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Post by 10k on Dec 24, 2018 19:39:46 GMT
No thanks, all the races are awful looking. Yes there are interesting individuals from each races (garrus is the only one who comes to mind). But the best race is the human race. Cerberus was right, humanity first! Do you want a job? I have a few openings for people like you. Sorry, I have one. I'm an EMT, and in about 11 or 12 more months I'll be a medic...hopefully. But thanks!
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Post by themikefest on Dec 24, 2018 19:48:50 GMT
No thanks, all the races are awful looking. Yes there are interesting individuals from each races (garrus is the only one who comes to mind). But the best race is the human race. Cerberus was right, humanity first! That's right. humanity is #1. excellent
We're the best species.
We have the best planet.
We have the best vacation spots.
We have the best food.
We have the best entertainment.
We have the best clothes
No thanks, all the races are awful looking. Yes there are interesting individuals from each races (garrus is the only one who comes to mind). But the best race is the human race. Cerberus was right, humanity first! Do you want a job? I have a few openings for people like you. For the right price, I might be convinced to come out of retirement.
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Post by 10k on Dec 24, 2018 19:54:36 GMT
I would also Like to point out that DA really don't have different "races", besides playing Qunari, probably. I mean the elf is just a human with pointy ears and dwarfs are just humans who are very short. The Qunari are the only "race" that could be considered different than the others. In ME the races are totally different. So if you chose a elf or dwarf in DA, I hate to break it to you. But they're still basically human.
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kaedion
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by kaedion on Dec 25, 2018 3:44:09 GMT
Whales take in dolphins. Dogs take in foxes. People from one culture take in people from other cultures. You don't have to necessarily look like some other person to see a part of your personality in them and relate to them. A Turian(/insert species here) has a family, feelings, and organs, just like a human does. Majority of the aliens of Mass Effect are basically just humans considering they were written from the perspective of humans.
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ewigDunkelheit
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Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Dec 25, 2018 4:28:36 GMT
What do you think the additional races added to Inquisition then? For my problem is they didn't seem to be anything more then a cosmetic DLC thing where nothing really changed to give a difference in playing the characters. Like how Kasumi and Zaeed felt incomplete compared to other characters in Mass Effect 2. The other thing I am noticing on a new play through I have started is the cinematic sections of Inquisition feel like they are very static and left to wonder if that was to make sure they worked for all four races to avoid clipping and other potential problems during the cinematic sections. As a frequent dwarf player, I can attest that having the same perspective in dialogue or cutscenes did not prevent graphical issues. However, the additional races added plenty for those looking for an active roleplaying space is that is taken up by just another human. Sure, integration could have been fuller and more complete, but that is a simple fix for the next time: just plan playable races from inception, instead of adding them later. Any of the races can choose to be culturally human, but a human can't choose to be part of the Carta, or a Dalish clan. Backgrounds are developed further in conversations. Npcs of multiple races can be overhead and sometimes interacted with to showcase the differences. My dwarf can be Andrastian, or can have strong ties to smuggling and the Lyrium trade. Like all races, my dwarf had special dialogue options (a favorite standout being with Ser on working on the Templar specialization). While you can choose to diminish the significance of all of the little touches, the differences are there to find and enjoy. I didn't feel like just another human in either Origins or Inquisition, unless I purposely chose human during the creation process.
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Post by ewigDunkelheit on Dec 25, 2018 18:48:44 GMT
With having learned about some of the alien races through four games now, it is no longer a stretch to roleplay as something other than human. Since there is no precedent in the series, Bioware could simply offer one alien race (obviously a gendered choice and not Asari). People that don't care for something different can still have their human, while gamers that are familiar with the series can play as a Drell, Quarian, or Turian, for example.
Andromeda would have been the perfect opportunity to try out race selection. The role of Pathfinder was the same regardless for every ark, and with very minor adjustments, existing mission quests could have been made compatible with the variation. Unfortunately, the development team chased after procedurally generated planets without success, and we'll never know what could have been.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 26, 2018 0:34:59 GMT
With having learned about some of the alien races through four games now, it is no longer a stretch to roleplay as something other than human. Since there is no precedent in the series, Bioware could simply offer one alien race (obviously a gendered choice and not Asari). People that don't care for something different can still have their human, while gamers that are familiar with the series can play as a Drell, Quarian, or Turian, for example. Andromeda would have been the perfect opportunity to try out race selection. The role of Pathfinder was the same regardless for every ark, and with very minor adjustments, existing mission quests could have been made compatible with the variation. Unfortunately, the development team chased after procedurally generated planets without success, and we'll never know what could have been. You are assuming that they would have gotten it to work and it wouldn't have been in the same garbage can as procedural planets and not a complete boondoggle. It requires a lot more animations which wouldn't have been part of getting procedural planets to work so what seemed to be overworked animators already for people found several bad animations to make a case for the whole game having bad animations would have had a lot more animations added to the game to not have work out.
