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Post by SofaJockey on Mar 11, 2019 21:06:13 GMT
Huh? wait a minute your not the real Sofajockey are you?? your an imposter! release Sofa NOW! Ha. I'm a person who played Mass Effect 3 multiplayer for over 1,000 hours. I'm totally sold on the synthesis of single-player and co-op done well.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Mar 11, 2019 21:09:18 GMT
Personally I’m keen to hear what EA says in their next earnings call. They'll just repeat themselves for the, what is it now? 12th time in a row? "Failed to meet exPeCtasioOons". They say the same wether a game sells 5 million or 50. That is a LIE and you know it.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Mar 11, 2019 21:10:54 GMT
And yet they didn't say it about "ME:A" at either 2016 Q4 or 2017 Q1 investor calls No, they just scuttled any and all DLC plans and killed BioWare Montréal. I think that might say more about how badly Montreal’s failings messed up their development schedules (including pushing Anthem back because limited to no work on it could be done on it while all of BioWare pumped Andromeda out in 18 months) than it does about Andromeda. That’s my personal theory anyway.
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Post by OdanUrr on Mar 11, 2019 21:15:06 GMT
No, they just scuttled any and all DLC plans and killed BioWare Montréal. I think that might say more about how badly Montreal’s failings messed up their development schedules (including pushing Anthem back because limited to no work on it could be done on it while all of BioWare pumped Andromeda out in 18 months) than it does about Andromeda. That’s my personal theory anyway. A lot has been written on the subject, to be sure, and some of it suggests it was Anthem what ended up killing BM and Andromeda. Let's hope Edmonton doesn't share the same fate.
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Post by cypherj on Mar 11, 2019 21:16:20 GMT
No, they just scuttled any and all DLC plans and killed BioWare Montréal. I think that might say more about how badly Montreal’s failings messed up their development schedules (including pushing Anthem back because limited to no work on it could be done on it while all of BioWare pumped Andromeda out in 18 months) than it does about Andromeda. That’s my personal theory anyway. This is EA we're talking about. Do anyone actually think someone said, this game is widely popular, has a huge install base, we can make (insert number) amount of money off DLC, but EA said nope, we're not going to pursue that revenue. I mean C'mon. If the market was there, we would have seen DLC.
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Post by samhain444 on Mar 11, 2019 21:17:13 GMT
And yet they didn't say it about "ME:A" at either 2016 Q4 or 2017 Q1 investor calls No, they just scuttled any and all DLC plans and killed BioWare Montréal. "if you look at Mass Effect [Andromeda], while there was some polarizing sentiment in that franchise, it's actually performed really well, and player engagement is really strong." CEO Andrew Wilson's words... BioWare Montreal had to be rescued by Mac Walters of all people who cranked out the game predominately in 18 months. Their issues appear to be foundational and institutional all of which didn't impact the financial success of the game. Once BioWare Montreal was folded into EA Motive to get Battlefront II done, there was no one to make DLC...
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Post by shinobiwan on Mar 11, 2019 21:17:14 GMT
GAAS is not a bad idea in theory. The developer gives you a game, and then the money from the microtransactions funds future content. Win-win for everyone. Financing doesn't work that way - funds generated for a specific source are hardly ever earmarked for further investment in that source. So it doesn't even make sense in theory - it's just what you said, a misguided attempt to maximize revenue and minimize cost.
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Post by cypherj on Mar 11, 2019 21:20:41 GMT
GAAS is not a bad idea in theory. The developer gives you a game, and then the money from the microtransactions funds future content. Win-win for everyone. Financing doesn't work that way - funds generated for a specific source are hardly ever earmarked for further investment in that source. So it doesn't even make sense in theory - it's just what you said, a misguided attempt to maximize revenue and minimize cost. This is how developers justify GAAS. So they're basically saying this is what we're going to do. But that's not what happens.
