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Post by cypherj on Mar 6, 2019 17:43:00 GMT
But, if you remember the demo Bioware did, when they showed the UI and the menus. There were all sorts of alloys, emotes, armor, etc. Nothing like the bare bones we got in the game. Who wants to take a guess as to whether that same stuff shows up to buy later on. Or gets released down the line somewhere as additional content. I understand the early development stuff not making it in. I knew the world was never going to be as detailed and rich as what we saw in the very first teaser. Or that market was never going to that bustling and full of people. But once you get into homestretch leading up to release, what you show during that time should be somewhat indicative of the final product. I don't think that's too much to ask, or unrealistic expectations. When was that demo? Bio's cut good stuff from games before. Is the sequence actually different this time around?
It was a live stream with the lead developer. I'm pretty sure it was early, middle of January
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Post by Mobius Y on Mar 6, 2019 17:43:18 GMT
Most of the mis-truth I see is from the clckbaiters. Outfits will cost $20 - no they won't. The game will brick your PS4 - no it won't. People are getting banned for farming chests - no they aren't. Another day, more bullshit. Exaggerating the point of issue then being overly-dramatic with the outrage gets clicks. Plus, right now, bashing Anthem is the “cool” thing to do in the “gaming news” schoolyard.
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Post by Polka Dot on Mar 6, 2019 17:46:43 GMT
so, a step back from other looter shooters and ME which let you do full ng+ without losing your gear? Wow THE AWESOMESAUCE! Actually to my understanding you keep gear and faction reputation, it’s shared across characters. I haven’t checked personally, but I’m pretty sure the only thing that’s reset are the story missions, character model and voice choice, and Fort Tarsis conversations. Would that replace your existing pilot or be in addition to? If the latter, I would assume you could choose which one to play at any given time - and the correct world state would be maintained for each of them. I'm just curious.
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Post by Heimdall on Mar 6, 2019 17:48:29 GMT
Actually to my understanding you keep gear and faction reputation, it’s shared across characters. I haven’t checked personally, but I’m pretty sure the only thing that’s reset are the story missions, character model and voice choice, and Fort Tarsis conversations. Would that replace your existing pilot or be in addition to? If the latter, I would assume you could choose which one to play at any given time - and the correct world state would be maintained for each of them. I'm just curious. I believe there are three slots.
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Post by jackdaniel on Mar 6, 2019 17:49:39 GMT
Some believe overhyping and underdelievering is lying, some dont. I personally dont, but there should be consequences for overhyping. Having a bunch of people thinking you're a liar when you overhype things seems fair to me.
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Post by Pounce de León on Mar 6, 2019 17:49:49 GMT
I'm well into the endgame and I agree with everything crimson said, which is frankly no different than what many others have said who are also well into the endgame. Your assessments are the ones that seem like "utter nonsense" to me, but I've never felt the need to say that until you started using the same language. I am also well into the endgame, and I disagree with everything crimson said. Which is frankly no different than what many OTHER people who actually enjoy the game have said. Anyone who whines about the game being grindy does not play online games, period. I don't care what they say. No serious online gamer is ever going to complain about something being "grindy" because that is literally what online games are. That is their desinged purpose. ME3MP is the definition of grind, literally the same handful of maps over and over, with the ONE AND ONLY HORDE MODE on scaling difficulty, and everyone on this forum sucks it off like it was some amazing masterpiece of design and is somehow totally not a grind. Give me a damn break. This constant fucking whining about features that LITERALLY THIS ENTIRE GENRE DOES ALL OF THE TIME is getting really old. I seriously question if anyone plays anything at all outside of Single Player games. Because from some of the ridiculous posts in this forum, I seriously question the experience of some people. I also seriously question how many Bioware games ppl on this forum have actually played, because no 2 Bioware games have ever been the same, yet everyone seems to have some self rightous ideal of what a "True Bioware Game" is suppose to be, which is absolutely hilarious. You're wrong about grind. Gameplay is its own reward and such was the case with ME3MP.
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Post by Terminator Force on Mar 6, 2019 17:53:22 GMT
? You can create a new pilot and replay the campaign at any time. so, a step back from other looter shooters and ME which let you do full ng+ without losing your gear? Wow THE AWESOMESAUCE! How many here did NG+ in the Mass Effect games when it doesn't allow you to change your character choices?
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Post by biggydx on Mar 6, 2019 17:54:14 GMT
Perhaps because they bought into the hype, discovered after a while that they were disappointed in the game, and now need someone else to blame....rather than themselves for getting on the hype train. BioWare would be much better off if they kept quiet until much closer to release, they just keep giving people unrealistic expectations. I think - unfortunately - they needed to make such a heavy marketing push because EA/BioWare needed this game to have a significantly install base from the get-go; to ensure a constant revenue stream.
