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Post by SofaJockey on Jan 7, 2019 21:05:39 GMT
This thread is for the discussion of Ranger builds and loadout strategies. In due course, further threads can describe and discuss play tactics for differing optimal Ranger builds.
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Post by PillarBiter on Jan 24, 2019 14:29:18 GMT
Ranger is an interesting javelin... It seems to have everything I want (mobility, gunplay, cool super, ...) Except.. combo's?
I guess I'm just not a fan of the 'nades. Might change if I use 'm, but ranger is supposed to be good fighting at a range, but it has no decent ranged primers. I don't count nades as decent primers since they need to touch the ground, so you can't prime a very distant enemy or prime a flying enemy. And the acid ability is short range, I think.
So... yeah. Difficult. I would attempt a build with 'nades as primer if they work well, and seeking missile as detonator.
Side note: it's melee is also a primer, which is very interesting, to say the least. This would allow you to do a quick close-range combo.
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Post by PillarBiter on Jan 28, 2019 9:43:57 GMT
Update after the demo.
I'm underwhelmed by the ranger's options. It has the coolest combo potential (spike damage), but can't seem to bring this out in practice due to limited same-ey abilities.
Frost / fire grenade seeking missile double-shot shotgun marksman rifle
Frost grenade seems the coolest, until you notice that for example you can't use this on shielded enemies or titans, since they aren't affected by frost. Fire grenade might fix this (haven't tried), but fire isn't as useful tactics-wise as frost... Also, the ultimate is a steep L2P ability. The ability has a lot of potential (e.g. I killed a titan with one ultimate because I fired it JUST as it was casting and hit all sorts of weak spots), but you might as well just miss all of your missiles, which makes you feel very stupid.
anyway, I'm off my ranger high. Storm ftw. I'm still interested in the colossus though...
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Post by Thrombin on Jan 28, 2019 15:23:39 GMT
They've said the Ranger is the Jack of all Trades and I'm sure I heard somewhere it can do the most single-target damage with the right build. So does that make it the ideal Javelin for solo play or do we think they're all equally viable?
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Post by PillarBiter on Jan 31, 2019 11:56:01 GMT
They've said the Ranger is the Jack of all Trades and I'm sure I heard somewhere it can do the most single-target damage with the right build. So does that make it the ideal Javelin for solo play or do we think they're all equally viable? Hmm, I would argue the contrary.
I view the ranger as the backbone of the group:
- He's great at getting to downed friends due to high mobility and the shield support ability. - He can lead a charge if needed (no colossus available) and live to tell about it. - He can quickly take down the annoying enemy boss when the team is under duress.
Solo on the other hand, due to only being abe to take on one enemy at the time, he may soon be overwhelmed by the horde... (at least, that's how I felt when playing).
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Post by Thrombin on Jan 31, 2019 17:27:56 GMT
They've said the Ranger is the Jack of all Trades and I'm sure I heard somewhere it can do the most single-target damage with the right build. So does that make it the ideal Javelin for solo play or do we think they're all equally viable? Hmm, I would argue the contrary.
I view the ranger as the backbone of the group:
- He's great at getting to downed friends due to high mobility and the shield support ability. - He can lead a charge if needed (no colossus available) and live to tell about it. - He can quickly take down the annoying enemy boss when the team is under duress.
Solo on the other hand, due to only being abe to take on one enemy at the time, he may soon be overwhelmed by the horde... (at least, that's how I felt when playing).
I found the grenades and seeker missile were fine taking out multiple mobs and the Ultimate is multi-target, of course. Manouverability also helps to avoid being overrun.
I had a really good sniper rifle with an AOE explosion too and sniping strikes me as a useful solo tool (not sure if other Javelins get to snipe?) and the Bulwark shield is good for survivability too.
I don't think I'd want to be in a fragile Javelin as dying when solo can be particularly annoying without a team to res you and the Colossus could be too slow to get away when things turn bad. Plus, taking out mobs is all very well but the longer you take to kill the boss the more mobs you have to fight and the more tedious a slog it becomes.
