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Post by Deleted on Feb 11, 2019 22:14:45 GMT
Fair enough, though it's not like this thing is remotely scientific. It could have been written as Introverted, Antisocial, or Social Anxiety...but I suppose some might take offense. As they should, since Antisocial is negative by definition, while Introverted and Social Anxiety are not. Antisocial behavior would align more closely to the category "toxicity". I doubt, anybody is imposing any scientific or clinical standards from latest ICD or DSM, but not conflating antisocial behavior with introversion should be general knowledge (even if we were to take sometimes seen vernacular definition of antisocial = inhibition or unwillingness to engage in a social situations. We shouldn't but even if we would it's different from introversion. Why they are a category and then social anxiety is separate from those two, I'll never know). I haven't seen her raw data, but these classification are quite weird, but then again her original tweet was formulated in a peculiar way, so who knows what's going on. It's not a big deal or anything. I think, I can understand the table and it sort of makes sense, and servers its purpose. Albeit, I am surprised that there isn't category for "privacy" (I often enjoy privacy, especially in the context of video games. It's not motivated by anxiety, inhibition or introversion and definitely not antisociality, but simply desire to be alone and enjoy privacy for a little while).
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Post by alanc9 on Feb 11, 2019 23:01:23 GMT
Emily (aka Domino) Taylor pentapodIn case you're curious, I took 800 of the 1,800+ replies (because limited time in the day!) and categorized the responses. Overwhelmingly, most folks who prefer to play solo, do so because of other players. A sad statement about online toxicity that games need to better address. Lol, here we go. Bioware wants to be a gaming hero rather than just make good games. Righto then, when you fail ... can you just go back to making good games? I don't follow this. Controlling toxicity isn't a way to make a game better? Unless you're just snarking at her for talking about attempting something unfeasible? Controlling toxicity might be; I can't think of any solution for this problem that's both well-targeted and scales well.
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Post by alanc9 on Feb 11, 2019 23:12:07 GMT
Albeit, I am surprised that there isn't category for "privacy" (I often enjoy privacy, especially in the context of video games. It's not motivated by anxiety, inhibition or introversion and definitely not antisociality, but simply desire to be alone and enjoy privacy for a little while). From her classification scheme, I think it's likely that responses with such concerns would have been filed under "antisocial/introvert." From the ways she's expressed herself, I doubt she'd be very good at disaggregating these concerns.
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Post by river82 on Feb 11, 2019 23:14:57 GMT
Lol, here we go. Bioware wants to be a gaming hero rather than just make good games. Righto then, when you fail ... can you just go back to making good games? I don't follow this. Controlling toxicity isn't a way to make a game better? Unless you're just snarking at her for talking about attempting something unfeasible? Controlling toxicity might be; I can't think of any solution for this problem that's both well-targeted and scales well. It's the latter. It's not realistic or feasible. It reminds me of that squad of gamers where, if people were upset about toxic players in FPS games, they could call up this hit squad who would enter the game and ... kill the player xD. After everybody finished laughing it lasted maybe a week? We have millions of people interacting within a game. Exactly how are you going to monitor all these interactions with your limited staff? The most cost effective way is a report system, which every game already has. Has it decreased toxicity noticeably? No. Exactly how can games "be better" to manage toxicity? xD
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Post by PapaCharlie9 on Feb 11, 2019 23:55:08 GMT
I don't follow this. Controlling toxicity isn't a way to make a game better? Unless you're just snarking at her for talking about attempting something unfeasible? Controlling toxicity might be; I can't think of any solution for this problem that's both well-targeted and scales well. It's the latter. It's not realistic or feasible. It reminds me of that squad of gamers where, if people were upset about toxic players in FPS games, they could call up this hit squad who would enter the game and ... kill the player xD. After everybody finished laughing it lasted maybe a week? We have millions of people interacting within a game. Exactly how are you going to monitor all these interactions with your limited staff? The most cost effective way is a report system, which every game already has. Has it decreased toxicity noticeably? No. Exactly how can games "be better" to manage toxicity? xD No text chat is a start ... Per player mute on voice chat is another. You can't stop toxicity, but you can give people tools to filter out the parts they don't like.
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Post by river82 on Feb 12, 2019 0:06:52 GMT
It's the latter. It's not realistic or feasible. It reminds me of that squad of gamers where, if people were upset about toxic players in FPS games, they could call up this hit squad who would enter the game and ... kill the player xD. After everybody finished laughing it lasted maybe a week? We have millions of people interacting within a game. Exactly how are you going to monitor all these interactions with your limited staff? The most cost effective way is a report system, which every game already has. Has it decreased toxicity noticeably? No. Exactly how can games "be better" to manage toxicity? xD No text chat is a start ... Per player mute on voice chat is another. You can't stop toxicity, but you can give people tools to filter out the parts they don't like. Basically you want to limit toxicity by removing interaction with other people. I'm really up with your solution, can I suggest we continue on this journey? Because at the very end we'll have what we all crave in Bioware games - a single player game.
