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Glorious Star Lord
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KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Mar 8, 2019 16:53:37 GMT
I'm in agreement. I loved the jetpack from an exploration viewpoint, it allowed some verticality to the environments, but for combat it just doesn't work for me. Did you know that originally the jetpack was meant to be an augment? That's how it should have been, as it would've allowed a player to spec themselves for fast-paced combat, while keeping the combat grounded for everyone else. That would've made it feel a bit more special. I'm not sure why they changed it in the end. If that's true, they must have made the decision to make jetpacks universal very early in the development. I say this because so much of MEA involved platforming - all the remnant vaults plus a lot of other areas where you needed the jetpacks to access something. people played this game for 100 + hours...enough to cover maybe two full MEA play throughs and they still say that, lo and behold pretty much the only two things people almost unanimously praise are the looks and the flight. Bioware can suck it and make better maps to fit the flying or just let us use it in existing maps because it is better than the fucking nomad and maybe make better encounters....is it too much to ask Flying is anathema to exploration. It's great for getting from point A to point B quickly, but the purpose of exploration is to discover everything in-between those points. In some of the Anthem vids I've watched, I see people flying right past scenery and objects I'd choose to investigate. Of course, that raises another major issue I have with Anthem - the fact that it's MP and keeps you on a tether so you always have to stick with the jackrabbit in the group. Unless I’m mistaken, tethering only occurs in things like strongholds or contracts when led to dark zones, in which case there’s really nothing to explore. Personally I think running a squad on actual campaign missions is awful and I simply refuse to do it.
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Feb 14, 2019 20:07:41 GMT
1,207
Polka Dot
679
Feb 14, 2019 18:50:29 GMT
February 2019
polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Mar 8, 2019 18:43:54 GMT
If that's true, they must have made the decision to make jetpacks universal very early in the development. I say this because so much of MEA involved platforming - all the remnant vaults plus a lot of other areas where you needed the jetpacks to access something. Flying is anathema to exploration. It's great for getting from point A to point B quickly, but the purpose of exploration is to discover everything in-between those points. In some of the Anthem vids I've watched, I see people flying right past scenery and objects I'd choose to investigate. Of course, that raises another major issue I have with Anthem - the fact that it's MP and keeps you on a tether so you always have to stick with the jackrabbit in the group. Unless I’m mistaken, tethering only occurs in things like strongholds or contracts when led to dark zones, in which case there’s really nothing to explore. Personally I think running a squad on actual campaign missions is awful and I simply refuse to do it. IOW - everything except freeplay? If you want to avoid being jerked around by the tether and not miss other narrative/story content, you need to do story missions solo - at least that was my experience.
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Jan 24, 2024 17:47:40 GMT
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KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Mar 8, 2019 19:09:08 GMT
Doing story missions with friends is poison. I don’t like poison.
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Dec 18, 2021 22:02:27 GMT
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dropzofcrimzon
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dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Mar 8, 2019 21:26:18 GMT
its unwieldy and redundant, it is not even armed, just a way to move faster. I'd rather just fly and let bioware get better at their map designs, simple as that The Nomad unwieldy? It’s immensely easier to handle than the Mako, and even that wasn’t so bad. The only thing it really needed was some type of offensive capability. dude...it gets stuck on rocks, it slides on ice and climbs up poles when you graze them No thanks
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alanc9
Old Scientist Contrarian
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February 2017
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Post by alanc9 on Mar 8, 2019 21:59:31 GMT
Sounds like you're a bad driver.
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ღ Grumpy Old Man
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Feb 12, 2024 15:48:21 GMT
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Space Cowboy
They call me a Space Cowboy
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Aug 17, 2016 20:09:17 GMT
August 2016
spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Mar 8, 2019 23:51:19 GMT
The Nomad unwieldy? It’s immensely easier to handle than the Mako, and even that wasn’t so bad. The only thing it really needed was some type of offensive capability. dude...it gets stuck on rocks, it slides on ice and climbs up poles when you graze them No thanks Bioware's MO with mounts is to give us a mount of some type, then design maps as if they are an obstacle course for that mount. lol. This wasn't the case in DAI, but all the others seem to have that problem.
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Old Scientist Contrarian
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February 2017
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Post by alanc9 on Mar 9, 2019 0:22:49 GMT
Well, in the case of DAI, the maps were designed to be hard to navigate on foot. Knowing where you want to go and being able to go there are two different things.
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dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Mar 9, 2019 1:31:43 GMT
dude...it gets stuck on rocks, it slides on ice and climbs up poles when you graze them No thanks Bioware's MO with mounts is to give us a mount of some type, then design maps as if they are an obstacle course for that mount. lol. This wasn't the case in DAI, but all the others seem to have that problem. so let me fucking fly already!!
