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Post by themikefest on Mar 26, 2019 13:53:50 GMT
You mean genesis.
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Post by Deleted on Mar 26, 2019 14:23:03 GMT
I couldn't recall the name of it, but yes, I believe that is what it was called for ME2 and ME3. Yes, I'm talking about them doing something similar for the next ME"A game, adding in interim events that would bring the galaxy to a single, consistent state from the point of all 3 or 4 endings (if you include refusal) and with possible little further adaptations to accommodate variations due to EMS (like Shepard possibly living beyond the final battle) as well as adaptations regarding other principle decisions (like the outcome of the genophage and geth/quarian war). The game itself would begin from that single-state and consistent galaxy at a point in time subsequent to whatever events are described in the comic rather than actually bringing forward the player's individual decision (although they could still add in some dialogue differences here and there to recognize the choices made in the comic similar to the minor ways in which they carried Shepard's backstory into the Trilogy games. At least then, we get some closure and some explanation for how we got to that single, game-starting point (of Bioware's choosing and based on whatever they need the galaxy to be like in order to produce a good story going forward)... as opposed to just selecting one canon decision and just abandoning all the others without any closure or explanation.
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Post by garrusfan1 on Mar 26, 2019 20:25:38 GMT
I couldn't recall the name of it, but yes, I believe that is what it was called for ME2 and ME3. Yes, I'm talking about them doing something similar for the next ME"A game, adding in interim events that would bring the galaxy to a single, consistent state from the point of all 3 or 4 endings (if you include refusal) and with possible little further adaptations to accommodate variations due to EMS (like Shepard possibly living beyond the final battle) as well as adaptations regarding other principle decisions (like the outcome of the genophage and geth/quarian war). The game itself would begin from that single-state and consistent galaxy at a point in time subsequent to whatever events are described in the comic rather than actually bringing forward the player's individual decision (although they could still add in some dialogue differences here and there to recognize the choices made in the comic similar to the minor ways in which they carried Shepard's backstory into the Trilogy games. At least then, we get some closure and some explanation for how we got to that single, game-starting point (of Bioware's choosing and based on whatever they need the galaxy to be like in order to produce a good story going forward)... as opposed to just selecting one canon decision and just abandoning all the others without any closure or explanation. I think they should use something like the "dragon age keep" for this.
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Post by AnDromedary on Mar 26, 2019 21:01:43 GMT
Hm, I don't really see the perfect choice here (for the authors), so I didn't take part in the poll either. Here what my strickly personal preference would be for a continuation of the ME franchise:
1. Give us ME: Andromeda 2 and develop that story, there is more than enough there to go with. 2. Choose an ending and go with it (IMO, destroy would work best and we deal with the aftermath of the devastation and some new political realities, could be interesting). If you do that, don't call it ME4 but call Blabla: an ME story or whatever. 3. Really incorporate the ending choice and give us very different scenarios for ME4. However, this is not really feasible IMO, so I am not really for it. 4. I am pretty much against the whole idea of "a couple decades/centuries passed and no matter which ending route we took in ME3, now everything is more or less the same either way". In my mind, this would invalidate the ending choices even more than just going with a canon. If they choose one canon ending, than I can still sort of imagine how events might have played out in the case of the other endings. But if they "equilibriate" all endings into one final fairly similar state of affairs a few years/decades/centuries later, I'd feel like the ending choice was the most useless thing ever and Shepard's final action would have been a complete joke either way. So I definitely wouldn't want that.
