correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Dr Obfuscate
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
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correctamundo
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correctamundo1
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Post by correctamundo on Feb 28, 2019 11:33:27 GMT
it's baffling it wasn't like that since day One. Getting ice damage boost on a heavy pistol should not even come as a thought. I like anthem and it plays great, i am not even on end game but it needs more endgame contentnevertheless. Only 3 stronholds. There should be at least 6 Why not? I can see how stacking elemental damage could be great for a javelin that does elemental damage.
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Post by PillarBiter on Feb 28, 2019 11:33:47 GMT
Eh, disagree. Its hard to tell from the post, but it looks like what they're mainly doing is removing the item-specific inscriptions that are literally useless. We're still going to get heaps of off-point suit-wide inscriptions that are useless 95% of the time because Ben thinks electricity damage on guns is cool. This is only a tiny fraction of what needed to change if they want to keep the current drop rates. We've seen this play out with Andromeda, and it didn't end well. And that's all ignoring that the loot never should have launched as it did in the first place. I agree, I think anyone who doesn't see that this is a half measure hasn't invested enough time in the endgame loot pool to understand the issue. yes, let's all live in the past and forgive no one for nothing no matter how hard they try for something they once did in a certain way that did not match your personal opinion. That is the right way to live your life.
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saandrig
N5
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Post by saandrig on Feb 28, 2019 12:31:50 GMT
I should hit the Dominion customer support for a refund. The Legendary ability they dropped for me in a Legendary contract had 200% blast damage, but it was not a blast damage dealer (and not a universal inscription) 😀
The random spiders in the Tyrant mine are fine though. The Legendary triple dash shotgun I got (from a spider mob which everyone ignores on their rush to the boss chamber, lol) has 125% physical damage and 90% shields. Guess I can live with the LMG crap stats for now.
So two Legendaries in the same evening yesterday and from random no name mooks (90% luck). I want that haul to keep up. Not a single Legendary in Freeplay though.
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Post by shinobiwan on Feb 28, 2019 12:31:56 GMT
it's baffling it wasn't like that since day One. Getting ice damage boost on a heavy pistol should not even come as a thought. I like anthem and it plays great, i am not even on end game but it needs more endgame contentnevertheless. Only 3 stronholds. There should be at least 6 My dude, it is still going to be that way even after the patch/hotfix/whatever this is lol. All they did was take it out as a gear specific roll but it can still be a javelin wide roll on your gun. It appears we're still going to get plenty of jank rolls like shotgun ammo on snipers.
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Post by nanotm on Feb 28, 2019 12:56:07 GMT
Did they literally have pistol boosts on assault rifles? I mean I heard it was bad but I thought it was more you'd get an inscription that only really is useful if its paired with a weapon with a big clip, or bonuses that trigger off on last shot fired that are then mostly negated because it was the last shot fired. I'm not sure how much of this they will catch, but good for them for responding. Though how they missed something that amazingly obvious in the first place is a mystery to me. I have a Storm pistol with Grenade Launcher inscriptions. Storm can't equip a Grenade Launcher, Colossus can't equip pistols. Loads of my items are like that, including Legendaries. The changes are a step, but for now they look like more of a placebo. From 2 trillion possible inscription combinations down to many billions. And I fear Bioware might go to their usual MO from SWTOR - make a heavily requested change, but stealth nerf something else so things remain screwy. In this case they might stealth nerf the drop rates even more. before the second patch you could use any weapon with any javelin.... it annoyed me when I logged in after the patch and I could no longer do the various weapons on the ranger (ranger with cloudburst and aftershock was funny)
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hawkspian
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Post by hawkspian on Feb 28, 2019 13:21:42 GMT
Hrungr beat me to it I'll just post what I said here: Technically, these changes should mean that GM2 and GM3 no longer drop whites/greens, but blues will become more prevalent; and purples. As for incentives to encourage players into higher GM difficulties, they really need to consider adding additional scaling for inscription values. For example (using an inscription like +% to ability damage) - Freeplay from GM1 on upwards: +90% ability damage (and no higher). Higher difficulties reward more mats, and higher quality ones to compensate. - GM1 Stronghold: +150% ability damage (and no higher). Inscription value will not fall below 100% - GM2 Stronghold: +250% ability damage (and no higher). Inscription value will not fall below 150% - GM3 Stronghold: +400% ability damage (and no higher). Inscription value will not fall below 250% This maintains an ever constant increase in your gears damage/survivability, but the higher variance in inscription values (especially at GM3) incentivizes you stay in that difficulty longer in order to get the best possible roll. In addition, legendaries should only drop from GM2 and GM3. GM2 could guarantee 1 legendary per run, with 1 or 2 more drops having a percentage chance of also rolling as a legendary. GM3 would guarantee at least 3 legendaries, in addition to the 1 or 2 extra drops having a chance to roll another legendary. You could have that percentage chance of rolling a legendary change depending on the Stronghold you're doing. Tyrant Mind would have the lowest change, while Heart of Rage would have the highest (maybe 50-60% ish?) Is there a strategy for the heart of rage boss, am I (and my pugs) missing something? Like on the spider he disappears and you fight a wave of mini spiders. (they're deffo spiders not scorpions 🤣) then you can pop his sacks and do more damage. Then on the scar one you have to shoot the shield generators. On the heart of rage he just seems to walk about and you just shoot him maybe getting the odd crit. That fight takes so long in every group I've tried it on that every one always just leaves after 15 mins. Is there a mechanic/phase where you can do more damage to him? Because of this I've only completed it once and totally avoid it leaving my end game to 3 contracts which take about 40 mins total and then just 2 strong holds. Pretty boring when you've got 50+ master works already. I'm bored and back to Forza after a week. I got the Upgraded MW blast back heavy pistols last night and after using it there really is no need to use any other gun. That gun ruined my fun and left me feeling like I clocked the game and have no need to play anymore. It really needs a nerf or the other guns need buffing.
