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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 21, 2019 20:11:48 GMT
Now that Anthem is officially released on all platforms, I thought it might be good to have a new thread where all of the... less than positive discussion can go. Got something about Anthem that annoys you? A frustrating bug or design decision? Just want to vent about how much better it should be, or could have been? Lay it out here! This post should be considered NSFF - i.imgur.com/dbDFao7.jpgIf you want to share unbridled praise for Anthem, if you find yourself overcome by a sea of frothy rage when people criticize it, if you are uncontrollably compelled to argue against anyone sharing a negative opinion of it - this is probably not the thread for you. There are plenty of others out there for that, and I wish you good fortune in the wars to come. So here are some of my gripes to get us started: i.imgur.com/rvVcLfD.pngWhat the fuck does +Fire Effect mean? i.imgur.com/onvuuRo.pngOne, a masterwork version of the same component has only 5% ammo compared to the epic's 35%. Two, the text is different, which while not gamebreaking just reeks of no one doing quality passes on all this. Three, "When effect is cleared," Huh? What the fuck does that even mean? I can guess, but why should I have to? And why the broken english? Also, double period. Sloppy. i.imgur.com/wY0VLBb.pngThe inventory screen for crafting components. Again, not gamebreaking or anything because why do you even need this screen, but it is there so I expect it to do things like work and be accurate. "99+" on material count. Really? I guess they ran out of space on that crowded UI.
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Post by acehilator on Feb 21, 2019 20:44:20 GMT
re: fire effect - I thiiiink it's a boost to status strength?
re: 5% or 35% - looks like the Masterwork is its own thing, and not just a masterwork version of the epic (looks like a Colossus-only version of the general use "Ammo Compartment", wtf). As to the effect... no clue, lol. No buff showing up on the left side of the screen when playing with it?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 21, 2019 20:54:59 GMT
re: fire effect - I thiiiink it's a boost to status strength? re: 5% or 35% - looks like the Masterwork is its own thing, and not just a masterwork version of the epic (looks like a Colossus-only version of the general use "Ammo Compartment", wtf). As to the effect... no clue, lol. No buff showing up on the left side of the screen when playing with it? It is its own component category in effect, you can stack the masterwork Storage alongside the Epic Storage for example whereas you can only ever have one epic or below Storage. But still, 5% from the MW version? The only reason I'm equipping it is because of the armor boost. The effect does show up, so as I surmised it's when a detrimental status effect is cleared from you. But why is it ambiguous? They have oodles of fucking UI space there, but they typed up the inscription effects and masterwork effects like they were trying to fit it in the margins of a post-it note.
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Feb 22, 2019 0:30:11 GMT
Here's my theory about how this abomination came about:
Person A: Hey, look at what I've been working on - I've built a prototype for this really cool flying mechanic! Person B: We need to do something with that. How about - some sort of co-op MP? Person C: I know! A looter-shooter! Online only, GaaS, there's big bux to be had in that space.
And they were off and running.
Level designers and artists started building maps.
A team of writers was assigned to come up with some world lore, characters, and a storyline - but all of those elements were confined to the spaces reserved for SP. When they started writing actual story missions, they realized some additional narrative during the mission was needed, so they wrote some to be read over the comm. The matchmaking system hadn't yet been realized, so it didn't occur to anyone that there would actually be multiple players on those missions and they might not all arrive (or leave) at the same time.
Another team came up with the matchmaking system and prioritized putting players into missions ASAP, with no regard for mission progress.
Etc.
So they ended up with this amalgamation of parts, each of which may have been well designed and built, but they just don't make a cohesive whole.
I guess I've always figured traditional BioWare MagicTM starts with a world concept and ideas about some of the types of stories that could be told in that world. Then all of the systems - including combat - are designed to support telling those stories in that world. Thus the story, characters, and gameplay are all woven together.
