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Post by helios969 on Jan 5, 2019 23:30:01 GMT
This is my one remaining concern. They were game journalists. I'd be surprised if it were higher than 'lolLancer' difficulty. Let us hope that's all it is...still, I'd like to see some gameplay where the enemies are dishing out as good...
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Post by Quickpaw on Jan 6, 2019 1:32:54 GMT
If that's the male freelancers voice, hard pass. I don't want to listen to a whiny bitch for 60 hours. Pretty sure it's a female voice, you're probably thinking of either Mathius (the guy we're trying to save) or Owen (the Cypher talking in our ear).
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Post by azarhal on Jan 6, 2019 3:44:09 GMT
They were game journalists. I'd be surprised if it were higher than 'lolLancer' difficulty. Let us hope that's all it is...still, I'd like to see some gameplay where the enemies are dishing out as good... Going by the video, it's not the first time they run the mission, they know where stuff is going to spawn. They also don't seems to be in low level gear while The Lost Arcanist is very early in the game (after playing it in the alpha, I actually consider it part of the tutorial).
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Post by Hrungr on Jan 6, 2019 4:40:02 GMT
Let us hope that's all it is...still, I'd like to see some gameplay where the enemies are dishing out as good... Going by the video, it's not the first time they run the mission, they know where stuff is going to spawn. They also don't seems to be in low level gear while The Lost Arcanist is very early in the game (after playing it in the alpha, I actually consider it part of the tutorial). Yeah, I agree this was definitely not their first time playing the mission. It might be on easy, but could even be "normal" difficulty given how early it is (they're not going to throw you to the wolves on your first real mission). They just coasted through it because they've likely played it a half-dozen times already.
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Post by ahglock on Jan 6, 2019 4:41:30 GMT
If that's the male freelancers voice, hard pass. I don't want to listen to a whiny bitch for 60 hours. Pretty sure it's a female voice, you're probably thinking of either Mathius (the guy we're trying to save) or Owen (the Cypher talking in our ear). The robot sound effect English dude. I had him pegged as the sorcerer as the comments seemed to be about fighting they were doing fairly often. But if it’s the cypher if you can’t eject them into space and have to listen to them constantly. Nope won’t play it. That’s ear torture.
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Post by PapaCharlie9 on Jan 6, 2019 17:29:37 GMT
If that's the male freelancers voice, hard pass. I don't want to listen to a whiny bitch for 60 hours. If you are referring to the video in the OP, that's Owen, an NPC. Freelancer is the female-sounding voice.
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Post by traks on Jan 6, 2019 17:35:22 GMT
If that's the male freelancers voice, hard pass. I don't want to listen to a whiny bitch for 60 hours. If you are referring to the video in the OP, that's Owen, an NPC. Freelancer is the female-sounding voice. Yes. And of course all freelancers have the same voice (when all are females), because there is likely just one voice for each gender choice for the "protagonist" freelancer.
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Post by Energizer Bunny 211 on Jan 6, 2019 17:44:05 GMT
Ahglock, the Freelancer voice was most certainly a female Pilot-character...and the male voice that was heard was that of the Cypher named Owen.
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Post by ahglock on Jan 6, 2019 17:45:03 GMT
If that's the male freelancers voice, hard pass. I don't want to listen to a whiny bitch for 60 hours. If you are referring to the video in the OP, that's Owen, an NPC. Freelancer is the female-sounding voice. That's just weird, the voice pops in all the time reflecting things you are currently doing and does things like fix the radio that is there and the dialogue is things like we'll need to get closer, not you'll need. Anyways if I have to listen to that all the time, oh hell no.
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Post by ahglock on Jan 6, 2019 17:46:56 GMT
Ahglock, the Freelancer voice was most certainly a female Pilot-character...and the male voice that was heard was that of the Cypher named Owen. I get that from what people are saying, it sounds like I'll have to listen to that all the damn time. And no, no i don;t want to do that. Do they have multiple cyphers to choose from so I can get one I don;t want to stab.