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MiNd...ExPaNsIoN....
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Post by clips7 on Mar 9, 2019 3:46:37 GMT
dude...it gets stuck on rocks, it slides on ice and climbs up poles when you graze them No thanks Bioware's MO with mounts is to give us a mount of some type, then design maps as if they are an obstacle course for that mount. lol. This wasn't the case in DAI, but all the others seem to have that problem. Yeah...and while i did happen to like Andromeda's overall art direction and design. the game had some serious issues with item/map placement of items and locales. When searching for Alec Ryder memories, a few of them was placed in weird locations on top of mountain peaks that you had to get there by the nomad, then when angle was too steep for the nomad then you would have to get out and hop/jump up the rest of the way...problem is that the character would sometimes get stuck between the rocks or the screen would jump/glitch in a manner that would seem like the game wasn't meant to be traveled to that particular memory. (had to start over a few times due to the character getting stuck between rocks).... There are a couple of memories that are placed in locations where the character can possibly get stuck in the environments due to weird memory/item placements....
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ღ Grumpy Old Man
1046
0
Feb 12, 2024 15:48:21 GMT
15,499
Space Cowboy
They call me a Space Cowboy
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Aug 17, 2016 20:09:17 GMT
August 2016
spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Mar 9, 2019 4:17:09 GMT
Bioware's MO with mounts is to give us a mount of some type, then design maps as if they are an obstacle course for that mount. lol. This wasn't the case in DAI, but all the others seem to have that problem. Yeah...and while i did happen to like Andromeda's overall art direction and design. the game had some serious issues with item/map placement of items and locales. When searching for Alec Ryder memories, a few of them was placed in weird locations on top of mountain peaks that you had to get there by the nomad, then when angle was too steep for the nomad then you would have to get out and hop/jump up the rest of the way...problem is that the character would sometimes get stuck between the rocks or the screen would jump/glitch in a manner that would seem like the game wasn't meant to be traveled to that particular memory. (had to start over a few times due to the character getting stuck between rocks).... There are a couple of memories that are placed in locations where the character can possibly get stuck in the environments due to weird memory/item placements.... I don't remember any being that difficult actually Maybe you did go the wrong way up.
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MiNd...ExPaNsIoN....
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Blackgas7
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Post by clips7 on Mar 9, 2019 7:22:30 GMT
Yeah...and while i did happen to like Andromeda's overall art direction and design. the game had some serious issues with item/map placement of items and locales. When searching for Alec Ryder memories, a few of them was placed in weird locations on top of mountain peaks that you had to get there by the nomad, then when angle was too steep for the nomad then you would have to get out and hop/jump up the rest of the way...problem is that the character would sometimes get stuck between the rocks or the screen would jump/glitch in a manner that would seem like the game wasn't meant to be traveled to that particular memory. (had to start over a few times due to the character getting stuck between rocks).... There are a couple of memories that are placed in locations where the character can possibly get stuck in the environments due to weird memory/item placements.... I don't remember any being that difficult actually Maybe you did go the wrong way up. Haha...quite possibly, but i don't think so..... ..at least there was this memory on Kadara that was placed on a mountain top, and when i got stuck the first time, i tried going around the mountain and starting from another angle.....getting shot at by re-spawning enemies while trying too... .....but that didn't work either.....you could be right tho...
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Glorious Star Lord
822
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Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Mar 9, 2019 9:12:44 GMT
The Nomad unwieldy? It’s immensely easier to handle than the Mako, and even that wasn’t so bad. The only thing it really needed was some type of offensive capability. dude...it gets stuck on rocks, it slides on ice and climbs up poles when you graze them No thanks Oh c’mon it wasn’t that bad. If I really had to make a complaint about the driving mechanics it would be the swapping between drives for steeper climbs. It should’ve just automatically swapped on the fly by itself. It didn’t have the satisfying control feel of manual shifting in a racing game.
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Coronavirus
N3
Prince Charmless
I will save BioWare
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 441 Likes: 642
inherit
Prince Charmless
10684
0
642
Coronavirus
I will save BioWare
441
Dec 16, 2018 18:47:15 GMT
December 2018
roguetrader
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Coronavirus on Mar 9, 2019 12:03:05 GMT
Oh come on you guys this game isn’t that bad. You can shoot things with guns, you can change the colour of your armour and best of all, you can have a really long and intimate discussion about a fountain! What more do you want than that? I think people just ask too much these days just shut up and be thankful for what you get.
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Coronavirus
N3
Prince Charmless
I will save BioWare
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 441 Likes: 642
inherit
Prince Charmless
10684
0
642
Coronavirus
I will save BioWare
441
Dec 16, 2018 18:47:15 GMT
December 2018
roguetrader
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Coronavirus on Mar 9, 2019 12:06:54 GMT
I’m having the time of my life. I couldn’t play for a few days because my PlayStation broke for some reason and I had to wait for a new one but I couldn’t sleep because I missed it so much.