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saandrig
N5
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Post by saandrig on Feb 28, 2019 13:47:00 GMT
Is there a strategy for the heart of rage boss, am I (and my pugs) missing something? Like on the spider he disappears and you fight a wave of mini spiders. (they're deffo spiders not scorpions 🤣) then you can pop his sacks and do more damage. Then on the scar one you have to shoot the shield generators. On the heart of rage he just seems to walk about and you just shoot him maybe getting the odd crit. That fight takes so long in every group I've tried it on that every one always just leaves after 15 mins. Is there a mechanic/phase where you can do more damage to him? Because of this I've only completed it once and totally avoid it leaving my end game to 3 contracts which take about 40 mins total and then just 2 strong holds. Pretty boring when you've got 50+ master works already. I'm bored and back to Forza after a week. I got the Upgraded MW blast back heavy pistols last night and after using it there really is no need to use any other gun. That gun ruined my fun and left me feeling like I clocked the game and have no need to play anymore. It really needs a nerf or the other guns need buffing. Even that gun can use buffing. It works up to GM1(it's weaker there), but for GM2 you need great inscription rolls or it's trash. And no, no strategy for the Monitor. You just beat his millions of HP down. It's overtuned just like it happens in SWTOR in the past few years when Bioware rushes unfinished and untested Flashpoints out the door and just cranks the bosses HP to the sky to simulate difficulty.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Dr Obfuscate
807
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Feb 28, 2019 14:51:54 GMT
I suspect his periodically glowing spots are weak spots. Apart from that stay clear of his attacks and run for armor repair drops after the AOE.
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saandrig
N5
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Posts: 3,382 Likes: 6,964
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Post by saandrig on Feb 28, 2019 15:24:20 GMT
I suspect his periodically glowing spots are weak spots. Apart from that stay clear of his attacks and run for armor repair drops after the AOE. Yeah, waist and head. The head weakpoint can be shot from above or behind and hits there do 50% more damage than the waist ones.
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Space Cowboy
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Post by Space Cowboy on Feb 28, 2019 16:19:58 GMT
Never played TOR. What's the tl;dr on Galactic Command? PM sent I’m curious as well.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
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Post by linksocarina on Feb 28, 2019 16:33:45 GMT
I'm not sure how this patch will help in the long term, but I can say this, bioware is winning the pr battle right now with swift and direct responses. That is going a long way right now and, short term at least, will help them more than hurt.
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Post by therevanchist25 on Feb 28, 2019 16:38:53 GMT
I mean, for sure the loot needs a bigger rework than what they've done here. But it is a start, and it's better to do at least something now, for the sake of PR if nothing else, while continuing to work on a larger solution for later.