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Post by river82 on Dec 26, 2018 8:34:06 GMT
Hot take - Spending two and a half years implementing the ability to play different races would have had a much bigger payoff than spending two and a half years failing to figure out how to add procedurally generated planets.
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ewigDunkelheit
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Exalt the Dwarf Age!
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Post by ewigDunkelheit on Dec 27, 2018 3:22:31 GMT
Andromeda would have been the perfect opportunity to try out race selection. The role of Pathfinder was the same regardless for every ark, and with very minor adjustments, existing mission quests could have been made compatible with the variation. Unfortunately, the development team chased after procedurally generated planets without success, and we'll never know what could have been. You are assuming that they would have gotten it to work and it wouldn't have been in the same garbage can as procedural planets and not a complete boondoggle. It requires a lot more animations which wouldn't have been part of getting procedural planets to work so what seemed to be overworked animators already for people found several bad animations to make a case for the whole game having bad animations would have had a lot more animations added to the game to not have work out. My assumption is based on not attempting procedural planets in the first place, thus having that allotment of time for animations and some additional dialogue. The skeletal animations for different species was something that had to be done anyway, since there humans weren't the only characters in Andromeda. The same can be said for facial animations for different races. And I am in no way suggesting that a playable Turian should have the same amount or complexity in facial sliders as Inquisition offered. From all of the interviews and exposes, I got the impression that the animators were only overworked because they were very behind schedule, and the scheduled release date gave the development team less than two years to put everything together from scratch to completion. If playable races had been included from the beginning, then "bad animations" wouldn't be anything more drastic than any other regularly, newly, released video game.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 27, 2018 3:24:56 GMT
Hot take - Spending two and a half years implementing the ability to play different races would have had a much bigger payoff than spending two and a half years failing to figure out how to add procedurally generated planets. Hot Take: Spending two and a half years failing to implement playable races into the game. There is no magic wand to say they would have been anymore successful with adding playable races then procedural planets into the game, especially if they didn't have the animators for it and everything I saw with Andromeda the animators and QA were stretched with what was released. Then they would have had at least one more body to animate and QA in every cinematic they were part of including all the romances.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 27, 2018 3:32:03 GMT
You are assuming that they would have gotten it to work and it wouldn't have been in the same garbage can as procedural planets and not a complete boondoggle. It requires a lot more animations which wouldn't have been part of getting procedural planets to work so what seemed to be overworked animators already for people found several bad animations to make a case for the whole game having bad animations would have had a lot more animations added to the game to not have work out. My assumption is based on not attempting procedural planets in the first place, thus having that allotment of time for animations and some additional dialogue. The skeletal animations for different species was something that had to be done anyway, since there humans weren't the only characters in Andromeda. The same can be said for facial animations for different races. And I am in no way suggesting that a playable Turian should have the same amount or complexity in facial sliders as Inquisition offered. From all of the interviews and exposes, I got the impression that the animators were only overworked because they were very behind schedule, and the scheduled release date gave the development team less than two years to put everything together from scratch to completion. If playable races had been included from the beginning, then "bad animations" wouldn't be anything more drastic than any other regularly, newly, released video game. The problem is that they wouldn't have been moving animators off of procedural planets they would have been adding more work onto the animators then what they already had. At least the way I understood what was going on with procedural planets is that it was the engineers that could never get very far into development of the procedural content. I bet if EA was more hands on with Andromeda they would have forced the cut of procedural planets much quicker for it was a money pit of engineers and designers. Its not the skeletal structure for you are right they all already exist in the game, but the complex animations that happen. So dialogue would be different with each race/gender for the proportions would be different (unless Asari), there would be animating movements around any cinematic and interactions. So the protagonist touching an object in the game or walking through a doorway, even just moving around while a cinematic played to make sure they were expressing the right feeling without clipping through the environment. After all that getting the QA team to check everything for each additional race/gender combo. The animators probably weren't that delayed because of the procedural planets, its not that they had the entire team just sitting around doing it. They would have been working on other models and prepping for other content in the game for the dialogue and scripts would have been there from the start. If the management screwed up scheduling that is one thing, but I doubt it had anything to do with procedural planets existing or not.