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Post by OdanUrr on Mar 11, 2019 21:20:45 GMT
No, they just scuttled any and all DLC plans and killed BioWare Montréal. "if you look at Mass Effect [Andromeda], while there was some polarizing sentiment in that franchise, it's actually performed really well, and player engagement is really strong." CEO Andrew Wilson's words... I find that actions speak louder than words.
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Mar 11, 2019 21:22:21 GMT
I think that might say more about how badly Montreal’s failings messed up their development schedules (including pushing Anthem back because limited to no work on it could be done on it while all of BioWare pumped Andromeda out in 18 months) than it does about Andromeda. That’s my personal theory anyway. This is EA we're talking about. Do anyone actually think someone said, this game is widely popular, has a huge install base, we can make (insert number) amount of money off DLC, but EA said nope, we're not going to pursue that revenue. I mean C'mon. If the market was there, we would have seen DLC. If they didn’t think Montreal could deliver without further pushing back every other BioWare project? Yes I could totally see them doing that. EA viewed Montreal as more of a liability than an asset and so they folded them as a development studio. They weren’t willing to push back Bioware’s existing projects (and put off collecting on that revenue) any more than they already had, so they shelved Mass Effect for a later date. If they didn’t think there was a market, I don’t think they would have let Casey speculate about doing more Mass Effect in the future.
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Post by shinobiwan on Mar 11, 2019 21:22:31 GMT
Financing doesn't work that way - funds generated for a specific source are hardly ever earmarked for further investment in that source. So it doesn't even make sense in theory - it's just what you said, a misguided attempt to maximize revenue and minimize cost. This is how developers justify GAAS. So they're basically saying this is what we're going to do. But that's not what happens. If that's what they say, it has no basis in reality. To be fair though, I've not seen a developer or publisher actually say that - although many consumers seem to assume it for some reason.
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Post by river82 on Mar 11, 2019 21:22:46 GMT
I doubt Anthem can recover, it'd be wonderful if it could but I would assume the horse bolted long ago and most won't care if it improves now. It can. I mean Final Fantasy 14 was so bad they had to rebuild the game from scratch on the side, while a team still provided updates for the original game (*see below). Compared to that Anthem is a lot easier to fix and has a lot fewer people to woo back. But modern Bioware doesn't do the loot or exploration thing well ... *
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Post by cypherj on Mar 11, 2019 21:35:08 GMT
This is EA we're talking about. Do anyone actually think someone said, this game is widely popular, has a huge install base, we can make (insert number) amount of money off DLC, but EA said nope, we're not going to pursue that revenue. I mean C'mon. If the market was there, we would have seen DLC. If they didn’t think Montreal could deliver without further pushing back every other BioWare project? Yes I could totally see them doing that. EA viewed Montreal as more of a liability than an asset and so they folded them as a development studio. They weren’t willing to push back Bioware’s existing projects (and put off collecting on that revenue) any more than they already had, so they shelved Mass Effect for a later date. If they didn’t think there was a market, I don’t think they would have let Casey speculate about doing more Mass Effect in the future. That doesn't make any sense. It would mean that they never intended on releasing DLC regardless of how well the game did. Resources would have already been set aside for follow up content as to not interfere with other projects. Also, if the game were doing great, what would they have viewed them as a liability? That's the kind of thing you do when you need to blame someone because things didn't go as planned. If they made a game that was widely popular and a lot of people were playing it, why would they be viewed as a liability? It doesn't make sense. It's not hard to determine that the game didn't meet expectations. EA said they expected to sell 3 million at launch, which would be 30-50% of the game's lifetime revenue. That puts the expected range at 6-10 million. ME3 sold 6 million, the bottom of the range. ME:A had a worse launch than ME3. We know this because we heard nothing about ME:A having the best launch ever for a ME game, and we would have had it done so. So if ME:A started out slower than ME3, and had a much shorter life with them killing it and no DLC. Why would anyone think it came anywhere near what ME3 sold? Which again, was the bottom of the range. It is what it is.
