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Post by 10k on Dec 10, 2018 20:18:04 GMT
Okay, after finding out that there will be another DA. How would everyone like to see the gameplay. DA has been moving further and further away from the original tactical design that we saw in Origins. Now after every game since Origins the tactical gameplay has been dumbed down more and more. Do you hope the tactical gameplay will return in full or would you want something new? Personally I loved the tactical gameplay of Origins, but with each game the tactical approach has been less prominent. For this new DA I want them to just leave tactics behind and give us an action RPG feel, with the pause and play menu like ME.
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Post by vertigomez on Dec 10, 2018 20:22:25 GMT
I was fine with the way Origins did it (optional isometric camera view) and with the way DA2 did it (more action-y but still not as restrictive as ME, as you can switch between NPCs). I really hated Inquisition's tactical cam, though. I would accidentally hit it all the time and I just found it more annoying than helpful.
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Post by 10k on Dec 10, 2018 20:24:32 GMT
PREFER, not Perfer. Fix it and I’ll delete this post. No, I am not ashamed of my spelling errors LOL.
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Post by Deleted on Dec 10, 2018 20:45:11 GMT
I don't see them bringing back the tactical of (DAO) old so they might as well go full action rpg.
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Post by thats1evildude on Dec 10, 2018 21:01:07 GMT
PREFER, not Perfer. Your poll also lists your question as one of the options.
I had to repost this because I deleted my other comment by accident.
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Post by 10k on Dec 10, 2018 21:02:51 GMT
PREFER, not Perfer. Your poll also lists your question as one of the options. Brah, trust me I know.
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Post by biggydx on Dec 10, 2018 21:06:02 GMT
At this point they'll likely make it full-blown ARPG. I just hope the combat is more dynamic than the "Hold X to attack" we have right now. That said, I could see BioWare playing with the camera angles by which class you're playing. For example, Warriors and Dagger users have the camera relative close to them, while Archer and Mages have a wider field of view.
My only thing is that I hope they bring the AI commands back that they used to have in DA:O and DA2. I really liked that system; even if it had hiccups.
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Twitter Guru
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More coffee...? More coffee.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Dec 10, 2018 21:15:10 GMT
It's an interesting quandary... My favorite fantasy combat systems are from Shadow of Mordor/War, AC: Origins/Odyssey, and some of the combat elements in Kingdoms of Amalur (chakrams, finishers). But ofc all those are solo games, and require 100% of your attention on 1 character. You couldn't juggle that coordinate a party at the same time unless they are purely left to their own devices (a la ME:A). It's tough to know what an ideal middle-ground would look like...
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Post by Vall on Dec 10, 2018 21:46:45 GMT
I'd say, commit fully one way or the other instead of trying to reach a compromise that won't satisfy either camp. While I personally prefer full action, if they decided to go the way of DAO I wouldn't complain too much as I enjoyed that game as well.
Whichever way they choose, I know I would love to have a lot freedom in choosing weapons and armor for my character, after my dual-wielding AW in DAO, equipment system in both DA2 and DAI felt very stifling.
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Post by isaidlunch on Dec 11, 2018 1:34:49 GMT
Anything but DAI combat. My personal preference is a return to DAO combat, but since we all know that's not happening, I'll take action combat instead.
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Post by arvaarad on Dec 11, 2018 1:58:39 GMT
I'd say, commit fully one way or the other instead of trying to reach a compromise that won't satisfy either camp. Quite a lot of people, myself included, are in both camps. The balance of tac cam when I want to micro, and action when I just want to finish up some autoattacks, is really handy. The mix is one of several reasons I enjoy playing Dragon Age over other RPGs.
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Post by regack on Dec 11, 2018 3:45:03 GMT
I'd say, commit fully one way or the other instead of trying to reach a compromise that won't satisfy either camp. Quite a lot of people, myself included, are in both camps. The balance of tac cam when I want to micro, and action when I just want to finish up some autoattacks, is really handy. The mix is one of several reasons I enjoy playing Dragon Age over other RPGs. I found the DAI tactical view to be very lacking, and I'd rather not have it at all if it's going to be that again. On the other hand if it could be improved, or just give me the DAO tac cam, I'd be fine with a dual-system... I just suspect like 10k that it's not going to be much of a focus for them to work on, so I'd rather just throw my hat in for full-action.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by psychomegify on Dec 11, 2018 4:00:14 GMT
I would prefer an action style combat because i'm terrible at tactical games.
The best way i can think of having both would be like a toggle you can set on/off. Because tactical and action are two very different types of gameplay and don't mesh all that well. Either the action becomes slow and too challenging for that playstyle or tactics become too easy and a waste of time. So a toggle to choose how you want to play would tailor the ai and stuff like that to suit each playstyle.
