec 21, 2018 5:23:33 GMT
Huh? sorry but were talking Mass Effect and to me the game could be played out with other races but think about it? Kasumi and Zaeed well... are Human and the word count to enable other races i.e Turian, Asari, etc would require more branching story telling than one would think to be able to play. They were just inserted into the game and not completely incorporated like other crew members. Even the conversations with them on the Normandy was completely different.
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Post by kaedion on Dec 22, 2018 18:39:42 GMT
Species I'd especially like to try (and I prefer male but would play female): -Turian -Salarian -Drell -Quarian -Synthetic (Geth especially, maybe other; Geth would require some personality 'upgrade' though, I dunno..) -Angara (Don't care as much about playing Asari or Krogan, at least for my 'mains') I don't mind if Bioware sticks to the humanoid, at least at first. Or just have a few choices, the 'Council Races'. Interesting choices. Your post gets me thinking. To keep from overloading the story/scripting with at least a dozen different species specific moments and events every other second, I think a Synthetic makes the most sense as an optional playable character, to have it's own personal moments scripted in. ( Organic/human player option/s and Synthetic/Appearance of bipedal aliens option/s.) Story wise, every in-game character could know that the 'protag is (either an organic human or a) machine, and that would supply ample amounts of scripted discord directed towards the player, depending. (While also keeping specific scripts for optional choices lower. Lower than if there were scripted scenarios for every Council species...) A great potential about a synthetic playable character, is they essentially would be able to choose their outward appearance. (EDI, the A.I ends up with a very human appearing outer casing, but that casing is just assembled, manufactured, parts. As insensitive as that sounds... I'm sure she could have integrated with something else if she had wanted to. ) A synthetic character could appear Salarian, or Krogan, (in an attempts to show that is the identity they've adopted, or most admire, or relate to, etc.) and not have to deal with additional written story for either of those races. It could easily be glossed over. Either of those two organic species, locked in conflict, could condemn the synth-player for not truly being capable of relating to either of them on any fundamental level... Regardless of what the synthetic's chosen outward appearance is. ((I wonder if majority of Angara would be more likely to accept and relate to a Synthetic, considering their situations and functionalities. ...Most Quarian would probably highly disapprove of Synth-players. )) I know, it wouldn't be the same thing as *playing as a species,* it'd be a synth knockoff. But imo, that limitation just adds so many more possibilities for character depth. As for the A.I character's origination, it could be anything from a salvaged Geth A.I to an early prototype of the Reaper A.I, or those could be potential factions/goals for the player to get their character into... Along their journey... ... As an experimental branch of the S.A.M.s, maybe? (I dunno, but I'm enjoying this concept far too much, I'd better shut up now.)
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Post by melbella on Dec 22, 2018 20:39:28 GMT
And in multiplayer they seem like slow humans with slightly better shields, not like armored regenerating tank war machines.
While I liked playing the other races in MP, I wouldn't like it for SP. The FOV is too small to be able to see much of anything around a turian or krogan body. In fact, I much preferred playing female humans in MP over males because the body profile was smaller and I could see more around me.
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Post by ahglock on Dec 23, 2018 2:20:30 GMT
And in multiplayer they seem like slow humans with slightly better shields, not like armored regenerating tank war machines.
While I liked playing the other races in MP, I wouldn't like it for SP. The FOV is too small to be able to see much of anything around a turian or krogan body. In fact, I much preferred playing female humans in MP over males because the body profile was smaller and I could see more around me.
I assume in a sp game with multiple races they’d let you change field of view. It’s not something I particularly noticed though.
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Post by 10k on Dec 24, 2018 18:11:35 GMT
No thanks, all the races are awful looking. Yes there are interesting individuals from each races (garrus is the only one who comes to mind). But the best race is the human race. Cerberus was right, humanity first!
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Post by Deleted on Dec 24, 2018 18:16:53 GMT
I kind of like playing the one who represents humanity. Shepard and Ryder both had to prove to other species that humans weren't all bad, especially Ryder who had to prove to the Angara that not everyone was like the people on Kadara.
I wouldn't mind playing a human protagonist, but also being able to switch to an alien companion and play them too during missions though.
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Post by Phantom on Dec 24, 2018 18:43:54 GMT
No thanks, all the races are awful looking. Yes there are interesting individuals from each races (garrus is the only one who comes to mind). But the best race is the human race. Cerberus was right, humanity first! Do you want a job? I have a few openings for people like you.
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