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Post by Deleted on Mar 26, 2019 21:13:52 GMT
I couldn't recall the name of it, but yes, I believe that is what it was called for ME2 and ME3. Yes, I'm talking about them doing something similar for the next ME"A game, adding in interim events that would bring the galaxy to a single, consistent state from the point of all 3 or 4 endings (if you include refusal) and with possible little further adaptations to accommodate variations due to EMS (like Shepard possibly living beyond the final battle) as well as adaptations regarding other principle decisions (like the outcome of the genophage and geth/quarian war). The game itself would begin from that single-state and consistent galaxy at a point in time subsequent to whatever events are described in the comic rather than actually bringing forward the player's individual decision (although they could still add in some dialogue differences here and there to recognize the choices made in the comic similar to the minor ways in which they carried Shepard's backstory into the Trilogy games. At least then, we get some closure and some explanation for how we got to that single, game-starting point (of Bioware's choosing and based on whatever they need the galaxy to be like in order to produce a good story going forward)... as opposed to just selecting one canon decision and just abandoning all the others without any closure or explanation. I think they should use something like the "dragon age keep" for this. Does the keep portray interim events though - new events that occur between the end of the previous game before the beginning of the next? If not, you're missing the point entirely... since I'm proposing a cheaper way to write a story forward from each individual ME3 ending to get us to a point where the galaxy is changed so that, no matter what ending was selected, the galaxy now looks the same in every case.
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Post by alanc9 on Mar 26, 2019 21:20:45 GMT
Wait a second. What happens when I play more than one Shepard? Which one "happened"? You're role playing the single game reality a different way and you're the one choosing to do so. Bioware gave us role playing choice. This "other reality" schtick is a totally different beast.
I don't see how it's different. Any one of my Ryders lives in a universe with one particular Shepard who did particular things. Whether that Shepard was played by me or not has no bearing on that Ryder, and doesn't have any impact on me playing that Ryder either.
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Post by Deleted on Mar 26, 2019 21:24:37 GMT
Hm, I don't really see the perfect choice here (for the authors), so I didn't take part in the poll either. Here what my strickly personal preference would be for a continuation of the ME franchise: 1. Give us ME: Andromeda 2 and develop that story, there is more than enough there to go with. 2. Choose an ending and go with it (IMO, destroy would work best and we deal with the aftermath of the devastation and some new political realities, could be interesting). If you do that, don't call it ME4 but call Blabla: an ME story or whatever. 3. Really incorporate the ending choice and give us very different scenarios for ME4. However, this is not really feasible IMO, so I am not really for it. 4. I am pretty much against the whole idea of "a couple decades/centuries passed and no matter which ending route we took in ME3, now everything is more or less the same either way". In my mind, this would invalidate the ending choices even more than just going with a canon. If they choose one canon ending, than I can still sort of imagine how events might have played out in the case of the other endings. But if they "equilibriate" all endings into one final fairly similar state of affairs a few years/decades/centuries later, I'd feel like the ending choice was the most useless thing ever and Shepard's final action would have been a complete joke either way. So I definitely wouldn't want that. Then don't use the comic before starting the next game. If they choose a galactic state that says the Reapers were destroyed and you don't use the comic, then you can just imagine that ending is the same as if they chose it to be canon... nothing changes for you. If, however, someone else chose synthesis... then they have a explanation as to how the galaxy got from being synthesized to a point where all the Reapers were destroyed. If you chose destroy and Bioware decides to write a story about a synthesized galaxy. If they just choose synthesis as a canon, you can't imagine that the galaxy lived on forever with destroyed reapers because everything going forward includes them... and you have no explanation as to how the galaxy got from having destroyed the reapers to eventually being synthesized by them. If they do a comic that fills in that gap, then you can use it if you want. If you don't want to use, don't but at least it's there as an option.
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Post by AnDromedary on Mar 26, 2019 21:28:01 GMT
Hm, I don't really see the perfect choice here (for the authors), so I didn't take part in the poll either. Here what my strickly personal preference would be for a continuation of the ME franchise: 1. Give us ME: Andromeda 2 and develop that story, there is more than enough there to go with. 2. Choose an ending and go with it (IMO, destroy would work best and we deal with the aftermath of the devastation and some new political realities, could be interesting). If you do that, don't call it ME4 but call Blabla: an ME story or whatever. 3. Really incorporate the ending choice and give us very different scenarios for ME4. However, this is not really feasible IMO, so I am not really for it. 4. I am pretty much against the whole idea of "a couple decades/centuries passed and no matter which ending route we took in ME3, now everything is more or less the same either way". In my mind, this would invalidate the ending choices even more than just going with a canon. If they choose one canon ending, than I can still sort of imagine how events might have played out in the case of the other endings. But if they "equilibriate" all endings into one final fairly similar state of affairs a few years/decades/centuries later, I'd feel like the ending choice was the most useless thing ever and Shepard's final action would have been a complete joke either way. So I definitely wouldn't want that. Then don't use the comic before starting the next game. If they choose a galactic state that says the Reapers were destroyed and you don't use the comic, then you can just imagine that ending is the same as if they chose it to be canon... nothing changes for you. If, however, someone else chose synthesis... then they have a explanation as to how the galaxy got from being synthesized to a point where all the Reapers were destroyed. If you chose destroy and Bioware decides to write a story about a synthesized galaxy. If they just choose synthesis as a canon, you can't imagine that the galaxy lived on forever with destroyed reapers because everything going forward includes them... and you have no explanation as to how the galaxy got from having destroyed the reapers to eventually being synthesized by them. If they do a comic that fills in that gap, then you can use it if you want. If you don't want to use, don't but at least it's there as an option.
