Post by sirpetrakus on Apr 19, 2019 15:49:49 GMT
This has nothing to do with the games I like, or what type of games I want Bioware to make. A 7 year development cycle that was suggested above, for each new game, after a game release is not, in my opinion, a sustainable model. DICE releases a game for EA every year for the past ... how many years now? Respawn just released their own game for EA, which was cool and they're releasing a second one as well, this year, generating revenue for EA. Within EA's very competitive environment, where studios compete financially over Frostbyte support and resources, for Bioware to compete, they need to make games that sell numbers at the levels of GTA and RDR to remain relevant with public opinion and most importantly, within EA. Considering Bioware's current internal struggles and continued technical issues with Frostbyte, turning things around that much for Bioware will take a miracle. Can you comprehend the level of success they need to hit within this corporate world structure? You might as well close them yesterday, they're not going to make it. They'll fade to irrelevance, newer generations will only remember them for their failures and clickbait articles about Bioware's next blunder will pop around like mushrooms.
It's still arrogance on your part that they have to keep creating the "old" sort of games you enjoyed specifically. If they see their future as producing more online games, then that's their prerogative to try. The generation that has been historically interested in SP RPG's may just be getting older and fading from relevance. That doesn't mean that EA should have shuttered those studios yesterday. You don't speak for the generation of gamers that are "growing up" in the next 12 years. You can't because you're not of that generation.