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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Apr 24, 2019 17:29:10 GMT
Why not both.meme.gif?
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Apr 24, 2019 18:35:50 GMT
----- ---- Snip ---- My take is that this communication is a sign that finally some grown-ups are in charge. There’s a greater willingness to admit that things are broken and time is needed to fix them. Nobody renegs on a roadmap to that degree unless they have no choice. So you take your lumps and hope enough people stick around to benefit from making this tough call. Because the alternative was to ship new features on a broken foundation, proving they haven’t learned anything.
"... Nobody renegs on a roadmap to that degree unless they have no choice..."
And there is the rub.
An admission that Anthem was launched in a f***ed state. You pays the $$$$ for a broken game.
That EA/Bio are unable to achieve their projections is worth analyzing. At the end of the day, Anthem's design / code base is so bad, EA/Bio don't have a handle on it and therefore cannot properly compute how long things take to fix or the guys who are tasked to fix/improve are incompetent or more likely, inexperienced Houston is now responsible for the support for a game written/developed by Edmonton . Whichever one chooses, it "ain't" good.
Also, while the "grown-ups" have taken over, notice the tidbit about some player feedback that forced them to pivot. Per se, very telling. No? The studio went into one direction and the players, the opposite direction.... is Bio suffering from a blindspot malaise?
Agreed on your comment that the foundation needs fixing before new features are added..... finally, the studio acknowledge this. Let's hope the player base sticks around.
And yet, the studio going one direction contrary to the fanbase is something I wish we had more of. Honestly...and im just going to say it...the more Anthem becomes akin to Destiny or Warframe in its rhythm and mechanics, the less unique it becomes. And this is not a critique of the QOL changes and such which are needed, but rather an issue that Schreier has alluded to and a problem with Bioware going forward. For Anthem to be successful, in the eyes of the general public based on their complaints, it needs to be less unique to get there, which is definitly not something BioWare wanted. It was taking the mechanics to make something good. That's kind of depressing honestly. I'd rather Bioware just say to the fans "this is what we're doing, take it or leave it." Would be a lot more bold and frankly I'd respect it a lot more versus the constant failure they keep facing when they actually try to appease folks.
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Post by Pounce de León on Apr 24, 2019 19:02:37 GMT
"... Nobody renegs on a roadmap to that degree unless they have no choice..."
And there is the rub.
An admission that Anthem was launched in a f***ed state. You pays the $$$$ for a broken game.
That EA/Bio are unable to achieve their projections is worth analyzing. At the end of the day, Anthem's design / code base is so bad, EA/Bio don't have a handle on it and therefore cannot properly compute how long things take to fix or the guys who are tasked to fix/improve are incompetent or more likely, inexperienced Houston is now responsible for the support for a game written/developed by Edmonton . Whichever one chooses, it "ain't" good.
Also, while the "grown-ups" have taken over, notice the tidbit about some player feedback that forced them to pivot. Per se, very telling. No? The studio went into one direction and the players, the opposite direction.... is Bio suffering from a blindspot malaise?
Agreed on your comment that the foundation needs fixing before new features are added..... finally, the studio acknowledge this. Let's hope the player base sticks around.
And yet, the studio going one direction contrary to the fanbase is something I wish we had more of. Honestly...and im just going to say it...the more Anthem becomes akin to Destiny or Warframe in its rhythm and mechanics, the less unique it becomes. And this is not a critique of the QOL changes and such which are needed, but rather an issue that Schreier has alluded to and a problem with Bioware going forward. For Anthem to be successful, in the eyes of the general public based on their complaints, it needs to be less unique to get there, which is definitly not something BioWare wanted. It was taking the mechanics to make something good. That's kind of depressing honestly. I'd rather Bioware just say to the fans "this is what we're doing, take it or leave it." Would be a lot more bold and frankly I'd respect it a lot more versus the constant failure they keep facing when they actually try to appease folks. For that it is advisable that they actually know what the game shall be. Until then, players will make up their own mind about what they got and how to possibly fix it. And in early access environment I found it never a good sign went the first milestone of roadmap already falls apart. Doesn't really bolster confidence.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Always teacher, sometimes writer
370
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3,179
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Apr 24, 2019 19:07:03 GMT
And yet, the studio going one direction contrary to the fanbase is something I wish we had more of. Honestly...and im just going to say it...the more Anthem becomes akin to Destiny or Warframe in its rhythm and mechanics, the less unique it becomes. And this is not a critique of the QOL changes and such which are needed, but rather an issue that Schreier has alluded to and a problem with Bioware going forward. For Anthem to be successful, in the eyes of the general public based on their complaints, it needs to be less unique to get there, which is definitly not something BioWare wanted. It was taking the mechanics to make something good. That's kind of depressing honestly. I'd rather Bioware just say to the fans "this is what we're doing, take it or leave it." Would be a lot more bold and frankly I'd respect it a lot more versus the constant failure they keep facing when they actually try to appease folks. For that it is advisable that they actually know what the game shall be. Until then, players will make up their own mind about what they got and how to possibly fix it. And in early access environment I found it never a good sign went the first milestone of roadmap already falls apart. Doesn't really bolster confidence. That's the thing, I feel they had an idea of what they wanted it to be. They are now working to make it not that, before fitting things into that new framework.