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Dr Obfuscate
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Post by correctamundo on Feb 12, 2019 0:13:17 GMT
It's the latter. It's not realistic or feasible. It reminds me of that squad of gamers where, if people were upset about toxic players in FPS games, they could call up this hit squad who would enter the game and ... kill the player xD. After everybody finished laughing it lasted maybe a week? We have millions of people interacting within a game. Exactly how are you going to monitor all these interactions with your limited staff? The most cost effective way is a report system, which every game already has. Has it decreased toxicity noticeably? No. Exactly how can games "be better" to manage toxicity? xD No text chat is a start ... Per player mute on voice chat is another. You can't stop toxicity, but you can give people tools to filter out the parts they don't like. Yes, text chat is useful but it can also be full of spam and bullshit. Mosten often not toxicity though since they can relatively easily have algorithms that monitor and deletes. Muting we have but blocking would be useful as well.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 12, 2019 0:15:07 GMT
No text chat is a start ... Per player mute on voice chat is another. You can't stop toxicity, but you can give people tools to filter out the parts they don't like. Basically you want to limit toxicity by removing interaction with other people. I'm really up with your solution, can I suggest we continue on this journey? Because at the very end we'll have what we all crave in Bioware games - a single player game. BS, he wants to remove interaction with toxic players.
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Post by river82 on Feb 12, 2019 0:17:06 GMT
Basically you want to limit toxicity by removing interaction with other people. I'm really up with your solution, can I suggest we continue on this journey? Because at the very end we'll have what we all crave in Bioware games - a single player game. BS, he wants to remove interaction with toxic players. By removing interaction with most players, which is what removing text chat does.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 12, 2019 0:20:58 GMT
BS, he wants to remove interaction with toxic players. By removing interaction with most players, which is what removing text chat does. We can still talk to each other. So we can interact.
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Post by river82 on Feb 12, 2019 0:24:16 GMT
By removing interaction with most players, which is what removing text chat does. We can still talk to each other. So we can interact. Because when I say "removing interaction with most players" what I really mean is "removing any possibility of interaction"
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 12, 2019 1:08:22 GMT
Basically you want to limit toxicity by removing interaction with other people. I'm really up with your solution, can I suggest we continue on this journey? Because at the very end we'll have what we all crave in Bioware games - a single player game.BS, he wants to remove interaction with toxic players. We can still talk to each other. So we can interact. Because when I say "removing interaction with most players" what I really mean is "removing any possibility of interaction" How many players do you usually interact with in your SINGLE PLAYER game? And you wrote "removing interaction with other people" not most players.
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Post by river82 on Feb 12, 2019 1:18:35 GMT
BS, he wants to remove interaction with toxic players. Because when I say "removing interaction with most players" what I really mean is "removing any possibility of interaction" How many players do you usually interact with in your SINGLE PLAYER game? And you wrote "removing interaction with other people" not most players. ??? What do you believe the phrase "other people" means? And yes, if you follow the road of "limiting interaction" all the way to its conclusion you get a single player game. I'm not understanding your problem with my statements.
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Post by river82 on Feb 12, 2019 1:32:38 GMT
Anyway, for the ... 1 person who's probably interested:
"other people" or "others" if you want a shorter form of the word, is used to refer to people in general. There's no quantity inherent in this phrase. When someone says "he mooches off other people" they don't mean "he mooches off everybody in the entire world". It means "there are people he mooches off, but not me". When someone says "others would find this disturbing" they don't mean "everyone in the entire world find this disturbing" they mean "some people would find it disturbing, but not me".
The very next statement I referred to "most players". Because "other people" doesn't mean something other than "most people", these two statements aren't in contradiction with each other.
Jesus.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 12, 2019 1:46:55 GMT
How many players do you usually interact with in your SINGLE PLAYER game? And you wrote "removing interaction with other people" not most players. ??? What do you believe the phrase "other people" means? And yes, if you follow the road of "limiting interaction" all the way to its conclusion you get a single player game. I'm not understanding your problem with my statements. ??? <see I can do it too. Why the eff would we follow that road if we only want to limit the influence from toxic players? Not every other player or even most other people/players.
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Post by river82 on Feb 12, 2019 1:50:19 GMT
??? What do you believe the phrase "other people" means? And yes, if you follow the road of "limiting interaction" all the way to its conclusion you get a single player game. I'm not understanding your problem with my statements. ??? <see I can do it too. Why the eff would we follow that road if we only want to limit the influence from toxic players? Not every other player or even most other people/players. You're already following that road. I'm just taking that road to its conclusion
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Post by bshep on Feb 12, 2019 1:56:50 GMT
??? What do you believe the phrase "other people" means? And yes, if you follow the road of "limiting interaction" all the way to its conclusion you get a single player game. I'm not understanding your problem with my statements. ??? <see I can do it too. Why the eff would we follow that road if we only want to limit the influence from toxic players? Not every other player or even most other people/players. We would not want it. Sure some players are annoying, i did have a few encounters with those in SWTOR, but most people who play games aren't. It is just a question of being selective with who you play online games.