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hawkspian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Hawkspian
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Post by hawkspian on Feb 28, 2019 16:44:58 GMT
Is there a strategy for the heart of rage boss, am I (and my pugs) missing something? Like on the spider he disappears and you fight a wave of mini spiders. (they're deffo spiders not scorpions 🤣) then you can pop his sacks and do more damage. Then on the scar one you have to shoot the shield generators. On the heart of rage he just seems to walk about and you just shoot him maybe getting the odd crit. That fight takes so long in every group I've tried it on that every one always just leaves after 15 mins. Is there a mechanic/phase where you can do more damage to him? Because of this I've only completed it once and totally avoid it leaving my end game to 3 contracts which take about 40 mins total and then just 2 strong holds. Pretty boring when you've got 50+ master works already. I'm bored and back to Forza after a week. I got the Upgraded MW blast back heavy pistols last night and after using it there really is no need to use any other gun. That gun ruined my fun and left me feeling like I clocked the game and have no need to play anymore. It really needs a nerf or the other guns need buffing. Even that gun can use buffing. It works up to GM1(it's weaker there), but for GM2 you need great inscription rolls or it's trash. And no, no strategy for the Monitor. You just beat his millions of HP down. It's overtuned just like it happens in SWTOR in the past few years when Bioware rushes unfinished and untested Flashpoints out the door and just cranks the bosses HP to the sky to simulate difficulty. Damn. I must have a good roll cos I shred everything on GM2 with mine. GM3 is a different story. Need people who actually communicate for that. I can see it being trivially easy once everyone is communicating and have synergised builds and all 4 attack the same mob at once. Bit like WoW Mythics. Yeah that boss spoils that stronghold, absolutely no desire to do it whatsoever. Shame cos it's fun till then.
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officerdonnz
N3
The Fat Controller
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Post by officerdonnz on Feb 28, 2019 16:45:59 GMT
I’m curious as well. PM sent
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Mobius Y
N3
The Legend Continues
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The Legend Continues
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Post by Mobius Y on Feb 28, 2019 16:58:48 GMT
Some small changes but, me likey. No more whites/greens at level 30 is pretty nice, even by level 20 those are mostly just scrap for materials.
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Post by Pounce de León on Feb 28, 2019 17:02:22 GMT
I’m curious as well. Good, I dint want to press it, but I am as well.
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Post by Pounce de León on Feb 28, 2019 17:03:07 GMT
I’m curious as well. PM sent Just post it. Dont tease us!
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officerdonnz
N3
The Fat Controller
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officerdonnz
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Post by officerdonnz on Feb 28, 2019 17:12:52 GMT
PM sent Just post it. Dont tease us! Well okay since you asked nicely The basic idea behind Galactic Command was that once your toon hit 70 they'd start to earn Command Exp and at each level would get a loot crate that would have a random assortment of armour and other things. It was introduced to replace the old date crystal system in obtaining end game gear because Ben thought it was too complicated for new players. On paper it's a good idea, in practice it's a PITA and for me sucks all the fun out of playing level 70 toons. The problem was and still is, is that GC is RNG based and it's pot luck as to what you'll get though now you will always get armour and gear pieces that are class/discipline specific. The other major problem is the Command Exp gain is so low as to be laughable and there are 300 levels to grind. When there is a double exp event it actually makes GC almost enjoyable. It's not well loved at all though it's better than it was. Oddly enough most of the improvements were made after Ben was effectively fired from SWTOR. Of course Ben had to try and defend his baby and that's where he came unstuck. There were a number of live streams in very quick succession, three I think and in all of them Ben kept saying "it's exciting' when everyone knew that it was anything but. Nor did he ever agknowledge any of the feedback that they were getting with what the problems were. It was so bad whole raiding guilds quit. The player base nose dived and EA had to go into damage control that ended in Ben getting the sideways shuffle. The game has never really recovered. That's my understanding of it anyway based on my own reconciliations of the events at the time.
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Post by Pounce de León on Feb 28, 2019 17:36:39 GMT
Just post it. Dont tease us! Well okay since you asked nicely The basic idea behind Galactic Command was that once your toon hit 70 they'd start to earn Command Exp and at each level would get a loot crate that would have a random assortment of armour and other things. It was introduced to replace the old date crystal system in obtaining end game gear because Ben thought it was too complicated for new players. On paper it's a good idea, in practice it's a PITA and for me sucks all the fun out of playing level 70 toons. The problem was and still is, is that GC is RNG based and it's pot luck as to what you'll get though now you will always get armour and gear pieces that are class/discipline specific. The other major problem is the Command Exp gain is so low as to be laughable and there are 300 levels to grind. When there is a double exp event it actually makes GC almost enjoyable. It's not well loved at all though it's better than it was. Oddly enough most of the improvements were made after Ben was effectively fired from SWTOR. Of course Ben had to try and defend his baby and that's where he came unstuck. There were a number of live streams in very quick succession, three I think and in all of them Ben kept saying "it's exciting' when everyone knew that it was anything but. Nor did he ever agknowledge any of the feedback that they were getting with what the problems were. It was so bad whole raiding guilds quit. The player base nose dived and EA had to go into damage control that ended in Ben getting the sideways shuffle. The game has never really recovered. That's my understanding of it anyway based on my own reconciliations of the events at the time. Ah. I'm no fan of overly randomised loot neither. There is a point where I simply stop bothering.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Feb 28, 2019 19:11:46 GMT
Just post it. Dont tease us! Of course Ben had to try and defend his baby and that's where he came unstuck. There were a number of live streams in very quick succession, three I think and in all of them Ben kept saying "it's exciting' when everyone knew that it was anything but. Nor did he ever agknowledge any of the feedback that they were getting with what the problems were. It was so bad whole raiding guilds quit. The player base nose dived and EA had to go into damage control that ended in Ben getting the sideways shuffle. The game has never really recovered. That's my understanding of it anyway based on my own reconciliations of the events at the time. Don't forget the lies "You will be able to get one crate per 30 minutes". Yeah, right, maybe the first few. Then the CXP you needed jumped with each level and you had to grind the most efficient activity for 45-60 minutes per crate. Then the most efficient activities were nerfed because Bioware didn't want you to get crates so quickly... "Making all activities equal" was the excuse... "and check our CXP boosters (real cash purchase) in the store" was the addendum Then players started leaving and canceling subscriptions and we got 3x CXP rates for months...but with stealth nerfed drop rates for the gear. If you could get 9-10 pieces with 100 crates now you got 3-4 out of a 100 and you should count yourself lucky if it wasn't a duplicate of the same item over and over.
