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Post by KaiserShep on Jan 23, 2019 19:18:19 GMT
The Collectors were OK. Harbinger was a fail. The reapers themselves were a stupendous weak point of the entire trilogy. If I were to really try to pin down the many issues with the games and where its narrative really started to fall apart, it mostly had to do with the setup the first Mass Effect created with them. In theory, eldritch horror machines that are mostly a mystery in the beginning can be really intriguing and be cool for the story. But then Sovereign spoke. The gravely voice and Evil Exposition was nifty and iconic (I guess), but that kind of set up the rest of the trilogy to fail. Then Harbinger spoke, and then things got stupid.
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Post by KaiserShep on Jan 23, 2019 19:40:01 GMT
The discussion was never if Andromeda was good or not. What I said on the beginning was, if they should make a sequel, they should ditch Ryder and his crew. Some disagreed and I said their opinion didn't matter because the majority didn't like Andromeda, so if Bioware tried to follow with that, even if they liked it, it would be another bad failure. Then they tried to argue that Andromeda was actually a success and people would miss Ryder, and just denied every argument that showed the other way. Then there is this rant that came out of nowhere like the point was if MEA was good or not or if you could enjoy it or not. It wasn't. Point is, coming back to the thread: If Bioware wants to make a good, acclaimed Mass Effect again (which is really the point of the thread), they will have to fix a lot of things that people didn't like in Andromeda (including Ryder and his crew), no matter how much fanboys loved it. I’m of two minds about this. You might be right. Regardless of any marked improvements the writers make, the name itself might already taint the perceptions of players who simply didn’t like the core elements of the game. No matter the quality, there’s no power greater than stubborn dismissal of a brand for its own sake. As an obvious fan of Ryder, clearly I’d prefer to simply have the character role be reprised in any sequel, and would consider any follow-up game without her/him to simply be a soft reboot. Without that continuity that we’ve come to know in the ME games, it would just feel pointless and wouldn’t really serve well to reintroduce the setting without that bit of the narrative carried over. Personally, I think that if BioWare were so compelled to keep going, it would be better to simply commit to the setting, its characters and story and work toward making these things work, or simply abandon it. Of all the complaints I’ve seen, the one that seems to be the biggest for people is the setting itself and our reason for being there. People hate that the Milky Way was abandoned. Some people hate that the endings of Mass Effect 3 are intact and the setting was left scorched forever. In terms of “fixing” the sequel, I don’t think there’s any remedy for that. Anyway, to the topic, if I was going to make a change to the Andromeda setting, I would destroy the Nexus as a prelude to the follow-up game’s conflict.
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Post by anarchy65 on Jan 23, 2019 21:05:54 GMT
I’m of two minds about this. You might be right. Regardless of any marked improvements the writers make, the name itself might already taint the perceptions of players who simply didn’t like the core elements of the game. No matter the quality, there’s no power greater than stubborn dismissal of a brand for its own sake. As an obvious fan of Ryder, clearly I’d prefer to simply have the character role be reprised in any sequel, and would consider any follow-up game without her/him to simply be a soft reboot. Without that continuity that we’ve come to know in the ME games, it would just feel pointless and wouldn’t really serve well to reintroduce the setting without that bit of the narrative carried over. Personally, I think that if BioWare were so compelled to keep going, it would be better to simply commit to the setting, its characters and story and work toward making these things work, or simply abandon it. Of all the complaints I’ve seen, the one that seems to be the biggest for people is the setting itself and our reason for being there. People hate that the Milky Way was abandoned. Some people hate that the endings of Mass Effect 3 are intact and the setting was left scorched forever. In terms of “fixing” the sequel, I don’t think there’s any remedy for that. Anyway, to the topic, if I was going to make a change to the Andromeda setting, I would destroy the Nexus as a prelude to the follow-up game’s conflict. Well, I think