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Post by samhain444 on Mar 11, 2019 21:43:52 GMT
"if you look at Mass Effect [Andromeda], while there was some polarizing sentiment in that franchise, it's actually performed really well, and player engagement is really strong." CEO Andrew Wilson's words... I find that actions speak louder than words. What had a greater shot at producing more money for EA? (the thing they care about) SP DLC for ME:A (remember even SP DLC for successful games like ME3 and DA:I weren't that profitable) or the cash-cow that is the "Star Wars" IP? Because that is what ME:A was really sacrificed for in the end. EA owns both BioWare and Motive and can do with them as they please. BioWare Montreal is still there...it's just now called EA Motive and working on a Star Wars project all their own apart from the one Respawn will release later this year.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Mar 11, 2019 21:49:27 GMT
This is a very broken analogy, to the point of inapplicability. An actual argument here would be helpful.You might be right, but there's no case here. oh good grief.... Everyone complains that I don't make arguments. I don't need to do your thinking for you, I lead the horse to the water. You see that there is potential for argument? Great! My work is done. I am past trying to win hearts and minds; it is pointless. People have to win or lose themselves. You already know where I'm going - two different subjects compared as if they were similar. Typical argument by analogy fail; it isn't that complicated and if our regular forumite can't discern between literature and a blog, then I just can't even.
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Post by samhain444 on Mar 11, 2019 21:49:43 GMT
If they didn’t think Montreal could deliver without further pushing back every other BioWare project? Yes I could totally see them doing that. EA viewed Montreal as more of a liability than an asset and so they folded them as a development studio. They weren’t willing to push back Bioware’s existing projects (and put off collecting on that revenue) any more than they already had, so they shelved Mass Effect for a later date. If they didn’t think there was a market, I don’t think they would have let Casey speculate about doing more Mass Effect in the future. That doesn't make any sense. It would mean that they never intended on releasing DLC regardless of how well the game did. Resources would have already been set aside for follow up content as to not interfere with other projects. Also, if the game were doing great, what would they have viewed them as a liability? That's the kind of thing you do when you need to blame someone because things didn't go as planned. If they made a game that was widely popular and a lot of people were playing it, why would they be viewed as a liability? It doesn't make sense. It's not hard to determine that the game didn't meet expectations. EA said they expected to sell 3 million at launch, which would be 30-50% of the game's lifetime revenue. That puts the expected range at 6-10 million. ME3 sold 6 million, the bottom of the range. ME:A had a worse launch than ME3. We know this because we heard nothing about ME:A having the best launch ever for a ME game, and we would have had it done so. So if ME:A started out slower than ME3, and had a much shorter life with them killing it and no DLC. Why would anyone think it came anywhere near what ME3 sold? Which again, was the bottom of the range. It is what it is. Aaron Flynn said he expected it to sell 5 million worldwide...the fact EA never talked sh*t about ME:A was likely due to the fact it did not underperform by a million units like Battlefront 2 or Battlefield V It's likely, since release in 3/21/2017, it's hovering around 5 million total unit sold. Not a failure but not enough to trumpet about...it made money, plain and simple.
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Post by CHRrOME on Mar 11, 2019 21:54:50 GMT
They'll just repeat themselves for the, what is it now? 12th time in a row? "Failed to meet exPeCtasioOons". They say the same wether a game sells 5 million or 50. That is a LIE and you know it. My point was that everything always fails to meet expectations for companies like EA. Countless articles I've seen involving the usual suspects (EA, Ubisoft, Bethesda, etc) and some game or the other in which the company claims their unreal expectations were not met because 20 millions copies sold were not the 25 they wanted, and 25 were not the 30. For them money is an infinite resource and if they are not getting all of it then something is going wrong.
