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Post by garrusfan1 on Apr 11, 2019 0:16:00 GMT
To your third question: Yes. Why give the players access to so many powers if they aren't meant to use them? The system they went with slowed the player down unnecessarily. If a situation came up where you would benefit from a different power set, by the time your powers came off cooldown the situation had changed. You could mitigate the problem with certain mods but that's a dumb work around to an unnecessary problem. They could have had the cooldowns from your previous profile carry over to your new profile. That would have been the easiest solution.
I wouldn't have had a problem with letting the existing cooldowns carry over, although I suppose it would have opened up opportunities to game the system because of variable cooldown lengths. How important is this, really? You don't lose more than two or three ticks if you switch when everything's on cooldown because you've fired them already. It makes it less fluid. That is a big deal in combat.
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Old Scientist Contrarian
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February 2017
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Post by alanc9 on Apr 12, 2019 17:40:40 GMT
Less fluid than what is the question, though. The profiles implementation was never supposed to be about bypassing the three-cooldown limit.
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Glorious Star Lord
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Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 23, 2019 19:17:14 GMT
Overall I felt MEA's gameplay in general was better than anything out of the MET. However, there are some things I feel could stand to take a page out of the old trilogy book. I'm not as nostalgic for the class system as others, but I really did enjoy the specializations that came along with going whichever route. ME3 hit a pretty nice sweet spot overall, even though it lacked MEA's verticality and freedom of movement. Perhaps a future ME game could do without the suit's jet pack. It's not so much the attack chopper action and constant zipping about that bugged me, but rather the map design this encouraged, especially in the vaults. Any game where your character has the ability to leap long distances is going to occasionally annoy you with platforming. Just give me well designed battlegrounds and convincing environments and I'm good.
The gunplay could stand to be "punchier". Going back to ME3, I tried out my Cerberus Harrier and Black Widow, and the guns felt more substantial. There was a satisfying weight to the way guns functioned and fired and popped the skulls of my enemies. There was no greater joy than casually walking up behind a Cerberus trooper and blowing his head apart with a Carnifex. The melee attacks felt more in-your-face, especially those over-cover moves where you'd grab an enemy and punch/stab them to death.
The Turian Havoc jetpack dodge is not as satisfying as the old strafe. I loved rolling back away from a Brute, only to give it a face full of biotic charge+shotgun combo.
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Post by garrusfan1 on Apr 29, 2019 20:18:24 GMT
Overall I felt MEA's gameplay in general was better than anything out of the MET. However, there are some things I feel could stand to take a page out of the old trilogy book. I'm not as nostalgic for the class system as others, but I really did enjoy the specializations that came along with going whichever route. ME3 hit a pretty nice sweet spot overall, even though it lacked MEA's verticality and freedom of movement. Perhaps a future ME game could do without the suit's jet pack. It's not so much the attack chopper action and constant zipping about that bugged me, but rather the map design this encouraged, especially in the vaults. Any game where your character has the ability to leap long distances is going to occasionally annoy you with platforming. Just give me well designed battlegrounds and convincing environments and I'm good. The gunplay could stand to be "punchier". Going back to ME3, I tried out my Cerberus Harrier and Black Widow, and the guns felt more substantial. There was a satisfying weight to the way guns functioned and fired and popped the skulls of my enemies. There was no greater joy than casually walking up behind a Cerberus trooper and blowing his head apart with a Carnifex. The melee attacks felt more in-your-face, especially those over-cover moves where you'd grab an enemy and punch/stab them to death. The Turian Havoc jetpack dodge is not as satisfying as the old strafe. I loved rolling back away from a Brute, only to give it a face full of biotic charge+shotgun combo. Oh damn I forgot about the exploding heads. The one problem I had with the cerberus harrier was that in SP it was overpowered the way that the matlock was in ME2. After I got the matlock rifle dlc I could never use another assault rifle in ME2 because they all felt weak. Same with the locust sub machine gun and the phanlax pistol Once you got those it felt stupid playing with the other pistol and sub machine guns. I think ME3 did a good job with this except with the harrier. The only downside it had was it had a relatively small amount of ammo but you could pick up more ammo for it quickly.
