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Post by NotN7 on Dec 20, 2018 22:35:29 GMT
Again I just want to thank Hrungr and everyone else who posted a link, its slowly changing my mind weather or not to buy the game.
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Post by biggydx on Dec 20, 2018 22:42:53 GMT
I'm kinda curious as to how many Strongholds Anthem will have. Depending on the number, and how long it takes for additional endgame content to arrive (via live service), the hardcore crowd might be discouraged by the lack of endgame content. Not trying to make a snap judgement call just yet. Just something to think about.
It's cool seeing how nimble the Interceptor is, and I'd definitely like to get my hands on it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by officerdonnz on Dec 20, 2018 23:18:35 GMT
I'm kinda curious as to how many Strongholds Anthem will have. Depending on the number, and how long it takes for additional endgame content to arrive (via live service), the hardcore crowd might be discouraged by the lack of endgame content. Not trying to make a snap judgement call just yet. Just something to think about. It's cool seeing how nimble the Interceptor is, and I'd definitely like to get my hands on it. This is the problem that SW:TOR faced when it lunched as the hardcore MMO players burned through the content far faster than what had been anticipated and they left in droves within about six months and SW:TOR has never really recovered, if fact I'd say it's been in steady decline since. It's a wonder the lights are still on and it's made it's 7th anniversary. I very much doubt Bioware have learned that lesson but only time will tell. I don't see Anthem lasting the ten years that Bioware are hoping. But then what I've seen happen with SW:TOR I'm somewhat pessimistic that Bioware will get it right with Anthem.
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Post by biggydx on Dec 20, 2018 23:28:55 GMT
I'm kinda curious as to how many Strongholds Anthem will have. Depending on the number, and how long it takes for additional endgame content to arrive (via live service), the hardcore crowd might be discouraged by the lack of endgame content. Not trying to make a snap judgement call just yet. Just something to think about. It's cool seeing how nimble the Interceptor is, and I'd definitely like to get my hands on it. This is the problem that SW:TOR faced when it lunched as the hardcore MMO players burned through the content far faster than what had been anticipated and they left in droves within about six months and SW:TOR has never really recovered, if fact I'd say it's been in steady decline since. It's a wonder the lights are still on and it's made it's 7th anniversary. I very much doubt Bioware have learned that lesson but only time will tell. I don't see Anthem lasting the ten years that Bioware are hoping. But then what I've seen happen with SW:TOR I'm somewhat pessimistic that Bioware will get it right with Anthem. I don't know if BioWare intends for it to be a 10-year franchise, but I know that someone at EA said they would like it too. I never played SW:TOR, but what you bring up is something that I've heard of quite often from people who have. The Division also suffered this same issue of not having a worthwhile endgame grind. I imagine that they're hinging everything on how they handle the live-service aspect of the game. They've talked about being able to change the landscape and environments, but it's not something we've been shown, or probably will see for quite some time. I'm sure the game will be good, but longevity for these types of games is always problematic. By any chance, does anyone who played WoW know how that game panned out when it first launched? I know player mindsets were entirely different back then, but I'm still interested in how Blizzard handled the endgame in that realm.
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Post by NotN7 on Dec 20, 2018 23:44:11 GMT
I'm kinda curious as to how many Strongholds Anthem will have. Depending on the number, and how long it takes for additional endgame content to arrive (via live service), the hardcore crowd might be discouraged by the lack of endgame content. Not trying to make a snap judgement call just yet. Just something to think about. It's cool seeing how nimble the Interceptor is, and I'd definitely like to get my hands on it. This is the problem that SW:TOR faced when it lunched as the hardcore MMO players burned through the content far faster than what had been anticipated and they left in droves within about six months and SW:TOR has never really recovered, if fact I'd say it's been in steady decline since. It's a wonder the lights are still on and it's made it's 7th anniversary. I very much doubt Bioware have learned that lesson but only time will tell. I don't see Anthem lasting the ten years that Bioware are hoping. But then what I've seen happen with SW:TOR I'm somewhat pessimistic that Bioware will get it right with Anthem. <iframe width="23.96" height="6.42000000000002" id="MoatPxIOPT0_67631745" scrolling="no" style="border-style: none; left: 15px; top: -5px; width: 23.96px; height: 6.42px; position: absolute; z-index: -9999;"></iframe> <iframe width="23.96" height="6.42000000000002" id="MoatPxIOPT0_99266025" scrolling="no" style="border-style: none; left: 1138px; top: -5px; width: 23.96px; height: 6.42px; position: absolute; z-index: -9999;"></iframe> <iframe width="23.96" height="6.42000000000002" id="MoatPxIOPT0_28420633" scrolling="no" style="border-style: none; left: 15px; top: 259px; width: 23.96px; height: 6.42px; position: absolute; z-index: -9999;"></iframe> <iframe width="23.96" height="6.42000000000002" id="MoatPxIOPT0_97947303" scrolling="no" style="border-style: none; left: 1138px; top: 259px; width: 23.96px; height: 6.42px; position: absolute; z-index: -9999;"></iframe> I don't know much about SW:TOR (i.e. FTP or? ) but my impression (opinion have you) is that since most if not all mmo's went FTP that the Lifeless, sorry hardcore are looking for the next set of bragging rights, but that's just me could be wrong and I have been in the past but as you said time will tell
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Post by azarhal on Dec 21, 2018 0:44:32 GMT
I'm kinda curious as to how many Strongholds Anthem will have. Depending on the number, and how long it takes for additional endgame content to arrive (via live service), the hardcore crowd might be discouraged by the lack of endgame content. Not trying to make a snap judgement call just yet. Just something to think about. It's cool seeing how nimble the Interceptor is, and I'd definitely like to get my hands on it. I don't think Anthem have endgame content like people expect: stuff only available once you reach max level that grant the best loot only available in that instance. In fact, the devs said no special loot table for bosses which goes counter to that idea, content scale too apparently, loot scale to your level and they were doing a Stronghold (which was considered endgame content by some) at level 20 which is not level cap as far as I know. It looks more like the old Diablo games: you replay the content on harder difficulty. Difference with the Diablo games: missions are individually re-playable. I also remember the devs talking about weekly/daily challenges in the previous stream (or two stream back?) awarding better chance for loots, so we will probably get "this week Stronghold A offer better rewards" kind of things and everyone will be able to run Stronghold A because content scale/loot scale.
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Post by biggydx on Dec 21, 2018 0:58:35 GMT
I'm kinda curious as to how many Strongholds Anthem will have. Depending on the number, and how long it takes for additional endgame content to arrive (via live service), the hardcore crowd might be discouraged by the lack of endgame content. Not trying to make a snap judgement call just yet. Just something to think about. It's cool seeing how nimble the Interceptor is, and I'd definitely like to get my hands on it. I don't think Anthem have endgame content like people expect: stuff only available once you reach max level that grant the best loot only available in that instance. In fact, the devs said no special loot table for bosses which goes counter to that idea, content scale too apparently, loot scale to your level and they were doing a Stronghold (which was considered endgame content by some) at level 20 which is not level cap as far as I know. It looks more like the old Diablo games: you replay the content on harder difficulty. Difference with the Diablo games: missions are individually re-playable. I also remember the devs talking about weekly/daily challenges in the previous stream (or two stream back?) awarding better chance for loots, so we will probably get "this week Stronghold A offer better rewards" kind of things and everyone will be able to run Stronghold A because content scale/loot scale. That was my takeaway. It could work, but I think that - and this is unfortunate for Anthems case - Destiny has largely pre-defined how a large portion of the looter shooter playerbase interacts with these types of games. So long as Anthem is able to hold on to a relatively niche, but dedicated, playerbase, they'll probably have enough revenue to strum along for a couple years. (Food for Thought: Will Anthem have a next-gen version, considering that there are rumors of next-gen starting in 2019/2020?)
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Post by lennybusker on Dec 21, 2018 1:55:03 GMT
Interesting stream. I'm still trying to grapple with the enemy health/density and combat pace of the game (how I'm predicting it's actually going to feel versus what I'd like to see). This particular outing is better in some ways than early videos. It looks like a very odd mix, with player movement closer to Warframe than any other shared-world shooter, but enemy density and time to kill is still more along the lines of The Division. Those two sliders diverging towards opposites is interesting.
It's like, if you plotted movement on a 1-10 scale and enemy density/TTK on another 1-10 scale, Warframe is pretty much a 10/10 while The Division is basically 1/1 (not value judgments, I like both games) and Destiny is more along the lines of...I dunno, 4/7? Anthem looks more like a 7/4. It might help Anthem carve out a space that doesn't really exist as far as I know. Of course a lot of this might be drastically different once its in players' hands, especially those of us that enjoy min-maxing builds and using KBM for better target acquisition.
