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Post by DragonRacer on Jan 10, 2019 1:19:51 GMT
So, this thread that revealed DA4 is looking to hire for their MP team spawned some interesting ideas/discussion about what kind of MP character you want to play. With ME MP and with DAIMP, we had pre-set characters in certain classes with set abilities to choose from (Turian Sentinel, of course, being the superior choice and bae ). But some have posited the idea of taking your own custom-made protagonist in... perhaps taking your SP character out for an MP stroll, as it were. I thought it might make an interesting poll to gauge what y'all might think. Do you like pre-set characters who are MP-specific only? Would you like to create your own custom MP character, sort of like with an MMO? Or if you had the ability to take your SP protagonist into an MP environment, would you? How might that look? I, for one, would wonder like hell about balance with everyone's Hulked up protags, but I could see the appeal.
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Post by tevintermageddon on Jan 10, 2019 1:28:27 GMT
I think making my own custom MP character would be fun, instead of preset ones like we got in DAI.
I've got a good few Dragon Age OCs, and putting one or more of them in a multiplayer setting sounds like fun.
I like the idea of the MP character being a separate custom character from the SP protag, so we can cover a different part of the story that the SP protag isn't involved in directly.
I'd be really cool to have some MP missions take place in parts of Thedas not featured in the SP storyline, so we get to see what's going on elsewhere in Thedas.
What would be really cool would be if there were missions that take place in different time periods and we could make characters for those missions that fit the theme (for example, playing a mage or templar in the Mage Templar War shortly before the Conclave or something).
It would be really cool to have an option of playing villains in MP kind of like in the SP Darkspawn Chronicles DLC, though I doubt that will happen. I'd really like to go back and play a red templar, though the odds of that are slim to none. I can dream, though.
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Post by colfoley on Jan 10, 2019 1:42:13 GMT
Damn I think you might have beat me to it. Although not sure I will touch MP with a ten foot pole I would be kind of interested if they could do MP like they have for some of Ubisofts titles. Namely Ghost Recon Wildlands. It was an entirely SP game that functioned perfectly well if you played it on your own but if you wanted to...or if you needed the help...you could play it with someone else and that someone else could come in with their custom character and help you with missions...or vice versa. Obviously this would really have to be tweaked for a full RPG but maybe it could work. I am thinking that one person is the 'lead' character and it is their mission/quest that they are doing, they do all the cutscenes and dialogue options and the other guy just helps them in combat. How many other people you have in there (up to four) takes the place of one of the companions and I am not sure if this would make the companion quests doable in this mode, but everything else should be fair game. My only real concern with this is that it might make it harder to actually have AI companion characters. The AI squadmates in GR had...virtually zero characterization and obviously characters are a big part of the BW experience so if it came between choosing this versus not having characters with their usual high standards, then I choose to not have this kind of MP.
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Post by thats1evildude on Jan 10, 2019 1:44:05 GMT
I like the idea of the MP character being a separate custom character from the SP protag, so we can cover a different part of the story that the SP protag isn't involved in directly.I'd be really cool to have some MP missions take place in parts of Thedas not featured in the SP storyline, so we get to see what's going on elsewhere in Thedas. That sounds like a good idea, though an MP mission would obviously have to be structured differently than a normal storyline quest.
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Post by ashaantha on Jan 10, 2019 2:31:41 GMT
I like how specific the length of the pole is.
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DragonRacer
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Post by DragonRacer on Jan 10, 2019 2:43:21 GMT
I like how specific the length of the pole is. I was going for a “You’re A Mean One, Mr. Grinch” song reference. Then realized afterwards I used the abbreviation for inch instead of foot. And you can’t edit polls.
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Post by phoray on Jan 10, 2019 2:51:34 GMT
I voted my SP character, but I would also accept a customizable MP Avatar. So it'd sorta be two parallel games, one with heavy story (the SP) and one with light story (what DAI MP was giving).
I just remember trying MEA MP and had thought I could bring my Ryder in there- was disappointed. Then I literally picked the least ugly gal with powers I knew how to use.
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Post by Hrungr on Jan 10, 2019 5:00:12 GMT
That's a good question... I think they could make any of those options viable.
As far as what I'd want to see most, I liked being able to try different classes in DAMP. And that could work with both preset characters and more personalized ones. I also liked that the MP format could be used as a testbed for new classes/combat ideas/enemies.