the game could be in Andromeda setting, but not with Ryder and his crew, because they were really the weakest part of the game. I think it could be a sequel without Ryder, the same way Dragon Age 2 was a sequel to Origins without the Warden. I know ME is different, but it could work. Getting Ryder to be a better character will be really, really hard. Main characters we don't like on the first game, but we start to like in the sequels are very rare. I really don't remember any. Even more on character focused games like Mass Effect. Making the Andromeda setting to work could also be a challenge: because, let's face it, the whole setting doesn't make sense. They go to a galaxy trusting information that is several hundreds of years old, and then they are surprised that when they arrive, things don't work as planned. Then plus that, you have everyone treating everything like it's a joke and your crew does really stupid things (especially Liam, who is supposed to be a CRISIS MANAGER, damn), it's something really hard to fix. That's why, for me, it would be simpler to have a new character, maybe someone who ran away from the Nexus and their stupidity. I don't think people disliked that we left the Milky Way: that was actually expected after ME3, it would be impossible to create a Milky Way with those 3 different endings. What really pissed off people is how poor Andromeda is in comparison: it has only 2 new races, both uninteresting and boring and things are really poorly explained. But if they at least release a COMPLETE game, without so many bugs and glitches Andromeda had, it would be already a better start.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jan 23, 2019 21:40:25 GMT
I don't think people disliked that we left the Milky Way: that was actually expected after ME3, it would be impossible to create a Milky Way with those 3 different endings. What really pissed off people is how poor Andromeda is in comparison: it has only 2 new races, both uninteresting and boring and things are really poorly explained. I not only expected it I argued for it. I actually don't mind only having 2 races. The setting and just having 2 races who are in conflict would have worked as a deep exploration game your interactions with them trying to feel out the conflict and if your people will have any role in it or can avoid it. Instead we got shallow exploration, no depth to meeting new races and another save the galaxy plot.
If it's save the galaxy you want it too feel big and have meaning. When you fly into Aya there are a couple cloud city escorts but it looks like you fly trough a deserted landscape and land near some rich dudes mountain villa. When you fly into illium during ME2 its a vast city of millions of people. When you fly into Omega its a lawless vast complex on the edge of civilization ran by an asari bad ass(who i didn't like but, she fit the role well) when you fly into Kadara port its feels like a place where a few dudes named Cletus are making moonshine with a boss who has delusions of grandeur. The moonshine port actually would work if the exploration was deeper, maybe add some survival elements when setting up your outposts. But it was shallow and didn't feel like the focus of the story.
I'm not a fan of Ryder but I think they can keep with him with a small time jump to explain the personal growth. The crew, they ditched the crew or 1/2 of it every new ME so why not again. Especially given how big of a dud they all were. Them all getting assigned to important roles in new colonies isn't a stretch. Edit to add As an aside to keeping Ryder. I really, really dislike the know all powers thing. So on a game mechanic level I'm not a fan of him as well, but maybe that is something they can ditch by getting rid of SAM.
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Post by KaiserShep on Jan 23, 2019 22:07:17 GMT
Nerfing SAM would be simple. Any number of physical issues could be written as a follow-up to the trauma that led to their permanent melding that might need correcting in the future, or if SAM node is destroyed, what’s left scales back the Pathfinder implant’s ability, forcing the player to choose a class.
As for ditching the crew, that would be business as usual for a Mass Effect game, since our original team got upheaved (mostly) for the dirty dozen setup. Newness is kind of standard practice, so the companion roster isn’t usually inextricably tied to the protagonist anyway.
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Post by themikefest on Jan 24, 2019 14:47:12 GMT
Anyway, to the topic, if I was going to make a change to the Andromeda setting, I would destroy the Nexus as a prelude to the follow-up game’s conflict. Destroy the Nexus? excellent. Have a like.