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Post by dropzofcrimzon on Mar 6, 2019 17:56:56 GMT
so, a step back from other looter shooters and ME which let you do full ng+ without losing your gear? Wow THE AWESOMESAUCE! How many here did NG+ in the Mass Effect games when it doesn't allow you to change your character choices? uhm... it does Now if you meant IF IT DID NOT then yeah I would as I did in dead space, dying light, DMC, wolfenstein and so on and so forth
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Post by AnDromedary on Mar 6, 2019 17:57:48 GMT
Agree with the OP. I have quite a few issues with Anthem. There are things I really like about the game and some things I really dislike about it.
However, when I saw this video, I kinda lost it: Do people not understand how advertising and marketing works? Yes, the game doesn't look like this video did. Wanna know why? Because when you only build 50 square meters of terrain for a high polish demo that is supposed to show of the principle of your game idea and that you only need to run on one specific hardware setup, of course you can go crazy on high poly assets, lighting effects, reflections and whatnot. Of course you'll draw up a beautiful skybox to wrap around the whole thing, so it looks pretty. Then you continue development and you need to build that actual larger world, you need to keep framerates stable on all sorts of hardware and you need to consider game design and visibility issues and such. Of course things change! This is not something Anthem specific anyway, Witcher 3 had the problem, Watch_Dogs had it, hell C&C2 had the issue 25 years ago and I didn't get the hubbub in any of these cases. By now, you'd think people have learned that the cheeseburger in McDonald's adds does not exactly look like the real thing and unless some government regulations disallow this kind of artistic license in marketing (which would basically be impossible to prove and then enforce properly), it will never be different. I mean, I would even get the complaints if we had limited information on the actual game but in a time where there are thousands of hours of current and actual final game video footage on youtube to watch at the day of release (of any game), when you can read hundreds of tests and opinions for free online and (in the case of Anthem in particular) there even is an open demo to test the game, I do not get why people complain so much about an advertisement form 2 years ago. Sorry if this wasn't exactly the point of this thread but I feel it kinda fits and I really have to scratch my head at these kinds of complaints every time I see them.
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Post by therevanchist25 on Mar 6, 2019 18:07:08 GMT
I am also well into the endgame, and I disagree with everything crimson said. Which is frankly no different than what many OTHER people who actually enjoy the game have said. Anyone who whines about the game being grindy does not play online games, period. I don't care what they say. No serious online gamer is ever going to complain about something being "grindy" because that is literally what online games are. That is their desinged purpose. ME3MP is the definition of grind, literally the same handful of maps over and over, with the ONE AND ONLY HORDE MODE on scaling difficulty, and everyone on this forum sucks it off like it was some amazing masterpiece of design and is somehow totally not a grind. Give me a damn break. This constant fucking whining about features that LITERALLY THIS ENTIRE GENRE DOES ALL OF THE TIME is getting really old. I seriously question if anyone plays anything at all outside of Single Player games. Because from some of the ridiculous posts in this forum, I seriously question the experience of some people. I also seriously question how many Bioware games ppl on this forum have actually played, because no 2 Bioware games have ever been the same, yet everyone seems to have some self rightous ideal of what a "True Bioware Game" is suppose to be, which is absolutely hilarious. You're wrong about grind. Gameplay is its own reward and such was the case with ME3MP. No, you do not get to label something as "grind" just because you don't personally enjoy it. ME3MP IS GRIND, period. I don't care how much you enjoy playing it. That is Textbook definition grind. It is 100% the same exact thing ppl are bitching about with this game. "omg I'm just doing the same thing over and over this totally sucks!" I'm sorry, but this is just facts. Your personal enjoyment of something does not change the nature of what that something is. ME3MP is EXACTLY the damn same, weather you want to lie to yourself about that reality or not. you fight the same handful of enemies, on the same handful of maps, in 1 measely game mode doing the same exact thing over and over on scaling difficulties. This is the exact thing people are whining about with Anthem. Just because you have personally decided doing the exact same thing in a different game is somehow more "boring" for you does not mean ME3MP is a superior product.
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Post by SofaJockey on Mar 6, 2019 18:19:36 GMT
And compare the relatively light 'grind' in Anthem with the hugely successful Mass Effect 3 multiplayer. In MEMP you'd be lucky to play for 10 hours and get one or two upgrades on an Ultra-Rare Weapon. I can reliably pick up 20-30 Masterworks in that time. I think there's a case for Anthem not being grindy enough.
