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Post by smilesja on Jul 8, 2019 17:47:18 GMT
There's been enough renditions of Ben Irving doing Anthem livestreams post launch, where he looks positively depressed. There's no need for telepathy. I think you assume too much inferring what you cannot know. Maybe he’s just tired I mean a lot this is speculation.
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Post by smilesja on Jul 8, 2019 17:48:24 GMT
Can we say the same for haters? Can they not count when critiquing a game? Just saying they don't count because you don't agree with them is ridiculous especially when you're using phrases like "we" in your post. It's not hate - it's surprise disappointment. I beg to differ on that but that’s a topic for another time.
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Post by SirSourpuss on Jul 8, 2019 22:39:32 GMT
I think you assume too much inferring what you cannot know. Absolutely. But you can't expect Ben to come out and say "I'm depressed and tired of working on this unsalvageable PoS" on livestream. No, he's going to swallow it like a big boy and do his job, no matter how unpleasant it is, because it's a job and it pays and he's going to stick with it regardless. Ben has to go through each day, going through a mountain of shit thrown at him and his team for the state of Anthem, the state of the Cataclysm, the bugs, the glitches, the connection issues, the loot, the inventory, the loading screens etc. Is there any person that goes to work and thinks "I can't wait to read through a fuckton of complaints and comments about my mother's sex life"? Well, maybe Ben does.
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Post by SofaJockey on Jul 9, 2019 7:36:27 GMT
Good. The rest is your own speculation (which you are welcome to share).
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Post by SirSourpuss on Jul 9, 2019 11:03:23 GMT
The rest is your own speculation (which you are welcome to share). I did. I just don't understand the hangup.
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Post by SofaJockey on Jul 9, 2019 12:11:09 GMT
I did. I just don't understand the hangup. My only 'hangup' was that you appeared to be stating Ben's inner beliefs and mood as fact. There's more than enough of that on the internet as it is...
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Post by SirSourpuss on Jul 9, 2019 13:03:39 GMT
My only 'hangup' was that you appeared to be stating Ben's inner beliefs and mood as fact. I'm only calling it as I see it. In my previous line of work, I've often had to take shit for other people's ... let's call them shortcomings. I gotta tell you, the stuff I've had to damage control are sometimes ludicrous. I've had to go through some difficult situations due to a different line of work, but the verbal assault in some jobs can be just as brutal, consistent and repeated that it can get depressing. It had, on one occasion, reached a certain threshold where, during a bout of layoffs, I momentarily panicked, fearing I might be fired next. And then I remember thinking to myself "perfect". That's how bad it was. Unfortunately, as it turned out later, I was too good at my job, to get fired as my floor supervisor later informed me. Like imagine getting praise for being too good at your job and your first thought being "fuck" Dammit, I knew I should have said something about that one guy's mother. So, to get back on track, Ben's work puts him, currently, under an exponentially larger load of abuse than I was at that time. While my clientele was in the hundreds of thousands, his is in the millions. If Ben can stomach it all and be unaffected, I gotta hand it to the man, he must have nerves made of steel.
