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We destroy them or they destroy us.
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Post by bshep on Feb 27, 2019 17:06:17 GMT
Not to worry devs are most likely already aware of this and will try to fix it.
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Post by simit on Feb 27, 2019 17:08:20 GMT
Ppl will always try and find the fastest, less time consuming way to attain loot either by exploits or bugs or just seeing which mission takes the less time to complete.
SWTOR had ppl at launch camping chests for loot on Ilum because of nigh same problems Anthem has, DA:I had/has ppl looting chests an reloading saves for better schematics etc, so Anthem isn't the first BioWare game to suffer from this an i doubt it be the last.
The problem isn't that it exists, it can easily be fixed probably much like what they did with chests, the problem is if the majority of players are actively doing it, IE D1 loot cave, then you need to ask why.
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Post by hawkspian on Feb 27, 2019 17:38:08 GMT
I wonder why. That pretty lame leaving one out like that. It makes no sense and seems sloppy and unfinished. Because they ran out of time to design/implement them. Wasn't it 7 years in development 🤯
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Post by ArcadiaGrey on Feb 27, 2019 17:39:15 GMT
Apparently Bioware is unable to make a game that is on par with its competitors when it comes to loot, its limitations are glaring. And I am pretty sure this is, once again, an oversight. There is no way the loot was intended to be acquired this way. Nevertheless, there is no room for oversights like this in a loot-heavy game. It kills the already short and very limited endgame Anthem has. I can only come up with two possible explanations here: 1) Loot was never intended to be acquired through gameplay - there was a different system in place that was hastily replaced with what we got now, possibly in the wake of the Battlefront 2 lootbox disaster.2) Anthem started as a very different game in 2012 and was recently reworked as a loot-shooter. It doesn't look and feel like something that was in development with a well defined vision for six years. I think you hit the nail on the head there. I was happy when they said there'd be no loot boxes, but perhaps there were and they just scrambled to replace the items to save face. Having such a long dev cycle producing such a lacklustre game makes me believe that the game we got, ain't the game they were creating for all that time. I'd love to know what the original intent was.......even though it probably had loot boxes.
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Post by hawkspian on Feb 27, 2019 17:39:17 GMT
Ideally, you want there to not be exploits, but these things can happen simply because of how savvy players are. Getting Masterworks and Legendaries from loot chests is the equivalent of Destinys Loot Cave. In Destiny 1, when the Taken King launched and introduced Three of Coins, people found a way to exploit that consumable for increased exotic drops. They (and yes, I'd even include myself) would pop a three of coins, go to The Scourge of Winter mission, get to the final boss, kill him, he'd drop exotic engrams, and before the mission ended you would kill yourself to repeat the process. You could literally get every world drop exotic in the game in less than an hour Even when Forsaken launched for Destiny 2, players were able to exploit some pathing and clipping issues in the Dreaming City to access raid loot before the raid released. Something like that can have a tangible impact on world first raid runs. In Borderlands 2, those Golden keys you could use in order to get a random loot item, could be exploited by switching accounts and keeping the same amount of keys. There was also modding in that game, which meant that people could hand you weapons and gear that were severely overpowered. I also wouldn't be surprised if there were exploits in The Division or Diablo 3 at some point. Yes, better testing could have found some of these issues (maybe). But in most cases, it doesn't. Players will always find a way to break your game. That's just how gaming goes. Best you can do is try to fix it before it gets worse. Edit: I also forget the exploit you could do in Borderlands General Knoxx DLC, where you could glitch into his armory and take as much time as you wanted in getting all the loot. General Knoxx glitch was life 😤
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Post by 10k on Feb 27, 2019 17:51:01 GMT
overreact much? It's not a pvp game.Also, this will likely get patched. You act as if they design it to be exploited. Get over yourself. Stop spreading false rumours. It is an oversight or a bug. Destiny had the loot cave. People will ALWAYS find an exploit here or there. And one more thing. What the eff do I care that xXNutGuzzler1969Xx has all perfect legendaries? Let him be in my game, I'm down with that. Easier for me, bruh. Apparently GM3 is difficult no matter your gear score, so again, it does not matter. I agree with this. It's a PVE game. If people feel the need to exploit, meh...let them. Their exploiting isn't hurting the core game for anyone else. They're just ruining the end game for themselves, buy making it shorter lived.
