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Post by Chenowl Blanc on Feb 16, 2019 8:19:13 GMT
Right, so it was added in the patch, not the DLC, makes sense. I've had the chance to play Sweden some more. The World Congress is an bit confusing at first, but quite fun. My lovely neighbour John Curtin voted to have -50% on production of military units, but with my huge supply of diplomatic favours, I turned it into the opposite xD now he's stuck with +100% production. Oops! Well if you hadn't denounced me, Johnny my mate, this wouldn't have happened. (We don't quite agree which settlement locations are mine and which are his, and I snagged a beautiful location next to a natural wonder from him). I think the separation of materials is pretty cool as well. It takes some turns to accumulate enough to actually do something with them, and you accumulate more the more improved tiles for that resource you have. Poor John doesn't possess horses (he'd love to have these for war against me) and is super baffled each time I refuse to trade with him.
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Post by Arijon van Goyen on Feb 16, 2019 19:58:02 GMT
Jingoist warmonger!
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Post by Pounce de León on Feb 17, 2019 12:21:38 GMT
Treading Cyrus' last city into the muck my PT met a sudden ending when the rest of the world rushed to get the last tickets to Khmer exhibitions of art and music. A strange hybrid that was. Intended to be a somewhat pious empire it didn't shore up to be a really dynamic factor of gameplay. I spent the last bit of the campaign conquering the red lady and finally turning onto Persia.
I believe the next one shall be forged with steel and gold, marching over the pathetic attempts of the churches to meddle with affairs of the state. I rather have them tend to the dismay and pains of the enemy.
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Post by Pounce de León on Feb 18, 2019 12:01:15 GMT
I started new pt with Sweden and under new DLC regime. The change of how war declaration works seems exclusive to DLC. Looks stable so far. I dont know how I got so many diplomatic currency but there it is. Racking up quite the amounts of gold as planned and still couldnt resist in founding religion of 'Dagbladet'. Ah well. Map is plastered with mines for the production now. Mapgen left me with a nice patch for 5 cities and vast deserts between me and AI. Founded 6th city on small island in ocean to have base to operate from if need be. Resolved on council emergency. The whole thing was a lot clearer than in vanilla. Disasters havent been that much of a trouble. 2 coal plants seem to do tje trick right now.
Verdict so far: solid improvements but expensive. tty getting it on sale.
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Post by Pounce de León on Feb 20, 2019 11:15:31 GMT
Rejoice. My 1st suprise war has been declared. By Pericles on me. I mean, I was about to consider some serious border correction anyway and me glorious troops just returned from international "peace" mission, so might as well teach him what it means when I ask him twice not to settle too close to me.
I'm heavily eying the new canal tile improvement and have BIG plans for a huge impact strategic project. I mean it's just one tile to place and connect two oceans but the very thing it's possible now is just nice. No more wasting a city to make strategic canal. Also started building railroad, because what's Civ without railroads?!
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Post by Chenowl Blanc on Feb 20, 2019 12:45:03 GMT
Pah! If I were civ leader, I'd most definitely have the no-backstabbing-agenda like Tomyris. I could play a bit more with Sweden yesterday. Man, soooo much diplomatic favour! I didn't even have to use 20% of all the points I had gathered to snag the first two diplomatic win points, and one more I got from the Statue of Liberty. Still, I'm guessing that I will win culture first as all other civs are lagging behind enormously. As for a canal, I totally was looking to buy one as well, but there's no real use for one on my map. Too bad. I started to build coal power plants now and I am the only civ that pollutes the air so far But what can I say, it wouldn't be the worst if some of the last remaining Australian cities were lost due to rising sea levels.
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Post by Chenowl Blanc on Feb 21, 2019 8:46:05 GMT
First diplomatic victory with Sweden! Funnily enough, I almost made it to culture victory. I got the notification that it'll only take 10 more turns to win, and then I saw that the next world congress was also 10 more turns away. With only 2 diplomatic victory points missing and a shitload of diplomatic favour, I knew I could easily make it, so I gifted away a few of my great works to other civs to slow down my way to cultural victory. xD (@meetyournanny : this is all your fault, I did it for the achievement! ) Sweden is so insanely good with great people that I bet it's almost impossible to beat them during the Nobel Prize competitions when you play against them. I won three in a row without even having great-people-cards active in any government slot. My next civ will definitely be the Maori. Can't wait to rock an archipelago map with them. Pounce de León : I built the Panama canal in one of my cities - damn, it looked glorious. (Not that I needed it, I just wanted to see how it looks ^^). Btw in terms of railroads: you know I missed Civ V and in Civ IV I only ever let my builders auto-modernize some cities. What benefit do railroads in Civ VI have? Any experience already?
