rapscallioness
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 731 Likes: 1,531
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by rapscallioness on Jan 13, 2019 6:24:17 GMT
Well, I'd be happy if they just put back in a little bit of jealousy like in DAO and ME1.
I kinda remember in DAO I was flirting with Alistair and Zevran, initially. I think I was trying to romance Zevran, but dat Alistair though. Then Alistair called me out on it. I think Zevran might have, too.
Hell, in ME1 I ended up with Kaidan and Liara standing in front of me demanding I make a choice.lol. And I don't even remember actually trying to romance Liara. But how could I resist the line of, "Can't I have you both?" They reply, "No!" Orrr Kaidan did, I think Liara might have been like, "Hey, we could try that...". I don't remember exactly.
Point is, I liked that. A quick scene. Some quick lines that show me that these characters are aware of what's going on around them. And give a damn abt it.
A little "Baby, baby, baby..what's it gonna be...do you want him, or do you want me..cause I want you" Yes, please.
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Post by Fredward on Jan 13, 2019 6:26:24 GMT
Ah yes, the age old tradition of complaining about what other people like. On topic: Owlcat's Kingmaker has a poly relationship, I haven't played it yet since I hear the game is still pretty janky but from what I've seen it's two set characters + the player. Which is about how I'd expect a reasonable implementation of it to go, not a near infinite combination of all potential LIs but two characters that are compatible and which would be open to the player joining too. I dunno if I'd necessarily always want the two to be in an established relationship (this is the case in Kingmaker) though, maybe something more like the attraction exists, the player can pick up on and encourage it going with both or just focus on either.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on Jan 13, 2019 7:53:33 GMT
Ah yes, the age old tradition of complaining about what other people like. I think it's more a matter of resources. By now, most of us here should understand the limitations of resources and how that affects various aspects of the game, including romances. People see an option like this that they don't want and are naturally concerned that implementation of such an option would take away from what they do want. An example. I don't want a poly romance (for myself). I have no interest in it whatsoever. Implementing such an option would take resources away from a monogamous option that I do want. If the guy I happened to fall for in the game -- and yes, for me it is just one per game, if any -- was part of a couple that I had the option of joining I would be bummed out and just not have a romance for that game. I'm not going to break up an existing couple, either; I would feel like a selfish asshole. And before false comparisons are made, no, I absolutely do not regard this to be the same as LGBT options. One is a flavor of romance, while the other is a repressed minority group that deserves representation.
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cankiie
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People are too forgiving when it comes to video games, and their focus is malplaced.
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Jan 13, 2019 8:46:26 GMT
Owlcat's Kingmaker is using a type of gameplay style which in itself is not as production heavy as one we'd see in Dragon Age: Inqusition (as an example.) And I would rather the Dragon Age series not downgrade further in terms of gameplay, it is supposed to be improved afterall, there was a thought which implied that gameplay was not as important as the story, to which I'd call bullshit. Gameplay is as important if not more so, it is a video game, not a movie, not a book. At the same time, video games are also a medium which consists of many different kinds of art, music, storytelling, visuals, etc, regardless, it is still an interactive medium, and if that experience is not fully satiated why even bother going for such an expensive product, when you otherwise could just get the exact same experience in the form of a book for much cheaper. Also, as Nightcrawl rightly points out and I think this is a larger issue. Afterall, games such as Detroit: Become human, and The Walking Dead are and were very popular and loved by a huge chunk of people. We have so many people who want many different things, and imagine if that one character people wanted to romance turns out to be a poly. We would not only end up with complaints in regards to a certian character being a specific sexuality, but now you want to add even more fuel to the fire, not to mention even more cost to the production. Granted I am guilty of that in regards to gameplay mechanics
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 13, 2019 9:56:02 GMT