¯\_(ツ)_/¯
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 22, 2019 2:03:55 GMT
Here's my theory about how this abomination came about: Person A: Hey, look at what I've been working on - I've built a prototype for this really cool flying mechanic! Person B: We need to do something with that. How about - some sort of co-op MP? Person C: I know! A looter-shooter! Online only, GaaS, there's big bux to be had in that space. And they were off and running. Level designers and artists started building maps. A team of writers was assigned to come up with some world lore, characters, and a storyline - but all of those elements were confined to the spaces reserved for SP. When they started writing actual story missions, they realized some additional narrative during the mission was needed, so they wrote some to be read over the comm. The matchmaking system hadn't yet been realized, so it didn't occur to anyone that there would actually be multiple players on those missions and they might not all arrive (or leave) at the same time. Another team came up with the matchmaking system and prioritized putting players into missions ASAP, with no regard for mission progress. Etc. So they ended up with this amalgamation of parts, each of which may have been well designed and built, but they just don't make a cohesive whole. I guess I've always figured traditional BioWare Magic TM starts with a world concept and ideas about some of the types of stories that could be told in that world. Then all of the systems - including combat - are designed to support telling those stories in that world. Thus the story, characters, and gameplay are all woven together. ¯\_(ツ)_/¯ I think that has a good chance of being quite accurate. It definitely does feel like a cobbled together project. The loot in particular feels not well designed, as if it were maybe held off until the very end. BioWare's multiplayer loot experience thus far has simply been card-based lootboxes in ME3MP and MEAMP (I honestly can't remember how loot worked in DAMP - was it random stats?) It's like they realized about 6 months ago that holy shit, a looter has to have loot with stats and shit, uhhhhhhh, fuck it put Joe on that for now. We'll work it out after launch.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 22, 2019 2:47:24 GMT
Man the contract and world event mission design is honestly the laziest, shittiest game design from an ostensible AAA release I've ever goddamn seen, it's mind-boggling.
World events are essentially "go to a place, kill the enemies there, and [guard area/place goober in doohickey/kill big bad]" Fine, whatever. Kinda lame for world events but I could live because hey, it's Freeplay, so I don't expect a lot put into it although the Destiny model at a minimum would have been nice. But then the Contracts are the same fucking thing, just chained together 3 times over. With literally nothing tying them together except SAM your contact telling you "oh, while you're out there, can you take care of this other thing too?"
It is truly, honestly, stunningly lazy.
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terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Feb 22, 2019 2:48:18 GMT
Here's my theory about how this abomination came about: Person A: Hey, look at what I've been working on - I've built a prototype for this really cool flying mechanic! Person B: We need to do something with that. How about - some sort of co-op MP? Person C: I know! A looter-shooter! Online only, GaaS, there's big bux to be had in that space. Believe this thread if for those who played Anthem and have some criticism to improve the game. You want the Anthem Skepticism thread.
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"Why are you telling me this? I can read and draw my own conclusions." - Roach
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Post by Blast Processor on Feb 22, 2019 3:01:13 GMT
Here's my theory about how this abomination came about: Person A: Hey, look at what I've been working on - I've built a prototype for this really cool flying mechanic! Person B: We need to do something with that. How about - some sort of co-op MP? Person C: I know! A looter-shooter! Online only, GaaS, there's big bux to be had in that space. Believe this thread if for those who played Anthem and have some criticism to improve the game. You want the Anthem Skepticism thread. Yeah. I'm all for enjoying a good game bashing, but keep that shit to one thread.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 22, 2019 3:16:12 GMT
Here's my theory about how this abomination came about: Person A: Hey, look at what I've been working on - I've built a prototype for this really cool flying mechanic! Person B: We need to do something with that. How about - some sort of co-op MP? Person C: I know! A looter-shooter! Online only, GaaS, there's big bux to be had in that space. Believe this thread if for those who played Anthem and have some criticism to improve the game. You want the Anthem Skepticism thread. I intend for this to be a post-release continuation of the Skepticism thread. If people want to share opinions of the state of the game without playing it, that's fine by me. If you think they're breaking forum rules by doing so, contact a mod.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 22, 2019 3:17:38 GMT
Here's a bug I run into about 50% of the time I do a contract mission. The first stage completes and the second stage activates, but the tether mechanic forgets to update to the new area so we can't leave the part we're in and get to the next objective. Here's a gif of me watching my teammates get zooped back to the first area on the map, even though the mission is telling us to go to the next spot.