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Post by Pounce de León on Feb 21, 2019 9:00:42 GMT
First diplomatic victory with Sweden! Funnily enough, I almost made it to culture victory. I got the notification that it'll only take 10 more turns to win, and then I saw that the next world congress was also 10 more turns away. With only 20 diplomatic victory points and a shitload of diplomatic favour, I knew I could easily make it, so I gifted away a few of my great works to other civs to slow down my way to cultural victory. xD (@meetyournanny : this is all your fault, I did it for the achievement! ) Sweden is so insanely good with great people that I bet it's almost impossible to beat them during the Nobel Prize competitions when you play against them. I won three in a row without even having great-people-cards active in any government slot. My next civ will definitely be the Maori. Can't wait to rock an archipelago map with them. Pounce de León : I built the Panama canal in one of my cities - damn, it looked glorious. (Not that I needed it, I just wanted to see how it looks ^^). Btw in terms of railroads: you know I missed Civ V and in Civ IV I only ever let my builders auto-modernize some cities. What benefit do railroads in Civ VI have? Any experience already? afaik only movement bonus. I build them right now only for strategic reasons. The days of plastering tiles are gone and the franchise steadily moved away from road and rail boni on map tiles. But you never know - I am mostly assuming here and was too lazy to check with the '?'
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Post by Arijon van Goyen on Mar 12, 2019 12:28:55 GMT
To put into perspective...
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Post by michaeln7 on Mar 16, 2019 13:50:05 GMT
Well... I like Beyond Earth.
The affinity system is very thought-provoking, and I like how it alters your appearance and standing with other civilizations. There are also some VERY good mods out there that can almost turn it into a brand new game.
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Post by Arijon van Goyen on Mar 16, 2019 14:03:09 GMT
Not sure if the game is deliberately sabotaged or something or the AI is truly dumb but quite a sad-hilarious video.
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Post by Chenowl Blanc on Feb 25, 2020 11:57:50 GMT
*performs thread necromancy* Just checking in to report how glorious gameplay with the Maori is. So fun! You start off on an ocean tile and all your units can cross the ocean right from the beginning, which is a tremendous advantage when it comes to expanding your empire. I played an archipelago map but it turns out, it's not ideal for the Maori - they need more tiles like rainforests and woods in order to be productive. Tiles you sometimes don't get when settling small islands. With "God of the Sea" as part of my religion, however, that helped a lot to be okay on the production side. I actually wanted to try for science victory but it was almost too easy to win Culture, especially because the culture bonus on National Parks is so high after researching Conservation. I can really recommend trying to play them as they allow to have a completely different focus than usual. Also, it's very satisfying to roam around the sea while the other nations are cowered on their pitiful islands for centuries to come Is anyone else still playing btw?
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Post by DragonKingReborn on Feb 25, 2020 21:39:27 GMT
That image is just about the most perfect thing I've seen on the internet today.
Not currently playing, but that is mostly due to the fact that RDR2 has overtaken my life. Civ 6 is still/currently the most played game in my Steam library, though. Will definitely go back to it - my...Immortal, is it? The highest level, anyway...game is still at a delicate point, with both Australia and Greece (me) seeking the religious victory.
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Post by Pounce de León on Feb 26, 2020 8:14:48 GMT
I played on Terra last time. There is continent with all Old World factions and a pristine one with only City states. I found that quite nice. Won diplomatic with Kristina by accident while aiming for culture on epic game speed. I had also eyed the Maori as option. Or cheese it with Alex maybe next time. Never had any trouble with carbon in atmosphere.