Nah, I have a hard time just "ignoring" things that I know are out there. This kind of solution is just nor for me.
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Post by themikefest on Mar 26, 2019 23:10:13 GMT
I couldn't recall the name of it, but yes, I believe that is what it was called for ME2 and ME3. Yes, I'm talking about them doing something similar for the next ME"A game, adding in interim events that would bring the galaxy to a single, consistent state from the point of all 3 or 4 endings (if you include refusal) and with possible little further adaptations to accommodate variations due to EMS (like Shepard possibly living beyond the final battle) as well as adaptations regarding other principle decisions (like the outcome of the genophage and geth/quarian war). The game itself would begin from that single-state and consistent galaxy at a point in time subsequent to whatever events are described in the comic rather than actually bringing forward the player's individual decision (although they could still add in some dialogue differences here and there to recognize the choices made in the comic similar to the minor ways in which they carried Shepard's backstory into the Trilogy games. At least then, we get some closure and some explanation for how we got to that single, game-starting point (of Bioware's choosing and based on whatever they need the galaxy to be like in order to produce a good story going forward)... as opposed to just selecting one canon decision and just abandoning all the others without any closure or explanation. It is genesis. I used it a couple of times for ME2. It was short with me making a handful of choices that occured in ME1. Genesis for ME3 was....I never used it. It didn't cover all choices available from ME2. See for yourself. If doing what you propose, it would take a bit of time for the player to watch when he/she would rather be playing the game. I would rather have a Mass Effect keep similar to what dragon age has. The keep would go more in depth then showing a backstory to the player. All he/she would have to do is connect with the site to upload whatever worldstate they entered in the keep. It works well with DAI.
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Post by dmc1001 on Mar 27, 2019 15:06:57 GMT
I couldn't recall the name of it, but yes, I believe that is what it was called for ME2 and ME3. Yes, I'm talking about them doing something similar for the next ME"A game, adding in interim events that would bring the galaxy to a single, consistent state from the point of all 3 or 4 endings (if you include refusal) and with possible little further adaptations to accommodate variations due to EMS (like Shepard possibly living beyond the final battle) as well as adaptations regarding other principle decisions (like the outcome of the genophage and geth/quarian war). The game itself would begin from that single-state and consistent galaxy at a point in time subsequent to whatever events are described in the comic rather than actually bringing forward the player's individual decision (although they could still add in some dialogue differences here and there to recognize the choices made in the comic similar to the minor ways in which they carried Shepard's backstory into the Trilogy games. At least then, we get some closure and some explanation for how we got to that single, game-starting point (of Bioware's choosing and based on whatever they need the galaxy to be like in order to produce a good story going forward)... as opposed to just selecting one canon decision and just abandoning all the others without any closure or explanation. It is genesis. I used it a couple of times for ME2. It was short with me making a handful of choices that occured in ME1. Genesis for ME3 was....I never used it. It didn't cover all choices available from ME2. See for yourself. If doing what you propose, it would take a bit of time for the player to watch when he/she would rather be playing the game. I would rather have a Mass Effect keep similar to what dragon age has. The keep would go more in depth then showing a backstory to the player. All he/she would have to do is connect with the site to upload whatever worldstate they entered in the keep. It works well with DAI. Don't care for Genesis. Strange thing is when it asks who you chose for councilor but then you get asked again in-game but Miranda or Jacob.