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Jan 24, 2024 17:47:40 GMT
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KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 30, 2019 19:21:06 GMT
Yeah, it was pretty powerful, but I just couldn't bring myself to use anything else. Same story for the Mattock in ME2. Once I got that shield stripped off the psion, it was just a breezy tap to the....lumps. I think mob strength was where ME3 was weak, at least on normal. I wasn't really in it for combat difficulty though so I didn't mind.
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Apr 13, 2024 10:00:53 GMT
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cloud9
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Aug 14, 2016 11:41:22 GMT
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cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Apr 30, 2019 19:46:51 GMT
Andromeda was a mistake, so yes. A HUGE mistake.
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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0
Feb 14, 2019 20:07:41 GMT
1,207
Polka Dot
679
Feb 14, 2019 18:50:29 GMT
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polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on May 5, 2019 0:20:32 GMT
Power wheel, please, plus tactical pause. Squadmate control. Combat roll. Not a fan of platforming, so I'd be happy to see the jet packs go away. Class system. ME3 weapons and gunplay.
The only thing MEA introduced that I prefer to ME3 is not sticking to cover.
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Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 6, 2019 1:31:20 GMT
Power wheel, please, plus tactical pause. Squadmate control. Combat roll. Not a fan of platforming, so I'd be happy to see the jet packs go away. Class system. ME3 weapons and gunplay. The only thing MEA introduced that I prefer to ME3 is not sticking to cover. Thing about that sticking to cover thing is that ME1 did kind of have an auto cover system. I'm not sure why they didn't just refine that over a hard button press to lock to it.
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cyberpunker
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 168 Likes: 116
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Jun 19, 2023 16:28:57 GMT
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cyberpunker
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Apr 19, 2019 10:09:49 GMT
April 2019
cyberpunker1088
https://web.archive.org/web/20160730023122im_/http://orig00.deviantart.net/0f5b/f/2015/290/e/e/untitled_5_by_lungsal-d9ddqkw.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cyberpunker on May 6, 2019 4:35:28 GMT
Honestly I like the Ammo System in Mass Effect 1 and the Powers System in Mass Effect 2 & 3. I am not a fan of Andromeda in all respects.
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0
24,254
themikefest
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themikefest
21,655
15,426
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Post by themikefest on May 6, 2019 11:46:15 GMT
Not a fan of platforming, so I'd be happy to see the jet packs go away. I didn't mind the jet pack. It helped out in combat allowing to move left or right to avoid taking any damage. It really helped for the speed runs I did. I do agree about the platforming.
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822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 6, 2019 21:19:17 GMT
Not a fan of platforming, so I'd be happy to see the jet packs go away. I didn't mind the jet pack. It helped out in combat allowing to move left or right to avoid taking any damage. It really helped for the speed runs I did. I do agree about the platforming. I think in the end jet packs just inevitably lead to platforming to keep the mechanic relevant. Like, the guys who design the sandbox in this thing feel like there's no point in the ability to use a booster jet unless there are areas that cannot be reached unless you use them.
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Post by garrusfan1 on May 6, 2019 22:04:11 GMT
I didn't mind the jet pack. It helped out in combat allowing to move left or right to avoid taking any damage. It really helped for the speed runs I did. I do agree about the platforming. I think in the end jet packs just inevitably lead to platforming to keep the mechanic relevant. Like, the guys who design the sandbox in this thing feel like there's no point in the ability to use a booster jet unless there are areas that cannot be reached unless you use them. I am not a fan of the jump on this platform thing. Part of the reason is that it inevitably leads to at least a few of those times where you can't figure out where to go until you see that half hidden ledge after looking around for a few minutes.
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Post by garrusfan1 on May 6, 2019 22:06:24 GMT
Another problem I had was with the scanning. It can work but they need to have it where you don't have to have it open all the time. If they have it where you here some noise to let you know something is nearby and in order to find it you have to scan then that's fine. However not having that noise or some signal means you end up having to keep the scanner on or you will miss some things.
Also for the record MEA is not alone in this. One of my complaints about TW3 is that when you have to click that thing that sends out a "circle" around geralt to see clues or somethings is annoying since you have to keep clicking on it so you don't miss stuff.