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Post by Pounce de León on Apr 24, 2019 19:13:39 GMT
For that it is advisable that they actually know what the game shall be. Until then, players will make up their own mind about what they got and how to possibly fix it. And in early access environment I found it never a good sign went the first milestone of roadmap already falls apart. Doesn't really bolster confidence. That's the thing, I feel they had an idea of what they wanted it to be. They are now working to make it not that, before fitting things into that new framework. I think it dint quite turn out like they wanted and now piece together what works. But in general I agree - you have a vision, you try making that come true. That's what I pay for. But that doesn't mean it always ends well.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Always teacher, sometimes writer
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Apr 24, 2019 19:25:53 GMT
That's the thing, I feel they had an idea of what they wanted it to be. They are now working to make it not that, before fitting things into that new framework. I think it dint quite turn out like they wanted and now piece together what works. But in general I agree - you have a vision, you try making that come true. That's what I pay for. But that doesn't mean it always ends well. I agree, but honestly I'd rather Anthem fail over compromising that vision though.
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midnight tea
Twitter Guru
gateway beverage
Posts: 7,093 Likes: 16,583
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Post by midnight tea on Apr 24, 2019 20:08:08 GMT
Pretty much this. They don't want to burn out the loot pool too quickly for a game with a multiple-year plan. Yes, there is a balance with helping it get to still being played after multiple years.
Burn out too quickly? Veteran looter-shooters unhappy with the loot system disconnect from Anthem and go elsewhere. So, Anthem preserves their loot at the expense of their player base. Wonderbar. Dude. The nature of these games is that people play them, get their fix and move on to something else, only to come back after some time or after meatier updates. I discovered Bioware during a very long lull happening in MMO I played and it still took me about a year to go back to playing that MMO. Came back to a better, healthier game with better, bigger community. And despite the game getting better with each update I eventually hit a burnout phase at points, which usually means that I go back to different games, see what changes, get my fix and move to something else. Neither this is rocket science nor a new way to play games. Long-living games have been with us for at least 2 decades.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
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ღ N-Special
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Hrungr
More coffee...? More coffee.
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August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
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Post by Hrungr on Apr 24, 2019 20:31:11 GMT
Anthem Known Issues – 4/24/2019answers.ea.com/t5/News-Updates/Anthem-Known-Issues-4-24-2019/m-p/7822928#M12The following is a list of known issues that the team is working on. We will continue to update this list as needed. • Invisible assets or enemies after dying too many times in Sunken Cell stronghold - If a squad wipes 10+ times they may run into this issue. • Elite Ash Brutes in this stronghold are entering idle and still move when frozen - This only affects Ash Brutes in this stronghold. • DLSS Screen Freeze - For PC players with DLSS enabled, if they play an Arcanist Secrets world quest during freeplay, the screen will freeze upon interacting with the vault. The UI updates, but their exo and the world are stuck in place. During this time, the user is free to move around and play, but nothing will change on screen until the timer is done, at which point everything recovers. • Bright white screen in Forge after cutscene - After a cutscene has ended, accessing the Forge in the expedition leads to bright white lighting that covers all but the UI elements. The effect persists in the Forge until the end of the expedition. • Lower stats on components, gear and weapons – The current values on some items are incorrect and show a lower value than before the update. This is a visual issue and does impact stats provided. • Vault space – After the 1.1.0 update players may have noticed that the space in their vault has increased or gone over the limit. This was due to a bug being fixed where Ranger items were not properly being taken into account for space. Clearing out items from your vault will fix this issue.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 24, 2019 21:18:03 GMT
Burn out too quickly? Veteran looter-shooters unhappy with the loot system disconnect from Anthem and go elsewhere. So, Anthem preserves their loot at the expense of their player base. Wonderbar. Dude. The nature of these games is that people play them, get their fix and move on to something else, only to come back after some time or after meatier updates. I discovered Bioware during a very long lull happening in MMO I played and it still took me about a year to go back to playing that MMO. Came back to a better, healthier game with better, bigger community. And despite the game getting better with each update I eventually hit a burnout phase at points, which usually means that I go back to different games, see what changes, get my fix and move to something else. Neither this is rocket science nor a new way to play games. Long-living games have been with us for at least 2 decades.