Still, I've not played anything but the Ranger yet and I daresay different loadouts could compensate enough to make any Javelin work solo. Hopefully when the experts start posting builds they won't neglect the solo ones
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Post by giubba on Jan 31, 2019 21:40:45 GMT
Good recap video
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Post by bshep on Feb 4, 2019 7:07:32 GMT
Ranger is great using inferno grenades and seeker missiles. It is a good combination to defeat groups of enemies if you are alone, plus the ultimate can also be used to clean up mobs or to deal heavy damage again a boss if you hit the weak spots (yes Ash titan i am looking at you). And the "emergency" shield bubble really helps if you are low on health.
I also used a sniper rifle to deal with turrets and other high HP adversaries and a machine gun to the rest.
All in all Ranger is very versatile, that is why i liked him the most while playing the demo.
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Post by PillarBiter on Feb 4, 2019 7:30:46 GMT
Ranger is great using inferno grenades and seeker missiles. It is a good combination to defeat groups of enemies if you are alone, plus the ultimate can also be used to clean up mobs or to deal heavy damage again a boss if you hit the weak spots (yes Ash titan i am looking at you). And the "emergency" shield bubble really helps if you are low on health. I also used a sniper rifle to deal with turrets and other high HP adversaries and a machine gun to the rest. All in all Ranger is very versatile, that is why i liked him the most while playing the demo. Yeah I think you get more use out of inferno grenade than frost grenade, as frost has better CC but no damage.
Btw, seeker is great against the flyign shielded dudes as it knocks them otu of the sky (first time I saw that I was like "whaaaaaaa??". good skill.
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Post by correctamundo on Feb 4, 2019 9:23:44 GMT
Ranger is great using inferno grenades and seeker missiles. It is a good combination to defeat groups of enemies if you are alone, plus the ultimate can also be used to clean up mobs or to deal heavy damage again a boss if you hit the weak spots (yes Ash titan i am looking at you). And the "emergency" shield bubble really helps if you are low on health. I also used a sniper rifle to deal with turrets and other high HP adversaries and a machine gun to the rest. All in all Ranger is very versatile, that is why i liked him the most while playing the demo. Yeah I think you get more use out of inferno grenade than frost grenade, as frost has better CC but no damage.
Btw, seeker is great against the flyign shielded dudes as it knocks them otu of the sky (first time I saw that I was like "whaaaaaaa??". good skill.
On the other hand good CC can be a godsend. Still the mace is good at priming with lightning so anti-shield is built in.
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Post by PillarBiter on Feb 4, 2019 9:46:06 GMT
Yeah I think you get more use out of inferno grenade than frost grenade, as frost has better CC but no damage.
Btw, seeker is great against the flyign shielded dudes as it knocks them otu of the sky (first time I saw that I was like "whaaaaaaa??". good skill.
On the other hand good CC can be a godsend. Still the mace is good at priming with lightning so anti-shield is built in. Yeah, but frost is kind of short lived. For groups this is ok, as enough damage can be pumped in in a short time, but for solo? I dunno, kinda more difficult, you can get one seeking missile and a couple shots in, but that's it.
In theory, yes, the shock mace is a good primer, and in practice mostly too. But you can't melee a flying shielded dude... And you kinda wanna keep your distance from those guys.
One build I didn't get to try out is venom darts and frag/sticky grenade. You can venom 2 different people and then combo them, seems high damage in theory. but I don't know if venom primes shields...
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Post by correctamundo on Feb 4, 2019 10:14:55 GMT
On the other hand good CC can be a godsend. Still the mace is good at priming with lightning so anti-shield is built in. Yeah, but frost is kind of short lived. For groups this is ok, as enough damage can be pumped in in a short time, but for solo? I dunno, kinda more difficult, you can get one seeking missile and a couple shots in, but that's it.
In theory, yes, the shock mace is a good primer, and in practice mostly too. But you can't melee a flying shielded dude... And you kinda wanna keep your distance from those guys.