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Post by samhain444 on Jul 9, 2019 15:23:58 GMT
My only 'hangup' was that you appeared to be stating Ben's inner beliefs and mood as fact. I'm only calling it as I see it. In my previous line of work, I've often had to take shit for other people's ... let's call them shortcomings. I gotta tell you, the stuff I've had to damage control are sometimes ludicrous. I've had to go through some difficult situations due to a different line of work, but the verbal assault in some jobs can be just as brutal, consistent and repeated that it can get depressing. It had, on one occasion, reached a certain threshold where, during a bout of layoffs, I momentarily panicked, fearing I might be fired next. And then I remember thinking to myself "perfect". That's how bad it was. Unfortunately, as it turned out later, I was too good at my job, to get fired as my floor supervisor later informed me. Like imagine getting praise for being too good at your job and your first thought being "fuck" Dammit, I knew I should have said something about that one guy's mother. So, to get back on track, Ben's work puts him, currently, under an exponentially larger load of abuse than I was at that time. While my clientele was in the hundreds of thousands, his is in the millions. If Ben can stomach it all and be unaffected, I gotta hand it to the man, he must have nerves made of steel. Without going to much into Ben Irving's hypothetical internal struggles or regrets, as it's all speculative, I will say that "Anthem" was supposed to be Jonathan Warner's baby and, due to a self-disclosed "grave family illness" (per his April 30th tweet), it's been left up to the remaining team to pick up the pieces in his absence. Beyond that, though, it's hard to say whether "Anthem" was thrown into Ben's lap or if he eagerly threw up his hand when the prospect of producing "Anthem" came about. In either scenario, the reality is the game was not generally well-received and it's going to take some work to bring it the point where "Destiny" and the "Division" is now. I'm sure Ben feels the enormity of that task to a certain extent, along with the the constant toxicity and trolling, but he might be invigorated by the challenge of getting the game in shape. For myself, I've watched all the dev live-streams both before and after release and Ben has always been, well, Ben...kinda low-key, a little monotone, a lot of "uh's"...if he's spiraling he's doing a good job hiding it as his demeanor really haven't changed much.
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Post by force58 on Jul 9, 2019 15:45:01 GMT
I don't know particularly why, but I had a really hard time watching this. Every time I see Ben Irving on camera, I feel this intense pain in my chest, like seeing a mangled dead body being pulled out of a wreckage. Anyone else get that feeling too? It's scary when folks have gotten more cynical than me... Wouldn't we want more videos like this? I mentioned the same thing in another post, that watching Ben in particular is really, really painful knowing what we know now. I have to hand it to him, he stills trots out there and does these even with all the accompanying crap that goes along with it. That crap is rightfully being dolled out IMO. Nobody associated with the creating of Anthem should be let off the hook, with the exception of the actual coders. The vids are certainly cringe worthy watching.
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Post by SirSourpuss on Jul 9, 2019 16:41:23 GMT
I'm only calling it as I see it. In my previous line of work, I've often had to take shit for other people's ... let's call them shortcomings. I gotta tell you, the stuff I've had to damage control are sometimes ludicrous. I've had to go through some difficult situations due to a different line of work, but the verbal assault in some jobs can be just as brutal, consistent and repeated that it can get depressing. It had, on one occasion, reached a certain threshold where, during a bout of layoffs, I momentarily panicked, fearing I might be fired next. And then I remember thinking to myself "perfect". That's how bad it was. Unfortunately, as it turned out later, I was too good at my job, to get fired as my floor supervisor later informed me. Like imagine getting praise for being too good at your job and your first thought being "fuck" Dammit, I knew I should have said something about that one guy's mother. So, to get back on track, Ben's work puts him, currently, under an exponentially larger load of abuse than I was at that time. While my clientele was in the hundreds of thousands, his is in the millions. If Ben can stomach it all and be unaffected, I gotta hand it to the man, he must have nerves made of steel. Without going to much into Ben Irving's hypothetical internal struggles or regrets, as it's all speculative, I will say that "Anthem" was supposed to be Jonathan Warner's baby and, due to a self-disclosed "grave family illness" (per his April 30th tweet), it's been left up to the remaining team to pick up the pieces in his absence. Beyond that, though, it's hard to say whether "Anthem" was thrown into Ben's lap or if he eagerly threw up his hand when the prospect of producing "Anthem" came about. In either scenario, the reality is the game was not generally well-received and it's going to take some work to bring