The nature of these games, as you say, is to preserve an ongoing monetary revenue stream. If EA can't do that, it becomes a money losing asset, regardless of the comings and goings.
Anthem's revenue stream is its Achilles heel. That, is a must have for Bio. That, must be maintained. That, is Bio's only goal.
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midnight tea
Twitter Guru
gateway beverage
Posts: 7,093 Likes: 16,583
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Post by midnight tea on Apr 24, 2019 21:59:48 GMT
Dude. The nature of these games is that people play them, get their fix and move on to something else, only to come back after some time or after meatier updates. I discovered Bioware during a very long lull happening in MMO I played and it still took me about a year to go back to playing that MMO. Came back to a better, healthier game with better, bigger community. And despite the game getting better with each update I eventually hit a burnout phase at points, which usually means that I go back to different games, see what changes, get my fix and move to something else. Neither this is rocket science nor a new way to play games. Long-living games have been with us for at least 2 decades.
The nature of these games, as you say, is to preserve an ongoing monetary revenue stream. If EA can't do that, it becomes a money losing asset, regardless of the comings and goings.
Anthem's revenue stream is its Achilles heel. That, is a must have for Bio. That, must be maintained. That, is Bio's only goal. We're getting to a point where you're about to accuse Bioware for making games just to exist. After all, they have to get revenue from *somewhere* in order to actually keep producing games, and it would be true either for Anthem or their more traditional titles. Also "preserving ongoing monetary stream" =/= constant and regular play from all players at all times. Never mind that you don't take no EA Access into consideration at all - which is either becoming or is already THE way EA is making money these days. And if people spend enough money on subscription to play the game then the 'ongoing monetary revenue stream' from game itself becomes a secondary thing. In this regard casual players who drop in from time to time to play updated game and pitching in 5 or 15 for a month of access will almost certainly leave more money behind than a lot of hardcores who can grind enough to buy things from the store without spending a dime (which is, I'm fairly sure, why we're allowed to buy vanity with in-game gold in the first place).
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
inherit
ღ N-Special
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Hrungr
More coffee...? More coffee.
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Hrungr
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Post by Hrungr on Apr 24, 2019 23:18:58 GMT
Benjamin Peacock @arrik22 @untdrew nerd question for you. curious how from our character standpoint they are now able to modify their javelins without the forge when it used to require one?
Andrew Johnson @untdrew Hey there, Ben. I'm not totally sure I understand your question here.
Benjamin Peacock @arrik22 haha sorry! i just mean that our characters had to use a forge to change their loadouts before so from an in-world standpoint, how are they able to do so now without one (since from a game standpoint you allow loadout change in mission now)? #Iamanerd
Cameron Dayton @camerondayton New findings from the Arcanists - customized magnetic storage pins and temporary pocket portals give lancers the ability to switch up their gear on the fly. Nothing can replace Zoe's work in long term repair and customization though, so make sure you plan your down time in Tarsis
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Apr 24, 2019 23:20:50 GMT
"... Nobody renegs on a roadmap to that degree unless they have no choice..."
And there is the rub.
An admission that Anthem was launched in a f***ed state. You pays the $$$$ for a broken game.
That EA/Bio are unable to achieve their projections is worth analyzing. At the end of the day, Anthem's design / code base is so bad, EA/Bio don't have a handle on it and therefore cannot properly compute how long things take to fix or the guys who are tasked to fix/improve are incompetent or more likely, inexperienced Houston is now responsible for the support for a game written/developed by Edmonton . Whichever one chooses, it "ain't" good.
