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Post by dmc1001 on Feb 19, 2019 20:22:22 GMT
This is not, in fact, its mandate. It was charged with ending organic/synthetic conflict. That isn't the same as protecting all life. Honestly, there's no reason the all-powerful Reapers and/or Catalyst won't find other reasons to attack the lesser beings. Synthesis does not make everyone equal. He does mention a goal to preserve all life. Its not like we got his tech specs for the exact language of his commands and mandates. And where they are now is different as he admits those were his first commands but those failed so he altered his plans. Then he goes into a more generic preserve all life synthetic and organic, that he was created to resolve conflict. So we just don't know what conflict he decides he needs to preserve us form next. And yes, the reapers could just decide to take over or kill lesser beings at some point. I just checked the wiki. You're right. The intent was to end the conflict but also to preserve all life in the galaxy [as slaves].
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Post by alanc9 on Feb 19, 2019 20:32:45 GMT
Synthesis what is the next issue starbrat has to protect the galaxy from in its mandate to protect all life. This is not, in fact, its mandate. It was charged with ending organic/synthetic conflict. That isn't the same as protecting all life. Honestly, there's no reason the all-powerful Reapers and/or Catalyst won't find other reasons to attack the lesser beings. Synthesis does not make everyone equal. This is incoherent. If the mandate is to stop the synthetic/organic conflict, "finding other reasons" doesn't make sense.
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Post by dmc1001 on Feb 19, 2019 20:37:09 GMT
This is not, in fact, its mandate. It was charged with ending organic/synthetic conflict. That isn't the same as protecting all life. Honestly, there's no reason the all-powerful Reapers and/or Catalyst won't find other reasons to attack the lesser beings. Synthesis does not make everyone equal. This is incoherent. If the mandate is to stop the synthetic/organic conflict, "finding other reasons" doesn't make sense. No, it's not incoherent. They're still around. Without the original mandate, they are free to find their own purpose. How is that not incredibly obvious?
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Post by alanc9 on Feb 19, 2019 20:41:42 GMT
So it's nothing to do with the Reapers qua Reapers, you're just scared of any powerful race existing? You're setting the genocide bar awfully low.
Who wouldn't you exterminate given the opportunity? Why shouldn't the krogan be exterminated too? They might be a threat someday. Geth? Asari?
Edit: Yes, I am making fun of your position. We both know it's actually about revenge, but you're casting around for reasons to make revenge seem like the logical thing to do. Just own the revenge, already.
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Post by Jeremiah12LGeek on Feb 19, 2019 20:47:34 GMT
I would almost definitely want to play a remaster of the first Mass Effect.
I would probably want to play a remaster of ME 2.
I don't know if a remaster of ME 3 would be of interest to me, since I'm already still playing the multiplayer, and it's hard to replay the single player when you know where it's going.
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Post by dmc1001 on Feb 19, 2019 22:53:08 GMT
So it's nothing to do with the Reapers qua Reapers, you're just scared of any powerful race existing? You're setting the genocide bar awfully low. Who wouldn't you exterminate given the opportunity? Why shouldn't the krogan be exterminated too? They might be a threat someday. Geth? Asari? Edit: Yes, I am making fun of your position. We both know it's actually about revenge, but you're casting around for reasons to make revenge seem like the logical thing to do. Just own the revenge, already. It's both. Revenge for what they did to us and uncountable other races. It's also because they're untrustworthy and overwhelmingly powerful. None of the rest are overwhelmingly powerful. If they were, the krogan would never have been so relatively easily defeated. Same with the geth. Probably even the rachni. The asari have never proven aggressive. Passive-aggressive, for sure, but not violently aggressive.
Based on one run I made where I cured the Genophage with Wrex and Eve both dead...I would never cure it under those circumstances again. Wreav even makes a comment about how he can do whatever he wants since he doesn't have to listen to Eve. How I deal with the krogan depends on certain variables. So, yeah, I might exterminate them. It's an option for them, the geth and the rachni. And none of them combined are as powerful as the Reapers.
From the standpoint of a soldier who is aware that a race exists that has wiped out the entire galaxy countless times and the opportunity exists to put an end to them permanently... why would you choose anything else? If it were just another country you could beat them into submission. However, just one Reaper is capable of indoctrination and that could set the whole ball rolling all over again. Prior to the existence of any Reapers, the Catalyst was able to take down the Leviathan. Once it had Reapers is was pretty much game over. The logic gap people have for allowing them to continue to exist is astounding.