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Post by traks on Jan 6, 2019 17:50:58 GMT
If you are referring to the video in the OP, that's Owen, an NPC. Freelancer is the female-sounding voice. That's just weird, the voice pops in all the time reflecting things you are currently doing and does things like fix the radio that is there and the dialogue is things like we'll need to get closer, not you'll need. Anyways if I have to listen to that all the time, oh hell no. The cypher is telepathically connected to you and usually knows all the details about a mission and guides you. anthem.wikia.com/wiki/CyphersThe way I imagine it from looking at the gameplay shown so far it is basically just the replacement for the usual squadmate banter in the older BioWare games.
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Post by Energizer Bunny 211 on Jan 6, 2019 17:54:12 GMT
Yes, that is Owen, our Cypher and guide for the Mission. For the sake of the argument, considering that (while your out on missions) he is just a 'disembodied voice' that you hear over comms... and given the British-sounding accent, I can't help but think of/imagine JARVIS talking in Tony Stark's ear through comms on the Iron Man suits, or something similar given that JARVIS constantly relays Intel and Information to Tony just as Owen is doing for us as Javelin Pilots.
Personally, I like the sound of Owen's voice. Though I would much rather listen to Alix Regan Wilton or Ash Sroka....I could listen to Tali's voice in my head all day...especially if she says things like "emergency induction port" The inflection and deliberateness with which she delivers those words (considering she was drunk at the time) is adorable and hilarious.
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Post by ahglock on Jan 6, 2019 17:57:06 GMT
That's just weird, the voice pops in all the time reflecting things you are currently doing and does things like fix the radio that is there and the dialogue is things like we'll need to get closer, not you'll need. Anyways if I have to listen to that all the time, oh hell no. The cypher is telepathically connected to you and usually knows all the details about a mission and guides you. anthem.wikia.com/wiki/CyphersThe way I imagine it from looking at the gameplay shown so far it is basically just the replacement for the usual squadmate banter in the older BioWare games. If he is telepathically connected to you he shouldn't have robot speaker voice over, weird design choice. I can pick who my squad-mates are in other games to avoid people with terrible banter or voices. I'm guessing I can't do that here. Its what 40+ hours of missions, I don't want to listen to someone who annoys me for 40+ hours. It may seem petty but I worked on phones for too long, too the point I was constantly cursing under my breath as every new call came in. Having to listen to someone who annoys me is just a no go at this point.
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Post by PapaCharlie9 on Jan 6, 2019 18:11:08 GMT
If he is telepathically connected to you he shouldn't have robot speaker voice over, weird design choice. Yeah, I agree. I guess they want you to believe that telepathy travels over radio waves too. Very unlikely. I think 15 would be pushing it, and many will try to finish in 5 or less. Every minute of critpath mission that hardcore grinders are forced to go through is just that much more delay before the elder game. Of course, that's rushing it. If you do a lot of side quests and contracts and stuff, you could probably push it up to 40+. There might be some good new about this. It's been confirmed that you only get full NPC dialogue on your first run through a mission. So if you replay a mission because a noob friend needs help or whatever, you won't get all that verbosity. Second, you can probably turn VO audio off and just rely on subtitles. I'm pretty sure both MEA and DAI had separate audio volume settings for voice, music and effects.
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Post by Shinobu on Jan 6, 2019 18:54:43 GMT
Ahglock, the Freelancer voice was most certainly a female Pilot-character...and the male voice that was heard was that of the Cypher named Owen. I get that from what people are saying, it sounds like I'll have to listen to that all the damn time. And no, no i don;t want to do that. Do they have multiple cyphers to choose from so I can get one I don;t want to stab. You also have Faye as a cypher, but I'm not sure if you get to choose who is doing Cypher duty for every mission. That would be a nice option.