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Post by cypherj on Mar 11, 2019 21:57:41 GMT
That doesn't make any sense. It would mean that they never intended on releasing DLC regardless of how well the game did. Resources would have already been set aside for follow up content as to not interfere with other projects. Also, if the game were doing great, what would they have viewed them as a liability? That's the kind of thing you do when you need to blame someone because things didn't go as planned. If they made a game that was widely popular and a lot of people were playing it, why would they be viewed as a liability? It doesn't make sense. It's not hard to determine that the game didn't meet expectations. EA said they expected to sell 3 million at launch, which would be 30-50% of the game's lifetime revenue. That puts the expected range at 6-10 million. ME3 sold 6 million, the bottom of the range. ME:A had a worse launch than ME3. We know this because we heard nothing about ME:A having the best launch ever for a ME game, and we would have had it done so. So if ME:A started out slower than ME3, and had a much shorter life with them killing it and no DLC. Why would anyone think it came anywhere near what ME3 sold? Which again, was the bottom of the range. It is what it is. Aaron Flynn said he expected it to sell 5 million worldwide...the fact EA never talked sh*t about ME:A was likely due to the fact it did not underperform by a million units like Battlefront 2 or Battlefield V It's likely, since release in 3/21/2017, it's hovering around 5 million total unit sold. Not a failure but not enough to trumpet about...it made money, plain and simple. The CFO, the Chief Financial Officer said 3 million at launch, 30-50% of the lifetime sales. Do the math, the expectations were 6-10 million. Mass Effect 3 sold 6 million according to the CFO. I'm just using EA's own words. No speculation involved here. As I said, it is what it is. Dread it, run from it, it is what it is. www.technobuffalo.com/ea-says-mass-effect-andromeda-will-sell-3-million-at-launchAlso, the only reason why the talked about Battlefront and Battlefield in detail was because they missed earnings, and had to explain why. When you make earnings, no one cares about the low-level details, only high-level numbers.
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Post by themikefest on Mar 11, 2019 22:00:38 GMT
There were times when developers responded, or posted on the old forum. I remember Mike Laidlaw posting there. Yep. There was a thread about 6 months before DAI was released where people could ask questions. I asked several questions and got replies from different employees.
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Post by smilesja on Mar 11, 2019 22:00:47 GMT
That doesn't make any sense. It would mean that they never intended on releasing DLC regardless of how well the game did. Resources would have already been set aside for follow up content as to not interfere with other projects. Also, if the game were doing great, what would they have viewed them as a liability? That's the kind of thing you do when you need to blame someone because things didn't go as planned. If they made a game that was widely popular and a lot of people were playing it, why would they be viewed as a liability? It doesn't make sense. It's not hard to determine that the game didn't meet expectations. EA said they expected to sell 3 million at launch, which would be 30-50% of the game's lifetime revenue. That puts the expected range at 6-10 million. ME3 sold 6 million, the bottom of the range. ME:A had a worse launch than ME3. We know this because we heard nothing about ME:A having the best launch ever for a ME game, and we would have had it done so. So if ME:A started out slower than ME3, and had a much shorter life with them killing it and no DLC. Why would anyone think it came anywhere near what ME3 sold? Which again, was the bottom of the range. It is what it is. Aaron Flynn said he expected it to sell 5 million worldwide...the fact EA never talked sh*t about ME:A was likely due to the fact it did not underperform by a million units like Battlefront 2 or Battlefield V It's likely, since release in 3/21/2017, it's hovering around 5 million total unit sold. Not a failure but not enough to trumpet about...it made money, plain and simple. I mean if it ME: A underperformed, they would’ve said so. The fact that they were pleased with ME: A means the opposite.