Also, while the "grown-ups" have taken over, notice the tidbit about some player feedback that forced them to pivot. Per se, very telling. No? The studio went into one direction and the players, the opposite direction.... is Bio suffering from a blindspot malaise?
Agreed on your comment that the foundation needs fixing before new features are added..... finally, the studio acknowledge this. Let's hope the player base sticks around.
And yet, the studio going one direction contrary to the fanbase is something I wish we had more of. Honestly...and im just going to say it...the more Anthem becomes akin to Destiny or Warframe in its rhythm and mechanics, the less unique it becomes. And this is not a critique of the QOL changes and such which are needed, but rather an issue that Schreier has alluded to and a problem with Bioware going forward. For Anthem to be successful, in the eyes of the general public based on their complaints, it needs to be less unique to get there, which is definitly not something BioWare wanted. It was taking the mechanics to make something good. That's kind of depressing honestly. I'd rather Bioware just say to the fans "this is what we're doing, take it or leave it." Would be a lot more bold and frankly I'd respect it a lot more versus the constant failure they keep facing when they actually try to appease folks. I don’t even think it rises to that level. I think they got some feedback that made them change priorities or plans, that’s it. Probably wasn’t even a major change, they just wanted to take some credit for doing something, not just “we’re listening”, because they are getting bashed for that a lot. They don’t have to go all the way to f-off, that’s just as bad as kowtowing to every little complaint. Interestingly, their middle ground stance, which is close to f-off about loot, but we’ll discuss feedback or actually dosomething about everything else, isn’t much better either. Every stance ends up in bashing. What a business to be in.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 24, 2019 23:54:36 GMT
The nature of these games, as you say, is to preserve an ongoing monetary revenue stream. If EA can't do that, it becomes a money losing asset, regardless of the comings and goings.
Anthem's revenue stream is its Achilles heel. That, is a must have for Bio. That, must be maintained. That, is Bio's only goal. We're getting to a point where you're about to accuse Bioware for making games just to exist. After all, they have to get revenue from *somewhere* in order to actually keep producing games, and it would be true either for Anthem or their more traditional titles. Also "preserving ongoing monetary stream" =/= constant and regular play from all players at all times. Never mind that you don't take no EA Access into consideration at all - which is either becoming or is already THE way EA is making money these days. And if people spend enough money on subscription to play the game then the 'ongoing monetary revenue stream' from game itself becomes a secondary thing. In this regard casual players who drop in from time to time to play updated game and pitching in 5 or 15 for a month of access will almost certainly leave more money behind than a lot of hardcores who can grind enough to buy things from the store without spending a dime (which is, I'm fairly sure, why we're allowed to buy vanity with in-game gold in the first place).
Why have mtx at all then? Why spend resources, time and money on creating vanity items? , if as you say, EA Access is the THE way for EA to make money?
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midnight tea
Twitter Guru
gateway beverage
Posts: 7,093 Likes: 16,583
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Post by midnight tea on Apr 25, 2019 0:21:29 GMT
We're getting to a point where you're about to accuse Bioware for making games just to exist. After all, they have to get revenue from *somewhere* in order to actually keep producing games, and it would be true either for Anthem or their more traditional titles. Also "preserving ongoing monetary stream" =/= constant and regular play from all players at all times. Never mind that you don't take no EA Access into consideration at all - which is either becoming or is already THE way EA is making money these days. And if people spend enough money on subscription to play the game then the 'ongoing monetary revenue stream' from game itself becomes a secondary thing. In this regard casual players who drop in from time to time to play updated game and pitching in 5 or 15 for a month of access will almost certainly leave more money behind than a lot of hardcores who can grind enough to buy things from the store without spending a dime (which is, I'm fairly sure, why we're allowed to buy vanity with in-game gold in the first place).
Why have mtx at all then? Why spend resources, time and money on creating vanity items? , if as you say, EA Access is the THE way for EA to make money? So the game can't generate revenue in multiple different ways? Like... what in this concept is so hard to grasp? I certainly didn't say that the store can't be there or won't generate any revenue - I just contested your idea that the game *absolutely* has to make money via its MTX store and that this is the most important thing for Anthem to be there, when it's simply not the only thing Anthem has to rely on.