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Post by Energizer Bunny 211 on Jan 6, 2019 18:57:48 GMT
If he is telepathically connected to you he shouldn't have robot speaker voice over, weird design choice. Yeah, I agree. I guess they want you to believe that telepathy travels over radio waves too. Very unlikely. I think 15 would be pushing it, and many will try to finish in 5 or less. Every minute of critpath mission that hardcore grinders are forced to go through is just that much more delay before the elder game. Of course, that's rushing it. If you do a lot of side quests and contracts and stuff, you could probably push it up to 40+. There might be some good new about this. It's been confirmed that you only get full NPC dialogue on your first run through a mission. So if you replay a mission because a noob friend needs help or whatever, you won't get all that verbosity. Second, you can probably turn VO audio off and just rely on subtitles. I'm pretty sure both MEA and DAI had separate audio volume settings for voice, music and effects. We'll have to wait and see (damn...I hate 'waiting and seeing', ugh) as to what design choices Devs have made and how exactly they will impact game-play. But personally, I like the idea that Owen and Faye can talk to you over comms throughout the missions, and if I had a choice between our two Cyphers (do we? How does that work? What dictates whether it is Faye or Owen who acts as your Cypher for any given mission?) I think I would choose Faye because I'd rather listen to a woman's voice (har har).
But seriously, does anyone know how the role of Cypher is chosen for each mission? (I'm thinking of that scene in the 19 min 4K video where Owen says, "and, uh, who, who gets Cypher duty?" "The Chair's all yours," responds Faye, looking down from an upper catwalk.) I'm guessing they take turns or something, but what governs that? What decides the role of Cypher for each mission?
It would be kinda cool if we as the Pilots could choose our Cypher for each mission. Because as was mentioned earlier in a previous post, it's damned annoying if you have to listen to chatter and the voice is irritating or just not pleasant to listen to (I'm thinking about a lot of Audio Books....there's some I've listened to where the Reader/Narrator's voice is just so horribly monotonous, irritating, bland....I'd rather listen to nails on a chalk board. And that is a sound that irritates me to the very core).
THoughts on....'Cypher Selection' ?
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Post by PapaCharlie9 on Jan 6, 2019 18:58:12 GMT
I get that from what people are saying, it sounds like I'll have to listen to that all the damn time. And no, no i don;t want to do that. Do they have multiple cyphers to choose from so I can get one I don;t want to stab. You also have Faye as a cypher, but I'm not sure if you get to choose who is doing Cypher duty for every mission. That would be a nice option. Ugh, I hope they are not so dumb as to make Owen be your cypher if you are a female Freelancer, and Faye if you are male?
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Post by Shinobu on Jan 6, 2019 19:00:27 GMT
You also have Faye as a cypher, but I'm not sure if you get to choose who is doing Cypher duty for every mission. That would be a nice option. Ugh, do you think they'd be as dumb as to make Owen be your cypher if you are a female Freelancer, and Faye if you are male? No, just that they might say "this specific mission only Faye has the chops to do cypher duty so you don't get the option of choosing Owen." Kind of like loyalty missions where you had to take that specific squadmate with you. It would be great if we could choose between them the majority of the time, though.
Personally, I really like the sound of Owen's voice, but I think he talks too much.
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Post by Energizer Bunny 211 on Jan 6, 2019 19:22:02 GMT
It would be funny if at some point early on you could say "Uh, Owen. Do shut up would you? You talk to much." And his response would be "Shutting up, Sir/Ma'am" (Like Owen Lars telling Threepio to shut up). And if you get yourself into trouble, and Owen is rambling on and on about something, you can frantically tell Owen "Would you shut up and Listen to me?!" If Devs have added little easter eggs like that, that would be hilarious. Now, Owen, to me he seems kind of timid...so he might very well take you telling him to shut up, quietly. But for some reason, Faye, I think would not take so kindly to it. I imagine she might cuss you out over comms...Then when you get back to Fort Tarsis, I see her walking right up to you and smacking you, REALLY HARD. "If you want me to continue to act as your Cypher...Don't you ever dare talk to me like that again. Got it?" Talk about DRAMA. . Now, of course, if your Pilot is into kinky stuff or is at all the snarky, sarcastic tease...he/she might say "Careful, not too hard. I might like it," OR "If that's what it takes to get your attention, honey, I like it. Please don't stop." OR "Finally You pay me the attention I deserve!" OR "You slapping me...That's the most feminine attention I've had in years. I like it" (said with a wry smile and sarcastic, teasing tone).