I've posted before that I believe if there is to be a sequel with Ryder returning, or a new main character, I would have the game take place shortly after the events of MEA with the Kett going on the offensive to destroy the Nexus since they know it's location. It would also put the outposts in danger as well since the Kett know those locations. I would have that happen at the beginning of the game. Ryder or new main character would travel to another cluster seeking help to deal with the Kett.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jan 24, 2019 15:18:55 GMT
The reapers themselves were a stupendous weak point of the entire trilogy. If I were to really try to pin down the many issues with the games and where its narrative really started to fall apart, it mostly had to do with the setup the first Mass Effect created with them. In theory, eldritch horror machines that are mostly a mystery in the beginning can be really intriguing and be cool for the story. But then Sovereign spoke. The gravely voice and Evil Exposition was nifty and iconic (I guess), but that kind of set up the rest of the trilogy to fail. Then Harbinger spoke, and then things got stupid. Their lack of agency as revealed in 3 makes them even dumber, and given the Starbrat's motives, the "Evil Exposition" thing was basically made moot. Sovereign is there talking down to organics, boasting about synthetic superiority. It really doesn't make sense looking back on it. One of the many reasons why I don't understand how so many people praise ME3. We don’t know what the relationship between starbrat and the reapers are. They may not have even be consciously aware of Star brat. It could be influencing them without their knowledge. And they only know of it if and when necessary. But yes me2 and 3 had some big story issues. But they were really fun stories, told well. That’s why people like them.
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Post by guanxi on Jan 27, 2019 8:26:57 GMT
1. The Kett are in deep trouble Reposted from 12/09/2018The death of the Arkon and the Kett’s subsequent failure to acquire Meridian ultimately lead to a power vacuum and eventual leadership crisis which tore their kingdom asunder. Kett civilization today stands at a crossroads - they besieged on all sides by warring neighboring factions, but they are no longer capable of reproducing conventionally so have historically relied on "ascending" developing organic civilizations to bolster their dwindling ranks in recent centuries. Those typically come from outside the galaxy as in the absence of Reaper cycles life in Andromeda is predominantly synthetic or rather post-organic. In the 150 years since the battle of Meridian Kett civilization has continually endured years of civil war, economic hardship and is in a state of apparent terminal decline. They are in a deeply vulnerable position geopolitically and as a result they are no longer quite the boogieman they once were. The Kett's reluctance to embrace artificial intelligence to solve their internal problems has lead to profound socio-technological stagnation; they have fallen considerably behind their powerful neighbors. Throughout the years the Kett have witnessed countless rival organic civilizations fall to or become irrevocably altered by the onset of artificial intelligence and over the years has continued to battle against post-organic species which is why to this day they are vehemently reluctant to turn to AI/cybernetic augmentation to solve their internal problems until the Arkon rolled into town with a plan to capture meridian which required neither and galvanized the people. The Arkon revered the historical Jardaan because they had overcome a similar (reproductive) population crisis with random genetic sequencing based cloning technology to repopulate in response to an ecological disaster which their climate regulating technology could not prevent. 2. The uneasy geo-political situation in Helios between the Angara and the Nexus Council The Angara are not in fact a new species created by the Jardaan, they are the Jardaan who left behind a wealth of technology and resources for their descendants to aid in the re-establishment of their civilization after the ecological disaster had receded. The scourge is merely the after effects of a region wide extinction event. An uneasy truce between the Angara and MW species followed in the wake of profound revelations the Angara uncovered about their origins and the purpose of Meridian. Humans eventually yielded the planet to the Angarans on behalf of the Initiative in the treaty of Helios in return for unrestricted access rights to the core of Helios - a class 4 element zero solar mass (not a black hole contrary to popular misconception). Another misconception was the golden world fallacy; Helios is not as is widely reported particularly amenable to MW colonists (The clue in is the name): Helios’ central core was primarily targeted by the Initiative as a source of fuel from which to continue exploration for possible homeworld sites (stage 2) - the likely journey for most colonists will be far longer than the reported 600 years.
In the 150 years since arrival day the Initiative has been superseded by the newly formed nexus council to broker diplomacy between the emergent species governments and the Angaran Federation. As a peace effort the species of Helios have constructed a new Mass Relay which is hoped will connect the wider region in trade via a (new) relay network and fuel economic growth and peaceful co-operation for centuries to come. Exploratory vessels for each species have been constructed from the arks and local raw materials from Helios - the second wave of colonization beyond Helios has begun in earnest to found new regional homeworlds & systems for each species though this is a matter for future games. Kett raiding and scouting activity in the wider Helios cluster has long ceased. Larger regional powers are also seemingly disinterested in establishing formal or informal trade or diplomatic relationships with the Nexus council species at this time. The Angara joined the Nexus Council under a peace agreement on their terms which stipulates that all major policy decisions require ratification from all members of the council. Today they are widely viewed as obstinate and self serving. A major point of contention between the other nexus council species and the anagaran federation is the ongoing Kett geopolitical situation. The Angara desperately wanted to continue the war on Kett but the other nexus species were very reluctant to re-engage hostilities and as a Nexus council member the decisions of the other council members were binding.