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Post by spacev3gan on Feb 27, 2019 18:12:46 GMT
I agree with this. It's a PVE game. If people feel the need to exploit, meh...let them. Their exploiting isn't hurting the core game for anyone else. They're just ruining the end game for themselves, buy making it shorter lived. So because this is a Co-op PVE game, without a PVP element, all forms of exploiting should automatically be condoned? No reason to bother whatsoever?
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Post by ShadowAngel on Feb 27, 2019 18:27:51 GMT
SP only I could get it (wouldn't be fun myself to be taking the easy way and ruining the experience) but with it being multiplayer it is indeed an issue PvP or not (lol on how PvP decides on whether this is important or not). The playerbase life span will shrink if you let those go on, there's a reason these games don't let it go on and there's a reason people will bring it up.
In games like these you have a grind to them but it needs done properly, it can't be obnoxious but you also can't give it out like candy, both are detrimental to a loot based game as the end game then loses it's charm when you've already got everything and the challenge is dead cause you don't even try challenging yourself. You don't like the challenge? Play something that's more suited for you 👍
This is an issue, there's no ifs ands or buts to it and that's why it's getting fixed.
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Post by 10k on Feb 27, 2019 18:37:34 GMT
I agree with this. It's a PVE game. If people feel the need to exploit, meh...let them. Their exploiting isn't hurting the core game for anyone else. They're just ruining the end game for themselves, buy making it shorter lived. So because this is a Co-op PVE game, without a PVP element, all forms of exploiting should automatically be condoned? No reason to bother whatsoever? Yes. If people want to exploit the game for their own benefits, let them. It's not harming anything. So they get better items, okay. What's the harm? What now they can kill the bigger bosses to try to get... better items ? Okay, I guess. They're ultimately only hurting themselves. These people getting better items isn't effecting anyone else. From what I've heard the loot drops suck anyway. If this is helping people have more fun with this game; I say let them have their fun.
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Post by spacev3gan on Feb 27, 2019 19:22:06 GMT
So because this is a Co-op PVE game, without a PVP element, all forms of exploiting should automatically be condoned? No reason to bother whatsoever? Yes. If people want to exploit the game for their own benefits, let them. It's not harming anything. So they get better items, okay. What's the harm? What now they can kill the bigger bosses to try to get... better items ? Okay, I guess. They're ultimately only hurting themselves. These people getting better items isn't effecting anyone else. From what I've heard the loot drops suck anyway. If this is helping people have more fun with this game; I say let them have their fun. Alright, I see where you stand, fair enough. I am not necessarily tackling the exploiters, but rather Bioware's inability of dealing with the issues which leads to the game being exploited. I personally would like to see a well polished game in every aspect, and a loot progression that is fair and square across the board is part of it. I've put thousands of hours into ME3MP, DAIMP and MEAMP, exploiters have always existed and Bioware has never done anything meaningful to deal with them long term. I thought in Anthem Bioware would be more resolved, since this is a MP-only game. But again they fail to meet some basic standards and again, the defenders point out, for the fourth time, the excuse that this is a Co-OP PVE game only, so why bother. Nevertheless, I see where you are coming from. You treat an online PVE Looter-Shooter pretty much as a singleplayer game. And I think you are not the only one around here.