In some real-life relationships, a bond can be shared by teasing each other, and sometimes, the humour found in those moments is not only funny for both parties, but also special. I wonder if there will be teasing banter between Us and our Crew...(I'm thinking of Isabella from DA II in particular; her teasing banter with Merrill, Varric or Aveline was great and I really enjoyed her sense of humour) what was her line about The Blooming Rose? (something about coming and going), or the banter between her and Merrill because Merrill was naive and she always needed things explained to her. How Isabella handled that was...priceless. Would be funny if we could take the same type of banter, dialogue/humour into our interactions with Faye, Owen, Hallock or others we may meet/interact with.
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Post by slimgrin727 on Jan 6, 2019 19:25:38 GMT
Owen's constant chattering is a bit much. It's almost like this is to be one of the mechanisms to deliver the story element.
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Post by river82 on Jan 6, 2019 19:48:00 GMT
They were game journalists. I'd be surprised if it were higher than 'lolLancer' difficulty. Prolly not even that high …
A special difficulty level just for gaming journalists …
Dumbed down version of "Narrative" level …
Scrubalist.
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Post by midnight tea on Jan 6, 2019 20:36:08 GMT
This gameplay trailer was weird. I watched it twice, and I think that the feeling of excitement in that mission came from the voice overs and not from what was actually happening on screen. The VAs were like enthusiastic sport reporters, making a 3rd league match seem like a championship final by the tone of their voices alone. I understand that the mission was about retrieving one guy who had taken a wrong turn out there, but the tone of the voice overs gave the impression that something much larger was at stake here. And the Scars were repeatedly described as enraged, mad and so on... when all what they actually did on screen was moving around at walking speed and dying by the dozens. It's almost like the good old "tell, don't show" principle is back again. Well yeah, but it's not like they're there to just retrieve the guy lost in a park or something - they're there to rescue the guy with apparently specific rank and knowledge, as the main objective for a contract that promises more opportunities for Freelancers (that appear to be in a bit of a tight spot at the time they received it). The Freelancers may as well be excited about that, nevermind that the dialogue has to be clear and loud enough to coordinate potentially all 3 players in an otherwise very busy and loud environment (also, we've learned from previous game promos that the way IGN sometimes edits these missions for the video is not doing these games a favor. Remember the debacle with Pebee mission in MEA? The mission in the actual game actually looked quite different, what with different pacing and all the scenes/dialogue not cut from it). Also - I don't know about you, but for me it seems that there was A LOT of Scars and their spawning locations showing up every few seconds in different places. Also... the way they spawn - I guess we know where their name is coming from.
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Post by PillarBiter on Jan 7, 2019 7:41:17 GMT
the editing on this video was gruesome, VO as well. Other than that. I remeain skeptical of gameplay until I try it myself. PS: What the classes looked like for now is: storm and interceptor seem to do their best to look as flashy and swippety-swoopetiy as much as they can while actually trying to kill something, but if you want something do, let your colossus do it At least, that's what it looked like to me... I'm back on team colossus! (But he seems to not have a dodge, but a shield instead?)
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Post by azarhal on Jan 7, 2019 13:25:46 GMT
You also have Faye as a cypher, but I'm not sure if you get to choose who is doing Cypher duty for every mission. That would be a nice option. Ugh, I hope they are not so dumb as to make Owen be your cypher if you are a female Freelancer, and Faye if you are male? I don't think they are, they seems tied to specific story/mission going by everything they have shown so far.
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