I'd also find it pretty interesting if you weren't locked in to a relationship. But you could cheat on your "exclusive" relationship. And then it gets found out, and creates this huge drama/falling out. With some of your other companions asking how you could do that to your partner. Some drastic approval losses and your partner possibly leaving for good. Again, this could happen in DAO, particularly if you played a human (since that is the only background that has the option of being King/Queen). On one of my later play throughs I had a male Cousland where I deliberately chose things I normally wouldn't. His favourite reading was the Thedas Kama Sutra and he pretty much tried to bed everyone he could. He started off with Morrigan but also wooed Leliana. Morrigian got jealous and told him to choose so he dumped her (disapproval). Managed to bed Leliana but also had a "massage" from Zevran. I can't remember whether it was Zevran or Leliana who raised the matter with him but probably the latter as he definitely didn't like being given ultimatums and so that is why he chose Zevran over her, as Zevran was still very much in its early stages. Lost approval with Leliana. Weirdly, though, because I hadn't yet had certain conversations about Marjolaine, it would have been possible for me to get her approval up again and restart the relationship if I chose certain dialogue options (may be a bug). Decided to avoid them for a quiet life but that meant that somehow I had managed to regain her affection (as a friend?) even though I'd dumped her and she was very understanding about Zevran. Then of course he opted for the political marriage with Anora, whilst keeping Zevran as his LI which Zevran pointed out was scandalous but nevertheless was happy enough to go along with it (if he ever wanted Anora assassinated Zevran would be happy to oblige). Finally at the end of DAA is was reported that he had won over Anora too and she thought him wonderful. That Cousland was a real charmer it would seem. Nevertheless he did romance everyone on his team that he could. I think the difference being that there were only 4 options overall (Alistair, Morrigan, Leliana and Zevran), which worked out at 2 heterosexual and one homosexual per gender. Dialogue wise the "jealous" conversation was pretty much the same for the bisexual characters when they challenged you. We could also only play 3 races, which made programming the sex scenes easier. That probably allowed them to account for greater complexity overall. In DAI there were potentially 8 romances (Cassandra, Blackwall, Sera, Iron Bull, Dorian, Josephine, Cullen and Solas). The last two were race gated and apparently Bull would have been but for some last minute programming of the cut scenes. They also included conversations between companions and comments by advisors who hooked up if you didn't romance them. Taking all this into account, it is easy to see how much more complex the programming would have to be to allow for each of the various permutations that could occur if you were allowed to be bedding two characters at the same time and then have them call you out on it. Only so much time could be devoted to the romance aspect of the game and it would seem that on this occasion they opted for a greater choice in LIs over complexity of relations involving them. Even then people were complaining that they didn't like the options given if you were a particular gender and sexual orientation but there is only so much the writers can do about this if the romance element isn't going to take up a disproportionate amount of resources compared with the rest of the game. For example, would they have been able to devote more time to fleshing out Corypheus as a character if they hadn't been focussing on the romances? (I still feel there was a missed opportunity there which is why people found him somewhat underwhelming as an antagonist). I would agree though that it is somewhat annoying to be tied into a character and not being able to change your mind at a later stage. This happened in DA2 and DAI with the PC not even being aware at times that this was the case. In DAI why was it still possible to break up with some LIs at any time but not others? Why was it not then possible to move on to someone else but the PC was left forever alone? These are only small complaints though. On the whole I feel that in Dragon Age they do a good job in providing relationships within the overall constraints of time and budget.
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Post by naughtynomad on Jan 13, 2019 16:06:26 GMT
Getting creative with how the conversations go is more of a bug than a feature. In Origins its actually possible to end the game with active romances with Morrigan, Leliana, and Zevran all at the same time... visiting each of their tents each night. I actually have a game where I tried to ned everyone possible as well, and ended with getting the "love speeches" from both Morrigan and Leliana at the Battle for Denerim.
But in the Keep they don't have tiles for this, so it's obviously unintended. The best you can hope for is having a baby with Morrigan due to sleeping with her early in the game, and having an active Romance with Leliana... which is kind of complicated... but we've not seen that ever since.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 13, 2019 19:41:14 GMT
The best you can hope for is having a baby with Morrigan due to sleeping with her early in the game, and having an active Romance with Leliana... which is kind of complicated... Yes, I forgot he had a baby with Morrigan (normal Kieran) because he spared Loghain who was happy to sacrifice himself for him. So that was quite a complicated set up: married to Anora, romancing Zevran and baby in the wings with Morrigan. but we've not seen that ever since. As I said, I think they decided to offer more LIs but less complex scenarios, particularly when it came to the Keep.
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Post by Curious Crow on Jan 13, 2019 22:17:57 GMT
Didn't Andromeda allow you to be a cheater with Keri? Then you'd go on a date and she'd tell you she had a deal with the bartender to signal if your other love interest came by, along with some other dialog that she knew you were with someone out there but quite willing to be on the side over here. Granted you can't set it up in the Keep, but the game acknowledged what you were doing.