it the point where "Destiny" and the "Division" is now. I'm sure Ben feels the enormity of that task to a certain extent, along with the the constant toxicity and trolling, but he might be invigorated by the challenge of getting the game in shape. For myself, I've watched all the dev live-streams both before and after release and Ben has always been, well, Ben...kinda low-key, a little monotone, a lot of "uh's"...if he's spiraling he's doing a good job hiding it as his demeanor really haven't changed much. I cannot claim to know Ben as well as you do, in this case. Personally, when I am thrust in to take on someone else's, uh, misgivings, I cannot claim to be invigorated by any challenge. It's not an opportunity to learn or to grow, it's just more shit I've to deal with. I believe that, for whatever reason, Ben drew the shortest straw, so now Ben has to live with it. To be frank, I find it naive to think that Ben is unaffected, like some stoic ... I don't know, strongman that can take on all the vitriol thrown at him, his team and his, as of yet, project, that every day he goes to work happy and excited to hear about all the trolling he missed from the previous day. It's possible. Highly unlikely from my perspective, but possible. I've yet to meet a person like that, but sure, I'll give the benefit of the doubt.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Jul 9, 2019 18:43:08 GMT
Any management job is likely to, at some point, take its toll on the person overseeing the project. While Ben may want to continue working on Anthem, and may even want to see it flourish, the sheer amount of critique that was leveled at the game likely has done a lot to put the studio into overdrive. Another thing to take into account are the critiques leveled at him (in certain cases - rightfully so) on Reddit; for over-selling what the game would have. At the end of the day, nobody likes being told that the game (or product) they're managing is "shit". Now he's stuck picking up the pieces and is essentially the face of Anthem, a game that is disliked by a majority. Being in a situation like that probably takes a hit on your self-esteem.
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Twitter Guru
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Post by midnight tea on Jul 9, 2019 19:03:08 GMT
Any management job is likely to, at some point, take its toll on the person overseeing the project. While Ben may want to continue working on Anthem, and may even want to see it flourish, the sheer amount of critique that was leveled at the game likely has done a lot to put the studio into overdrive. Another thing to take into account are the critiques leveled at him (in certain cases - rightfully so) on Reddit; for over-selling what the game would have. At the end of the day, nobody likes being told that the game (or product) they're managing is "shit". Now he's stuck picking up the pieces and is essentially the face of Anthem, a game that is disliked by a majority. Being in a situation like that probably takes a hit on your self-esteem. I recall comments from Mark Darrah thet basically the first months of DA he hardly remembers because he was at the edge of complete exhaustion. And that game was a big success for BW. I suspect making games is simply hard, as many jobs are. Some people are simply better at concealing it.
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Post by smilesja on Jul 9, 2019 19:19:48 GMT
Any management job is likely to, at some point, take its toll on the person overseeing the project. While Ben may want to continue working on Anthem, and may even want to see it flourish, the sheer amount of critique that was leveled at the game likely has done a lot to put the studio into overdrive. Another thing to take into account are the critiques leveled at him (in certain cases - rightfully so) on Reddit; for over-selling what the game would have. At the end of the day, nobody likes being told that the game (or product) they're managing is "shit". Now he's stuck picking up the pieces and is essentially the face of Anthem, a game that is disliked by a majority. Being in a situation like that probably takes a hit on your self-esteem. I remember a lot of those critiques turned downright toxic on reddit. There was a thread where one user bashed a developer for visiting his brother's wedding instead of working on the game.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Post by linksocarina on Jul 9, 2019 19:21:12 GMT
Any management job is likely to, at some point, take its toll on the person overseeing the project. While Ben may want to continue working on Anthem, and may even want to see it flourish, the sheer amount of critique that was leveled at the game likely has done a lot to put the studio into overdrive. Another thing to take into account are the critiques leveled at him (in certain cases - rightfully so) on Reddit; for over-selling what the game would have. At the end of the day, nobody likes being told that the game (or product) they're managing is "shit". Now he's stuck picking up the pieces and is essentially the face of Anthem, a game that is disliked by a majority. Being in a situation like that probably takes a hit on your self-esteem. I recall comments from Mark Darrah thet basically the first months of DA he hardly remembers because he was at the edge of complete exhaustion. And that game