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Post by coldsteelblue on Jan 10, 2019 6:32:56 GMT
I'd like the option for custom characters, partly because of how much I love customizing, but also the chance to play as something slightly different from time to time, but allow us to make several characters & most importantly, no unlimited promotions, can't stress that enough.
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Post by Blaze on Jan 10, 2019 9:01:59 GMT
huh, if people get to play in multiplayer as their protagonist, more would play the multiplayer. problem is the moves would likely work different than single player, so it might be more restrictive, which can suck if it's your own single player character.
what i think will be nice is getting single player rewards from multiplayer, kinda like mass effect andromeda, but maybe handled a bit differently.
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Post by Deleted on Jan 10, 2019 14:18:55 GMT
I'm definitely voting for a customizable MP character. That would be awesome. In an ideal world, I would like to be able to have a few dedicated "slots" to create and maintain customized (from scratch) MP characters. With, of course, an option to "promote" those characters for additional perks and to free up a slot. Think of how great the MP experience would be if, everytime you were put in a random group, you had 3 other completely unique characters to run with. Kind of like the flashpoint experience from SWTOR. Half of the fun of that for me was seeing what the other characters looked/acted like. I find this demonstrably better than selecting from pre-sets like in DA:I. There just wasn't enough variability for me. I also recognize that this would probably not be realistic. The other okay option for me would be like the ME3 approach where you could select a base character, but then customize them uniquely (with more options, hopefully, than ME3 offered). I like this a million times better than DA:I or ME:A where you basically just changed "skin" color of your selected pre-made character. But, if I were a betting man, I'd say it's going to be the latter. It's the least amount of "zots" to make that happen. Yay EA.....
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Post by LukeBarrett on Jan 10, 2019 21:00:57 GMT
As a frame of reference to adjacent styles (I can see most people are thinking about this relative to previous Bioware games and not games in general):
(off the top of my head)
SP Protag Online: Diablo, Path of Exile, Dark Souls, Monster Hunter, Divinity Single Custom MP Online: Red Dead Online, Metal Gear Solid V Unique Characters Online: All MOBAs (League of Legends/DotA/HotS), Overwatch, For Honor, Evolve, Vermintide, Gauntlet
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Post by pessimistpanda on Jan 10, 2019 22:12:43 GMT
If I were to play MP, I would vastly prefer to make my own character/s.
Especially if by playing, I could earn cosmetic items for the CC.
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Post by TheEmptyRoad on Jan 10, 2019 22:43:46 GMT
I'd prefer to make my own, and hopefully the MP will be about helping either Tevinter or Qun in their war while the main story focuses on dealing with the Egg in the middle of said war.
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Post by tatarforas on Jan 11, 2019 4:47:18 GMT
I don't plan on playing multiplayer, however if for some bizarre reason I decide to try it out I'd prefer to be able to customize my character.
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Post by mmoblitz on Jan 17, 2019 21:59:42 GMT
I voted for not touching MP. I tried it in DAI and it was a laggy mess and not very interesting for me. I never touched MEAMP since I wasn't in the game long enough to bother. I would rather they not have one, but I know it's 99.99% sure they are going to since the overlords will insist. I also wouldn't be surprised to see it requiring you to be online if your going to play it.
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Post by cankiie on Jan 17, 2019 22:04:32 GMT
I would rather they not have one Hear hear. Waste of resources that could have gone into something else.
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Post by pessimistpanda on Jan 18, 2019 23:29:22 GMT
I would rather they not have one Hear hear. Waste of resources that could have gone into something else. Except that's not how it works. EA gives them extra money specifically for the purpose of developing a multiplayer mode. If they don't do a multiplayer mode, they don't get that money.
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Post by Gilli on Jan 19, 2019 0:06:34 GMT
I'd prefer pre-made charas like in DAI MP. Reason: I loooove the banter between the DAI MP charas, they have such great personalities A self-made MP-Chara would probably not really have banter with the other charas and if I wanted that, then I can also just go and play ESO. <-- which I like to play, but it's not DA MP
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Post by cankiie on Jan 19, 2019 3:08:01 GMT
Hear hear. Waste of resources that could have gone into something else. Except that's not how it works. EA gives them extra money specifically for the purpose of developing a multiplayer mode. If they don't do a multiplayer mode, they don't get that money. Citation needed. That said. Money that could be given to develope an even better single-player game.