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SwobyJ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SwobyJ on Dec 27, 2018 8:08:04 GMT
My assumption is based on not attempting procedural planets in the first place, thus having that allotment of time for animations and some additional dialogue. The skeletal animations for different species was something that had to be done anyway, since there humans weren't the only characters in Andromeda. The same can be said for facial animations for different races. And I am in no way suggesting that a playable Turian should have the same amount or complexity in facial sliders as Inquisition offered. From all of the interviews and exposes, I got the impression that the animators were only overworked because they were very behind schedule, and the scheduled release date gave the development team less than two years to put everything together from scratch to completion. If playable races had been included from the beginning, then "bad animations" wouldn't be anything more drastic than any other regularly, newly, released video game. The problem is that they wouldn't have been moving animators off of procedural planets they would have been adding more work onto the animators then what they already had. At least the way I understood what was going on with procedural planets is that it was the engineers that could never get very far into development of the procedural content. I bet if EA was more hands on with Andromeda they would have forced the cut of procedural planets much quicker for it was a money pit of engineers and designers. Its not the skeletal structure for you are right they all already exist in the game, but the complex animations that happen. So dialogue would be different with each race/gender for the proportions would be different (unless Asari), there would be animating movements around any cinematic and interactions. So the protagonist touching an object in the game or walking through a doorway, even just moving around while a cinematic played to make sure they were expressing the right feeling without clipping through the environment. After all that getting the QA team to check everything for each additional race/gender combo. The animators probably weren't that delayed because of the procedural planets, its not that they had the entire team just sitting around doing it. They would have been working on other models and prepping for other content in the game for the dialogue and scripts would have been there from the start. If the management screwed up scheduling that is one thing, but I doubt it had anything to do with procedural planets existing or not. All I know is that in 2013-2014 production sounded like a mess. I didn't get details though. But I heard enough that I believe the word that real current-product development only really got going in 2015-2016.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Dec 27, 2018 16:59:41 GMT
My understanding is they couldn’t really even do complete scenes for a the existing romances and that’s just with m/f human Ryder. I’ve ignored the romances on all but 1 play through so I’m not sure how weak they are compared to peebee. How lacking would they be or how much more time would they need if the protagonist could be from 4 different races some that bend differently. Given that they didn’t complete them all I suspect cut scene animation takes a disproportionate amount of time so when choosing where to allocate animator resources that’s the area they cut. Just a guess though based on the result.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 27, 2018 21:26:19 GMT
My understanding is they couldn’t really even do complete scenes for a the existing romances and that’s just with m/f human Ryder. I’ve ignored the romances on all but 1 play through so I’m not sure how weak they are compared to peebee. How lacking would they be or how much more time would they need if the protagonist could be from 4 different races some that bend differently. Given that they didn’t complete them all I suspect cut scene animation takes a disproportionate amount of time so when choosing where to allocate animator resources that’s the area they cut. Just a guess though based on the result. Its not just the amount of time there, yes its a lot of animations for a short period of time because they are dialogue and character heavy, but even the different times you go back to talk to a crew member and Ryder will lean against something or touch something during those scenes. That is something I noticed a lot when I was playing Inquisition for a lot of the time it felt like the Inquisitor was standing still arms length away from anything to prevent clipping during the cinematic, but it also felt it wasn't that way during the romance parts because its required the characters interact more.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Dec 27, 2018 21:48:48 GMT
Its not just the amount of time there, yes its a lot of animations for a short period of time because they are dialogue and character heavy, but even the different times you go back to talk to a crew member and Ryder will lean against something or touch something during those scenes. That is something I noticed a lot when I was playing Inquisition for a lot of the time it felt like the Inquisitor was standing still arms length away from anything to prevent clipping during the cinematic, but it also felt it wasn't that way during the romance parts because its required the characters interact more. Good point. Every cut scene is effected and it’s easier to make the protagonist a almost unmoving figure standing apart than account for every races poses in each environment.
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Post by HYR on Dec 28, 2018 19:28:14 GMT
Long answer short: no. The most prominent aliens in ME are turians, asari, salarians, krogan. Of those, only the krogan have an interesting story behind the race that would make them feel more like something appreciably different from humans.
It's different in DA because all three of elves, dwarves, and qunari have some pretty extensive background as races. ME races, not so much.
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boxofscreaming
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Post by boxofscreaming on Dec 28, 2018 19:48:12 GMT
Only if krogan is an option.
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Post by hydroflame20 on Dec 29, 2018 13:44:35 GMT
Only if they can make each one different and unique and also the story will also be different from each other.
BUTTTTT will EA give them the time for this to be done RIGHT . DAI wasn't done right it,it was just put it and at this point just like a few times if not many, EA cares more about investors then the fans.