Who knows if that would even work in actuality, or be worth the effort and resources though.
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Post by arvaarad on Dec 11, 2018 4:10:46 GMT
Quite a lot of people, myself included, are in both camps. The balance of tac cam when I want to micro, and action when I just want to finish up some autoattacks, is really handy. The mix is one of several reasons I enjoy playing Dragon Age over other RPGs. I found the DAI tactical view to be very lacking, and I'd rather not have it at all if it's going to be that again. On the other hand if it could be improved, or just give me the DAO tac cam, I'd be fine with a dual-system... I just suspect like 10k that it's not going to be much of a focus for them to work on, so I'd rather just throw my hat in for full-action. The DA:I tac cam was certainly not as good as the previous games’ tac cams, no argument there. But I still would rather have Inquisition’s tac cam than none at all.
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Post by phoray on Dec 11, 2018 5:00:46 GMT
Uhhh...
Melee like AC or Witcher and archery like HZD with Isometric view options to move your party members like Inquisition.(not because I'll use it to actually order them to do anything. It let's me see the battlefield and get Pics tho)
And bring back the AI control because the auto version is mostly bad.
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Post by apollexander on Dec 11, 2018 5:21:03 GMT
I don't like the idea of total ARPG. In my mind, the 'action' part leads to more hack-and-slash style, while the 'non-action' part leads to more abilities/spells/talents. I like using abilities which is more tactical and 'team-based'. Actually, that's why I see the combat in DAI as the best among AAA RPGs. I'm tired of the 'hit-and-roll' style in Dark Souls and TW3.
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House Targaryen
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The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by House Targaryen on Dec 11, 2018 5:23:57 GMT
Just like Inquisition. Why change a formula that isn't broken.
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Post by ahglock on Dec 11, 2018 6:33:26 GMT
Just like Inquisition. Why change a formula that isn't broken. Because it was broken. It was absolutely god awful action combat and absolutely god awful tactical combat. Get one right, I'd prefer full tactical but if they can't swing that get full action done right.
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Post by Nyx on Dec 11, 2018 16:49:28 GMT
I'd say, commit fully one way or the other instead of trying to reach a compromise that won't satisfy either camp. While I personally prefer full action, if they decided to go the way of DAO I wouldn't complain too much as I enjoyed that game as well. Whichever way they choose, I know I would love to have a lot freedom in choosing weapons and armor for my character, after my dual-wielding AW in DAO, equipment system in both DA2 and DAI felt very stifling.
This. Please not DA:I style again. I hated it. I'd prefer DA2 or even ME style combat and would be ok with DA:O style, but I couldn't stand what they tried to do in Inquisition.
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Post by Hanako Ikezawa on Dec 11, 2018 16:51:08 GMT
Of the various games, DAI's was my favorite design so I would prefer them continuing with that basic concept.
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Post by Ravenfeeder on Dec 11, 2018 17:23:15 GMT
Well going full action would likely make it unplayable for me. The one necessary thing is a pause button, preferably that I can bind to Space. I voted 'Tactical Isometric' because Origins (at least on PC) was the more enjoyable experience, but I'd happily take DAI again, although preferably with better companion AI and a floating cam instead of that awkward ground hugging one.
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Post by Andraste_Reborn on Dec 11, 2018 23:37:14 GMT
DA2 had my favourite combat in the series so far (although the encounter design left a lot to be desired in many places) but DAI was fine. If they go full action combat, I will complain endlessly. I have the reflexes of a dead goldfish, so I have to play action games on easy and tend to die a lot anyway.
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Post by ShadowAngel on Dec 12, 2018 0:59:12 GMT
I'd like for them to get back to DA:O but make it even better.
I despised DA2s hack and slash approach and while Inquisition reduced that, it was still to much into the hack and slash and it even dumbed down the tactical stuff. It's either go all out into tactical or all out into action, I'm not a fan of a compromise that ultimately halfasses it for both camps.
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Post by jjdxb on Dec 12, 2018 8:24:36 GMT
Wait, Origins was isometric? I can't even remember I haven't played it in so long.
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Post by Qui-Gon GlenN7 on Dec 13, 2018 0:22:22 GMT
I answered your question with a question. Well designed poll.
So, I have learned nothing here.
Brah, if you know you have the poll question listed as an answer, why don't you fix it, brah? It's like so easy.
As for answering your actual question - DAO was the only game of the three that I actually liked combat in. The console port garbage of 2 & DAI made those games a chore I put up with for the quality BioWare storytelling. It was worth it in DA2, but only with DLC has that been the case for me with DAI. And it still plays like an abortion with KBM :rage:
So, I would prefer either another DAO-style DA4, or a full on Mass Dragon Effect, with somebody that knows how to write code, properly, handling the control design/UX.
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