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Post by SofaJockey on Jan 9, 2019 14:57:46 GMT
So vote kicking is not a thing (AFK kicking, yes). Your thoughts? Ben Irving @benirvo No vote kick. We think too many negative behaviors come from this. We do have ways to AFK kick someone
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Jan 9, 2019 17:08:27 GMT
They probably looked at Star Wars TOR.
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Post by monkeylungs on Jan 10, 2019 17:07:35 GMT
Depends how disruptive someone could be to an instance. The instances are pretty intimate with only 4 players active in each open world instance afaik so it might be pretty easy to avoid someone. Going to be hard to say until I see the game.
In warframe, for example, I can queue up solo and then I am the only person in that mission instance if I so choose ... which I often do. I don't think we get that freedom in Anthem.
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Post by Pounce de León on Jan 24, 2019 13:12:16 GMT
Depends how disruptive someone could be to an instance. The instances are pretty intimate with only 4 players active in each open world instance afaik so it might be pretty easy to avoid someone. Going to be hard to say until I see the game. In warframe, for example, I can queue up solo and then I am the only person in that mission instance if I so choose ... which I often do. I don't think we get that freedom in Anthem. I bet my ass you can. Or you just queue private and don't invite anyone. Is Solo just as well.
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saandrig
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Post by saandrig on Jan 24, 2019 14:14:15 GMT
If a player can change his instance at will then there is no reason to implement "vote to kick" for the open world. You just teleport away from anyone that annoys you.
In a Pug group for group content (Strongholds?) though... One player has the potential to ruin the experience of the other three and force them to disband. Might be better to have a "vote to kick" here.
It's a must have feature if you ask me. I suspect it will be implemented eventually, especially when more players reach the endgame and the Pug problem rises up. During the SWTOR launch Bioware also claimed certain QoL things (like Group Finder, omg lol) were not needed cuz "insert silly reason" when in truth they just didn't have time to make them properly. If I start listing the stuff which the TOR developers said they won't put in the game "cuz lore/immersion/artistic integrity" (animal mounts, unvoiced dialogue, housing, Cartel companions, shared GTN, Arenas, guild ships, solo FPs, etc.) and how much of it is in the game now - I will probably run out of characters.
So in Bioware speak "no kicking" is usually translated as "coming soon/eventually".
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Post by Pounce de León on Jan 24, 2019 14:34:47 GMT
If a player can change his instance at will then there is no reason to implement "vote to kick" for the open world. You just teleport away from anyone that annoys you. In a Pug group for group content (Strongholds?) though... One player has the potential to ruin the experience of the other three and force them to disband. Might be better to have a "vote to kick" here. It's a must have feature if you ask me. I suspect it will be implemented eventually, especially when more players reach the endgame and the Pug problem rises up. During the SWTOR launch Bioware also claimed certain QoL things (like Group Finder, omg lol) were not needed cuz "insert silly reason" when in truth they just didn't have time to make them properly. If I start listing the stuff which the TOR developers said they won't put in the game "cuz lore/immersion/artistic integrity" (animal mounts, unvoiced dialogue, housing, Cartel companions, shared GTN, Arenas, guild ships, solo FPs, etc.) and how much of it is in the game now - I will probably run out of characters. So in Bioware speak "no kicking" is usually translated as "coming soon/eventually". I think they were honest when saying "We think too many negative behaviors come from this."
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Post by saandrig on Jan 24, 2019 14:56:52 GMT
I think they were honest when saying "We think too many negative behaviors come from this."[/quote] I have never seen it abused in SWTOR. There are sketchy stories about it in the forums but even if so, the percentage is extremely small. And I often have had a use of the "Kick" when a player was a troll/griefer trying to sabotage the group, etc. There are so many players getting a kick out of killing their teamates with mob pulls or screwing the boss fights on purpose, etc. And that's with a "Kick" system. Imagine the rampage of those people without deterrent. No idea how it is in other games. No "Kick" means you give the power to a single person to ruin the game for the other three. Bioware will get flack if they don't implement the feature at some point. Imagine doing a 2 hour run to reach the final boss fight only to be griefed by one of your teammates who fails it on purpose. And there is nothing you can do but abandon the run. And if anyone thinks there are no players that will troll like that after a 2 hour work, I can only say "oh, my sweet summer child".