was a big success for BW. I suspect making games is simply hard, as many jobs are. Some people are simply better at concealing it. More than just hiding the exhaustion, some folks are simply better equipped to manage that producer-style role. If the issues of lax and directionless leadership are the main killing blow to BioWare for the past three games, then you need someone, as beleaguered as Irving may be in the eyes of the beholder, in a position where they can take the breath and work on what they need going forward. At the end of the day, wallowing in despair over their product is not going to solve the problems of the product. This is why I am optimistic more in this case for the studio overall, with Hudson steering the ship over and Irving becoming "the guy" for Anthem in a sense, they now are at least building up the blocks of a plan of action going forward and a starting point with the producers that can be called upon to take the criticism but grin and bear it. It won't be perfect or even satisfy everyone too. That much is clear, but it needs to be done. You need folks like that who will basically take the brunt of the abuse and keep things on task. At this rate, I can't really think of anyone else at BioWare who is at least willing to do that at this point outside of Irving and to an extant, Hudson.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Post by linksocarina on Jul 9, 2019 19:23:05 GMT
Any management job is likely to, at some point, take its toll on the person overseeing the project. While Ben may want to continue working on Anthem, and may even want to see it flourish, the sheer amount of critique that was leveled at the game likely has done a lot to put the studio into overdrive. Another thing to take into account are the critiques leveled at him (in certain cases - rightfully so) on Reddit; for over-selling what the game would have. At the end of the day, nobody likes being told that the game (or product) they're managing is "shit". Now he's stuck picking up the pieces and is essentially the face of Anthem, a game that is disliked by a majority. Being in a situation like that probably takes a hit on your self-esteem. I remember a lot of those critiques turned downright toxic on reddit. There was a thread where one user bashed a developer for visiting his brother's wedding instead of working on the game. Well the guy who posted that is a prick who deserves no remorse. The issue is always that toxicity hurts the most. Such venom is always in fresh supply though but it needs to be filtered out by Irving and the team. Let it sting but ignore it.
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Hrungr
Twitter Guru
ღ N-Special
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Jul 9, 2019 19:43:36 GMT
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Jul 9, 2019 19:51:36 GMT
I recall comments from Mark Darrah thet basically the first months of DA he hardly remembers because he was at the edge of complete exhaustion. And that game was a big success for BW. I suspect making games is simply hard, as many jobs are. Some people are simply better at concealing it. More than just hiding the exhaustion, some folks are simply better equipped to manage that producer-style role. If the issues of lax and directionless leadership are the main killing blow to BioWare for the past three games, then you need someone, as beleaguered as Irving may be in the eyes of the beholder, in a position where they can take the breath and work on what they need going forward. At the end of the day, wallowing in despair over their product is not going to solve the problems of the product. This is why I am optimistic more in this case for the studio overall, with Hudson steering the ship over and Irving becoming "the guy" for Anthem in a sense, they now are at least building up the blocks of a plan of action going forward and a starting point with the producers that can be called upon to take the criticism but grin and bear it. It won't be perfect or even satisfy everyone too. That much is clear, but it needs to be done. You need folks like that who will basically take the brunt of the abuse and keep things on task. At this rate, I can't really think of anyone else at BioWare who is at least willing to do that at this point outside of Irving and to an extant, Hudson. I do recall Askagamedev - a fairly respected developer voice who also has some insight into internal workings of Bioware - express a few times that, in their opinion, the best thing they did for Anthem late in development/now IS putting Ben Irving at the helm, because he has all the necessary experience and appears to be able to pull things together, given that he did - for years - work on a project that was also something of a late-bloomer for BW (and is also more similar to Anthem than most of their single-player games).
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Post by Sartoz on Jul 9, 2019 20:23:25 GMT
Snip If the issues of lax and directionless leadership are the main killing blow to BioWare for the past three games, then you need someone, as beleaguered as Irving may be in the eyes of the beholder, in a position where they can take the breath and work on what they need going forward. Snip
Ben may very well be the man to steer the merry ship Anthem. But, that is a solution after the barn doors were left open and the horses scattered.