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Post by river82 on Feb 12, 2019 2:22:40 GMT
And text chat is being excluded from Anthem due to new regulations in the US, it's not being excluded to reduce toxicity. Because text chat isn't just a haven for toxic players but a place for all people to hang out in. All rubbing out text chat does is reduce interactivity as a whole. I'm currently playing ESO, let me take a screenshot at the current text chat: Oh no, people helping new players. The horror.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 12, 2019 2:23:55 GMT
??? <see I can do it too. Why the eff would we follow that road if we only want to limit the influence from toxic players? Not every other player or even most other people/players. You're already following that road. I'm just taking that road to its conclusion No I'm not. We're not on the same road at all. ??? <see I can do it too. Why the eff would we follow that road if we only want to limit the influence from toxic players? Not every other player or even most other people/players. We would not want it. Sure some players are annoying, i did have a few encounters with those in SWTOR, but most people who play games aren't. It is just a question of being selective with who you play online games. Yup. Some are annoying but most are not. Still I like to minimise those fews ability to annoy. So a text chat is useful but even without it we can communicate.
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Post by river82 on Feb 12, 2019 2:26:08 GMT
You're already following that road. I'm just taking that road to its conclusion No I'm not. We're not on the same road at all. Of course we are. We are on the road of limiting interactivity. You may deny it all you want, but it doesn't change that fact.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 12, 2019 2:34:31 GMT
No I'm not. We're not on the same road at all. Of course we are. We are on the road of limiting interactivity. You may deny it all you want, but it doesn't change that fact. I'm on the road to Anthem so you will be in the launch bay on thursday night as well?
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Post by river82 on Feb 12, 2019 2:42:59 GMT
Of course we are. We are on the road of limiting interactivity. You may deny it all you want, but it doesn't change that fact. I'm on the road to Anthem so you will be in the launch bay on thursday night as well? Nup, Windows 10 is not on my gaming rig and I'm uncomfortable launching a game meant for Windows 10 on Windows 7. I'll monitor that chat about Anthem and if it's clear Win 7 users have no problems, then in 2 or 3 months you will. I don't like jumping into things at launch unless I'm certain everything will go smoothly. It looks possible to solo so I'll eventually be playing it. Maybe I'll just get it for console ... My main concern about Anthem at the moment is there are no suits that suit my playstyle. I don't really play shooters for melee which rules out interceptor, and storm is magic and I got my fantasy games for that. I'm looking for something nimble that relies on firearms, and so far ... Ranger? Might have to load up Storm and see if it's possible to limit the magic side of things.
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Post by ahglock on Feb 12, 2019 2:43:20 GMT
And text chat is being excluded from Anthem due to new regulations in the US, it's not being excluded to reduce toxicity. Because text chat isn't just a haven for toxic players but a place for all people to hang out in. All rubbing out text chat does is reduce interactivity as a whole. I'm currently playing ESO, let me take a screenshot at the current text chat: Oh no, people helping new players. The horror. OT I've wanted to give ESO a go a few times, but I stop as I find the crafting confusing. Any resources you know of that explain it in stupid?
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Post by river82 on Feb 12, 2019 2:51:00 GMT
And text chat is being excluded from Anthem due to new regulations in the US, it's not being excluded to reduce toxicity. Because text chat isn't just a haven for toxic players but a place for all people to hang out in. All rubbing out text chat does is reduce interactivity as a whole. I'm currently playing ESO, let me take a screenshot at the current text chat: Oh no, people helping new players. The horror. OT I've wanted to give ESO a go a few times, but I stop as I find the crafting confusing. Any resources you know of that explain it in stupid? If you go to the Fighters and Mages guild, there's a person there who gives you crafting certification quests. These are like tutorials for crafting and will let you know the basics. Also maybe this video:
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Don't knock the little winds. They're important - for morale.
2,830
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
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They never liked me! No one likes me!
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Post by correctamundo on Feb 12, 2019 3:40:51 GMT
And text chat is being excluded from Anthem due to new regulations in the US, it's not being excluded to reduce toxicity. Because text chat isn't just a haven for toxic players but a place for all people to hang out in. All rubbing out text chat does is reduce interactivity as a whole. I'm currently playing ESO, let me take a screenshot at the current text chat: Oh no, people helping new players. The horror. OT I've wanted to give ESO a go a few times, but I stop as I find the crafting confusing. Any resources you know of that explain it in stupid? I like Dottz beginners guides as well.
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