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Feb 22, 2019 6:21:17 GMT
Here's my theory about how this abomination came about: Person A: Hey, look at what I've been working on - I've built a prototype for this really cool flying mechanic! Person B: We need to do something with that. How about - some sort of co-op MP? Person C: I know! A looter-shooter! Online only, GaaS, there's big bux to be had in that space. And they were off and running. Level designers and artists started building maps. A team of writers was assigned to come up with some world lore, characters, and a storyline - but all of those elements were confined to the spaces reserved for SP. When they started writing actual story missions, they realized some additional narrative during the mission was needed, so they wrote some to be read over the comm. The matchmaking system hadn't yet been realized, so it didn't occur to anyone that there would actually be multiple players on those missions and they might not all arrive (or leave) at the same time. Another team came up with the matchmaking system and prioritized putting players into missions ASAP, with no regard for mission progress. Etc. So they ended up with this amalgamation of parts, each of which may have been well designed and built, but they just don't make a cohesive whole. I guess I've always figured traditional BioWare Magic TM starts with a world concept and ideas about some of the types of stories that could be told in that world. Then all of the systems - including combat - are designed to support telling those stories in that world. Thus the story, characters, and gameplay are all woven together. ¯\_(ツ)_/¯ I think that has a good chance of being quite accurate. It definitely does feel like a cobbled together project. The loot in particular feels not well designed, as if it were maybe held off until the very end. BioWare's multiplayer loot experience thus far has simply been card-based lootboxes in ME3MP and MEAMP (I honestly can't remember how loot worked in DAMP - was it random stats?) It's like they realized about 6 months ago that holy shit, a looter has to have loot with stats and shit, uhhhhhhh, fuck it put Joe on that for now. We'll work it out after launch. I don't know about DAMP, as I didn't play it. Both ME MPs did pretty well with loot, though - well until MEA's loot-pocalypse. The weapons I've used in Anthem have been ineffective and uninspiring, though I'd hope they get better at higher levels. They really need to hone the loot systems if they want to keep people engaged for very long.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 22, 2019 6:28:26 GMT
I think that has a good chance of being quite accurate. It definitely does feel like a cobbled together project. The loot in particular feels not well designed, as if it were maybe held off until the very end. BioWare's multiplayer loot experience thus far has simply been card-based lootboxes in ME3MP and MEAMP (I honestly can't remember how loot worked in DAMP - was it random stats?) It's like they realized about 6 months ago that holy shit, a looter has to have loot with stats and shit, uhhhhhhh, fuck it put Joe on that for now. We'll work it out after launch. I don't know about DAMP, as I didn't play it. Both ME MPs did pretty well with loot, though - well until MEA's loot-pocalypse. The weapons I've used in Anthem have been ineffective and uninspiring, though I'd hope they get better at higher levels. They really need to hone the loot systems if they want to keep people engaged for very long. Spoiler alert - they don't. I mean, they're exactly the same weapon from Common up through Epic tier, the only difference being the number of inscriptions it can have. The inscription stat ranges on Uncommon through Epic are so low as to be pretty much worthless, and then you get the opposite problem once you get into Masterwork and Legendary - the stat rolls can be so gamebreaking (yet so varied) that you end up with completely garbo weapons or weapons that essentially trivialize GM1 and GM2. I've played a good bit now to where I have around 10 MW weapons and another dozen or so scattered MW components and gear and almost all of them are pretty much throwaway. There's an LMG that has a stability perk that activates on the last round fired. I'll repeat that for emphasis - you have to get down to the last round in the magazine of an LMG to get its bonus effect. i.imgur.com/LJin0YP.gif
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Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
Posts: 452 Likes: 564
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Quickpaw on Feb 22, 2019 6:34:39 GMT
Maybe part of the loot problem you're having is that Bioware has always been better at ability focused gameplay than with weapon based. Not to say I disagree with you on the matter, but it is something to consider. Anthem's loot table and grind seem to be focused on non-visible abilities and parts, not weapons.