3. The Exodus of the Krogan Never let a good crisis go to waste: Growing frustration with Nakmor leadership erupted in a coup lead by Gatatog Battlemaster Gatatog Okah the Dread (son of Okeer) and other Urdnot, Wreyloc clan leaders who deposed Morda and butchered her inner circle on the grounds of corruption, incompetence and general loss of trust in her weak, seemingly directionless leadership. Gatatog Dread had a plan. Krogan officials arrived on Aya with a proposal and much bluster. The Krogan leader confident and assured as ever set out the details: "If you can use your decades of study of your people's Jardaan era genetic technology to cure the genophage I will raise you an army the likes of this galaxy has never seen and unleash it upon those Kett savages without mercy or respectful due diligence for troublesome war crime legislation or political sanctions. Rest assured you will have your vengeance for the death of your ancestors at the hands of these monsters. Free our people of the shackles imposed upon us by those Nexus cretins and we will tear your enemies limb from limb, we will dance atop their mangled corpses, burn their green fortresses to the ground, we will wear their organs as ceremonial war trophies and feast upon their children! The Krogan horde will sing glorious battle songs about this day. If it's green blood you want, green blood you shall have!". As a show of good faith the Krogan representatives agreed to a defensive pact with the Angara as part of a secretive deal outside of the knowledge and wise(r) council of the other Nexus species representatives who the Angara intensely distrusted while the Krogan were very much an unknown quantity who had so far kept to themselves and maintained a healthy skepticism of the other races; Krogan cautionary tales of backhanded tactics and dirty politics did not go un-noticed. Upon completing the deal the Krogan continued: "....From this day foreword the Angara Federation will forever be considered true friends and allies of the Krogan peoples. Jor’gal!". This is of course widespread speculation on the part of the other Nexus species as Krogan are rarely seen in Helios cluster these days and the Angara officially deny any such agreement. To the other Nexus species the fate and whereabouts of the Krogan or the Kett is very much a mystery. From the perspective of the Angara if the Krogan did succeed in committing genocide against their foes and rebuilding their empire from what remains of the former Kett territory over the coming centuries the Angara may very much become the junior partner in the arrangement - theoretically, a client state of the Krogan Empire. Krogan who remain in the cluster do not generally speak of such matters to outsiders for fear of reprisal. Notable Krogan residents who remain in the cluster include Illium entrepreneur and Initiative financier Jorgall Thax and business associate Gnar Wrang founder of Blood pack private security services who have recently opened an Andromeda division headquartered on mercenary haven Sloan/Reyes* (formerly Kadara) - dependant on player choice, of course.
Side-note: If you wish to partake in the war on Kett why not try Krogan Horde mode a platinum difficulty survival challenge for a lone surviving Kett squad somewhere deep in Kett space.
4. The battle for control of the regional economy between the Nexus Council and Corporate-backed Outlaw states Today Sloan has grown into a criminal metropolis where Nexus laws and taxes do not apply. It’s a safe haven for lawbreakers and hell-raisers, drugs, arms and sex traffickers and the Nexus council wants it dealt with however you see fit. As the first Human spectre (In Andromeda) you are tasked with putting together a team to take down the criminal gangs who protect the corporations that run the planet and bring back law to the lawless. Jorgall “Mr.” Thax is the man on these streets and he gets a cut of everything - Taking him out won’t be easy. His underbosses who run these mercenary gangs are very well connected, protected and heavily armed and fortified. Mr. Thax has recreated a Krogan vision of his famed Illium where he made his fortune which is today somewhat reminiscent of a cross between the grittiness of Omega and the penthouse high rise glitz and glamor of the Asari corporate paradise. Using the economic free trade model of Illium as a blueprint it's become the trade capital of Helios and the center of the regional economy which threatens Nexus colonization interests and regional control dependant upon taxation and control over regional resources. Do you side with the Nexus or the benefactor of the Initiative who has a very different vision for the future? The battle for the future of the region is ideological. Thax believes he is a libertarian in the true sense building a new world where individuals and corporations are laws onto themselves free of the control of the nation state. As he sees it self appointed masters of alien & mankind once again threaten our survival out here, there is nothing that separates outlaw gangs and nexus states other than their monopoly on state violence which they use to impose their laws, values top down by force hardly the democratic vision of the future they proport to be. Many including Thax had fled the failing power structures of the old world at great personal and financial cost hoping for a better future. As noble as his intentions may seem however, he and his criminal associates must face the consequences of profiting from violating the laws of Nexus Council space. As an agent of the Council you are authorized to use lethal force and have been advised against attempting a diplomatic solution otherwise you might find yourself on the wrong side of the law.