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Post by Chenowl Blanc on Feb 26, 2020 10:18:01 GMT
That image is just about the most perfect thing I've seen on the internet today. Not currently playing, but that is mostly due to the fact that RDR2 has overtaken my life. Civ 6 is still/currently the most played game in my Steam library, though. Will definitely go back to it - my...Immortal, is it? The highest level, anyway...game is still at a delicate point, with both Australia and Greece (me) seeking the religious victory. Highest difficulty would be Deity (8). I never played a difficulty that high yet, I think I might have stopped at Emperor (6). I was thinking to try Deity with the Maori though. That game was by far the smoothest I ever played. And yas, that motivational Kupe picture got me through the day. I only every played for religious victory once and I swore that I will not do it again on anything bigger than a small map. It gets sooooooo tedious to send your Apostles around the world, even with all the cards and wonders that might help, and I feel like timing is of great importance. I never seem to get it right. *drinks in frustration*
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Post by DragonKingReborn on Feb 27, 2020 7:25:37 GMT
That image is just about the most perfect thing I've seen on the internet today. Not currently playing, but that is mostly due to the fact that RDR2 has overtaken my life. Civ 6 is still/currently the most played game in my Steam library, though. Will definitely go back to it - my...Immortal, is it? The highest level, anyway...game is still at a delicate point, with both Australia and Greece (me) seeking the religious victory. Highest difficulty would be Deity (8). I never played a difficulty that high yet, I think I might have stopped at Emperor (6). I was thinking to try Deity with the Maori though. That game was by far the smoothest I ever played. And yas, that motivational Kupe picture got me through the day. I only every played for religious victory once and I swore that I will not do it again on anything bigger than a small map. It gets sooooooo tedious to send your Apostles around the world, even with all the cards and wonders that might help, and I feel like timing is of great importance. I never seem to get it right. *drinks in frustration* Yeah, the religious condition can be a pain, but just massing an army to take out capitals is boring and the AI cheats on higher levels for the science victory. And seeking a culture victory with Greece is the gaming version of picking low hanging fruit
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Post by DragonKingReborn on Mar 26, 2020 1:37:58 GMT
*performs thread necromancy* Just checking in to report how glorious gameplay with the Maori is. So fun! You start off on an ocean tile and all your units can cross the ocean right from the beginning, which is a tremendous advantage when it comes to expanding your empire. I played an archipelago map but it turns out, it's not ideal for the Maori - they need more tiles like rainforests and woods in order to be productive. Tiles you sometimes don't get when settling small islands. With "God of the Sea" as part of my religion, however, that helped a lot to be okay on the production side. I actually wanted to try for science victory but it was almost too easy to win Culture, especially because the culture bonus on National Parks is so high after researching Conservation. I can really recommend trying to play them as they allow to have a completely different focus than usual. Also, it's very satisfying to roam around the sea while the other nations are cowered on their pitiful islands for centuries to come Is anyone else still playing btw? Upon finding out - from this post - that you can play as the maori, I bought the DLC bundle, played as Kupe on Deity and won...with a diplomatic victory! Tu meke.
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Post by Deleted on Jun 24, 2020 5:26:34 GMT
Just got my first Deity victory- Science victory with Gilgasmash. Obviously much War Cart spam was involved. Was actually easier than I assumed it was going to be, then again maybe Sumer is just OP. Had tried to go for Deity Science victory specifically a couple times with Korea, but got hampered by early DoWs from aggressive neighbors with good early UUs (Monty once, Egypt a couple times) that I couldn't handle. No such problem with Gilgamesh.
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Post by DragonKingReborn on Jun 24, 2020 6:14:03 GMT
Just got my first Deity victory- Science victory with Gilgasmash. Obviously much War Cart spam was involved. Was actually easier than I assumed it was going to be, then again maybe Sumer is just OP. Had tried to go for Deity Science victory specifically a couple times with Korea, but got hampered by early DoWs from aggressive neighbors with good early UUs (Monty once, Egypt a couple times) that I couldn't handle. No such problem with Gilgamesh. That's fucking impressive. A Science victory on Deity is a noteworthy achievement with a Civ and Leader specifically chosen with that route in mind, let alone one more perfectly set for a - very fast - Domination win. Hats off, sir. Hats off.