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Post by Pounce de León on Jan 24, 2019 15:07:52 GMT
I think they were honest when saying "We think too many negative behaviors come from this." I have never seen it abused in SWTOR. There are sketchy stories about it in the forums but even if so, the percentage is extremely small. And I often have had a use of the "Kick" when a player was a troll/griefer trying to sabotage the group, etc. There are so many players getting a kick out of killing their teamates with mob pulls or screwing the boss fights on purpose, etc. And that's with a "Kick" system. Imagine the rampage of those people without deterrent. No idea how it is in other games. No "Kick" means you give the power to a single person to ruin the game for the other three. Bioware will get flack if they don't implement the feature at some point. Imagine doing a 2 hour run to reach the final boss fight only to be griefed by one of your teammates who fails it on purpose. And there is nothing you can do but abandon the run. And if anyone thinks there are no players that will troll like that after a 2 hour work, I can only say "oh, my sweet summer child". [/quote][/div]
It's just as crap when you run a successful mission and get kicked before getting the reward for the lols. It works both ways and will be abused both ways.
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Post by saandrig on Jan 24, 2019 15:22:32 GMT
It's just as crap when you run a successful mission and get kicked before getting the reward for the lols. It works both ways and will be abused both ways. [/div][/quote] It depends on the frequency. What you describe has never happened to me and by my (limited) experience happens in extremely rare cases. On the other hand I meet people that deserve a kick every third FP run in TOR (every second run on a bad day). It's no wonder that a thread with stories about those "Weird people" reached epic proportions. That's why I believe Bioware will introduce the feature. A similar thing that can be tried instead is "Ignore person". If you Ignore someone you will never be grouped with him for any activity. Probably less harsh than a Kick, but you will still get a bad experience before blacklisting the player.
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Post by Jeremiah12LGeek on Jan 24, 2019 19:36:06 GMT
The negative experience from the occasional abuse of a kick system is, I feel, less significant than the negative experience from being unable to address griefers or serious problem players.
But it does depend on the game. I can think of one example where it was the reverse, which was Dead Island.
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Post by ShadowAngel on Jan 24, 2019 20:49:37 GMT
AFK kicking is a must as I find it obnoxious to do the work for others.
I will agree on various negative behaviors if you add the core to kick option. I mean I got kicked plenty of times in ME3 for what I'd assume was because of me being so small when I started playing the multiplayer. I found that as I got bigger, the odds of me getting kicked definitely decreased. Essentially.
Then you have people that will kick others over a mistake rather than explaining what they're doing wrong. Those are the people who have no patience or just like being assholes👍
I can get kicking griefers and such but I really don't find them very prominent, in fact I've always seen that as an overexaggerated issue. Doesn't mean to leave out the option though.
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Camel
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Post by Camel on Jan 26, 2019 20:25:31 GMT
Bioware are dumb not to have a vote kick and a text chat on PC.
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Post by Pounce de León on Jan 26, 2019 22:37:13 GMT
It's just as crap when you run a successful mission and get kicked before getting the reward for the lols. It works both ways and will be abused both ways. It depends on the frequency. What you describe has never happened to me and by my (limited) experience happens in extremely rare cases. On the other hand I meet people that deserve a kick every third FP run in TOR (every second run on a bad day). It's no wonder that a thread with stories about those "Weird people" reached epic proportions. That's why I believe Bioware will introduce the feature. A similar thing that can be tried instead is "Ignore person". If you Ignore someone you will never be grouped with him for any activity. Probably less harsh than a Kick, but you will still get a bad experience before blacklisting the player. [/quote][/div]
I'd prefer ignore or block features rather than getting kicked for lols after playing a mission over 20 mins.
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Post by Sylvae on Feb 4, 2019 18:04:24 GMT
IMO, mostly from my experience in SWTOR and GW2, "Ignore" would be better option than "Kick". Yes, one has to experience the obnoxious player first, and yes it can sometimes take an hour or more (I consider you really patient in that case), but I experienced times when I knew that people which started a vote for a kick, or kicked me for that matter, actually understood mechanics less than they were trying to convey. And yes, it doesn't happen that often, and even jerks kicking for fun, or without giving it a simple thought, are not that many, it would be still a better option for me.
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HunterKipling
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: HunterKipling
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Post by HunterKipling on Jun 23, 2019 16:35:44 GMT
If ignore means we may no longer find ourselves in the company of said player then will we only ourselves in an increasingly smaller community of players. Mute seems to work just fine. Also, is it possible to kick a player when the the other 3 players in said squad chose to ignore the 4th player? If it is unanimous, then it becomes obvious to 3/4 of the squad that the 4th player needs to be ousted. Dilemna or Dilemma?
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