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Post by river82 on Apr 25, 2019 1:14:28 GMT
The AAA space isn't generally the space for uniqueness, experimentation, and emphasis on style. Mainly because the primary concern of AAA gaming is appealing to the largest portion of the gamer-base and this large portion doesn't generally want uniqueness, experimentation, and emphasis on style. Exceptions occur I guess, but I'm thinking you're more likely to be one of those exceptions when you aren't risking someone else's capital (EA's).
Experimentation and uniqueness is pretty much one of the appeals of indie gaming and AA. Bioware's a bit too big for that now, and practical business concerns usually rise to the top.
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Post by river82 on Apr 25, 2019 1:18:04 GMT
One of the reasons I'm excited over Bioware's plans for smaller titles is they could really go crazy with the experimentation here.
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Post by PillarBiter on Apr 25, 2019 6:52:57 GMT
Benjamin Peacock @arrik22@untdrew nerd question for you. curious how from our character standpoint they are now able to modify their javelins without the forge when it used to require one? Andrew Johnson @untdrewHey there, Ben. I'm not totally sure I understand your question here. Benjamin Peacock @arrik22haha sorry! i just mean that our characters had to use a forge to change their loadouts before so from an in-world standpoint, how are they able to do so now without one (since from a game standpoint you allow loadout change in mission now)? #Iamanerd Cameron Dayton @camerondaytonNew findings from the Arcanists - customized magnetic storage pins and temporary pocket portals give lancers the ability to switch up their gear on the fly. Nothing can replace Zoe's work in long term repair and customization though, so make sure you plan your down time in Tarsis Respect for being able to pull that much bullshit out of your ass so quickly... Now give us what we really want and that is to switch without needing a menu. kthx.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
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Nov 10, 2023 13:59:26 GMT
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 25, 2019 6:57:03 GMT
Benjamin Peacock @arrik22@untdrew nerd question for you. curious how from our character standpoint they are now able to modify their javelins without the forge when it used to require one? Andrew Johnson @untdrewHey there, Ben. I'm not totally sure I understand your question here. Benjamin Peacock @arrik22haha sorry! i just mean that our characters had to use a forge to change their loadouts before so from an in-world standpoint, how are they able to do so now without one (since from a game standpoint you allow loadout change in mission now)? #Iamanerd Cameron Dayton @camerondaytonNew findings from the Arcanists - customized magnetic storage pins and temporary pocket portals give lancers the ability to switch up their gear on the fly. Nothing can replace Zoe's work in long term repair and customization though, so make sure you plan your down time in Tarsis I was immersively flying to nearest strider/or respawn and accessed the forge from there. But these storage pins and temporary pocket portals sure seem more convenient. Shaper Tech ftw.
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Post by Sartoz on Apr 25, 2019 9:25:24 GMT
---- SnipBenjamin Peacock @arrik22haha sorry! i just mean that our characters had to use a forge to change their loadouts before so from an in-world standpoint, how are they able to do so now without one (since from a game standpoint you allow loadout change in mission now)? #Iamanerd Cameron Dayton @camerondaytonNew findings from the Arcanists - customized magnetic storage pins and temporary pocket portals give lancers the ability to switch up their gear on the fly. Nothing can replace Zoe's work in long term repair and customization though, so make sure you plan your down time in Tarsis Respect for being able to pull that much bullshit out of your ass so quickly... Now give us what we really want and that is to switch without needing a menu. kthx. Switching without a menu? You must be joking! That would break the game...
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Post by PillarBiter on Apr 25, 2019 9:38:40 GMT
Respect for being able to pull that much bullshit out of your ass so quickly... Now give us what we really want and that is to switch without needing a menu. kthx. Switching without a menu? You must be joking! That would break the game...
I don't see why. If you do it like in andromeda where all gears would be on cooldown if you switch, or make the player vulnerable on switch and make the switch last a few seconds or something, it could add to the gameplay, I reckon.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 25, 2019 12:19:50 GMT
Switching without a menu? You must be joking! That would break the game...
I don't see why. If you do it like in andromeda where all gears would be on cooldown if you switch, or make the player vulnerable on switch and make the switch last a few seconds or something, it could add to the gameplay, I reckon.
