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Post by xerrai on Mar 5, 2019 3:58:19 GMT
You and i might not like it but the power of games has always been interacting with, enjoying, and shaping a story with friends. Its one of the unique advantages of games. "Friends." That's an odd way to spell "random Internet trolls that keep throwing slurs, griefing, screeching, bragging about their gamer cred, and generally being the dreck of the human race." Yeah...I feel that sometimes the devs don't understand that people can be a**holes. One needs only to look at any MMORPG to see that. Without safeguards (i'm looking at you Fallout 76) forcing a game to be multiplayer will only ruin the game. Which is to say nothing of the problems that will occur if the game forces someone to be connected to an online server. What if you're like me and your Xbox can rarely connect to wifi at all? And even when it does connect, it's usually splotchy. But yeah. I don't play games to be with people, I play games to get away form them. I might be up to playing with a few friends, but that's it.
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Post by isaidlunch on Mar 5, 2019 4:46:46 GMT
It's too late. They already rebooted the game two years ago, they're not going to do it again - especially not after MEA and Anthem.
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Post by pessimistpanda on Mar 5, 2019 4:56:04 GMT
We could try not getting our knickers twisted over terms like "reboot" and "live service" that are too broad and vague to mean anything at all.
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Post by thats1evildude on Mar 5, 2019 6:02:35 GMT
It's too late. They already rebooted the game two years ago, they're not going to do it again - especially not after MEA and Anthem. But that was before Anthem. Have you heard the news today about Anthem actually shutting off consoles, forcing players to seek a refund? This launch has not gone well, regardless of what Anthem’s defenders may claim. Maybe now there’s an opportunity to make our voice heard. We are the consumers, after all. The epic bitchfest that followed the end of ME3 forced the release of the extended cut, so we’re not entirely powerless.
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Post by pessimistpanda on Mar 5, 2019 6:42:31 GMT
I am kind of curious to know what BioWare put in Anthem that makes PS4s destroy themselves.
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Post by colfoley on Mar 5, 2019 6:45:08 GMT
I am kind of curious to know what BioWare put in Anthem that makes PS4s destroy themselves. pics of Gabe Newell embeded in the code.
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Post by pessimistpanda on Mar 5, 2019 7:00:47 GMT
I am kind of curious to know what BioWare put in Anthem that makes PS4s destroy themselves. pics of Gabe Newell embeded in the code. Not being a coder, I have no idea if this is feasible or not.
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Post by smilesja on Mar 5, 2019 7:01:25 GMT
Eh, I'm not concerned. Whatever live service that Bioware chooses to implement will have a minimal impact on Dragon Age single player.
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Post by Ieldra on Mar 5, 2019 11:31:52 GMT
Why is it that whenever I, ME, I make a joke everyone takes it seriously. Was pretty clearly a joke to me xD. I was going to respond with a picture of a gamer pulling the blinds and recoiling from the sun like a vampire, but I couldn't find one Hey, that *does* describe me.
I eat things that are not pizza, I can converse somewhat competently about a variety of topics other than games, and my clothing holds up to reasonable standards. But yes, I dislike sunlight in my apartment, particularly in summer when that also means it'll get hot.
As for the topic, I've said it before. There is little we can do except express our displeasure at the direction EA is going with their games, and express our desire that DA be spared. Ultimately, the time may come when the games Bioware makes are no longer the games I want to play. It's not the end of the world - 20 years is long to stick with one developer's games - but I would very much prefer that only comes to pass after they finish DA.
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Post by Ieldra on Mar 5, 2019 11:41:41 GMT
"Friends." That's an odd way to spell "random Internet trolls that keep throwing slurs, griefing, screeching, bragging about their gamer cred, and generally being the dreck of the human race." Yeah...I feel that sometimes the devs don't understand that people can be a**holes. One needs only to look at any MMORPG to see that. Without safeguards (i'm looking at you Fallout 76) forcing a game to be multiplayer will only ruin the game. Which is to say nothing of the problems that will occur if the game forces someone to be connected to an online server. What if you're like me and your Xbox can rarely connect to wifi at all? And even when it does connect, it's usually splotchy. But yeah. I don't play games to be with people, I play games to get away form them. I might be up to playing with a few friends, but that's it. I recall the time when groups of friends organized LAN parties to play MP games. I'm not into MP as a rule, but I participated in some of that, and it was quite enjoyable.
The upsides:
(1) No required connection to central servers (potentially run by businesses who make money by spying on you). (2) No random trolls.
