Patch 1.1.0 – April 23, 2019 The Sunken Cell stronghold and various fixes
New Features The Sunken Cell stronghold is now available to all players who have completed the main story (critical path). Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay. Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay. Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!
General Notes Added additional cortex entries to explain combo, detonator, and primer abilities. Added new Universal Masterwork Components Extended Sniper Magazine: Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base damage. Increases maximum magazine size of sniper rifles by a large amount. Rapid Hollow Points: Adds specialized ammo storage for machine pistols and autocannons. Increases damage by 30%. Increases weak point damage of machine pistols and autocannons. Extended Special Arms Magazine: Adds specialized ammo storage for heavy pistols and grenade launchers. Increases damage by 30%. Increases maximum magazine size of heavy pistols and grenade launchers by a large amount. Added primer/detonator icons in the cortex next to gear entries. Fixed a bug where “Legendary Freelancer” Javelin challenge objectives weren’t completing correctly in the challenge journal. Resolved an issue where players were being kicked back to Fort Tarsis when loading into quickplay missions. Fixed a problem where the “Arcanist Loyalty 3" trophy could not granted on Playstation 4. Fixed an issue where notifications for challenges were not appearing correctly. Resolved an issue where after respawning, you could be downed again prior to re-loading back in fully. Added STT (Speech-to-Text) and TTS (Text-to-Speech) on all platforms.
Gameplay Balance Adjustments
Masterwork Weapons Retaliation of Garretus - Trajector Machine Pistol: Increased bonus from 200% to 400% Rolling Carnage - Vengeance Shotgun: Increased bonus from 50% stacking 3 times, to 83.33% stacking 3 times. The Last Stand - Mauler Autocannon: Increased bonus from 200% to 225% Fist of Stral - Cloudburst Autocannon: Increased bonus from 10% stacking 10 times, to 16% stacking 10 times. Unending Battle - Fulcrum Machine Pistol: Increased bonus from 110% to 135% Death From Above - Guardian Marksman Rifle: Increased bonus from 65% to 235% Wyvern Blitz - Deadeye Sniper Rifle: Increased bonus from 40% to 185%
Masterwork Gear
Colossus: Final Judgment - HE Mortar: Increased bonus from 35% to 55% Fist of the Crucible - Flamethrower: Increased bonus from 12% *10 to 24% *10
Interceptor Serpent’s Veil - Venom Bomb: Increased bonus from 100% to 202.5% Ruthless Stalker - Searching Glaive: Increased bonus from 60% to 110% Bitter Harvest - Cluster Mine: Increased bonus from 60% to 110%
Ranger Cold Blooded - Frost Grenade: Increased bonus from 235% to 270% Avenger’s Boon - Pulse Blast: Increased bonus from 210 % to 220%
Storm Ponder Infinity - Lightning Strike: Increased bonus from 60% to 165% Chaotic Rime - Frost Shards: Increased bonus from 125% to 250%
Gear Friendly player projectiles should now be able to pass through Javelins in your squad. Colossus’ Firewall Mortar should now more reliably spawn the Firewall effect when directly hitting enemies, sloped surfaces, or next to walls. Status Effects / Combos Delay between when players and creatures are frozen and when the visual effect is applied has been reduced to improve readability of the status effect. If a player applies a status effect that already exists on a target, but the new status effect has a higher damage than the existing one, the damage will now scale to that higher value. Players who prime targets for combos will now also see the “Combo” text when detonated by another player. Increased the damage of the Electric status effect when applied to creatures.
Bug Fixes
Creatures Fixed additional issues where the Titan fireball projectile attack was hitting players when they successfully dodged/evaded. Fixed an issue where the Titan would not always use all of its available attacks.
Javelins Adjusted environmental lightning strikes to not target javelins directly as frequently. Fixed an issue where the predicted gear score was inaccurate if you were selecting to equip a higher tier component than was currently equipped. Fixed a bug where the Colossus shield wouldn’t appear when deployed to other players in the squad. Resolved several issues where status effects remained on the player far longer than the actual effect (e.g. the Frozen status effect appearing on the javelin after the effect has ended). Fixed a bug where the Storm’s shield did not get the intended 20% damage resistance increase while hovering. Fixed a bug where the Interceptor Ultimate attack would not chain when holding the fire button instead of holding the melee button.
Gear Bulwark Point now properly gets duration increases from utility duration bonus inscriptions. Fixed a bug where Interceptor melee gear was not going on cooldown when used in air. Fixed an issue where explosive projectiles were not affecting destructible combat objects (e.g. scar bunkers). Fixed a problem where the Storm’s Seal of the Open Mind Masterwork would incorrectly allow a player to fire 3 charges when the UI only showed 2 available. Fixed a bug where gear recharge progress could be lost if you used a charge while additional charges were being restored.