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N7
289
0
8,010
Terminator Force
4,311
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
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Post by Terminator Force on Mar 9, 2019 13:05:25 GMT
Figuring out how to properly navigate the MAKO was part of the fun because it was a learning experience. I take pleasure figuring out the best most efficient routes through off world missions. Something the Nomad was lacking as it was a simple point A to point B vehicle, barely any actual gameplay.
For some more context, in the first ME1 playthrough was not a fan of the cheap copy and paste mechanics of the off world missions. That and couldn't keep away from the very interesting by comparison main story missions, so basically skipped off world missions first time around. But through frequent replays of game, off world missions grew on me to the point where last few playthrough the off world missions were a highlight because they felt the most fresh while I became too familiar with the main more scripted missions.
Also reminds me of what Casey Hudson said promoting game, you can choose to do off world missions or not, but skipping them still provides that feeling of a large world still to explore.
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Dec 18, 2021 22:02:27 GMT
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dropzofcrimzon
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November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Mar 9, 2019 14:33:29 GMT
I’m having the time of my life. I couldn’t play for a few days because my PlayStation broke for some reason and I had to wait for a new one but I couldn’t sleep because I missed it so much. ok...that made me lol
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,864 Likes: 3,472
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0
Apr 18, 2024 23:34:31 GMT
3,472
ahglock
2,864
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Mar 9, 2019 15:22:26 GMT
I don't remember any being that difficult actually Maybe you did go the wrong way up. Haha...quite possibly, but i don't think so..... ..at least there was this memory on Kadara that was placed on a mountain top, and when i got stuck the first time, i tried going around the mountain and starting from another angle.....getting shot at by re-spawning enemies while trying too... .....but that didn't work either.....you could be right tho... You get close with the nomad and then jump jet the rest of the way. I rarely had any issues with driving the nomad. A couple map design issues where I’m leaving the area because they didn’t like my drive over this mountain shortcut and yeah once or twice I’d overshoot on a mountain and have to drive back. Or when I was trying to find a quest point on top of a mostly inaccessible mountain top to find out it’s actually a cave at the bottom. But out of a 60 hour game we are talking one or two minutes of driving issues.
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majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Mar 9, 2019 16:24:53 GMT
I’m having the time of my life. I couldn’t play for a few days because my PlayStation broke for some reason and I had to wait for a new one but I couldn’t sleep because I missed it so much. 6 years of development....
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mgsmsc
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 54 Likes: 69
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mgsmsc
54
March 2019
mgsmsc
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mgsmsc on Mar 10, 2019 13:39:01 GMT
Figuring out how to properly navigate the MAKO was part of the fun because it was a learning experience. I take pleasure figuring out the best most efficient routes through off world missions. Something the Nomad was lacking as it was a simple point A to point B vehicle, barely any actual gameplay. For some more context, in the first ME1 playthrough was not a fan of the cheap copy and paste mechanics of the off world missions. That and couldn't keep away from the very interesting by comparison main story missions, so basically skipped off world missions first time around. But through frequent replays of game, off world missions grew on me to the point where last few playthrough the off world missions were a highlight because they felt the most fresh while I became too familiar with the main more scripted missions. Also reminds me of what Casey Hudson said promoting game, you can choose to do off world missions or not, but skipping them still provides that feeling of a large world still to explore. I think you are on to something with the Nomad A to B point. I have a similar problem with mounts in inquisition. After many playthroughs I have never really needed a mount - all the regions were easily navigable by foot and after a few visits I began to establish an order I like to run through. I think you need more than A to B from a vehicle in game, OoT had its horseback archery that hooked me in, AC series had a bit of sword from the saddle - although it was a little fiddly. The MAKO delivered firepower and protection not available on foot. I think in game mounts/vehicles need a bit of something extra.
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alanc9
Old Scientist Contrarian
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February 2017
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Post by alanc9 on Mar 10, 2019 23:03:31 GMT
Hmm... maybe. I liked the Nomad more than the Mako because I didn't think Mako combat was any good n the first place, so losing it wasn't a negative.
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Kroitz
N3
Posts: 466 Likes: 697
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Post by Kroitz on Mar 13, 2019 16:57:41 GMT
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Kroitz
N3
Posts: 466 Likes: 697
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697
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Post by Kroitz on Mar 14, 2019 0:57:36 GMT
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ღ Too witty for a title
6261
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Aug 12, 2023 11:35:22 GMT
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decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Mar 18, 2019 4:05:49 GMT
"Pity Bioware. For Anthem is their cry for help"
ROFLMAO! Love Zero Punctuation, always gives me a good laugh.
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