Meanwhile, the "Games as a service" model is just a politically correct expression for "make people addicted to games and make money from that addiction", with EA being the model for a legal drug cartel. I'm not saying it should be illegal, but the business model is the same and should be regarded as such in terms of ethics.
So, while I usually play to get away from people, I'm not opposed to MP as such. I am, however, very much opposed to the "Games as a service" business model.
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Post by Lebanese Dude on Mar 5, 2019 11:47:30 GMT
People that dont want any MP need to get a reality check.
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wright1978
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Post by wright1978 on Mar 5, 2019 11:58:55 GMT
Not investing in abominations like Anthem. If a game comes along (hopefully Cyberpunk) in meantime that's predominantly SP RPG focused throw money at it. Other than that just keep my fingers crossed and talking positively about SP RPG's.
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Post by Nightscrawl on Mar 5, 2019 12:09:57 GMT
Not being a coder, I have no idea if this is feasible or not. Haha... it is if they made it ASCII art and just commented it out. It depends on the language, but you can put something in between /* hello world */ and it's not read as instructional code. Or something more prosaic and just have an actual pic in the game assets.
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Post by pessimistpanda on Mar 5, 2019 12:17:20 GMT
We could all take programming and digital design courses, and make our own single-player rpgs?
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mmoblitz
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Post by mmoblitz on Mar 5, 2019 12:23:12 GMT
It's a shame when I have to turn to other studios to get my RPG fix. I never thought in a million years that ubisoft would make a better action/rpg game than Bioware, but here we are.
Just my opinion of course.
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Gileadan
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Mar 5, 2019 12:43:12 GMT
Vote with your wallets, people. It's the one language universally understood by all profit oriented organizations.
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Post by witchcocktor on Mar 5, 2019 12:43:45 GMT
People that dont want any MP need to get a reality check. I want DA MMO a lot but I also want that to be separate from a singleplayer DA4, and for them to not share the same budget. Bundling SP and MP together just means that both of them will most likely end up being mediocre, or then the MP will just be a useless addon nobody cares about, while the SP could've used more polish, making MP a useless money sink that took away from the production of the SP. Maybe, I don't know how game development works, don't bully me please. I want a good DA multiplayer game and a good DA single player game. I don't think we can have both be good in a single product though.
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mmoblitz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
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Post by mmoblitz on Mar 5, 2019 16:59:30 GMT
People that dont want any MP need to get a reality check. I want DA MMO a lot but I also want that to be separate from a singleplayer DA4, and for them to not share the same budget. Bundling SP and MP together just means that both of them will most likely end up being mediocre, or then the MP will just be a useless addon nobody cares about, while the SP could've used more polish, making MP a useless money sink that took away from the production of the SP. Maybe, I don't know how game development works, don't bully me please. I want a good DA multiplayer game and a good DA single player game. I don't think we can have both be good in a single product though. That's what Rockstar did with RDR2. They released the SP game first and followed it up with a online mode of the game a bit later. It was a separate DL and doesn't intrude on the SP game at all. I would be fine with something like that for DA4, but I think we all know that isn't going to happen under EA.
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Post by witchcocktor on Mar 5, 2019 17:08:21 GMT
I want DA MMO a lot but I also want that to be separate from a singleplayer DA4, and for them to not share the same budget. Bundling SP and MP together just means that both of them will most likely end up being mediocre, or then the MP will just be a useless addon nobody cares about, while the SP could've used more polish, making MP a useless money sink that took away from the production of the SP. Maybe, I don't know how game development works, don't bully me please. I want a good DA multiplayer game and a good DA single player game. I don't think we can have both be good in a single product though. That's what Rockstar did with RDR2. They released the SP game first and followed it up with a online mode of the game a bit later. It was a separate DL and doesn't intrude on the SP game at all. I would be fine with something like that for DA4, but I think we all know that isn't going to happen under EA. I would be fine with that, and actually I would encourage a MP addon where you can use the character you made for the singleplayer mode in a multiplayer setting. That'd be SICK. Funny though, Bioware made my absolute favorite multiplayer RPG, which is Neverwinter Nights' multiplayer mode. I'm SHOCKED a similar concept hasn't been revisited...
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Post by thats1evildude on Mar 5, 2019 17:48:30 GMT
That's what Rockstar did with RDR2. They released the SP game first and followed it up with a online mode of the game a bit later. It was a separate DL and doesn't intrude on the SP game at all. I would be fine with something like that for DA4, but I think we all know that isn't going to happen under EA. I think Red Dead Redemption 2 is a perfect example of why it’s necessary to keep the SP and MP separate. The single-player campaign is much-beloved and lauded its incredible depth and detail (though some argue it’s a little too detailed). The multiplayer is almost universally-despised. It’s obnoxiously monetized, full of griefers and generally regarded as boring.