Components Fixed an error where the Masterwork Colossus Stock Augment had a lower base % increase than its non-Masterwork counterparts. (Increased from 5% to 35%). Fixed the Ranger Grenadier Component text to properly display the stat value %. Fixed a problem with the Special Arms Ammo component not properly increasing grenade launcher damage. Status Effects / Combos Fixed some instances where multiple players contributing to a single status effect would see incorrect floating values Fixed an issue where you could receive a status effect from a creature attack while invulnerable.
Weapons Fixed a problem where the Legion of Dawn rifle disappears from the forge while in the Launch Bay Fixed a bug where ammo pick-ups weren’t restoring any ammo in the current magazine for the Devastator Sniper Rifle. Fixed the Striker’s Balance weapon so that the weapon accuracy and projectile trajectory should be corrected when the bonus is applied. Corrected Torrent Autocannon description text to match current functionality. Fixed a bug where Avenging Herald was incorrectly applying its bonus damage to secondary weapons while holstered. This bonus is now only active when Avenging Herald is the active weapon. All Devastator Sniper Rifle weakpoint hit multipliers have been corrected to a 1.75 multiplier.
Text Descriptions Updated “Critical Damage” to “Weakpoint Damage” in any text descriptions. Updated “Impact Dmg” to “Kinetic Dmg” in any text descriptions. Updated “Impact Resist” to “Kinetic Resist” in any text descriptions. Corrected formatting on the inscription values for Overheat Delay Recovery, Thruster Delay Recovery, and Weap Reload Speed so they no longer have multiple +/- values. Removed text from the Masterwork Flamethrower which indicated that it was a detonator when it is not.
Fort Tarsis Removed the duplicate second pistol from Argentum Tran's Sidearm case after completing the Freelancer Reputation Rewards - Level 3. Elysian Key marker over daily challenges no longer disappears on returning to Fort Tarsis. Fixed an issue where Yarrow’s final conversation could play too early in some scenarios. Removed Dax from the background of a conversation where you are told she went out to get some tea. Fixed an issue where Commander Vule left the frame during a conversation with Brin and the player. Fixed an issue where Jarek Arnel’s arm clipped badly into the wall. Resolved an issue where you were told that your squad was waiting on you to ready up, when it wasn’t true. Resolved an issue where Faye wasn’t shown in a cinematic scene that she is speaking in with Haluk. Fixed various spelling and grammatical errors in the journal and library entries.
Freeplay Fixed an issue where targeted creatures in freeplay would lose their target icon if you flew too far away from the arena and returned. Fixed an issue where sentinels disappeared from the Sentinel Support World Event, making it impossible to complete the event. Fixed an issue where you couldn’t progress in the Tombs of the Legionnaires quest if one member of your squad had not unlocked that quest yet. Fixed an issue where you couldn’t interact with and enter the Tomb of Artinia when you had completed the requirements to unlock it. Picking up some collectible archives were limited to the player that interacted with them. Now all players within 100m of the player collecting the archive will automatically collect the archive as well. Fixed an issue where turrets could spawn too far away from the world event location. Fixed an issue where being downed in the Arcanist Korox Study world event would not reset properly when you came back.
Strongholds Downed players are now automatically revived when the stronghold boss is defeated.
Temple of the Scar: Fixed an issue where the fog wall visual effect remained, even though it didn’t actually prevent the player from progressing. Temple of the Scar: Fixed an issue where the player could escape the world near the waterfall.
Tyrant Mine: Prevented turrets from spawning in the second area before players were led there and the rest of the enemies had spawned in to fix an exploit.
Heart of Rage: Fixed an issue where enemies could be trapped behind a fog wall, preventing the player from progressing.
Critical Path and Legendary Missions
Heart of Rage: Fixed an issue where killing the titan without entering the arena would cause you to respawn backwards, making it impossible to advance and complete the mission. Legendary Incursion: Fixed an issue where the plot wouldn’t advance after listening to the recording. Legendary Missions: Fixed an issue where the final chest would never appear at the end of the mission if you were too far away from the chest. Legendary Fortress of Dawn: Fixed an issue for the second trial where the plot would break if one player was slow to load in and the other player ran ahead. Legendary Freelancer Down: Fixed an issue where the plot wouldn’t progress until all members of the squad had reached the specified point. Legendary Finding Old Friends: Fixed an issue where enemies could be stuck behind a fog wall, preventing the plot from progressing. Fixed an issue where the notification of Legendary Missions being unlocked after completing the critical path was not displaying. Legendary Lost Arcanist: Fixed an issue where the Escari was teleporting around too frequently. Legendary Freelancer Down: Fixed a respawn point that was very far away from the objective. Contract - Freelancer Work: Fixed an issue where the step to protect the Arcanists wasn’t working correctly when joining through Quick Play.