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Post by Terminator Force on Mar 6, 2019 18:23:00 GMT
How many here did NG+ in the Mass Effect games when it doesn't allow you to change your character choices? uhm... it does Now if you meant IF IT DID NOT then yeah I would as I did in dead space, dying light, DMC, wolfenstein and so on and so forth So in ME1 I can go from a spacer to Earthborn, war hero to sole survivor, and Male to female?
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Post by Terminator Force on Mar 6, 2019 18:29:02 GMT
Agree with the OP. I have quite a few issues with Anthem. There are things I really like about the game and some things I really dislike about it.
However, when I saw this video, I kinda lost it: Do people not understand how advertising and marketing works? Yes, the game doesn't look like this video did. Wanna know why? Because when you only build 50 square meters of terrain for a high polish demo that is supposed to show of the principle of your game idea and that you only need to run on one specific hardware setup, of course you can go crazy on high poly assets, lighting effects, reflections and whatnot. Of course you'll draw up a beautiful skybox to wrap aroudn the whole thing, so it looks pretty. Then you continue development and you need to build that actual larger world, you need to keep framerates stable on all sorts of hardware and you need to consider game design and visibility issues and such. Of course things change! This is not something Anthem specific anyway, Witcher 3 had the problem, Watch_Dogs had it, hell C&C2 had the issue 25 years ago and I didn't get the hubbub in any of these cases. By now, you'd think people have learned that the cheeseburger in McDonald's adds does not exactly look like the real thing and unless some government regulations disallow this kind of artistic license in marketing (which would basically impossible to prove and then enforce properly), it will never be different. I mean, I would even get the complaints if we had limited information on the actual game but in a time where there are thousands of hours of current and actual video footage on youtube to watch at the day of release (of any game), when you can read hundreds of tests and opinions for free online and (in the case of Anthem in particular) there even is an open demo to test the game, I do not get why people complain so much about an advertisement form 2 years ago. Sorry if this wasn't exactly the point of this thread but I feel it kinda fits and I really have to scratch my head at these kinds of complaints. Thanks for elaborating the standard marketing rhetoric. Here's another example; ^ Didn't stop it from becoming and remaining my favorite Dark Souls.
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Post by cypherj on Mar 6, 2019 18:39:35 GMT
I think people understand that graphics will not be what they were in demos. But I watched a livestream in January 2019 where they were scrolling through menus and showing how to equip a javalin, and there were tons, and I mean tons of armor, alloys, emotes, weapons that are not in the game that was released.
Like I said in my other post. E3 2017 to release, differences, pretty much no matter what they may be are completely fine. Jan 2019 to Feb 2019 should be a good indicator of what will be in the final product. They should damn near be playing the version of the game they're selling us.
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Post by linksocarina on Mar 6, 2019 18:47:23 GMT
Feels like a BioWare game? The gameplay does. The characters feel very BioWare. There are choices in the NPC conversation stories that feel BioWare. Does it feel like a looter-shooter action/light-RPG from BioWare? Absolutely it does. No, it does not, its grindy as fuck and the campaign is not even replayable. No they do not, they are all subpar compared to bioware, also no companions and no romances, no loyalties...the choices are a JOKE and not nearly as impactful as advertised No it does not. It feels like a shitty looter shooter with subpar interactions compared to what was advertised But hey, it's ok, if things keep going this way we will not have to worry about this garbage much longer The caveat is that it is your opinion on all of that. That's a huge caveat ultimately as you are arguing a subjective interpretation of your perspective of what a bioware game is. Frankly, they pretty did a bioware game. After all, their strengths for years is world building and character interaction, narrative stuff. not actual plot. Whether that's good or bad game to game is wholly subjective and not admissiable as evidence of them lying.
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Post by Terminator Force on Mar 6, 2019 18:48:32 GMT
I think people understand that graphics will not be what they were in demos. But I watched a livestream in January 2019 where they were scrolling through menus and showing how to equip a javalin, and there were tons, and I mean tons of armor, alloys, emotes, weapons that are not in the game that was released. Like I said in my other post. E3 2017 to release, differences, pretty much no matter what they may be are completely fine. Jan 2019 to Feb 2019 should be a good indicator of what will be in the final product. They should damn near be playing the version of the game they're selling us. They could still be in the pipeline. One thing about game development is that you've got to eventually stop adding things to meet deadline. What was shown was just a slice at what they thought back then would be in the final.