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Post by spacev3gan on Feb 27, 2019 19:34:24 GMT
Ppl will always try and find the fastest, less time consuming way to attain loot either by exploits or bugs or just seeing which mission takes the less time to complete. SWTOR had ppl at launch camping chests for loot on Ilum because of nigh same problems Anthem has, DA:I had/has ppl looting chests an reloading saves for better schematics etc, so Anthem isn't the first BioWare game to suffer from this an i doubt it be the last. The problem isn't that it exists, it can easily be fixed probably much like what they did with chests, the problem is if the majority of players are actively doing it, IE D1 loot cave, then you need to ask why. I am all for the fastest and least time consuming way to attain loot, 100%, any day of the week and twice on Sunday. I am a hardcore min/max grinder/farmer myself. People who've played any game with me know that. Nevertheless, there are standards to which something can be considered legit and standards to which it cannot. Those 3 videos I've posted on the original thread, I am pretty sure you would agree they fall on the second category. For a good reason, the first one was patch and the other two must be getting patched at some point. So yeah, I think we need to separate what is proper "fastest and least time consuming way to attain loot" and what is exploiting a broken part of a broken game. As for Destiny 1 loot cave, I covered it extensively on other posts. Please, don't even try to draw comparisons to what we see in Anthem. As for DA:I, gosh, that is a singleplayer game. No comments.
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Post by Innocent Bystander on Feb 27, 2019 19:35:39 GMT
One thing occurred to me right now. You compare MW here to ancient legendaries in D3. Those are at best 30% stronger than regular ones, MW here are 300% stronger than epics. If this jump wasn't so extreme and loot generator wasn't as bad as in vanilla D3 I'd agree with you. As it is now, Anthem needs more and better rolled MWs, not less. I've got about 15 non-weapon MWs and only reason I use some is that they're so much more powerful, all but maybe one, that I don't even want to use, have completely useless inscriptions. Unless you like +pickup radius or +harvest%. Looks like it either was meant for lootboxes or/and nobody tested it.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 28, 2019 15:01:40 GMT
I agree with this. It's a PVE game. If people feel the need to exploit, meh...let them. Their exploiting isn't hurting the core game for anyone else. They're just ruining the end game for themselves, buy making it shorter lived. So because this is a Co-op PVE game, without a PVP element, all forms of exploiting should automatically be condoned? No reason to bother whatsoever? No, they should patch it out.
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To the Archon! Face down, ass up.
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Post by tjmitchem on Feb 28, 2019 16:37:46 GMT
Well... I suppose at least that answers my "ovverreact much?" question. Oh really, do you know any other looter shooter in which loot farming can be exploited further than Anthem? Please tell me. The Division, up until patch 1.4. Bullet King, anyone? This is leaving out all the Falcons Lost exploiting/cheesing that went on just after release.
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We destroy them or they destroy us.
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Post by bshep on Feb 28, 2019 17:21:34 GMT
Oh really, do you know any other looter shooter in which loot farming can be exploited further than Anthem? Please tell me. The Division, up until patch 1.4. Bullet King, anyone? This is leaving out all the Falcons Lost exploiting/cheesing that went on just after release. And that my friend was a burn.
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Post by evilfluffmonster on Feb 28, 2019 17:54:49 GMT
Exploit has now been patched. Loot tables will improve too in another patch later.
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Post by evilfluffmonster on Feb 28, 2019 17:56:30 GMT
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Post by spacev3gan on Feb 28, 2019 20:31:11 GMT
Oh really, do you know any other looter shooter in which loot farming can be exploited further than Anthem? Please tell me. The Division, up until patch 1.4. Bullet King, anyone? This is leaving out all the Falcons Lost exploiting/cheesing that went on just after release. Firstly, those were glitches, bugs, malfunctioning that could be exploited. They were not an over-sighted part of core loot acquisition design like what we have had in Anthem. They were nothing like getting a maximum tier, maximum level endgame loot from a free chest out in the world, while putting no effort and having no gear worth speaking of in the process. As for the boss exploit-farming in The Division, as far I am aware (please correct me if I am wrong), it did not award a guaranteed, 100% dropchance for a maximum level endgame item (exotic, in The Division's case) per each and every time you killed him. Let alone 7 of those in 10 minutes. Again, not as far as I am aware. That being the case, the impact of exploit-farming such Boss is, like it is in the case of vanilla Destiny, nowhere near as broken as it is in Anthem.