Elyas @elyasism "Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay"
Andrew Johnson @untdrew Just remember, this does not include your cosmetics (armor set) or newly picked up loot. You'll still need to finish your expedition to reveal your loot and return to Ft. Tarsis or the Forge to change cosmetics.
Anthem @anthemgame The Sunken Cell stronghold is now live – enter the stronghold with your fellow Freelancers to put an end to the Dominion’s deadly plans. Read the full patch notes here: x.ea.com/58014
Post by Unicephalon 40-D on Apr 23, 2019 17:26:45 GMT
This update seems to run better on my machine after some first flight hiccups. Nice. Also I'm much stronger now!
(my ranger is)
[ LegendCNCD / AsariLoverFI ] Waiting for ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (557/726/200), ANTHEM, SW BF II - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/ Go go go! I will destroy you! Watch out! Enemies everywhere! You must die!
Neil (sice dice) @sicedice OOO , wish i could, but got shafted by new update and the vault changes and can't delete greys, need more vault space to play........4 suits, 5variations, no space to do so......
Andrew Johnson @untdrew We're looking into this. Please contact @eahelp if you continue to experience any issues.
Here is an update from Ben (Lead Producer) & Chad (Head of Live Services) on the Act 1 90 day calendar. ________________
Hey Everyone,
It’s been 10 weeks since the early access release of Anthem. While we have been quiet publicly, we have been hard at work in the background and we wanted to provide an update on the state of the game.
The Past 10 Weeks We have learned a lot since the game went live. We have heard a lot of feedback from all of you, and we have been working diligently to improve as many things as we can in the short term.
We’ve fixed a lot of bugs and made changes which we believe begin to point us in the right direction for the future. That being said, we know there is a long way to go before Anthem becomes the game we all want it to be. So where are we at today…
Game Update 1.1.0 Game Update 1.1.0 went live today and includes some new content and improvements to the game: A new Stronghold called “The Sunken Cell” Access to the Forge anywhere in the world Ability to launch a new expedition from the end of expedition menu without loading into Fort Tarsis Access to contracts without having to run around and pick them up There are a bunch of additional fixes and improvements – the patch notes for Game Update 1.1.0 can be found here. There is also a livestream later today where we will show you the Sunken Cell Stronghold and some of the other improvements in Game Update 1.1.0
Act 1 Calendar While we have delivered many of the Act 1 features on time, we are not going to hit all the goals on our Act 1 Calendar.
We have been prioritizing things like bug fixes, stability and game flow over the new features of Act 1. We set aside time for this work, but the reality is there are more things to fix and improve than we planned for. While this is the best thing to do for the game, it means some items from the calendar will be delayed.
Features delayed: Mastery System Guilds Legendary Missions – Phase II Weekly Stronghold Challenge Leaderboards Some Freeplay Events Cataclysm
We want to make sure everything we add to the game has a purpose and fits with our long term goals. When we have information to share on the items above, we will do so.
Cataclysm The Cataclysm is an important addition to the game and it’s currently a big focus for the team. The Cataclysm will bring new challenges and rewards and pushes the story of Anthem forward. As our work continues, we will share more with you in May.
Loot We have heard your concerns around end game loot. We agree that our loot and progression systems need to be improved and we are working towards this. When we have more information to share, we will.
Communication A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans – whether it’s bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done.
At the same time, we want to provide more ways to get your feedback and for you to tell us what you think is fun (or not fun). To facilitate this we plan to introduce a Player Feedback Environment (PFE), an opportunity to get your feedback before we go live with major features (in the short term for PC only).
Closing We know you have been waiting for these updates, and that you might not be pleased with where we are today. We understand and respect these perspectives.
The only thing we can say is this – We Believe in Anthem. We believe the game will be great, but we recognize getting there will take a lot of hard work. We want to do that work and we want you all to join us on the journey to get there.
Here is an update from Ben (Lead Producer) & Chad (Head of Live Services) on the Act 1 90 day calendar. ________________
Hey Everyone,
It’s been 10 weeks since the early access release of Anthem. While we have been quiet publicly, we have been hard at work in the background and we wanted to provide an update on the state of the game.
The Past 10 Weeks We have learned a lot since the game went live. We have heard a lot of feedback from all of you, and we have been working diligently to improve as many things as we can in the short term.