The real solution is to avoid what made Anthem Murphy's Bitch.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Jul 10, 2019 14:19:22 GMT
The real solution is to avoid what made Anthem Murphy's Bitch. I've never seen anyone use Murphy's Law that way
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Post by linksocarina on Jul 10, 2019 20:06:49 GMT
Snip If the issues of lax and directionless leadership are the main killing blow to BioWare for the past three games, then you need someone, as beleaguered as Irving may be in the eyes of the beholder, in a position where they can take the breath and work on what they need going forward. Snip
Ben may very well be the man to steer the merry ship Anthem. But, that is a solution after the barn doors were left open and the horses scattered.
The real solution is to avoid what made Anthem Murphy's Bitch.
But that solution is not going to happen with Anthem right now. So dwelling on it contributes nothing to get those horses back...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jul 11, 2019 0:08:04 GMT
Ben may very well be the man to steer the merry ship Anthem. But, that is a solution after the barn doors were left open and the horses scattered.
The real solution is to avoid what made Anthem Murphy's Bitch.
But that solution is not going to happen with Anthem right now. So dwelling on it contributes nothing to get those horses back...
Ooh..., agreed. DA4 was in my mind when I wrote it.
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Hrungr
Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,425 Likes: 103,909
inherit
ღ N-Special
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More coffee...? More coffee.
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Hrungr
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Post by Hrungr on Jul 11, 2019 1:58:58 GMT
PTS Update - 7/10/2019answers.ea.com/t5/Anthem-PTS-General-Discussion/PTS-Update-7-10-2019/m-p/8013639#M1109Hey Freelancers, We’ve got a new update that just rolled out for the PTS. Below are a list of known issues, as well as some bug fixes and changes that we’ve made. We also have another survey if you’d like to share your feedback on this latest update with us: SURVEY LINKKnown IssuesJavelin Specific Challenges – Currently these show no rewards under the challenge, but you will be awarded with a warchest upon completion. Challenge Rewards – Upon completing a challenge, you won’t always immediately see the item you’re rewarded. At the end of expedition screen, the way to tell if you've gotten a challenge reward is by looking at the item level. A reward from a challenge will be either 66 for Masterwork, or 80 for Legendary. Seasonal Store Icons - The seasonal store currently has placeholder icons for many of the items you can purchase with crystals. Players will need to hover over each one to see what the contents are before acquiring. Bug Fixes and ChangesEchoes of Reality Tutorials now appear in the tutorial section of the Cortex Fixed an issue where challenge scores were not matching the score in their description Fixed the beams that were turning the fields on and off in the Crucible of Astrid arena in the Cataclysm Fixed an issue where the strategic objective was not displaying while in the Cataclysm New Exotic Weapons can now be salvaged in the Forge Elemental damage now displays correctly in the forge for new exotic weapons (All Volt Casters + Gravedigger + Shard Storm) Exotic weapons now show up in vault Fixed an issue with crystal rewards not being correctly awarding by the final score Daily Challenges are now functional with rewards Cheers, Darokaz Jesse Anderson @darokazI know many of you are wanting to know when the cataclysm is going to fully release (on both console and PC). No date to share just yet, but we're not making as many big changes on the PTS so we're getting closer to the final build.
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apollexander
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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apollexander
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by apollexander on Jul 11, 2019 4:36:03 GMT
I just hate that Jon Warner was not able to direct the game and they had to push Mark Darrah to oversee it. Mark Darrah is a very capable producer and looks strong and determined in my opinion, but DA4 needed him.