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Blaze
N3
Everyone seem normal till you get to know them
Posts: 893 Likes: 952
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Everyone seem normal till you get to know them
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Post by Blaze on Jan 14, 2019 8:17:04 GMT
you know what? baldur's gate 1 did just fine without a romance option, i think bioware should take that fact into consideration.
and ninjamance, really? "oh no! anders was hitting on me, but i don't wanna date him, what do i doooooo?!?!" how about tell him you are not interested, like you would in real life? (assuming someone would bother hitting on you in real life =P) crazy notion i know.
now let's talk romance in inquisition, we got a total of 9 people you can romance, each with their own unique sub plot, i don't recall the last time we got that much effort and resources put behind romances in a game.
what i want, is a character(s) that is flirtable but you can't romance them because they are not into you. kinda like aveline and vivi, but unlike them it's not because they are into someone else, but because they are purely not into your character in that way, no more no less. partly cause it's realistic and partly cause than i could laugh on all the people who would be enraged by it xD
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Andraste_Reborn
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,460 Likes: 6,309
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Jan 14, 2019 8:30:06 GMT
you know what? baldur's gate 1 did just fine without a romance option, i think bioware should take that fact into consideration. I mean, the Baldur's Gate companions had very little dialogue in general beyond joining/leaving talks and some extremely basic party banter. I would not want to see BioWare go back to that, what would be the point? Awakening might be a better example, but again, those companions don't have a lot of content.
Now, if they took out the romances and put the resources into some other kind of content that gave us just as many character interaction and roleplaying opportunities, that would be fine. Although I have a hard time thinking of what such content would consist of.
When I say 'ninjamance' I'm thinking of what happens with Leliana in DAO if you play a female character and tell her you like her hair. Suddenly she thinks you're in a romantic relationship with her and gets pissed if you flirt with someone else. (AND her flags can get broken in a way that makes you have to break up with her TWICE.) Fortunately heart icons have put an end to that kind of thing.
I would also appreciate that. Honestly, I think we should be able to flirt with everyone in our inner circle and the ones that aren't interested should just turn us down. How do all my Inquisitors magically know that Varric is unvailable???
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 14, 2019 9:46:30 GMT
what i want, is a character(s) that is flirtable but you can't romance them because they are not into you. kinda like aveline and vivi, but unlike them it's not because they are into someone else, but because they are purely not into your character in that way, no more no less. partly cause it's realistic and partly cause than i could laugh on all the people who would be enraged by it Well they already gave us that with Dorian and Cassandra. I knew that Dorian was gay but my PC didn't so when I saw the heart icon I thought she would flirt with him. This happened at least twice with me wondering when he was going to tell her and then we had his personal quest and the penny dropped. Now I know there were players who did not know this in advance and so were rather disappointed to discover their girl had been barking up the wrong tree. (I must admit it would have been annoying if I had passed up another romance as a result) Then I know someone who was playing a female qunari and wanted to romance Cassandra (again not knowing in advance that this was not possible). The heart icons were there so they took them and Cassandra didn't seem to object but ultimately Cass told her she was not interested. I am not sure about those heart icons. You feel obliged to take them because you don't want to risk not being able to romance the person but they seem to come up very early into your exchanges with them when you hardly know them and in DA2 seemed really inappropriate. (Hitting on Anders so soon after the business with Karl or Fenris after he has just told me his former master wanted to skin him). Then in DAI I discovered that it didn't seem to make any difference if I did ignore them initially (except Solas I believe) because the option kept reoccurring later (at least that is what happened with Dorian). What I liked about Origins is that on the whole conversations were clearly separated into general and relationship. If you didn't want to pursue a relationship you avoided the latter or made sure you didn't take an option that might be misconstrued. If I did inadvertently lead someone on, then I took it on the chin when it came to disapproval if I subsequently told them I was not interested. To me the interactions seemed more natural and not forced when you do not have the heart icons. I have to admit though, I do not see why a person cannot compliment someone on their appearance without them immediately jumping to the conclusion that you fancy them. This didn't just happen with Leliana. I complimented Merril on her eyes. Okay it was the heart icon but I only took it that single solitary time. Then 2 years later, in Act 3, when the slider had reached far enough on the rivalry scale to trigger it, she suddenly turned up on my doorstep offering to sleep with me? The funny part is that I'd RP'd him as gay so he'd really only done a Dorian in offering a compliment without intending it should go further. At least they seemed to have sorted out that kind of programming when it came to DAI. I managed to have my male PC flirt with Dorian up to a point but to avoid any misunderstanding about wanting to have sex with him. To be honest I'll be happy just to have a new set of interesting characters next game, some of whom I may be able to romance with my favoured PC. Hopefully the story as whole will be too immersive for me to want any complications in my love life.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on Jan 14, 2019 17:41:43 GMT
I am not sure about those heart icons. You feel obliged to take them because you don't want to risk not being able to romance the person but they seem to come up very early into your exchanges with them when you hardly know them and in DA2 seemed really inappropriate. Maybe you feel obligated, but I do not. I don't care how the PC reacts (flirts back, rejection, etc); I want the so that my PC's intention is clear to me. You can pry the icons out of my cold, dead, hands.