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Post by xerrai on Mar 5, 2019 19:59:15 GMT
I recall the time when groups of friends organized LAN parties to play MP games. I'm not into MP as a rule, but I participated in some of that, and it was quite enjoyable.
The upsides:
(1) No required connection to central servers (potentially run by businesses who make money by spying on you). (2) No random trolls.
Meanwhile, the "Games as a service" model is just a politically correct expression for "make people addicted to games and make money from that addiction", with EA being the model for a legal drug cartel. I'm not saying it should be illegal, but the business model is the same and should be regarded as such in terms of ethics.
So, while I usually play to get away from people, I'm not opposed to MP as such. I am, however, very much opposed to the "Games as a service" business model.
I don't know....I'm actually pretty ok with 'games as a service' model provided that the cost seems worthwhile. It's why I have paid subscription fees for a few MMOs over the years. As a large game with tons and tons of code and being expected to connect thousands of players, I understand they need to pay for it. And if they rely on the subscription fee for profit I can easily understand why they would go for the addiction model. But if it's not an MMO? I want and expect flat fees only (With free bug updates). Unless we are talking about an optional multiplayer server or something. Emphasis on the word optional. I better not be forced into it just to play the main story.
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Post by Ieldra on Mar 5, 2019 21:13:37 GMT
I recall the time when groups of friends organized LAN parties to play MP games. I'm not into MP as a rule, but I participated in some of that, and it was quite enjoyable.
The upsides:
(1) No required connection to central servers (potentially run by businesses who make money by spying on you). (2) No random trolls.
Meanwhile, the "Games as a service" model is just a politically correct expression for "make people addicted to games and make money from that addiction", with EA being the model for a legal drug cartel. I'm not saying it should be illegal, but the business model is the same and should be regarded as such in terms of ethics.
So, while I usually play to get away from people, I'm not opposed to MP as such. I am, however, very much opposed to the "Games as a service" business model.
I don't know....I'm actually pretty ok with 'games as a service' model provided that the cost seems worthwhile. It's why I have paid subscription fees for a few MMOs over the years. As a large game with tons and tons of code and being expected to connect thousands of players, I understand they need to pay for it. And if they rely on the subscription fee for profit I can easily understand why they would go for the addiction model. But if it's not an MMO? I want and expect flat fees only (With free bug updates). Unless we are talking about an optional multiplayer server or something. Emphasis on the word optional. I better not be forced into it just to play the main story. The thing is, I don't like MMOs. I'd want to share a world only with people I know, just as I do in tabletop RPGs. I *might* pay subscription fees if a game's business model made it possible to "rent" an instance of a shared world for a group of specific players, preventing anyone not whitelisted by the primary subscriber from entering, while still presenting me and friends with a living world. As far as I know nobody has attempted such a thing so far. An additional problem is that if I pay subscription fees, playing the game becomes something of a chore. I can't simply say "I want to keep away from this game for a month or three" without feeling bad about having wasted money. My interest in fictional worlds *can* span decades, but it is rarely constant.
So while I'm not opposed to MP, my personal preferences make it so that it's rarely feasible. And as for the "addiction model", well, I don't know if I have more contempt for those who offer it or for those who succumb to it on a long-term basis. Really, if people knew to stop when it's not enjoyable any more the model wouldn't work as well as it does. But then, I have little predisposition for addiction to anything it appears, so maybe that's easy for me to say.
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gangrelbeckett
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by gangrelbeckett on Mar 5, 2019 21:46:03 GMT
Eh, I'm not concerned. Whatever live service that Bioware chooses to implement will have a minimal impact on Dragon Age single player. I don´t know i would have a better unterstanding if we know more about the new Star Wars game the fallen order. Rumor has it that it could be a real Singleplayer game and this would be interessing if its true. EA aside from Indie games isn´t really interessed in SP games at the moment.
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Post by colfoley on Mar 5, 2019 21:54:15 GMT
There is probably little we can do aside from voting with our wallets and EA does follow trends and recently there have been some really good SP games out there.
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Post by river82 on Mar 5, 2019 21:59:28 GMT
There is probably little we can do aside from voting with our wallets and EA does follow trends and recently there have been some really good SP games out there. *Sees everyone voting for Apex Legends and Fortnight* ... ...
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