We’ve fixed a lot of bugs and made changes which we believe begin to point us in the right direction for the future. That being said, we know there is a long way to go before Anthem becomes the game we all want it to be. So where are we at today…
Game Update 1.1.0 Game Update 1.1.0 went live today and includes some new content and improvements to the game: A new Stronghold called “The Sunken Cell” Access to the Forge anywhere in the world Ability to launch a new expedition from the end of expedition menu without loading into Fort Tarsis Access to contracts without having to run around and pick them up There are a bunch of additional fixes and improvements – the patch notes for Game Update 1.1.0 can be found here. There is also a livestream later today where we will show you the Sunken Cell Stronghold and some of the other improvements in Game Update 1.1.0
Act 1 Calendar While we have delivered many of the Act 1 features on time, we are not going to hit all the goals on our Act 1 Calendar.
We have been prioritizing things like bug fixes, stability and game flow over the new features of Act 1. We set aside time for this work, but the reality is there are more things to fix and improve than we planned for. While this is the best thing to do for the game, it means some items from the calendar will be delayed.
Features delayed: Mastery System Guilds Legendary Missions – Phase II Weekly Stronghold Challenge Leaderboards Some Freeplay Events Cataclysm
We want to make sure everything we add to the game has a purpose and fits with our long term goals. When we have information to share on the items above, we will do so.
Cataclysm The Cataclysm is an important addition to the game and it’s currently a big focus for the team. The Cataclysm will bring new challenges and rewards and pushes the story of Anthem forward. As our work continues, we will share more with you in May.
Loot We have heard your concerns around end game loot. We agree that our loot and progression systems need to be improved and we are working towards this. When we have more information to share, we will.
Communication A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans – whether it’s bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done.
At the same time, we want to provide more ways to get your feedback and for you to tell us what you think is fun (or not fun). To facilitate this we plan to introduce a Player Feedback Environment (PFE), an opportunity to get your feedback before we go live with major features (in the short term for PC only).
Closing We know you have been waiting for these updates, and that you might not be pleased with where we are today. We understand and respect these perspectives.
The only thing we can say is this – We Believe in Anthem. We believe the game will be great, but we recognize getting there will take a lot of hard work. We want to do that work and we want you all to join us on the journey to get there.
Thanks for taking the time to read this update.
Ben and Chad
They are going to be crucified for this, aren't they?
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Here is an update from Ben (Lead Producer) & Chad (Head of Live Services) on the Act 1 90 day calendar. ________________
Hey Everyone,
It’s been 10 weeks since the early access release of Anthem. While we have been quiet publicly, we have been hard at work in the background and we wanted to provide an update on the state of the game.
The Past 10 Weeks We have learned a lot since the game went live. We have heard a lot of feedback from all of you, and we have been working diligently to improve as many things as we can in the short term.
We’ve fixed a lot of bugs and made changes which we believe begin to point us in the right direction for the future. That being said, we know there is a long way to go before Anthem becomes the game we all want it to be. So where are we at today…
Game Update 1.1.0 Game Update 1.1.0 went live today and includes some new content and improvements to the game: A new Stronghold called “The Sunken Cell” Access to the Forge anywhere in the world Ability to launch a new expedition from the end of expedition menu without loading into Fort Tarsis Access to contracts without having to run around and pick them up There are a bunch of additional fixes and improvements – the patch notes for Game Update 1.1.0 can be found here. There is also a livestream later today where we will show you the Sunken Cell Stronghold and some of the other improvements in Game Update 1.1.0
Act 1 Calendar While we have delivered many of the Act 1 features on time, we are not going to hit all the goals on our Act 1 Calendar.
We have been prioritizing things like bug fixes, stability and game flow over the new features of Act 1. We set aside time for this work, but the reality is there are more things to fix and improve than we planned for. While this is the best thing to do for the game, it means some items from the calendar will be delayed.
Features delayed: Mastery System Guilds Legendary Missions – Phase II Weekly Stronghold Challenge Leaderboards Some Freeplay Events Cataclysm
We want to make sure everything we add to the game has a purpose and fits with our long term goals. When we have information to share on the items above, we will do so.
Cataclysm The Cataclysm is an important addition to the game and it’s currently a big focus for the team. The Cataclysm will bring new challenges and rewards and pushes the story of Anthem forward. As our work continues, we will share more with you in May.
Loot We have heard your concerns around end game loot. We agree that our loot and progression systems need to be improved and we are working towards this. When we have more information to share, we will.
Communication A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans – whether it’s bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done.
At the same time, we want to provide more ways to get your feedback and for you to tell us what you think is fun (or not fun). To facilitate this we plan to introduce a Player Feedback Environment (PFE), an opportunity to get your feedback before we go live with major features (in the short term for PC only).