One build I didn't get to try out is venom darts and frag/sticky grenade. You can venom 2 different people and then combo them, seems high damage in theory. but I don't know if venom primes shields...
I did eventually get the venom darts but sadly by then I had to shut down. I have made sure I'm free for Anthem 15-18 now. I will binge Anthem a couple of days before returning to a more viable gaming schedule again. Hopefully I can get it faster then.
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Post by bshep on Feb 5, 2019 21:29:37 GMT
Cryo grenade may be better suited in you are playing with storm or colossus, i guess, but for solo constant fire damage is a lot better since you can kill or weaken most mob enemies.
The mace is nice but since we can only use one attack it can be dangerous to use it against dominion storms and some shielded scars. it would be better if the Ranger could at least do a 2 hit combo with the melee weapon.
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Post by bladefist on Feb 6, 2019 0:45:35 GMT
I wondered why so many were using the devastator. I didn't know it needed to be charged
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Post by PillarBiter on Feb 6, 2019 11:25:07 GMT
I wondered why so many were using the devastator. I didn't know it needed to be charged I'm starting to think pulse blast is a better detonator than seeking missile, mainly because of faster cooldown. This way you can quickly perform 2 combos. One off your grenade, and one off your melee.
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Post by bshep on Feb 7, 2019 0:30:50 GMT
I didn't liked the pulse blast. The extra second charging the gun is another one i spend taking shots. I can deal with a bigger cooldown from the seeking missile in exchange for faster release, extra damage and its homing capabilities. ps: Yes that was the name of the sniper rifle i was using! It was great against the spider's balls.
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Post by rikimaru on Feb 25, 2019 16:02:10 GMT
Frost grenade -
Pulse blast - it's dam effective against those elite Scar hunters. When they go up in air, just hit them with the pulse blast and it knocks them out of the air. This weapon is very effective enemies that have shields.
LMG - Relentless.
Sniper rifle - Devastator or the Wyvern Blitz
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Post by Thrombin on Feb 25, 2019 17:04:32 GMT
Frost grenade - Pulse blast - it's dam effective against those elite Scar hunters. When they go up in air, just hit them with the pulse blast and it knocks them out of the air. This weapon is very effective enemies that have shields. LMG - Relentless. Sniper rifle - Devastator or the Wyvern Blitz
Definitely Relentless and Devestator. I really like that combo (although I like the Deadeye too since you get more ammo with it).
I like the pulse blast as it hits pretty hard but the seeking missile is quicker and you don't have to hang around taking fire for as long!
I tried Frost grenade but my problem is that I solo a lot and with only single target stuff on the RB I really wanted an AOE for the grenade that actually took things out as opposed to just buying time for a few seconds without doing actual damage. I'm thinking Inferno Grenade and Seeker could be used to self-combo and is an AOE which actually does damage but I haven't managed to find any Infernos yet so that's just theory for now!
Obviously the Devestator is great AOE but it's very limited with its ammo.
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Post by insan3d on Mar 6, 2019 3:56:56 GMT
Been playing since release on a Ranger, having a lot of fun. I will link a screen shot of the build/loadout I use. It can handle up to GM2 difficulty right now, and I am planning on pushing it further into GM3. Overview of buildClass: Ranger DIfficulty: GM2 BuildGameplay GM2 Stronghold Temple Scar (no deaths) Screenshot of buildText version: -build requirements-venom darts, sticky grenade, siege breaker (offhand sniper), tip of the spear, cooldown reduction -quick overview-Most of the damage comes from combo + blast increase (nade), and cooldown reduction. the constant venom darts will ensure that you take the combo on detonation. you can usually fire one right before the grenade detonates. acid debuff also provides a group damage increase on the targets. Spam nades and darts, pretty simple! use your gun to help with shielded enemies. successful combo heals you for 40% hp (unlimited range) and will heal/rez the group members AOE around your javelin (tip of the spear MW mod). use siege breaker to freeze big elites, save ammo for only 3 shot freezes. main gun can by anything (flex spot). i chose thunderbolt of yvenia for the extra damage to shields (lightning proc).