Other thing with Genesis is my modding Kaidan as a romance. Breaks that thing as soon as I get to the romance point. As I understand it, I can't remove Genesis without it ruining gameplay. I found this bizarre. I didn't have an MP DLC that I'd accidentally installed and it wouldn't let me play SP. No way around Genesis.
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Post by griffith82 on Mar 27, 2019 16:14:39 GMT
It is genesis. I used it a couple of times for ME2. It was short with me making a handful of choices that occured in ME1. Genesis for ME3 was....I never used it. It didn't cover all choices available from ME2. See for yourself. If doing what you propose, it would take a bit of time for the player to watch when he/she would rather be playing the game. I would rather have a Mass Effect keep similar to what dragon age has. The keep would go more in depth then showing a backstory to the player. All he/she would have to do is connect with the site to upload whatever worldstate they entered in the keep. It works well with DAI. Don't care for Genesis. Strange thing is when it asks who you chose for councilor but then you get asked again in-game but Miranda or Jacob.
Other thing with Genesis is my modding Kaidan as a romance. Breaks that thing as soon as I get to the romance point. As I understand it, I can't remove Genesis without it ruining gameplay. I found this bizarre. I didn't have an MP DLC that I'd accidentally installed and it wouldn't let me play SP. No way around Genesis.
I dont have genesis installed. Never appealed to me. You can reinstall me2 and 3 without it. Shouldn't break a new playthrough.
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Biotic Booty
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Origin: ferroboy
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Post by dmc1001 on Mar 28, 2019 4:11:15 GMT
Don't care for Genesis. Strange thing is when it asks who you chose for councilor but then you get asked again in-game but Miranda or Jacob.
Other thing with Genesis is my modding Kaidan as a romance. Breaks that thing as soon as I get to the romance point. As I understand it, I can't remove Genesis without it ruining gameplay. I found this bizarre. I didn't have an MP DLC that I'd accidentally installed and it wouldn't let me play SP. No way around Genesis.
I dont have genesis installed. Never appealed to me. You can reinstall me2 and 3 without it. Shouldn't break a new playthrough. Not new PT but continuing ones I have going (I've got a few).
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Post by Lavochkin on Mar 28, 2019 8:13:15 GMT
Given that the choices amounted to little more than superfluous emails and character cameos (some of which you didn't even get depending on your "choices"), I'd have no gripe with them creating a canon for a more coherent post-ME3 plot.
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Post by seven on Mar 28, 2019 8:47:47 GMT
Someone will be unhappy either way and complain so yeh I'll take what I can get and hope it went the way I chose
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Post by Iakus on Mar 28, 2019 15:09:36 GMT
Create a canon that doesn't follow ANY choice. Jettison ALL THE BAGGAGE!!!
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Post by dmc1001 on Mar 28, 2019 16:01:58 GMT
Create a canon that doesn't follow ANY choice. Jettison ALL THE BAGGAGE!!! Cut out the Starkid and it'll be easy. Catalyst could even be a VI created by the "you would not know them" race just to trigger the firing of the beam. It could even be like Vendetta and be non-responsive to beings who are indoctrinated. Even at that, a galaxy wide beam that could cause the Reapers to disintegrate would be hard to swallow. Maybe it would send out a virus that shut down their programming and leave them inert. Leaves them still open as a potential threat. Possibly indoctrinated agents might still try to revive them, which could be a threat needing to be stopped.
I can actually envision all three endings in use, after a fashion, using this method. None of it would be fully widespread but possible. Beam destroys all Reapers in immediate vicinity (Red), husks become conscious (Green) and a hero uploads his or her consciousness into a Reaper (Blue). Hell, even have some Reapers survive and flee back to Dark Space (Refuse). This is far-fetched so a new ending is probably best.
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Post by garrusfan1 on Mar 28, 2019 18:13:26 GMT
Create a canon that doesn't follow ANY choice. Jettison ALL THE BAGGAGE!!! Cut out the Starkid and it'll be easy. Catalyst could even be a VI created by the "you would not know them" race just to trigger the firing of the beam. It could even be like Vendetta and be non-responsive to beings who are indoctrinated. Even at that, a galaxy wide beam that could cause the Reapers to disintegrate would be hard to swallow. Maybe it would send out a virus that shut down their programming and leave them inert. Leaves them still open as a potential threat. Possibly indoctrinated agents might still try to revive them, which could be a threat needing to be stopped.