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Post by spacev3gan on Feb 28, 2019 20:33:59 GMT
Exploit has now been patched. Loot tables will improve too in another patch later. Have they? I just read through the patch notes, there is nothing about quitting and rejoining Strongholds or Legendary Contracts. Unless there is more to it that I didn't see.
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Post by evilfluffmonster on Feb 28, 2019 21:56:55 GMT
Exploit has now been patched. Loot tables will improve too in another patch later. Have they? I just read through the patch notes, there is nothing about quitting and rejoining Strongholds or Legendary Contracts. Unless there is more to it that I didn't see. The Swarm Tyrant encounter in the Tyrant Mine Stronghold can no longer be reset by the entire Squad exiting to the main menu and rejoining the session in progress. Players are no longer able to reopen chests that have already been looted in Strongholds. I dont know if this fixes some of the problems, though it doesnt say anything about legendary contracts. I apologise if I am incorrect, I just thought it was related to the issues in this thread in some way. Im not totally familiar with the exploits so I dont know exactly what it pertains to.
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Post by spacev3gan on Feb 28, 2019 22:05:18 GMT
Have they? I just read through the patch notes, there is nothing about quitting and rejoining Strongholds or Legendary Contracts. Unless there is more to it that I didn't see. The Swarm Tyrant encounter in the Tyrant Mine Stronghold can no longer be reset by the entire Squad exiting to the main menu and rejoining the session in progress. Players are no longer able to reopen chests that have already been looted in Strongholds. I dont know if this fixes some of the problems, though it doesnt say anything about legendary contracts. I apologise if I am incorrect, I just thought it was related to the issues in this thread in some way. Im not totally familiar with the exploits so I dont know exactly what it pertains to. Yep, that is a fix to the Tyrant Mine at least it seems. Thanks.
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Post by tjmitchem on Mar 1, 2019 21:18:28 GMT
The Division, up until patch 1.4. Bullet King, anyone? This is leaving out all the Falcons Lost exploiting/cheesing that went on just after release. As for the boss exploit-farming in The Division, as far I am aware (please correct me if I am wrong), it did not award a guaranteed, 100% dropchance for a maximum level endgame item (exotic, in The Division's case) per each and every time you killed him. Let alone 7 of those in 10 minutes. Again, not as far as I am aware. It was a guaranteed high-end item appropriate to your world tier. People started setting up bots that you could join on to kill him over and over. There were some folks who were getting one high-end item every 15 seconds. It was absolutely crazy.
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Post by spacev3gan on Mar 2, 2019 22:03:31 GMT
So, I don't like exploiting and such, I want it gone, but banning people is a bit too far. I hope I made it clear here that my issue with loot exploiting in Anthem is with Bioware, and Bioware only. Not with the players, not with the exploiters, not with EA, not with your friend who has all legendaries, etc. It is all on Bioware. They released an broken game, they need to feel embarrassed about it, fix it, and release something better next time around.
Banning people is not the solution here. In fact, it is the counter-solution. They will end up alienating some players this way.
For those who do not know, Gladd is a high-profile Destiny streamer, and world's first on Destiny's longest raid (Last Wish).
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Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Mar 2, 2019 22:19:46 GMT
So, I don't like exploiting and such, I want it gone, but banning people is a bit too far. I hope I made it clear here that my issue with loot exploiting in Anthem is with Bioware, and Bioware only. Not with the players, not with the exploiters, not with EA, not with your friend who has all legendaries, etc. It is all on Bioware. They released an broken game, they need to feel embarrassed about it, fix it, and release something better next time around. Banning people is not the solution here. In fact, it is the counter-solution. They will end up alienating some players this way. For those who do not know, Gladd is a high-profile Destiny streamer, and world's first on Destiny's longest raid (Last Wish). What does the TOS say?
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Post by smilesja on Mar 2, 2019 22:35:45 GMT
Good question if he broke the rules, he should be banned.
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