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Post by Deleted on Jun 24, 2020 6:25:38 GMT
Just got my first Deity victory- Science victory with Gilgasmash. Obviously much War Cart spam was involved. Was actually easier than I assumed it was going to be, then again maybe Sumer is just OP. Had tried to go for Deity Science victory specifically a couple times with Korea, but got hampered by early DoWs from aggressive neighbors with good early UUs (Monty once, Egypt a couple times) that I couldn't handle. No such problem with Gilgamesh. That's fucking impressive. A Science victory on Deity is a noteworthy achievement with a Civ and Leader specifically chosen with that route in mind, let alone one more perfectly set for a - very fast - Domination win. Hats off, sir. Hats off. to be fair, I did get a pretty sweet starting location- I had a science/faith natural wonder maybe like 6-8 tiles from my capital (so just barely within range for a 2nd city), which is where my 2nd city went. I usually don't even bother building settlers with Gilgasmash since you're just better off spamming War Carts and taking your cities from other Civs. But it was too good to pass up, and probably almost singlehandedly closed the early science gap the AI gets on Deity due to all their bonus starting techs (not to mention the early pantheon meant I was able to grab God of the Forge for even moar War Cart spam). And once you pull even with the AI on science, its essentially no different from any other difficulty (since the only difference in difficulty levels is the starting bonuses the AI gets). And I originally wanted to just go for Domination (so put gamespeed to Epic), but it sort of petered out once the AI started getting Horsemen, and I made the mistake of trying to rush a Great General, only to not get it until the Classical era (so it provided no bonus to War Carts, since Classical Great Generals only give bonuses to Classical and Medieval units) so turtling into science was the easier option at that point.
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Post by Deleted on Jun 24, 2020 6:28:55 GMT
^ and that last is why I may actually prefer Trajan/Rome as an early Domination Civ- Legions are Classical, but you can get them in the Ancient era, and they still benefit from Classical Great Generals. So with a GG + Oligarchy (or Oligarchic Legacy) that's +10 combat strength, putting them at 50 combat strength which is 2 more than Knights! So you have a unit that you can get in the Ancient era, that remains relevant and even dominant until well into the Medieval era. Even with the slight nerf in GS, that's insanely good.
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Post by DragonKingReborn on Jun 24, 2020 8:19:26 GMT
^ and that last is why I may actually prefer Trajan/Rome as an early Domination Civ- Legions are Classical, but you can get them in the Ancient era, and they still benefit from Classical Great Generals. So with a GG + Oligarchy (or Oligarchic Legacy) that's +10 combat strength, putting them at 50 combat strength which is 2 more than Knights! So you have a unit that you can get in the Ancient era, that remains relevant and even dominant until well into the Medieval era. Even with the slight nerf in GS, that's insanely good. Trajan was my go-to in Civ 5. His “traders build roads” was so OP for the economy in the early game it wasn’t even funny.
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Post by Deleted on Jun 24, 2020 10:04:19 GMT
^ and that last is why I may actually prefer Trajan/Rome as an early Domination Civ- Legions are Classical, but you can get them in the Ancient era, and they still benefit from Classical Great Generals. So with a GG + Oligarchy (or Oligarchic Legacy) that's +10 combat strength, putting them at 50 combat strength which is 2 more than Knights! So you have a unit that you can get in the Ancient era, that remains relevant and even dominant until well into the Medieval era. Even with the slight nerf in GS, that's insanely good. Trajan was my go-to in Civ 5. His “traders build roads” was so OP for the economy in the early game it wasn’t even funny. I really like that change in Civ 6 btw, having Traders build roads instead of having your workers/builders do it, as well as having builders only have a limited number of charges but make their improvements instantaneously.. I don't like everything they changed from 5 to 6, but they nailed that one imo
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Post by DragonKingReborn on Jun 24, 2020 11:28:15 GMT
Trajan was my go-to in Civ 5. His “traders build roads” was so OP for the economy in the early game it wasn’t even funny. I really like that change in Civ 6 btw, having Traders build roads instead of having your workers/builders do it, as well as having builders only have a limited number of charges but make their improvements instantaneously.. I don't like everything they changed from 5 to 6, but they nailed that one imo Agreed (on the builder stuff - it makes way more sense). I'm actually struggling to think of a change made between 5 & 6 that I didn't like, myself. It has been a long time since I played V, though. Although, I do miss the "statistics" report...where you could see how many people lived in your civ and other things as well. That was a nice little touch, though it made no difference to the game.
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Post by Deleted on Jun 25, 2020 0:18:22 GMT
I really like that change in Civ 6 btw, having Traders build roads instead of having your workers/builders do it, as well as having builders only have a limited number of charges but make their improvements instantaneously.. I don't like everything they changed from 5 to 6, but they nailed that one imo Agreed (on the builder stuff - it makes way more sense). I'm actually struggling to think of a change made between 5 & 6 that I didn't like, myself. It has been a long time since I played V, though. Although, I do miss the "statistics" report...where you could see how many people lived in your civ and other things as well. That was a nice little touch, though it made no difference to the game. I think I actually prefer the World Congress from Civ 5, am not a big fan of the system in Civ 6 or the types of proposals that typically come up. I didn't initially like the new design or visual style, but I eventually got used to it.
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