I can actually envision all three endings in use, after a fashion, using this method. None of it would be fully widespread but possible. Beam destroys all Reapers in immediate vicinity (Red), husks become conscious (Green) and a hero uploads his or her consciousness into a Reaper (Blue). Hell, even have some Reapers survive and flee back to Dark Space (Refuse). This is far-fetched so a new ending is probably best.
Well I thought it took them out from the "inside" rather then anything else. Like destroying their "essence" or causing an overload and thus killing them. After all we don't see them disinigrate they just fall down in destroy.
Also I have been meaning to ask you if the kaiden/male shep romance is any different from the kaiden/fem shep romance or if they are just the same.
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Post by dmc1001 on Mar 28, 2019 22:17:02 GMT
Well I thought it took them out from the "inside" rather then anything else. Like destroying their "essence" or causing an overload and thus killing them. After all we don't see them disinigrate they just fall down in destroy.
If that's the case then I don't know why it would impact synthetics. They don't have that "essence". Also I have been meaning to ask you if the kaiden/male shep romance is any different from the kaiden/fem shep romance or if they are just the same. I don't know because I only play BroShep. It took some modding to make the romance be fully and completely recognized in ME3. Otherwise, they "forget" their previous romance by the time the date at Apollo's comes around. I'm assuming FemShep remembers. Otherwise, I have no idea. Ask some other gays who were content to play FemShep until the same-sex romance mod came around. I can only play as guys.
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Post by garrusfan1 on Mar 29, 2019 20:26:16 GMT
Well I thought it took them out from the "inside" rather then anything else. Like destroying their "essence" or causing an overload and thus killing them. After all we don't see them disinigrate they just fall down in destroy.
If that's the case then I don't know why it would impact synthetics. They don't have that "essence". Also I have been meaning to ask you if the kaiden/male shep romance is any different from the kaiden/fem shep romance or if they are just the same. I don't know because I only play BroShep. It took some modding to make the romance be fully and completely recognized in ME3. Otherwise, they "forget" their previous romance by the time the date at Apollo's comes around. I'm assuming FemShep remembers. Otherwise, I have no idea. Ask some other gays who were content to play FemShep until the same-sex romance mod came around. I can only play as guys. I have said that it shouldn't have impacted the other synthetics. So yeah i agree.
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Post by sassafrassa on Mar 30, 2019 18:49:01 GMT
It's viable but I don't know that it is a good idea. Just get a good writer, that's all you need.
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Origin: ferroboy
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Post by dmc1001 on Mar 31, 2019 1:14:15 GMT
It's viable but I don't know that it is a good idea. Just get a good writer, that's all you need. That's pretty much all we ever need. Take an idea, put a decent writer on it and we're probably going to get a good game.
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Post by griffith82 on Mar 31, 2019 4:39:21 GMT
It's viable but I don't know that it is a good idea. Just get a good writer, that's all you need. That's pretty much all we ever need. Take an idea, put a decent writer on it and we're probably going to get a good game. That I can get behind.
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brfritos
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 304 Likes: 501
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brfritos
Mass Effect Trilogy, Mass Effect Andromeda
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Post by brfritos on Mar 31, 2019 22:53:54 GMT
Funny thing is: if you don't have the Genesis and Genesis 2 DLCs, there's a "default" story to ME.
People forget that Mass Effect Genesis and Genesis 2 are not free, you have to pay for them. So chances are, players won't have the DLC if they are starting their ME games with ME2 or ME3.
Just fire a new game without them and see what the default options are.
Never understood that, Fallout, Fallout 2 and FNV did this and there isn't a single problem with the player base. You can have the end you want, but in the next game some major decisions are already set.
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alanc9
Old Scientist Contrarian
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Post by alanc9 on Apr 1, 2019 18:36:37 GMT
Fallout 2 in particular. A lot of VD's simply can't possibly map onto that future -- not least because Tandi might not be alive in that timeline.
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