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Post by ShadowAngel on Dec 29, 2018 14:12:15 GMT
Only if they can make each one different and unique and also the story will also be different from each other. BUTTTTT will EA give them the time for this to be done RIGHT . DAI wasn't done right it,it was just put it and at this point just like a few times if not many, EA cares more about investors then the fans. EA gives Bioware plenty of time (specifically with their more recent games like Inquisition, Andromeda and the upcoming anthem). I mean we shouldn't have to wait 7 years for each game (good luck keeping me around if that were to be the case with each game) they out, getting 4-5 years is already more generous than most publishers give and Bioware should be benefiting from that. If the issue is lack of time, I'm gonna shake my head as they get more time than most devs, it'll be on Bioware mismanagement before I see EA being at fault for not giving Bioware 10 years for one game. Furthermore there are indie devs doing just this (differing races in they're games) and they get much less funding and manpower, people will argue time is what stops us from getting this feature but I myself don't really believe it, I actually think Bioware just doesn't care enough you prioritize it as one of their features, it's easy to do that when you're showing clear support for Human protagonists in the first place 🤷. You really can't just give devs the time they want as project interest drops the longer it goes, fan Interest drops the longer it goes and the expense of the project only increases along with sales expectations to make up for that. There's a reason there are deadlines Regardless if people like it or not. Not enough time hurts but to much time is just as bad. Anyways, I can't fault Inquisition since Bioware clearly didn't want to toy around with the different races, they were dealing with more important stuff like tooling the new FB3 engine to fit their future games which really was a BIG important thing they had to get out of the way when doing Inquisition. I wasn't expecting them to really implement much in terms of new features, I was expecting them to play it safe, get the engine running and use features that shouldn't bother people, then once you have the engine understood, the future games can start trying new things with the devs knowledge on the engine no longer being a liability. Overall Inquisition did great, I loved it, it won various awards so the mass loved it and it should set the foundation for the future dragon age games.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Post by Sanunes on Dec 29, 2018 14:20:13 GMT
Only if they can make each one different and unique and also the story will also be different from each other. BUTTTTT will EA give them the time for this to be done RIGHT . DAI wasn't done right it,it was just put it and at this point just like a few times if not many, EA cares more about investors then the fans. BioWare shoved races into Inquisition not because they were wanting too, but because fans wouldn't stop harassing them for it. That is the problem with BioWare is that they have spoiled children and will not say no. Originally Inquisition was just to have different "origins" for humans and not different races. So maybe if they were smart about it and decided to implement races from the very start it would have been done better. Not everything is EA's fault, Inquisition falls squarely on BioWare for they decided to make last minute changes. Besides Dragon Age: Origins the different races weren't implemented any better then Inquisition and that was purely BioWare for EA only came in at that last moments of development for that game. Expecting something out of BioWare that they have never done right isn't EA's fault its BioWare's.
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wright1978
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Post by wright1978 on Dec 29, 2018 15:16:08 GMT
No i'd prefer Mass Effect remain a single race protagonist based game.
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Post by sassafrassa on Jan 1, 2019 22:23:24 GMT
I would absolutely love the opportunity to play as a different species. A lot of fun for me in the Elder Scrolls is creating characters that come from wildly different backgrounds with the lifestyle and skills to mach. I want to play as a quarian on pilgrimage; spit upon and mistrusted by most, encouraged to find a peaceful and productive path back to my people, but all the while tempted by my desperation to lie, cheat, steal, and even kill. I want to play as a proud krogan Battlemaster for hire, roaming from system to system in search off work, taking no crap from anybody. I want to be batarian captain of a small pirate band, always looking for a way to make a quick buck and raise my prestige, ever wary of a doublecross or the opportunity to carry one out myself.
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sjsharp2010
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jan 18, 2019 14:05:37 GMT
Its not about the dialogue that the protagonist has, its about how the world treats the protagonist. I doubt that everyone you meet in the world is going to treat each race the same way or even want to deal with them. Its like Dragon Age, you pick an Elf even though they are considered slaves, you are the sole Elf that nobody has a problem with and treats as an equal, but then they come across another Elf in the game you see the class differences. What? In DA Origins the quartermaster at ostagar originally sees you as a slave until you bring it up that you're a warden. Then you get to lothering and a villager insults you for being an elf. Origins DID take racial choice into consideration. DA2 voided that since we could only be human but it had moments where if you was a mage you'd get altering dialogue. Inquisition did lessen the racial choices and such, I can't recall if I was ever insulted in that game based on race but one wouldn't be wrong on the Inquisitor being treated the same regardless of race. I see that as Bioware just not putting in the same effort like they did in origins. @op: I've been wanting racial choices since ME2 and I'm still waiting. I'd hope that Bioware tries to give some meaning to the addition as well. I think Threnn the quartermaster throws one at you when you first meet her at the start of the game but otherwise I think you're right
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Post by KaiserShep on Jan 23, 2019 19:46:51 GMT
I have little faith that they’d be able to put in the resources necessary for it to be convincing. The most I would ever expect would be the addition of turian and asari options.
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XJlock
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Post by XJlock on Jan 30, 2019 15:39:00 GMT
It would not be an issue for me, but I would far more likely remain a human player during such hypothetical occasion.
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