Shout out to the animators for that Interceptor transition between jumping and flying, that is really nice.
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Post by bakgrind on Dec 21, 2018 1:57:47 GMT
I'm kinda curious as to how many Strongholds Anthem will have. Depending on the number, and how long it takes for additional endgame content to arrive (via live service), the hardcore crowd might be discouraged by the lack of endgame content. Not trying to make a snap judgement call just yet. Just something to think about. It's cool seeing how nimble the Interceptor is, and I'd definitely like to get my hands on it. This is the problem that SW:TOR faced when it lunched as the hardcore MMO players burned through the content far faster than what had been anticipated and they left in droves within about six months and SW:TOR has never really recovered, if fact I'd say it's been in steady decline since. It's a wonder the lights are still on and it's made it's 7th anniversary. I very much doubt Bioware have learned that lesson but only time will tell. I don't see Anthem lasting the ten years that Bioware are hoping. But then what I've seen happen with SW:TOR I'm somewhat pessimistic that Bioware will get it right with Anthem. I think that Anthem will be more prepared and not suffer from the same content drought that SWTOR suffered from. Some events in SWTOR has helped them collect parametric data in real time to determine how fast a player could go through the content on their way to max level. The Dark vs Light event is one such in game event in SWTOR where the player had to create new characters and replay old content multiple times whilst completing very specific tasks. The Beta/Event ran from June 28 through Nov 29 2016 . An Example of the DvL activities were to
Heroic Level Reach Level 25 on 1 character Legacy Level Reach Level 50 on 1 Character Complete 3 Story Flashpoints Valiant Level Play the Shadow of Revan Expansion (Complete Level 55 – 60) Complete the first 9 Chapters of Knights of the Fallen Empire Expansion. Complete the introductory Galactic Stronghold Mission. Champion Level Complete all 16 Chapters of Knights of the Fallen Empire Expansion on 1 Character (Chapter 15 launches June 30 and Chapter 16 launches late July) Complete all Flashpoints in Solo or Tactical Mode. Reach Valor Rank 5. Complete 5 Alliance Alerts. Eternal Level Reach Level 65 with a Republic Character.Reach Level 65 with an Imperial Character.Complete Round 5 of the Eternal Championship.
Legendary Level Reach Level 50 with all 8 classes.Earn 1M Credits on a Character. Reach Dark 5 Alignment. Reach Light 5 Alignment.Kill 5 Specific World Bosses.Kill 5 Specific operations Bosses. Complete all Hard Mode Flashpoints. Complete the Eternal Championship and more!
Excuse the format. I tried to edit the post but can seem to unjumble it
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Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Dec 21, 2018 4:19:36 GMT
Here's a YT link to today's stream...
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Post by Pounce de León on Dec 21, 2018 8:45:03 GMT
Nice mobility and animations of Interceptor. Someone must have played Warframe and loved it.
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Post by Gileadan on Dec 21, 2018 8:55:58 GMT
Nice mobility and animations of Interceptor. Someone must have played Warframe and loved it. Well, according to a previous live stream they call him the "space ninja"...
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Post by PillarBiter on Dec 21, 2018 9:50:09 GMT
things I wrote down during the stream: animation looks fantastic. game looks fantastic interceptor moves, like... really nimble. Maybe I kinda do like it after all? Would not have expected that. Melee interceptor is a cool thing now. melees are combos, not simply one attack! woow! enemy health bars seem to eb very informative, i like the look of the hud. enemy shields seem very strong (also noticed this in previous stream) lol colossus looks liek such a huge huklking mech freeze seems to really freeze enemies on the spot, not just slowdown. Nice. the ninja star thinng is weird. You have a couple of throws you can do which regenerate in amount while not using? interestign, though. interceptor seems high risk high reward. (dude got shotgunned once and lost 95% of health lol) the missions seem like they are indeed set up for teamwork, but communication is not a NECESSITY, only a bonus. enemies were called thigns like 'legendary scout', so I'm assuming that at they are buffed enemies from normal scouts? be it through difficulty or level. interceptor ult is nice (ninja melee thing), but others like the colossus nuke seem cooler to me. Even mini bosses seem to really pack a huge amount of health... Teamwork will indeed be key there are treasure chests, bitches!!! ooh, you can drop flares pretty easily apparently to show your team the way. if you carry a pizza you can't fly... bummer. But understandable. there are double shotguns!!! (shoots 2 rounds in burst) intercepters can use 'm. can't dash while carrying pizza's? or a bug? TBD. woudl be extremely constricing if you can't ooh storm blink is cool. very mage-y colossus has a taunt ability? or was that just wordspeak? you have trials in the