Did I mention that before 5.0 SWTOR thrived on alt leveling? And right before 5.0 there was an event (extremely popular one) that promoted exactly alt leveling. People made new toons, did all sorts of activities on both sides, then BAM, 5.0 releases - the most alt unfriendly update you can possibly imagine. You had to focus your gearing on one single toon or you would need about 10 years to get to Ops gear level if you played alts.
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officerdonnz
N3
The Fat Controller
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: OfficerDonNZ
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Post by officerdonnz on Feb 28, 2019 19:25:43 GMT
Of course Ben had to try and defend his baby and that's where he came unstuck. There were a number of live streams in very quick succession, three I think and in all of them Ben kept saying "it's exciting' when everyone knew that it was anything but. Nor did he ever agknowledge any of the feedback that they were getting with what the problems were. It was so bad whole raiding guilds quit. The player base nose dived and EA had to go into damage control that ended in Ben getting the sideways shuffle. The game has never really recovered. That's my understanding of it anyway based on my own reconciliations of the events at the time. Don't forget the lies "You will be able to get one crate per 30 minutes". Yeah, right, maybe the first few. Then the CXP you needed jumped with each level and you had to grind the most efficient activity for 45-60 minutes per crate. Then the most efficient activities were nerfed because Bioware didn't want you to get crates so quickly... "Making all activities equal" was the excuse... "and check our CXP boosters (real cash purchase) in the store" was the addendum Then players started leaving and canceling subscriptions and we got 3x CXP rates for months...but with stealth nerfed drop rates for the gear. If you could get 9-10 pieces with 100 crates now you got 3-4 out of a 100 and you should count yourself lucky if it wasn't a duplicate of the same item over and over.
Did I mention that before 5.0 SWTOR thrived on alt leveling? And right before 5.0 there was an event (extremely popular one) that promoted exactly alt leveling. People made new toons, did all sorts of activities on both sides, then BAM, 5.0 releases - the most alt unfriendly update you can possibly imagine. You had to focus your gearing on one single toon or you would need about 10 years to get to Ops gear level if you played alts.
All very true. I'd forgotten half of that.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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bshep
We destroy them or they destroy us.
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Post by bshep on Feb 28, 2019 20:01:45 GMT
I remember i stopped playing because of the grind, i was preferred status (buying 5000 coins every 4-5 months) and wasn't going to subscribe for something i just played for a few hours every weekend. After my three months ended (came with the expansion) i left. Good thing that Anthem doesn't follow this system and the changes bioware is doing should make looting better.
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Polka Dot
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Feb 28, 2019 21:22:14 GMT
Well, this is certainly encouraging. They have a lot left to do, but it's a step in the right direction.
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Post by shinobiwan on Feb 28, 2019 21:40:21 GMT
I remember i stopped playing because of the grind, i was preferred status (buying 5000 coins every 4-5 months) and wasn't going to subscribe for something i just played for a few hours every weekend. After my three months ended (came with the expansion) i left. Good thing that Anthem doesn't follow this system and the changes bioware is doing should make looting better. Yes, instead of gear-specific pistol ammo inscriptions on my sniper rifles, I'll get javelin-wide pistol ammo inscriptions on my sniper rifles. Whoopie.
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Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Feb 28, 2019 22:39:53 GMT
Supposed to be another patch scheduled around March 12th (from Ben Irving on Reddit). It'll be interesting to see how much it fixes, adjusts...and probably breaks.
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