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Mar 11, 2019 22:03:12 GMT
If they didn’t think Montreal could deliver without further pushing back every other BioWare project? Yes I could totally see them doing that. EA viewed Montreal as more of a liability than an asset and so they folded them as a development studio. They weren’t willing to push back Bioware’s existing projects (and put off collecting on that revenue) any more than they already had, so they shelved Mass Effect for a later date. If they didn’t think there was a market, I don’t think they would have let Casey speculate about doing more Mass Effect in the future. That doesn't make any sense. It would mean that they never intended on releasing DLC regardless of how well the game did. Resources would have already been set aside for follow up content as to not interfere with other projects. Also, if the game were doing great, what would they have viewed them as a liability? That's the kind of thing you do when you need to blame someone because things didn't go as planned. If they made a game that was widely popular and a lot of people were playing it, why would they be viewed as a liability? It doesn't make sense. That’s the problem though. Montreal didn’t make the game, rather the game could only reach release after the other studios dropped everything they were doing and delayed their existing projects to make the game we received in only 18 months. In a normal dev cycle they would have had resources set aside, but with Andromeda it was clearly a stretch just to get it fit for release in that timeframe. I don’t think they planned to do DLC. It was probably still a possibility if MEA was a wild runaway hit, but it wasn’t. But not being as wildly successful as their previous Mass Effect titles isn’t the same as being a failure. I suspect the game did “fine”, but didn’t impress anyone.
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Post by samhain444 on Mar 11, 2019 22:04:21 GMT
Aaron Flynn said he expected it to sell 5 million worldwide...the fact EA never talked sh*t about ME:A was likely due to the fact it did not underperform by a million units like Battlefront 2 or Battlefield V It's likely, since release in 3/21/2017, it's hovering around 5 million total unit sold. Not a failure but not enough to trumpet about...it made money, plain and simple. The CFO, the Chief Financial Officer said 3 million at launch, 30-50% of the lifetime sales. Do the math, the expectations were 6-10 million. Mass Effect 3 sold 6 million according to the CFO. I'm just using EA's own words. No speculation involved here. As I said, it is what it is. Dread it, run from it, it is what it is. www.technobuffalo.com/ea-says-mass-effect-andromeda-will-sell-3-million-at-launchAlso, the only reason why the talked about Battlefront and Battlefield in detail was because they missed earnings, and had to explain why. When you make earnings, no one cares about the low-level details, only high-level numbers. So, either way, in EA's eyes, it met expectations since it met earnings expectations...otherwise what is holding them back from being "disappointed" in MEA?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Mar 11, 2019 22:05:06 GMT
BioWare Montreal is still there...it's just now called EA Motive and working on a Star Wars project all their own apart from the one Respawn will release later this year. Visceral was also working on a Star Wars project. The fact remains that since EA got the Star Wars license in 2013, we've only gotten 2 (mediocre) Battlefront games and Galaxy of Heroes, while they've nuked the Visceral and EA Vancouver games. It makes me wonder how valuable the Star Wars license truly is to EA.
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7106
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4,136
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Mar 11, 2019 22:05:35 GMT
That doesn't make any sense. It would mean that they never intended on releasing DLC regardless of how well the game did. Resources would have already been set aside for follow up content as to not interfere with other projects. Also, if the game were doing great, what would they have viewed them as a liability? That's the kind of thing you do when you need to blame someone because things didn't go as planned. If they made a game that was widely popular and a lot of people were playing it, why would they be viewed as a liability? It doesn't make sense. I suspect the game did “fine”, but didn’t impress anyone. This ^^^ It made money but not ALL the money
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inherit
7106
0
4,136
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Mar 11, 2019 22:09:02 GMT
BioWare Montreal is still there...it's just now called EA Motive and working on a Star Wars project all their own apart from the one Respawn will release later this year. Visceral was also working on a Star Wars project. The fact remains that since EA got the Star Wars license in 2013, we've only gotten 2 (mediocre) Battlefront games and Galaxy of Heroes, while they've nuked the Visceral and EA Vancouver games. It makes me wonder how valuable the Star Wars license truly is to EA. Valuable enough, apparently, to keep producing content for Battlefront II a year and a half after it was released even though it's currently selling through XBox Live for $6.50
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