game (like, do x amount of detonations) there were mines, apparently? didn't seem 'm more pizza objectives, you can't carry multiple. interceptor is invincible during ultimate. seen mines. you can shoot them to explode. they are pretty Obvious >_> oh lol colossus can use the shield to run through 'm (but this destroys his shield after a while) objective markers are pretty Obvious on the hud. that's good. you'll be fighting mini bosses often, apparently. dudes with yellow health. Is this similar to armor from ME? freezing a mini boss opens him up to gun damage as his freeze pose has him hold his shield to the side. interesting. if you do a stronghold for the first time, you get the full talkie / story, but if you repeat it, the dialogue will be a lot less. each individual pellet from the shotgun spawns a floaty damage number. very number-y. enemies also float and hover while shooting you. the storm / colossus shield ability where a bullet wall is spawned seems really handy. apparently, flying into a wall is frequent and a running gag. Maybe they just suck and I hope it's not a control issue? lol, colossus ult is sooooooooo cool and powerful. interceptor has to, like, hit a turret with his ult for 5 seconds. colossus just shoots nuke and forgets. environment damage is a thing (acid etc) colossi are awesome at reviving, they can hold their shield up while doing it. when your shield starts recharging and it's fully recharged, it is well visualised. you can get burn status. rocket turrets are dangerous, apparently having a tank seems reeeeaaaally a requirement on higher difficulties... :/ green picups are health ( I THINK red is ammo), these are also instanced (for everyone separately) meleeing basic enemies staggers them (more so if without shield) strom has a cool sith lord electric attack, apparently I'm wondering again how easy/accurate flight/jump controls are and how easy it will be to accidentally fall off a cliff or platform no team damage is nice... storm ult is flassshhhyyyyyyyyyy, definitely in close quarters. the boss at the end of the dungeon is (Quote) "amazing" but we won't see him yet you can chain combo's whaaaaat combo's vary per javelin. so an exploded storm javelin freezes others, while a frozen colossus combo does aoe damage. cool! interceptor gets a freezing aura which freezes others, and ranger does huge single damage spike. cool cool cool! you get an end of mission screen which shows exp, loot, etc. which shows off your cool javelin team. game is designed to be able to work with any type of combos of javelins (eg 4 interceptors) game is also designed for eg the 4 interceptors to be able to have different abilities etc legion of dawn skins MAY be customisable, but is TBD loot works with loot tables, and better stuff comes from higher difficulty hurrah! dedicated servers! only thing having you come back to previously completed mission is loot (and fun), no additional rewards besides that. 6 difficulties. 3 lowest are for the criticalpath. the higher 3 (grandmaster 1-2-3) are unlocked at lv 30 and are endgame content, as well as scaleable by bioware for balance. medals (like, for triggering X combo's) give bonus exp at the end of the mission medals are shared between the team, and thus, exp is shared by the team. this is why team is advantageous regarding exp. interceptor normal melee has a small cooldown (t was overpowered). ultimate does no t have a cooldown for the melee Overall: good stream
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Post by SofaJockey on Dec 21, 2018 10:14:05 GMT
things I wrote down during the stream: Awesome analysis.
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azarhal
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Post by azarhal on Dec 21, 2018 13:14:32 GMT
Nice mobility and animations of Interceptor. Someone must have played Warframe and loved it. Some of the Interceptor animations are very similar to the Rogue in DAI (throwing "daggers" and melee for example). The animation transition is much smoother than in DAI though and nobody gets stucks in tiny rocks in Anthem from all the stream I watched (so huge improvement over DAI and even MEA). Just the last one is a huge help in term of mobility.
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Post by Pounce de León on Dec 21, 2018 13:21:02 GMT
On one of the occasions when a sniper shot at Mike I had the impression that there might be a difference in damage received depending if you get hit in back or not. Is that correct?
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Post by Arne Saknussemm on Dec 21, 2018 14:23:02 GMT
Nice mobility and animations of Interceptor. Someone must have played Warframe and loved it. it's certainly no "cover shooter". People who ask for cover mechanics have really missed the point of this game.
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Post by azarhal on Dec 21, 2018 18:25:58 GMT
On one of the occasions when a sniper shot at Mike I had the impression that there might be a difference in damage received depending if you get hit in back or not. Is that correct? Enemies have weak points*, maybe Javelin do to. *You get bonus XP for hitting them going by the previous stream (not sure if it was in this stream too, I was a bit distracted by the interceptor).