Closing We know you have been waiting for these updates, and that you might not be pleased with where we are today. We understand and respect these perspectives.
The only thing we can say is this – We Believe in Anthem. We believe the game will be great, but we recognize getting there will take a lot of hard work. We want to do that work and we want you all to join us on the journey to get there.
Thanks for taking the time to read this update.
Ben and Chad
They are going to be crucified for this, aren't they?
Sadly I have been a bioware fan for a couple decades now and I can say Anthem is not bioware least not the one I used to know they are really slow in their fixes and they say one thing and deliver something else not related to anything game related that the players are complaining about, sorry but the IMO the hole they dug is so deep that the dirt keeps falling in they will never get out.
Patch 1.1.0 – April 23, 2019 The Sunken Cell stronghold and various fixes
New Features The Sunken Cell stronghold is now available to all players who have completed the main story (critical path). Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay. Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay. Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay! ------ ------ Big Snip
Biggest change I like is the reduction in player requirement to visit Fort Tarsis and go through all the loading screens. That by itself, saves a ton of time.
Morpheus: "know what happened happened and that it could not have happened in any other way".
Patch 1.1.0 – April 23, 2019 The Sunken Cell stronghold and various fixes
New Features The Sunken Cell stronghold is now available to all players who have completed the main story (critical path). Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay. Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay. Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay! ------ ------ Big Snip
Biggest change I like is the reduction in player requirement to visit Fort Tarsis and go through all the loading screens. That by itself, saves a ton of time.
Not being salty but how much time are you really saving? it really hasn't ate up much of my time hasn't interfered with my game play just asking cause I'm not seeing the benefit?
Communication "A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans – whether it’s bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done."
"Anthem has million of players", according to some in the BSN. Therefore, there is no problem here.
Also, we need your feedback but don't expect an answer any time soon. Plus, it's your fault. Your feedback caused some of the delays.
EDIT: replaced Bio with Anthem. This was related to a prior discussion in another thread about the Anthem player base.
Communication "A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans – whether it’s bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done."
"Bio has million of players", according to some in the BSN. Therefore, there is no problem here.
Also, we need your feedback but don't expect an answer any time soon. Plus, it's your fault. Your feedback caused some of the delays.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Communication "A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans – whether it’s bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done."
"Bio has million of players", according to some in the BSN. Therefore, there is no problem here.
Also, we need your feedback but don't expect an answer any time soon. Plus, it's your fault. Your feedback caused some of the delays.
Just what are you realistically expecting communication-wise? They’re being upfront in their explanation, which is simply that they’ve had a lot on their plate and juggling QoL changes with new content development and needed fixes has been a challenge. It’s a very frank answer about the state of development and I really don’t think it’s a reason to mock them.
BioWare Brand Ambassador: 20% off of BioWare merch purchased at the BioWare Gear Store with this code: BWP61E0B (Expires 1/6/2024)
My Gaming Lore Channel (Mostly Dragon Age): See Here
They are going to be crucified for this, aren't they?
Sadly I have been a bioware fan for a couple decades now and I can say Anthem is not bioware least not the one I used to know they are really slow in their fixes and they say one thing and deliver something else not related to anything game related that the players are complaining about, sorry but the IMO the hole they dug is so deep that the dirt keeps falling in they will never get out.
Lol, they will - it's just people who expect for them to wholesale 'fix' the game a few months after release are just being entirely unrealistic. None of the games that we know that have made a major turnaround - including Bioware's SWTOR - have done so in a mere couple of months. If they make a turnaround in half a year or so, that will be FAST.
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Biggest change I like is the reduction in player requirement to visit Fort Tarsis and go through all the loading screens. That by itself, saves a ton of time.
Not being salty but how much time are you really saving? it really hasn't ate up much of my time hasn't interfered with my game play just asking cause I'm not seeing the benefit?
Depends on the platform + hardware, I guess. Place the game on a slow HDD instead of a fast SSD drive and I'm sure you will see the difference. Plus, Bio would not make this "tweak" unless "player feedback" forced them to make this change. The studio has too many things to do and, if you remember, Bio said they needed to triage what to do first.
Morpheus: "know what happened happened and that it could not have happened in any other way".
Communication "A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans – whether it’s bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done."
"Bio has million of players", according to some in the BSN. Therefore, there is no problem here.
Also, we need your feedback but don't expect an answer any time soon. Plus, it's your fault. Your feedback caused some of the delays.
Wait who said that bio has millions of players?
Good catch. Replace Bio with Anthem.
Morpheus: "know what happened happened and that it could not have happened in any other way".