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Post by lennybusker on Feb 22, 2019 6:38:51 GMT
Maybe part of the loot problem you're having is that Bioware has always been better at ability focused gameplay than with weapon based. Not to say I disagree with you on the matter, but it is something to consider. Anthem's loot table and grind seem to be focused on non-visible abilities and parts, not weapons. Well, it's not really a problem *I* have, it's a problem the game has. I'd be fine playing this as a space magic game with guns there only to supplement - that doesn't jive with shit like me getting +machine pistol ammo on my Colossus components. Colossus can't use Machine Pistols.
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Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
Posts: 452 Likes: 564
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Quickpaw on Feb 22, 2019 6:40:11 GMT
Well, it's not really a problem *I* have, it's a problem the game has. I'd be fine playing this as a space magic game with guns there only to supplement - that doesn't jive with shit like me getting +machine pistol ammo on my Colossus components. Colossus can't use Machine Pistols. True enough, though they have said this is an unintended consequence of the loottables and they're trying to patch it. Still, it's something they SHOULD have been on top of.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 350 Likes: 775
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Post by apollexander on Feb 22, 2019 8:32:30 GMT
WTF is wrong, Bioware????? Is Anthem really a project started by Casey Hudson?? And executed by Mark Darrah?? And designed by Preston Watamaniuk?? The quest/mission design is the most uninspired I've ever seen in Bioware games. The background/lore is ... just too similar as DAI/MEA. The Anthem, the gods, the factions, and the boss... All feel like unexperienced designers' work. There's a conversation with two dialogue options: 1) Nope. 2) No. Can you believe that is written by Bioware?
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a tidy workspace is the sign of a deranged mind
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Post by nanotm on Feb 22, 2019 10:23:57 GMT
so far the bigfgest complaint is that the coin farming efforts are randomly rewarded, last night I gained over 5k xp on a mission only to get less than 1k coin, yesterday morning I earned 1k xp from missions and received over 5k coin from it... its like diminishing returns each time you go and complete all this nonsense about the fort not being up to snuff is just that nonsense its a multiplayer game with a hub that you can get some downtime in (just like hundreds of other games) the major difference is your not sat with a couple of screens and they gave you something to do there other than just open tabs in a browser screen
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,380 Likes: 6,959
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Post by saandrig on Feb 22, 2019 10:26:39 GMT
There's a conversation with two dialogue options: 1) Nope. 2) No. Can you believe that is written by Bioware? Short answer: No. Long answer: Nope. When I got to that dialogue option I knew Bioware was trying to be funny, but ironically were revealing how shallow and meaningless all "choices" are.
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Post by isaidlunch on Feb 22, 2019 10:41:11 GMT
There's a conversation with two dialogue options: 1) Nope. 2) No. Can you believe that is written by Bioware? Short answer: No. Long answer: Nope. When I got to that dialogue option I knew Bioware was trying to be funny, but ironically were revealing how shallow and meaningless all "choices" are. I found it pretty annoying that the game forces you to treat that NPC like shit. They were obviously ripping off a certain someone from Mass Effect, except you could actually be nice to said Mass Effect character. They weren't just there for you to laugh at.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,380 Likes: 6,959
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Post by saandrig on Feb 22, 2019 10:48:38 GMT
Short answer: No. Long answer: Nope. When I got to that dialogue option I knew Bioware was trying to be funny, but ironically were revealing how shallow and meaningless all "choices" are. I found it pretty annoying that the game forces you to treat that NPC like shit. They were obviously ripping off a certain someone from Mass Effect, except you could actually be nice to said Mass Effect character. They weren't just there for you to laugh at. That NPC also throws spoilers at you. But you may not realize it until the story goes further. Of course he also has useless info.