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Post by phoray on Dec 21, 2018 19:57:06 GMT
we're going to be showing an all-new Stronghold Shouldn't they all be new? It's just the first upgrade... Why does the jet fire off twice before jumping off? Doz buttons, such andromeda
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Post by phoray on Dec 21, 2018 20:00:20 GMT
the hardcore crowd might be discouraged by the lack of endgame content. What does endgame content look like in a game that's not meant to end? Also, it'd be smart of them to hold back some of the Strong Holds from the base content, polish a bit and like send them out every few weeks? or is that even too slow?
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Post by lennybusker on Dec 21, 2018 21:15:05 GMT
the hardcore crowd might be discouraged by the lack of endgame content. What does endgame content look like in a game that's not meant to end? Also, it'd be smart of them to hold back some of the Strong Holds from the base content, polish a bit and like send them out every few weeks? or is that even too slow? Endgame in games like this (Destiny, Division, Warframe, MMOs) typically refers to players who are at max level, have completed the main story, and have fully upgraded if not maxed out gear. So they are looking for the hardest and most rewarding content to play over and over.
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Post by NotN7 on Dec 21, 2018 21:35:34 GMT
Nice mobility and animations of Interceptor. Someone must have played Warframe and loved it. it's certainly no "cover shooter". People who ask for cover mechanics have really missed the point of this game. Ummmm? correct me if i'm wrong but i'm sure I saw (think it was Mike) hiding behind a wall on several occasions
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Post by biggydx on Dec 21, 2018 21:47:26 GMT
the hardcore crowd might be discouraged by the lack of endgame content. What does endgame content look like in a game that's not meant to end? Also, it'd be smart of them to hold back some of the Strong Holds from the base content, polish a bit and like send them out every few weeks? or is that even too slow? Pretty much what Lenny said. At this point, you're more focused on maximizing your particular playstyle, obtaining extraordinarily rare gear, or participating in activities that require significant player progression and coordination (either with a team or solo). The "never ending" aspect that you're speaking of is more akin to the Live-Service aspect of Anthem, but it can introduce additional endgame content (like new rare loot, or challenging activities). Some games can go with "drought periods" that don't add additional endgame activities, but this can normally be alleviated by adding new endgame loot or new gameplay mechanics. The problems with long droughts is that the hardcore crowd, that typically plays these style of games, normally breeze through most endgame content pretty quickly; and have most (if not all) of the loot they want. They become vocal because of the games stagnation, and this is why you often hear cries of "Not enough content!" on gaming media outlets. It's what makes this genre so tricky to navigate, and unfortunately, no developer can keep up with the desire for new aspirational (endgame) content. This is especially true for the Destiny crowd, as there is constant fervor for big content releases in very short development timespans (~3months). It's why Bungie/Activision had to bring on two additional studios to help them develop new content (High Moon Studios and Vicarious Visions). Personally, I'm fine with new content taking time so long as its worthwhile. Gives me time to play other games. And this is coming from someone who's put over ~2500hrs into the Destiny franchise. It really just comes down to the mindset of the gamer you're dealing with. Diablo players tend to have no issue with new content (or updates) coming out on a yearly basis, and continue to play the game to this day. Same could be said for Borderlands players, though they might change with todays gamer.
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Post by Arne Saknussemm on Dec 21, 2018 21:49:56 GMT
Ummmm? correct me if i'm wrong but i'm sure I saw (think it was Mike) hiding behind a wall on several occasions The term is 'cower shooter' then. I mean there are no sticky cover mechanics.
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officerdonnz
N3
The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
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Post by officerdonnz on Dec 21, 2018 22:39:14 GMT
What does endgame content look like in a game that's not meant to end? Also, it'd be smart of them to hold back some of the Strong Holds from the base content, polish a bit and like send them out every few weeks? or is that even too slow? Endgame in games like this (Destiny, Division, Warframe, MMOs) typically refers to players who are at max level, have completed the main story, and have fully upgraded if not maxed out gear. So they are looking for the hardest and most rewarding content to play over and over. And that I find really dumb in the extreme. I know people do this but it boggles my mind it really does. I also don't get the 'loot grind' either but there are people who love it. Assuming I buy Anthem at some point I can see me playing it much like I do SW:TOR or ESO. I'll happily play through the story at my own pace and will likely never touch a stronghold at all.
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