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Post by Sylvae on Mar 7, 2019 15:50:02 GMT
First of all, I love playing Ranger, it's actually my "main" (and best geared) javelin, currently testing Acid+Elec mid-range build (since I got a legendary drop of Venom Darts).
IMO, what Ranger is kind of lacking is that "awe" or "awwwwww..." :-) moments you can get while playing Storm (Fire build I tried was crazy), Ceptor (ninjaaaaaa...) or Colossus (You think you can down me? Try harder!). Yes, I did get some "holy mahony" moments while using Death of Tarsis (boosted with basicaly everything at my disposal) on Swarm Tyrant GM1 (100-120k damage with one bullet? Holy cow!) but that's it.
Even @benirvo admitted in yesterday's dev-stream that Rangers are currently on bottom of all javelins' performance, which actually makes me hopefull, I bet eventually devs will get Ranger on par and we rangers will be awe-some! :-)
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Post by aznricepuff on Mar 7, 2019 16:48:27 GMT
100-120k damage with one bullet? The sad thing is that I can beat that with my Interceptor (that's not even specifically built for weapon damage). It's easy to get 180k damage shots with Truth of Tarsis (with zero damage bonuses on it) using Target Beacon and stacking various other Interceptor damage buffs. I basically stopped playing Ranger when I realized just how hard it was to put together a synergistic build. Most of the MW bonuses are either straight up worthless (+10% damage resistance when hovering...really?) or really hard to actually take advantage of (everything that triggers on kill).
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Post by Sylvae on Mar 7, 2019 16:56:52 GMT
The sad thing is that I can beat that with my Interceptor (that's not even specifically built for weapon damage). It's easy to get 180k damage shots with Truth of Tarsis (with zero damage bonuses on it) using Target Beacon and stacking various other Interceptor damage buffs. Precisely why I think Ranger has no awe moments...
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Post by Thrombin on Mar 7, 2019 23:54:16 GMT
The sad thing is that I can beat that with my Interceptor (that's not even specifically built for weapon damage). It's easy to get 180k damage shots with Truth of Tarsis (with zero damage bonuses on it) using Target Beacon and stacking various other Interceptor damage buffs. Precisely why I think Ranger has no awe moments...
Aww
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Post by bladefist on Mar 9, 2019 13:15:06 GMT
First of all, I love playing Ranger, it's actually my "main" (and best geared) javelin, currently testing Acid+Elec mid-range build (since I got a legendary drop of Venom Darts). IMO, what Ranger is kind of lacking is that "awe" or "awwwwww..." :-) moments you can get while playing Storm (Fire build I tried was crazy), Ceptor (ninjaaaaaa...) or Colossus (You think you can down me? Try harder!). Yes, I did get some "holy mahony" moments while using Death of Tarsis (boosted with basicaly everything at my disposal) on Swarm Tyrant GM1 (100-120k damage with one bullet? Holy cow!) but that's it. Even @benirvo admitted in yesterday's dev-stream that Rangers are currently on bottom of all javelins' performance, which actually makes me hopefull, I bet eventually devs will get Ranger on par and we rangers will be awe-some! :-) When weapon damage and ultimate damage get buffed on the 12th this will be even better
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Sylvae
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: SylvaeDragon
Posts: 118 Likes: 171
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Nov 20, 2019 12:43:39 GMT
171
Sylvae
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Jan 30, 2019 10:39:35 GMT
January 2019
sylvae
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
SylvaeDragon
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Post by Sylvae on Mar 9, 2019 16:00:08 GMT
When weapon damage and ultimate damage get buffed on the 12th this will be even better So they pushed a patch today and I made the mellee+ultimate build, thanks to new components they made, and FINALY Ranger has that missing AWE moments for me! More on it later, after I test a thing or two.
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