LOL, That was meant as sarcasm.
I agree with you that doing things with minimum use of menus is a good starting point. I've always pointed out that Bio needed to improve on their menu navigation...
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Thrombin
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Post by Thrombin on Apr 25, 2019 15:08:21 GMT
Benjamin Peacock @arrik22@untdrew nerd question for you. curious how from our character standpoint they are now able to modify their javelins without the forge when it used to require one? Andrew Johnson @untdrewHey there, Ben. I'm not totally sure I understand your question here. Benjamin Peacock @arrik22haha sorry! i just mean that our characters had to use a forge to change their loadouts before so from an in-world standpoint, how are they able to do so now without one (since from a game standpoint you allow loadout change in mission now)? #Iamanerd Cameron Dayton @camerondaytonNew findings from the Arcanists - customized magnetic storage pins and temporary pocket portals give lancers the ability to switch up their gear on the fly. Nothing can replace Zoe's work in long term repair and customization though, so make sure you plan your down time in Tarsis I was immersively flying to nearest strider/or respawn and accessed the forge from there. But these storage pins and temporary pocket portals sure seem more convenient. Shaper Tech ftw.
I love this
I guess when you are in a world where shaper artifacts can warp reality itself you can rationalise pretty much anything!
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Hrungr
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Post by Hrungr on Apr 25, 2019 21:16:41 GMT
Jesse Anderson @darokazI think it’s time that I talked about some things that have been on my mind. This is going to be a long thread of replies, so buckle up 😉 To kick things off, I want to talk about why there hasn’t been as much communication on Anthem from me these past few weeks. I have been wanting to talk about so many things because I don’t like going quiet, but there were reasons for this. Sometimes when there are bigger discussions going on internally, I have to put communication on hold to avoid saying inaccurate things. A lot of this is explained in that reddit post I shared from the team. If I ever have to go quiet again, I will let the community know. Moving forward, I should be able to talk more though. It might not always be about future content for Anthem, but I can talk about what just released, what’s about to release and issues the team is aware of and are fixing/investigating. Anthem Streams – The last stream was rough for me, I won’t hide from that. I wasn’t able to answer questions people wanted the answers to, and it was very difficult to pull questions from the chat that were about what we were showing. The plan was to have the stream go out the week before, so that we could share the new stronghold and the patch notes, but that freaking cable that was cut made my life hell. New info would have been shared as originally planned… And when the chest was opened up on stream I did almost say “purple rain” but didn’t because I wasn’t sure how people would react and I froze, I was at a loss for words.... Normal me would just laugh and joke about it, but things are sensitive right now, so I didn’t… I want to get back to a point where we can have fun together as a community on streams. I’m going to do everything in my power to avoid situations like that again because it’s not a great experience for players either. If we’re going to do a stream on story, combat, level design or something else, we’ll state that ahead of time so you can know what to expect. I have seen people saying that we don’t look at other streams and questioning why we don’t just do what they do. We do look at streams from other studios; it would be silly not to. We’ll be evolving our streams as we go and are listening to the community feedback for them. One thing we did was not have people talking and playing at the same time, because doing that is difficult when you aren’t speaking to exactly what you are doing in game. I also understand sometimes people just want information drops, so we’ll see what we can do there as well. I want to say that I play other games that we're sometimes compared to. I’ve played Destiny for years, have reached world tier V in The Division 2, 55 hours in Warframe and 95 hours logged in Anthem. We can all coexist! Let’s not spread hate. Loot, I know you want answers but right now the only thing I can share is what was said in the update post from Reddit. I will definitely be one of the first to share news when I can! I might add more onto this thread later, or I’ll just respond to other questions (where I can) when they come up.
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Spectr61
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Post by Spectr61 on Apr 25, 2019 22:01:10 GMT
Seems reasonable, and honest.
Still, the "purple rain" moment in the stream was priceless.
And I wonder what exactly "when I have to go dark again" means? O
Obviously, and ominously, he is being directed to not be too transparent, or open.
Just the facts, admitted, and addressing why the game was released in its current state and the plan to not let something like this happen again, would be refreshing.
Alas, but I am not optimistic, given the track record, repetition of the same leadership type mistakes, and the same people being making those decisions remaining in charge.
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Hrungr
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Post by Hrungr on Apr 26, 2019 2:15:32 GMT
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