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terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Feb 22, 2019 12:06:44 GMT
I think that has a good chance of being quite accurate. It definitely does feel like a cobbled together project. The loot in particular feels not well designed, as if it were maybe held off until the very end. BioWare's multiplayer loot experience thus far has simply been card-based lootboxes in ME3MP and MEAMP (I honestly can't remember how loot worked in DAMP - was it random stats?) It's like they realized about 6 months ago that holy shit, a looter has to have loot with stats and shit, uhhhhhhh, fuck it put Joe on that for now. We'll work it out after launch. I don't know about DAMP, as I didn't play it. Both ME MPs did pretty well with loot, though - well until MEA's loot-pocalypse. The weapons I've used in Anthem have been ineffective and uninspiring, though I'd hope they get better at higher levels. They really need to hone the loot systems if they want to keep people engaged for very long. Not being a fan of MEAmp weapons (with only exception being the PAW), was really glad to see the weapons feel more like ME3mp again.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 22, 2019 14:09:53 GMT
I wanted to log on for a few minutes just to check out a rendering scale secret setting and I noticed a news item on the startup screen about there being 4 named Titans roaming around in Freeplay for a limited time challenge. I said sure why not, and loaded into Freeplay. Then it just hit me - why fucking bother? One, there's no pointer where anything might be in the map, leading to aimlessly flying around for minutes upon minutes. Two, even if I wanted to search every area systematically, I can't set any waypoints to help myself along. Three, the map UI interface is such dogshit, you can't even zoom it all the way out and panning with M/KB is a chore. Four, even if I found them my teammates wouldn't know to join because they won't have a map marker and there's no way for me to rally them with a flare or ping. Five, even if I managed to kill them after hours of whittling down their health, they wouldn't give any interesting loot that I couldn't get from a 15 minute stronghold run on GM1.
I think I might be done with this game? I have a few weeks left of Premiere, but I'm struggling to even give a shit about booting it up again for any reason.
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Post by Kroitz on Feb 22, 2019 14:20:38 GMT
5 disconnects and a 3 hard crashes (PS4) so far. Not all, but some missions were very laggy.
Edit: It's the NPC Neeson, everytime I talk to him the game goes down in the spiral of his slander.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,380 Likes: 6,959
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Feb 22, 2019 14:32:19 GMT
I wanted to log on for a few minutes just to check out a rendering scale secret setting and I noticed a news item on the startup screen about there being 4 named Titans roaming around in Freeplay for a limited time challenge. I said sure why not, and loaded into Freeplay. Then it just hit me - why fucking bother? One, there's no pointer where anything might be in the map, leading to aimlessly flying around for minutes upon minutes. Two, even if I wanted to search every area systematically, I can't set any waypoints to help myself along. Three, the map UI interface is such dogshit, you can't even zoom it all the way out and panning with M/KB is a chore. Four, even if I found them my teammates wouldn't know to join because they won't have a map marker and there's no way for me to rally them with a flare or ping. Five, even if I managed to kill them after hours of whittling down their health, they wouldn't give any interesting loot that I couldn't get from a 15 minute stronghold run on GM1. I think I might be done with this game? I have a few weeks left of Premiere, but I'm struggling to even give a shit about booting it up again for any reason. I can't quite believe that a game promoted with "play with others" slogans and had big emphasis how you should do it on the "huge" open world map, doesn't give you any tool to actually do that. Yeah, you can grab friends in your Private group. But that works for probably 5% of the players (WMG number). Ping system? Mark the map when a player does an event? Anything? The stupid text chat?
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Feb 14, 2019 20:07:41 GMT
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Polka Dot
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Feb 14, 2019 18:50:29 GMT
February 2019
polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Feb 22, 2019 16:57:34 GMT
I don't know about DAMP, as I didn't play it. Both ME MPs did pretty well with loot, though - well until MEA's loot-pocalypse. The weapons I've used in Anthem have been ineffective and uninspiring, though I'd hope they get better at higher levels. They really need to hone the loot systems if they want to keep people engaged for very long. Not being a fan of MEAmp weapons (with only exception being the PAW), was really glad to see the weapons feel more like ME3mp again. I actually ended up playing enough MEAMP to complete the challenges and get most of the weapons. Not gonna happen with Anthem, though. I think I might be done with this game? I have a few weeks left of Premiere, but I'm struggling to even give a shit about booting it up again for any reason. I take it you won't be volunteering for the Anthem Research Team? (you'd have to start by figuring out what the bonuses even do.)
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