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Post by gervaise21 on Jan 14, 2019 18:20:13 GMT
Maybe you feel obligated, but I do not. I don't care how the PC reacts (flirts back, rejection, etc); I want the [img class="smile" alt="[3" src="//storage.proboards.com/6576594/images/bYmUqWGYNIhNE0GJanhP.png"] so that my PC's intention is clear to me. You can pry the [img class="smile" alt="[3" src="//storage.proboards.com/6576594/images/bYmUqWGYNIhNE0GJanhP.png"] icons out of my cold, dead, hands I thought I explained, my chief objection is having the heart icon appear too early into the relationship. With nearly every person the first proper conversation you have with them back at base included a flirt option. It was worse in DA2 but even in DAI the first run I felt I was being prompted to flirt too soon and wasn't sure if I didn't take it whether it might stop me from pursuing it later. It didn't help that my first attempt at romance was Solas and in fact if you didn't take that first heart icon (in the Fade) it did mean you weren't offered one again. I didn't like it because it made me feel very pushy and that was actually out of character for my PC so I just had to grin and bear it. As it turned out, Solas seemed to be the only romance where taking the first heart icon option was necessary, at least of those I tried. Which is why I say that they have probably managed to get the programming okay now so those who want to be up front flirtatious from the beginning can be but those who would rather take it more slowly are able to do that as well.
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Post by Artemis on Jan 14, 2019 18:25:04 GMT
Maybe you feel obligated, but I do not. I don't care how the PC reacts (flirts back, rejection, etc); I want the [img class="smile" alt="[3" src="//storage.proboards.com/6576594/images/bYmUqWGYNIhNE0GJanhP.png"] so that my PC's intention is clear to me. You can pry the [img class="smile" alt="[3" src="//storage.proboards.com/6576594/images/bYmUqWGYNIhNE0GJanhP.png"] icons out of my cold, dead, hands I thought I explained, my chief objection is having the heart icon appear too early into the relationship. With nearly every person the first proper conversation you have with them back at base included a flirt option. It was worse in DA2 but even in DAI the first run I felt I was being prompted to flirt too soon and wasn't sure if I didn't take it whether it might stop me from pursuing it later. It didn't help that my first attempt at romance was Solas and in fact if you didn't take that first heart icon (in the Fade) it did mean you weren't offered one again. I didn't like it because it made me feel very pushy and that was actually out of character for my PC so I just had to grin and bear it. As it turned out, Solas seemed to be the only romance where taking the first heart icon option was necessary, at least of those I tried. Which is why I say that they have probably managed to get the programming okay now so those who want to be up front flirtatious from the beginning can be but those who would rather take it more slowly are able to do that as well. That's funny because I actually adore the whole set up for the Solas romance Granted I used a male Lavellan so I don't know if maybe the female voiced it in a really provocative way, but I found the flirt to be very playful and almost shy. I loved it. Solas makes an offhand comment, and my response is, "You like my side benefits?" kind of wondering and half-smiling, like he's not sure he just heard what he just heard. Solas's response is pretty great. He's not shy lol Like Nightscrawl, I like the heart icons and never want to lose them. I'm playing Divinity Original Sin 2 right now and keep accidentally spouting romance lines at people. It's super annoying, and I have to reload. It's dumb, but now I save every time before I talk to someone. I don't want to have to do that.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,899 Likes: 24,172
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Trouble-shooting Space Diva
7,899
August 2016
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Jan 15, 2019 4:05:37 GMT
I'm playing Divinity Original Sin 2 right now and keep accidentally spouting romance lines at people. I have this in my queue to play soon. This means I'm going to have to try to read ALL the options before willy-nilly picking the first one I like.