5. Multiplayer The fight for Sloan of course continues in multiplayer but this time you can pick your side in coop gang turf wars, or Nexus council special operations as Nexus agents.
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Post by hulluliini on Feb 4, 2019 10:13:19 GMT
I don't have a problem with the story lines behind the Kett and Angara. It's just that it was boring to fight the Kett and the Angara were not interesting as a race on their own. Maybe it's just something about the visual design, I can't put my finger on it.
I would desperately want to find out more about the Kett and the origins of Angara and about the Jardaan, I'm just not interested at all in dealing with the Kett and Angara personally. I think it's just because the Kett are not intimidating physically and because the Angara are kind of icky. Especially the female Angara have disgusting wet-looking lips. Ewwwww. Give the same story to another alien race, say, the Elcor, I'd be more interested.
I had the same problem with the Drell actually. They're just disgusting for some reason and I can't get past that.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Feb 4, 2019 16:39:16 GMT
I would desperately want to find out more about the Kett and the origins of Angara and about the Jardaan, I'm just not interested at all in dealing with the Kett and Angara personally. It's true that they're a bit bland. It's the Jardaan that are the more interesting part. We don't know much about them but know they are capable of creating a new, sentient species and that they have technology that can take out the kett. Or at least the Archon, who is outright said to be a rogue. I kind of don't understand why people think the kett are weak when we've only seen an inkling of what appears to be a significant empire. What if the Archon had followed the plan set forth by his people? Would we have had different results? And what if this failure leads to larger forces moving into Heleus? There's too much people discount, as if they can't consider a broad picture. There's no doubt this was meant to be at least two games, if not a trilogy. Tbh, the Collectors were relatively weak. If someone started with ME2, they'd see a threat that wasn't such a big deal. Underlying it is some other force. We know it's a "Reaper" but have no sense of what it means. To me, this is similar to the kett. We know there's a lot more out there but haven't seen it yet.
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Post by hulluliini on Feb 5, 2019 7:51:58 GMT
I would desperately want to find out more about the Kett and the origins of Angara and about the Jardaan, I'm just not interested at all in dealing with the Kett and Angara personally. It's true that they're a bit bland. It's the Jardaan that are the more interesting part. We don't know much about them but know they are capable of creating a new, sentient species and that they have technology that can take out the kett. Or at least the Archon, who is outright said to be a rogue. I kind of don't understand why people think the kett are weak when we've only seen an inkling of what appears to be a significant empire. What if the Archon had followed the plan set forth by his people? Would we have had different results? And what if this failure leads to larger forces moving into Heleus? There's too much people discount, as if they can't consider a broad picture. There's no doubt this was meant to be at least two games, if not a trilogy. Tbh, the Collectors were relatively weak. If someone started with ME2, they'd see a threat that wasn't such a big deal. Underlying it is some other force. We know it's a "Reaper" but have no sense of what it means. To me, this is similar to the kett. We know there's a lot more out there but haven't seen it yet. I like that, maybe there's something even bigger behind the Kett than we can imagine. I thought it was cool to find out that they have spread to other clusters as well and are doing the same thing all over the galaxy. Fascinating stuff but we don't learn much in the end, and most importantly we don't witness it with our own eyes. All we see are the same types of enemies over and over and over. In a way, it was cool to make Archon kind of soft in appearance, rather than outright scary or disgusting, but maybe they should have shown some cutscenes of Archon doing nasty stuff to people to show that he really is ruthless and doesn't care about life in the same way we do. I think the weak part is just about how they're not a real challenge to fight. They aren't physically intimidating. I think it must be something about the character design more than anything. You really have to use your imagination and seriously spend some time thinking about the information we glean throughout the game. And it's quite easy to miss some missions that give interesting new info about the Kett. Overall, if you just play through the main missions, there's a lot you can miss and then it's all about the superficial impressions. And if you do every single mission, it's worth maybe 100 hours of play time and it's a lot to take in and difficult to see the main points. I'm on my fourth playthrough and only now I feel like I'm starting to get a decent grasp of the whole story.