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Post by clips7 on Jul 11, 2019 5:55:35 GMT
I recall comments from Mark Darrah thet basically the first months of DA he hardly remembers because he was at the edge of complete exhaustion. And that game was a big success for BW. I suspect making games is simply hard, as many jobs are. Some people are simply better at concealing it. More than just hiding the exhaustion, some folks are simply better equipped to manage that producer-style role. If the issues of lax and directionless leadership are the main killing blow to BioWare for the past three games, then you need someone, as beleaguered as Irving may be in the eyes of the beholder, in a position where they can take the breath and work on what they need going forward. At the end of the day, wallowing in despair over their product is not going to solve the problems of the product. This is why I am optimistic more in this case for the studio overall, with Hudson steering the ship over and Irving becoming "the guy" for Anthem in a sense, they now are at least building up the blocks of a plan of action going forward and a starting point with the producers that can be called upon to take the criticism but grin and bear it. It won't be perfect or even satisfy everyone too. That much is clear, but it needs to be done. You need folks like that who will basically take the brunt of the abuse and keep things on task. At this rate, I can't really think of anyone else at BioWare who is at least willing to do that at this point outside of Irving and to an extant, Hudson. I think this is partially what is happening with Bioware or what has been happening with the developer. I was a big fan of the Silent Hill series back in the day and there was this notion that there was a group called "Team Silent" that made the first four games on the original psx...all great games...as it turns out, there was a different group of folks that created each game, but each game felt like the original team made it.... My point is that when you have somebody that is directing these games, directing different programmers and developers and yet you can still create Silent Hill games that have incredible stories, terrifying atmospheres and interesting and compelling characters, that points to how Konami (at least back then) was able to gather different teams for each game yet, those games never missed a beat or felt out of place....they all felt like Silent Hill games.... What might be happening with Bioware could be a wee bit more complicated,.... games are much more complicated and bigger than those games of the past, but i think it's moreso that alot of the original folks and talent have left Bioware....even tho folks say that Bioware's "A" team made Anthem, i think Bioware was pretty much and still is a shell of it's former self after ME3....and Andromeda reflected that aspect painfully....that trend is currently happening with Anthem.... Bringing guys in like Casey and other throwacks from back in the day mean nothing if the talent isn't up to the task....(look at how difficult it is for Bioware to handle the loot scenario)...it's painful to watch these developers in their video streams and they can barely play the games themselves.....i'm sure there are folks there with a substantial skill set, but outside looking in it looks like there are alot of new folks that are struggling trying to understand how code things that in general should be easy fixes for the game.
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✜ Theorymancer
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by PillarBiter on Jul 11, 2019 6:26:44 GMT
PTS Update - 7/10/2019answers.ea.com/t5/Anthem-PTS-General-Discussion/PTS-Update-7-10-2019/m-p/8013639#M1109Hey Freelancers, We’ve got a new update that just rolled out for the PTS. Below are a list of known issues, as well as some bug fixes and changes that we’ve made. We also have another survey if you’d like to share your feedback on this latest update with us: SURVEY LINKKnown IssuesJavelin Specific Challenges – Currently these show no rewards under the challenge, but you will be awarded with a warchest upon completion. Challenge Rewards – Upon completing a challenge, you won’t always immediately see the item you’re rewarded. At the end of expedition screen, the way to tell if you've gotten a challenge reward is by looking at the item level. A reward from a challenge will be either 66 for Masterwork, or 80 for Legendary. Seasonal Store Icons - The seasonal store currently has placeholder icons for many of the items you can purchase with crystals. Players will need to hover over each one to see what the contents are before acquiring. Bug Fixes and ChangesEchoes of Reality Tutorials now appear in the tutorial section of the Cortex Fixed an issue where challenge scores were not matching the score in their description Fixed the beams that were turning the fields on and off in the Crucible of Astrid arena in the Cataclysm Fixed an issue where the strategic objective was not displaying while in the Cataclysm New Exotic Weapons can now be salvaged in the Forge Elemental damage now displays correctly in the forge for new exotic weapons (All Volt Casters + Gravedigger + Shard Storm) Exotic weapons now show up in vault Fixed an issue with crystal rewards not being correctly awarding by the final score Daily Challenges are now functional with rewards Cheers, Darokaz Jesse Anderson @darokazI know many of you are wanting to know when the cataclysm is going to fully release (on both console and PC). No date to share just yet, but we're not making as many big changes on the PTS so we're getting closer to the final build. exotic weapons? Did I miss something? Or did they give the new legendaries a separate loot tier?
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