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Post by griffith82 on Feb 20, 2019 0:14:43 GMT
I would almost definitely want to play a remaster of the first Mass Effect. I would probably want to play a remaster of ME 2. I don't know if a remaster of ME 3 would be of interest to me, since I'm already still playing the multiplayer, and it's hard to replay the single player when you know where it's going. Unfortunately for ME1 it would need to be a remake. It needs more than a spit and polish makeover.
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Post by dmc1001 on Feb 20, 2019 3:47:24 GMT
I would almost definitely want to play a remaster of the first Mass Effect. I would probably want to play a remaster of ME 2. I don't know if a remaster of ME 3 would be of interest to me, since I'm already still playing the multiplayer, and it's hard to replay the single player when you know where it's going. Unfortunately for ME1 it would need to be a remake. It needs more than a spit and polish makeover. Why so? To deal with all the lorebreaking stuff that came after? I wouldn't change the combat, other than the ability to jump over crates. Talent tree at least gives the feel of greater RPG. Finding weapons, armor and mods is way better than only buying them. Sure, in ME2-3 you can find mods, but the options for look and everything in ME1 - free, at that - is better than paying for it.
I love ME1 for what it is. I'm fine with using ALOT to upgrade the graphics.
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Post by griffith82 on Feb 20, 2019 18:13:48 GMT
Unfortunately for ME1 it would need to be a remake. It needs more than a spit and polish makeover. Why so? To deal with all the lorebreaking stuff that came after? I wouldn't change the combat, other than the ability to jump over crates. Talent tree at least gives the feel of greater RPG. Finding weapons, armor and mods is way better than only buying them. Sure, in ME2-3 you can find mods, but the options for look and everything in ME1 - free, at that - is better than paying for it.
I love ME1 for what it is. I'm fine with using ALOT to upgrade the graphics.
I dont really see much lore breaking stuff in the following games. A few retcons but not lore breaking. No what needs an overhaul is the combat mechanics and UI mainly. Graphics could use a touch up button fix the combat mechanics would require a remake. Plus the copy paste buildings.
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Post by alanc9 on Feb 21, 2019 18:15:04 GMT
The ME1 talent tree was far worse than ME3's
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Post by ahglock on Feb 21, 2019 18:49:28 GMT
The ME1 talent tree was far worse than ME3's I generally agree 12 points but only 3 of which provide a real benefit with another 9 just being +x% more duration/damage is worse than 6 levels 3 of which have choices. I wish they’d double down in ME3’s and have a choice at every level. Or have branches that branch further apart. Like if you stick with level 4-6 as the levels with choices have each of your level 4 choices have 2 choices so there are 4 choices at level 5 and 8 at level 6.
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Post by KaiserShep on Feb 21, 2019 20:08:28 GMT
Destroy should have taken out the Citadel and the relays under any circumstances. Obviously geth and EDI are also destroyed, unless there was yet again another rogue faction of the geth who believed the consensus was superior to individuality (which would kind of be interesting to see in a game). Control is the least magic but also the absolute creepiest. Synthesis is the one that only works if it's some fairy tale that grandfather told to his grandson. Of course, the kids gonna be like "ain't no green shit running through my veins". I'm not sure, the destroy ending seemed to be targeting synthetics not just reaper tech, so maybe all of the keepers would die but was the citadel itself primarily synthetic? I agree control is creepy as hell. And synthesis is fairy tale crap. Well discerning between AI and VI and just plain old regular electronic gizmos is totally whacked anyway. The basic-bitch navigation system aboard every ship we see still functions for some reason while other hardware with AI just up and vanishes. The whole idea that reaper code might be a reason just makes me wonder whether or not the destroy wave was basically just the most violent uninstall wizard ever devised.
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Post by alanc9 on Feb 21, 2019 20:50:31 GMT
It kinda sorta works if we assume that consciousness is a real, detectable thing, and machine consciousness is quantifiably different from organic consciousness. These assumptions work OK with the rest of the setting.
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Post by Sanunes on Feb 21, 2019 21:23:54 GMT
The ME1 talent tree was far worse than ME3's I generally agree 12 points but only 3 of which provide a real benefit with another 9 just being +x% more duration/damage is worse than 6 levels 3 of which have choices. I wish they’d double down in ME3’s and have a choice at every level. Or have branches that branch further apart. Like if you stick with level 4-6 as the levels with choices have each of your level 4 choices have 2 choices so there are 4 choices at level 5 and 8 at level 6. I think that would get to the point of all the skills working out to be exactly the same for there are only so many variants you can get before there starts to be complete overlap. 2 > 3 > 4 might keep some uniqueness to the skills.