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Post by Hanako Ikezawa on Feb 5, 2019 8:13:07 GMT
I would desperately want to find out more about the Kett and the origins of Angara and about the Jardaan, I'm just not interested at all in dealing with the Kett and Angara personally. It's true that they're a bit bland. It's the Jardaan that are the more interesting part. We don't know much about them but know they are capable of creating a new, sentient species and that they have technology that can take out the kett. Or at least the Archon, who is outright said to be a rogue. I kind of don't understand why people think the kett are weak when we've only seen an inkling of what appears to be a significant empire. What if the Archon had followed the plan set forth by his people? Would we have had different results? And what if this failure leads to larger forces moving into Heleus? There's too much people discount, as if they can't consider a broad picture. There's no doubt this was meant to be at least two games, if not a trilogy. Tbh, the Collectors were relatively weak. If someone started with ME2, they'd see a threat that wasn't such a big deal. Underlying it is some other force. We know it's a "Reaper" but have no sense of what it means. To me, this is similar to the kett. We know there's a lot more out there but haven't seen it yet. The game certainly seemed to imply this at the end with the Primus. With the Archon gone, she is now in command of this mission and as we learn in her questline we may have traded the frying pan for the fire.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Feb 5, 2019 14:08:34 GMT
I think the weak part is just about how they're not a real challenge to fight. They aren't physically intimidating. I think it must be something about the character design more than anything. Are they less intimidating than the Collectors? I don't think so.
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Post by KaiserShep on Feb 5, 2019 18:25:59 GMT
I think the weak part is just about how they're not a real challenge to fight. They aren't physically intimidating. I think it must be something about the character design more than anything. Are they less intimidating than the Collectors? I don't think so. Unless we're talking about the Praetorians. Nuts to those bastards lol. The Collectors as a concept are pretty awesome. That they're basically Prothean husks was a nifty reveal. It's just too bad that Harbinger's "assuming direct control" of random adds on the field made them stupid with the battle barks.
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Post by hulluliini on Feb 6, 2019 13:17:10 GMT
I think the weak part is just about how they're not a real challenge to fight. They aren't physically intimidating. I think it must be something about the character design more than anything. Are they less intimidating than the Collectors? I don't think so. Yes they are (IMO). None of the Kett troops were intimidating to me. Some of them were tough, yes, but not intimidating. The largest Collector enemies were intimidating, not so much the basic troopers. The only intimidating enemies in ME:A, to me personally, were the Fiends, Remnant Destroyers and those Outcast mechs.
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Post by KaiserShep on Feb 8, 2019 4:17:48 GMT
The only intimidating Collector enemy was the Praetorian. That son of a bitch was a pain in my ass on Horizon the first time I played it. I always made sure to do Zaeed’s loyalty mission early so I’d have that sweet sweet heavy weapon goodness, and blew that sucker up with my Cain right off the bat. Overall, the idea of the Collectors was better than how they felt in the end. The final mission was way too easy. They just threw some husk enemies at you and occasionally had collectors running around with the same fire+duck for cover mechanic as everything else, with occasional Harbinger battle barks.
I think what the Kett needed were actual lethal assailants that had plenty of aggro but weren’t your simple bulky bullet sponge. Think Cerberus Phantoms. Of all the enemies in all of Mass Effect, they were probably the only ones that really made me pause for a moment. Imagine if the kett had subjugated some alien race for their agility and physical prowess despite their lithe build, and were used as infiltration units meant specifically to invade an area to dispatch victims up close.
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