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Post by Mobius Y on Mar 6, 2019 18:53:24 GMT
I think people understand that graphics will not be what they were in demos. But I watched a livestream in January 2019 where they were scrolling through menus and showing how to equip a javalin, and there were tons, and I mean tons of armor, alloys, emotes, weapons that are not in the game that was released. Like I said in my other post. E3 2017 to release, differences, pretty much no matter what they may be are completely fine. Jan 2019 to Feb 2019 should be a good indicator of what will be in the final product. They should damn near be playing the version of the game they're selling us. Two different things though. The visual customization options are very likely in-game but currently hidden behind an invisible “content locked” wall. Not unlike with new characters and weapons getting patched into the game in Andromeda’s multiplayer, but not available for players to even see because BioWare didn’t “flip the switch” for that item. We knew about them right after each patch due to some players datamining the game files. Still couldn’t play them, though. Stuff like that “not being in the game” because it’s currently hidden is a far cry from enhanced graphics or refined game mechanics not being present. Or, I dunno, bugfixes.
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Post by dropzofcrimzon on Mar 6, 2019 18:53:44 GMT
uhm... it does Now if you meant IF IT DID NOT then yeah I would as I did in dead space, dying light, DMC, wolfenstein and so on and so forth So in ME1 I can go from a spacer to Earthborn, war hero to sole survivor, and Male to female? you said choices not background Yep I have 22 NG plus runs in ME1
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Post by cypherj on Mar 6, 2019 18:59:13 GMT
I think people understand that graphics will not be what they were in demos. But I watched a livestream in January 2019 where they were scrolling through menus and showing how to equip a javalin, and there were tons, and I mean tons of armor, alloys, emotes, weapons that are not in the game that was released. Like I said in my other post. E3 2017 to release, differences, pretty much no matter what they may be are completely fine. Jan 2019 to Feb 2019 should be a good indicator of what will be in the final product. They should damn near be playing the version of the game they're selling us. They could still be in the pipeline. One thing about game development is that you've got to eventually stop adding things to meet deadline. What was shown was just a slice at what they thought back then would be in the final.
January 2019 is 'back then'. In one month you go from like 15 armor choices to 2-3, I'm not even going to try and estimate some of the other stuff. I mean c'mon, people are at end game. It's not like we started the game, and the stuff started dropping as you progressed all the way up to GM3.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Mar 6, 2019 19:03:18 GMT
They could still be in the pipeline. One thing about game development is that you've got to eventually stop adding things to meet deadline. What was shown was just a slice at what they thought back then would be in the final.
January 2019 is 'back then'. In one month you go from like 15 armor choices to 2-3, I'm not even going to try and estimate some of the other stuff. I mean c'mon, people are at end game. It's not like we started the game, and the stuff started dropping as you progressed all the way up to GM3.
Well, I doubt they stripped stuff out. Rather, I think almost all of that stuff was always intended to be in the shop. Which wouldn’t necessarily be a problem except for this featured store idea where we can only see five different items every three. It’s a problem.
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Post by Terminator Force on Mar 6, 2019 19:14:39 GMT
So in ME1 I can go from a spacer to Earthborn, war hero to sole survivor, and Male to female? you said choices not background Yep I have 22 NG plus runs in ME1 Still choices.
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Post by Terminator Force on Mar 6, 2019 19:18:03 GMT
They could still be in the pipeline. One thing about game development is that you've got to eventually stop adding things to meet deadline. What was shown was just a slice at what they thought back then would be in the final.
January 2019 is 'back then'. In one month you go from like 15 armor choices to 2-3, I'm not even going to try and estimate some of the other stuff. I mean c'mon, people are at end game. It's not like we started the game, and the stuff started dropping as you progressed all the way up to GM3.
So you have inside information on the development process of Anthem? If not, it's just your assertion.
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Post by alanc9 on Mar 6, 2019 19:20:15 GMT
When was that demo? Bio's cut good stuff from games before. Is the sequence actually different this time around?
It was a live stream with the lead developer. I'm pretty sure it was early, middle of January
About a month from release? Yikes. Wouldn't they be about to have a release candidate? They'd have to start final certification and manufacturing within a couple of weeks. It's hard to imagine them not knowing that stuff had been or was about to be cut when they did that demo, yeah.
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Post by alanc9 on Mar 6, 2019 19:24:35 GMT
so, a step back from other looter shooters and ME which let you do full ng+ without losing your gear? Wow THE AWESOMESAUCE! How many here did NG+ in the Mass Effect games when it doesn't allow you to change your character choices? Well, I never did NG+ at all. I tried it once for the achievement, but I got bored before finishing Eden Prime.
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