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Post by cloud9 on Feb 22, 2019 9:43:05 GMT
I see too many people here who want a remastering, a remake, a reboot. In my own experience, things like these always are a bad idea. No: they have to make new games from scratch and leave alone the older ones. Doom (2016), Resident Evil 2, and Tomb Raider were successful.
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Post by Sanunes on Feb 22, 2019 15:34:11 GMT
I see too many people here who want a remastering, a remake, a reboot. In my own experience, things like these always are a bad idea. No: they have to make new games from scratch and leave alone the older ones. Doom (2016), Resident Evil 2, and Tomb Raider were successful. Doom and Tomb Raider were reboots where only the basics survived and remade into what modern standards for those games would be so my expectations would be that we would be playing Shepard a N7 who is trying to convince the ruling races of the galaxy that humanity needs to join and it would be only one game. Resident Evil 2 I agree fits within the example of what people are asking for, but again there are so many different specific things people are asking for I am not sure BioWare could pull it off and not have another reception like Andromeda since I bet they would overhaul the game to modern standards just like Resident Evil 2 and make them play a lot more like Andromeda then the prior games for that seems to be what the gaming community expects now mechanically.
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Post by urkibalurki on Feb 22, 2019 16:15:02 GMT
I see too many people here who want a remastering, a remake, a reboot. In my own experience, things like these always are a bad idea. No: they have to make new games from scratch and leave alone the older ones. Doom (2016), Resident Evil 2, and Tomb Raider were successful. I wouldn't call these "reboots". At least Doom and the new TR series are totally new games, with only the old ones' name and some lore here and there. (I don't know about RE 2, actually.) It's like when a car company makes a totally new car calling it a past series' name; they only share the name.
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Post by link2twenty on Feb 22, 2019 16:18:17 GMT
RE2 is the story of the original but changed up slightly.
We have "LOZ: Links Awakening" coming this year which, I hope, will be wonderful.
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Post by LogicGunn on Feb 22, 2019 16:40:09 GMT
It's a little early for a remaster/remake. The first one is only 12 years old. Maybe in another 8 years or so. Successful remasters and remakes need nostalgia goggles to gain momentum and maintain hype. That's why games from the late 90s are being done now-long enough that people aren't still playing them but remember them fondly.
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Just a flip of the coin.
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Post by Sanunes on Feb 22, 2019 16:53:48 GMT
Doom (2016), Resident Evil 2, and Tomb Raider were successful. I wouldn't call these "reboots". At least Doom and the new TR series are totally new games, with only the old ones' name and some lore here and there. (I don't know about RE 2, actually.) It's like when a car company makes a totally new car calling it a past series' name; they only share the name. Resident Evil 2 is really close to the original, with modifications to things that were out of date compared to modern standards of gaming which makes sense since it was a PS1 game such as the camera and tank controls. I haven't had time to play a lot, but key locations are still fairly close to the same.
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Post by Phantom on Feb 23, 2019 21:09:32 GMT
a Lore Constant Cerberus and new enemy factions and explore the other 99% of the Milk Way
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Post by Andrew Lucas on Feb 23, 2019 22:21:28 GMT
People putting remaster in the same equation as "remake" let the common sense fly past them.
The Mass Effect Trilogy could easily benefit from a remaster, it's a beloved series, unlike Andromeda, and has people wanting a proper current gen port for a long time now, they could also give people who couldn't play the OT before a chance to do it now.
Those who don't want it can simply not buy it and focus in the turd that is Andromeda for the time being.
Also, Remake 2 was a remake of a game made in the PS1 era, not a generation ago. There's no need for that right now regarding ME.
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Post by alanc9 on Feb 26, 2019 3:08:58 GMT
Well, a mere port to the current gen is kinda boring to talk about. Particularly for the PC master race.
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Post by Deleted on Feb 26, 2019 3:15:00 GMT
Why would anyone want to remake the trilogy? If you didn't like it, play something else.
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Post by Lavochkin on Feb 26, 2019 5:32:20 GMT
I would only bother with a ME2 remaster if they updated the base gameplay to be on par with at least ME3's with things like rolling and going from cover to cover (2 is very clunky in comparison to 3 and MEA or even ME1 with it's crouch strafing/walking due to it's lack of this). Also, 2 and 3 would benefit from the addition of blind firing like in MEA.
ME1 would require an outright remake and not a (relatively) simple revamp like ME2.
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