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Post by pessimistpanda on Jan 19, 2019 3:18:11 GMT
Except that's not how it works. EA gives them extra money specifically for the purpose of developing a multiplayer mode. If they don't do a multiplayer mode, they don't get that money. Citation needed. That said. Money that could be given to develope an even better single-player game. A is for AskAGameDev, a reputable tumblr blog that offers insider perspective of the industry. B is for BioWare, whose staff have been vocal about the fact that funding is allocated for specific features, not as a lump sum for them to spend on whatever they feel like C is for Commonsense, the only thing a person really needs to understand the very simple fact that no company hands out money without expecting a return on that investment.
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Post by cankiie on Jan 19, 2019 3:24:58 GMT
A is for AskAGameDev, a reputable tumblr blog that offers insider perspective of the industry. B is for BioWare, whose staff have been vocal about the fact that funding is allocated for specific features, not as a lump sum for them to spend on whatever they feel like C is for Commonsense, the only thing a person really needs to understand the very simple fact that no company hands out money without expecting a return on that investment. First part was more of a joke. The latter part was to be taken seriously though. Money could still be given for better developement of a single-player product instead. They have that extra cash to spend, why not use it appropriately instead of wasting it. At the end of the day, multiplayer is more of an opinion piece. I hate DA and ME multiplayer, so obviously I would see it as a waste.
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Post by pessimistpanda on Jan 19, 2019 3:33:15 GMT
A is for AskAGameDev, a reputable tumblr blog that offers insider perspective of the industry. B is for BioWare, whose staff have been vocal about the fact that funding is allocated for specific features, not as a lump sum for them to spend on whatever they feel like C is for Commonsense, the only thing a person really needs to understand the very simple fact that no company hands out money without expecting a return on that investment. First part was more of a joke. The latter part was to be taken seriously though. Money could still be given for better developement of a single-player product instead. They have that extra cash to spend, why not use it appropriately instead of wasting it. At the end of the day, multiplayer is more of a opinion piece. I hate DA and ME multiplayer, so obviously I would see it as a waste. But EA does not, and it is their money.
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Post by cankiie on Jan 19, 2019 3:41:42 GMT
First part was more of a joke. The latter part was to be taken seriously though. Money could still be given for better developement of a single-player product instead. They have that extra cash to spend, why not use it appropriately instead of wasting it. At the end of the day, multiplayer is more of a opinion piece. I hate DA and ME multiplayer, so obviously I would see it as a waste. But EA does not, and it is their money. Duh
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DragonRacer
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Post by DragonRacer on Jan 23, 2019 17:17:02 GMT
Except that's not how it works. EA gives them extra money specifically for the purpose of developing a multiplayer mode. If they don't do a multiplayer mode, they don't get that money. Citation needed. That said. Money that could be given to develope an even better single-player game. I know this post was from a while ago, but here are the receipts: askagamedev.tumblr.com/post/85025555901/game-development-myths-multiplayer-takes-awayA summary: Here is where the myth comes in. This is (a simplified version of) what a lot of gamers believe happens: Publisher: Here’s 1000 zots to do with as you please. Developer: I will spend it all on single player, making it TEH AWESOME Publisher: Oh wait, I want multiplayer too. Developer: Now I have to spend 200 zots on multiplayer and 800 on single player, making it less awesome. T^T
The previous conversation would probably go much more like this: Publisher: So if we think that there would be this much revenue from the single player game, and this much additional revenue from the multiplayer, we’ll give you 800 zots for the single player, and an additional 200 for multiplayer development Developer: We’ve discussed it internally and we really don't feel like we can do multiplayer very well. Publisher: Ok, then we’ll cut the multiplayer and we’ll just give you the 800 zots for the single player game.
The important thing to realize here is that there is no situation where the single player game will get the additional resources that would have gone to the development of the multiplayer components unless revenue forecasts can somehow support that the additional resources spent will result in additional revenue. The single player game is estimated from the get go to require a certain budget. There might be stretch goals for the single player, but the multiplayer budget is actually an entirely separate bid. Because it’s a separate bid, even if you cut that feature, you wouldn’t get to reallocate the resources that would have been allocated for it. You just wouldn’t get them at all.
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