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Deleted
Deleted Member
Posts: 0
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guest@proboards.com
10036
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January 1970
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Post by Deleted on May 6, 2019 23:32:05 GMT
Another problem I had was with the scanning. It can work but they need to have it where you don't have to have it open all the time. If they have it where you here some noise to let you know something is nearby and in order to find it you have to scan then that's fine. However not having that noise or some signal means you end up having to keep the scanner on or you will miss some things.
Also for the record MEA is not alone in this. One of my complaints about TW3 is that when you have to click that thing that sends out a "circle" around geralt to see clues or somethings is annoying since you have to keep clicking on it so you don't miss stuff.
Anything quest related would beep if you got close, indicating that you should open your scanner. Other items that could be scanned just for extra research points for crafting would not beep but would readily show up a glowing read from quite a distance away. If you had already scanned a number of the same items (e.g. radiation shield pylons) you wouldn't get any more points for scanning more of them anyways. You certainly did not have to leave your scanner open all the time. If you needed research points, you could just open it after an engagement, moved around in a circle in the room and be able to easily spot if there was anything that could be scanned for extra points. If you didn't need the points, you could just listen for the beeps as you walked around.
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738
0
4,632
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
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Post by Link"Guess"ski on May 7, 2019 22:36:07 GMT
Andromeda was a mistake, so yes. A HUGE mistake. Not as big as Mass Effect 3 ¯\_(ツ)_/¯
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,481
inherit
9886
0
3,481
ahglock
2,867
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on May 8, 2019 15:18:49 GMT
Another problem I had was with the scanning. It can work but they need to have it where you don't have to have it open all the time. If they have it where you here some noise to let you know something is nearby and in order to find it you have to scan then that's fine. However not having that noise or some signal means you end up having to keep the scanner on or you will miss some things.
Also for the record MEA is not alone in this. One of my complaints about TW3 is that when you have to click that thing that sends out a "circle" around geralt to see clues or somethings is annoying since you have to keep clicking on it so you don't miss stuff.
Anything quest related would beep if you got close, indicating that you should open your scanner. Other items that could be scanned just for extra research points for crafting would not beep but would readily show up a glowing read from quite a distance away. If you had already scanned a number of the same items (e.g. radiation shield pylons) you wouldn't get any more points for scanning more of them anyways. You certainly did not have to leave your scanner open all the time. If you needed research points, you could just open it after an engagement, moved around in a circle in the room and be able to easily spot if there was anything that could be scanned for extra points. If you didn't need the points, you could just listen for the beeps as you walked around. This like how little scanning you needed to actually do in ME2 isn't relevant. Sure after you have played the game you know this, but before you play the game you don't so you end up over scanning. Most people play a game once. If your scanning design doesn't take the first play into account and design accordingly its a fail. They should have dumped the resource aspect of it, and had SAM chime in when something worth scanning was nearby.
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Deleted Member
Posts: 0
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10036
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Post by Deleted on May 8, 2019 16:05:28 GMT
Anything quest related would beep if you got close, indicating that you should open your scanner. Other items that could be scanned just for extra research points for crafting would not beep but would readily show up a glowing read from quite a distance away. If you had already scanned a number of the same items (e.g. radiation shield pylons) you wouldn't get any more points for scanning more of them anyways. You certainly did not have to leave your scanner open all the time. If you needed research points, you could just open it after an engagement, moved around in a circle in the room and be able to easily spot if there was anything that could be scanned for extra points. If you didn't need the points, you could just listen for the beeps as you walked around. This like how little scanning you needed to actually do in ME2 isn't relevant. Sure after you have played the game you know this, but before you play the game you don't so you end up over scanning. Most people play a game once. If your scanning design doesn't take the first play into account and design accordingly its a fail. They should have dumped the resource aspect of it, and had SAM chime in when something worth scanning was nearby. I don't know... I think it depends on how well people paid attention on Habitat 7. I had it figured out that if it really wanted me to scan, it would beep... just like it beeps with the first kett victims. I also noted that I could scan lots of items more than once, but they would not add points to the research total. Scanning something new (if it would let me) yielded an info screen I could read. If I had already scanned that item, the screan was the same. No research points and no new info screen means it's not worth scanning everything all the time. Simple really.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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0
Dec 21, 2018 17:35:11 GMT
49,335
Iakus
20,879
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 8, 2019 18:38:50 GMT
Not as big as Mass Effect 3 ¯\_(ツ)_/¯
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