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Blaze
N3
Everyone seem normal till you get to know them
Posts: 893 Likes: 952
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Everyone seem normal till you get to know them
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Post by Blaze on Jan 15, 2019 11:15:15 GMT
what i want, is a character(s) that is flirtable but you can't romance them because they are not into you. kinda like aveline and vivi, but unlike them it's not because they are into someone else, but because they are purely not into your character in that way, no more no less. partly cause it's realistic and partly cause than i could laugh on all the people who would be enraged by it Well they already gave us that with Dorian and Cassandra. I knew that Dorian was gay but my PC didn't so when I saw the heart icon I thought she would flirt with him. This happened at least twice with me wondering when he was going to tell her and then we had his personal quest and the penny dropped. Now I know there were players who did not know this in advance and so were rather disappointed to discover their girl had been barking up the wrong tree. (I must admit it would have been annoying if I had passed up another romance as a result) Then I know someone who was playing a female qunari and wanted to romance Cassandra (again not knowing in advance that this was not possible). The heart icons were there so they took them and Cassandra didn't seem to object but ultimately Cass told her she was not interested. I am not sure about those heart icons. You feel obliged to take them because you don't want to risk not being able to romance the person but they seem to come up very early into your exchanges with them when you hardly know them and in DA2 seemed really inappropriate. (Hitting on Anders so soon after the business with Karl or Fenris after he has just told me his former master wanted to skin him). Then in DAI I discovered that it didn't seem to make any difference if I did ignore them initially (except Solas I believe) because the option kept reoccurring later (at least that is what happened with Dorian). What I liked about Origins is that on the whole conversations were clearly separated into general and relationship. If you didn't want to pursue a relationship you avoided the latter or made sure you didn't take an option that might be misconstrued. If I did inadvertently lead someone on, then I took it on the chin when it came to disapproval if I subsequently told them I was not interested. To me the interactions seemed more natural and not forced when you do not have the heart icons. I have to admit though, I do not see why a person cannot compliment someone on their appearance without them immediately jumping to the conclusion that you fancy them. This didn't just happen with Leliana. I complimented Merril on her eyes. Okay it was the heart icon but I only took it that single solitary time. Then 2 years later, in Act 3, when the slider had reached far enough on the rivalry scale to trigger it, she suddenly turned up on my doorstep offering to sleep with me? The funny part is that I'd RP'd him as gay so he'd really only done a Dorian in offering a compliment without intending it should go further. At least they seemed to have sorted out that kind of programming when it came to DAI. I managed to have my male PC flirt with Dorian up to a point but to avoid any misunderstanding about wanting to have sex with him. To be honest I'll be happy just to have a new set of interesting characters next game, some of whom I may be able to romance with my favoured PC. Hopefully the story as whole will be too immersive for me to want any complications in my love life. here is the thing, you can flirt with people without being interested in them at all. that's why dragon age 2 and inquisition have plot point for romance. i had more than one inqisitor, male and female that flirted with cassie because the flirt option were a witty response that was appropriate for something my char would say even though that char wasn't into her. in real life in work, sometimes you make small talk with co-workers and some of it can be considered flirtatious because you give them compliment and such, but it doesn't mean you mean anything by it. it can be argued that heart is not the best symbol for flirting but you need something, it's not what initiate the romance, but it is a tool that lead to it. i can tell you for a fact that i play a lot of shy character that never flirt till later in the game and they still haven't had a problem romancing, it just takes time. i agree that in origins it was not handled well, choosing the flirt option just initiated a romance right away, and worse you didn't even know it was a flirt option, that why bioware made both the heart symbol and the plot point for romance. inquisition took it to the next level.
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Blaze
N3
Everyone seem normal till you get to know them
Posts: 893 Likes: 952
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Everyone seem normal till you get to know them
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Post by Blaze on Jan 15, 2019 12:11:16 GMT
I mean, the Baldur's Gate companions had very little dialogue in general beyond joining/leaving talks and some extremely basic party banter. I would not want to see BioWare go back to that, what would be the point? Awakening might be a better example, but again, those companions don't have a lot of content. Now, if they took out the romances and put the resources into some other kind of content that gave us just as many character interaction and roleplaying opportunities, that would be fine. Although I have a hard time thinking of what such content would consist of. my point was that romance was never what made bioware's games great, it is a nice something extra and if bioware took it away a lot woul whine about it, but it will still show people how bioware can still make a great game without a romance. i do enjoy the ability to romance a character, add a nice extra layer to the character you are RPing, but it's not what makes the game and the story what it is and it won't be less without. i used baldur's gate as an example because baldur's gate was the first game to make bioware what it is and the lack of romance didn't deminish it's popularity. with that i agree, it had two problems: one you didn't know that you are flirting with her, and the fact you were flirting with her means you are in romance, which is silly. i know right? or blackwall, why can't i flirt with blackwall unless my char is female? and speaking of varric, why can't i flirt with him even if i know he is taken? flirting can be just for fun and varric is the character to flirt with, even if it's going nowhere. you can flirt with dorian as a female even after we "find out" he is gay (like it wasn't obvious... =P), we should be able to flirt with varric. heck i want to be able to flirt with the bad guy, even if it means them and companions just look at you with "really?", it's part of the fun =D i mean if there is one thing that would make inquisition better is the ability to flirt with corypheus xD
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