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Post by General Mahad on Mar 12, 2019 9:50:24 GMT
I think the BioWare we knew and loved passed away a long time ago.
Every new BioWare game from 2012 onward just feels more streamlined but still bloated. The amount of RPG systems lost, how combat has overtaken narrative instead of complimenting it, characters being flanderized, more grinding/fetch quests to pad the play time, music that fails to make your heart race, and this is not accounting BioWare troubles with their offices.
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Post by jackdaniel on Mar 12, 2019 11:19:46 GMT
Dragon Age:Origin was Peak bioware to me, i think anything since that game is different. ME3 was the only standout game for me after DAO, everything else was at most enjoyable but hardly memorable. Andromeda was where I fell off the bandwagon, going from fanboy to critic.
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Post by cypherj on Mar 12, 2019 12:16:18 GMT
What exactly am I speculating? That the expectations were 6-10 million? That's a fact straight from the CFO. That ME3 sold 6 million? Another fact from the CFO. That the game had a far shorter lifespan than ME3. That's a fact. We all know how long it was between ME3 release and the last DLC, and how long it was between ME:A being released and EA pulling the plug. If the CEO came out after that and said that they expected to sell five million worldwide, Your words not mine. Then at that point they had already lowered their expectations after seeing the launch numbers. Then who knows if they even hit that. We're speculating what it actually sold...you think it's around 4 million, I think around 5 million and neither can be proved. All we know is the fact that the CEO stated to investors "actually performed really well, and player engagement is really strong". Also, an analyst stated: "Based upon industry sell-through data, we believe that EA sold-in at least 2.5 million units of Mass Effect: Andromeda, a March 21 release, for incremental revenue of $110 million.." for Q4 2016 March 21 - March 31st. www.thestreet.com/story/14114720/1/5-etfs-to-buy-if-you-love-ea-s-fourth-quarter-earnings.htmlYou think aroubd 4 million, I think around 5 million and no one knows for sure.
OK, say it was five million. I don't think it was, but for argument's sake we can go with that. That's still 17% (one million units) short of the low end of their expectations.
As for anything said on an earnings call, I'll just quote myself from a thread a week or so ago.
An example from my own company. We sell our software as either a license, pay up front. Or as a SaaS service. We acquired a company 100% billed by what they actually use. We tried to forecast it, we were way off. We still made earnings as a company though. When we released numbers we talked about the acquisition as part of a group, along with the products it was supplementing. The release said that bookings and revenue were boosted by the product family of X,Y,Z, which included and the acquisition. Also, that existing clients were transitioned to our servers seamlessly, and their response was overwhelmingly positive. All of this is technically true, and you would think everything was great with this acquisition. When in actuality that product line alone missed projections, and although existing clients were transitioned smoothly, new clients, or clients that tried to integrate it with the core product were having terrible issues.
Anything on an earnings call went through legal and more so marketing. They'll give you questions that may be asked and answers. Usually very ambiguous answers. The response was mixed, or it was polarizing. There were strong feelings on both sides. But we think the game performed well. Well in relationship to what? Your initial expectations? Your modified expectations? Or did it perform well in regards to the polarizing reception, because things could have been worse?
At the end of the day. I think the game started out strong based on pre-orders and first day sales. Then everything fell off a cliff, so that when it came time to do additional content, the install base wasn't there. I'm sure Bioware could see how many people had the game installed, last time they played it, how many hours played, etc.
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Post by cankiie on Mar 12, 2019 12:23:43 GMT
I think the BioWare we knew and loved passed away a long time ago. You think? It has been gone for a long, long, long, long, long, long, long, long, long, long, long time. All the developers who once worked there has long since left the studio, the developers who worked on the past titles you really, really loved. It MIGHT be the end of bioware... might. I'd say it depends entirely on how the developement team does as they work on Dragon Age 4. If we start hearing about tit and tat within the team then I can imagine EA is just going to say: "Alright, screw this... shut down the studio, no more Bioware."
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Mar 12, 2019 13:09:38 GMT
It has been gone for a long, long, long, long, long, long, long, long, long, long, long time. All the developers who once worked there has long since left the studio, the developers who worked on the past titles you really, really loved. Well, if the last BioWare title you loved was KotOR that might be true
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Post by majesticjazz on Mar 12, 2019 14:00:47 GMT
Dragon age 4 really is their last chance,i mean i know people kept saying that for years but really this time they don't have any excuses if DA4 somehow ends up being worse than Anthem then yeah they're done. After that though..I don't know what's gonna happen,a Jade empire sequel maybe ? Heh i'm dreaming but that'd be great. But for now let's just hope they survive long enough to give us DA4. Andromeda was supposed to be their "one more chance" after the whole ME3 stuff. Then Anthem was supposed to be the "one more chance" after MEA. Now after Anthem DA4 is supposed to be the "one more chance". At what point do some people to understand that something is inherently wrong at Bioware?
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Post by Qui-Gon GlenN7 on Mar 12, 2019 14:56:39 GMT
To OP, I think this is the start of the end of BW for sure. If this game will somehow turn out a success in the long run that's why. They will be forced to make more similar games in the future. If the game stays the mess it currently is then that's why. Their reputation is basically gone at this point. Years ago some could almost blindly buy a BW game, because there was almost no risk not buying a crappy game. But success or not, EA already said they are not interested in single player games anymore and this is where Bioware excelled at, good games with good storytelling. Bioware meant quality, but what does it mean now after Andromeda and now Anthem? Does not matter what they come up with in the future, the trust is lost. They alienated their big chunk of their core fans, every small mistake they do from now on will be magnified. Even if they show something promising, people will remain skeptical, we all know how different the final Anthem game is, compared to those promising E3 videos. They will have to do miracles to turn the tide from this point... hmmm... Yeah, you kinda nailed it.
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Post by PapaCharlie9 on Mar 12, 2019 15:23:09 GMT
I didn't read the whole thread, so pardon if this is a repeat, but nice Gauntlet (the arcade game) references in the poll.
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Post by shinobiwan on Mar 12, 2019 15:31:38 GMT
I didn't read the whole thread, so pardon if this is a repeat, but nice Gauntlet (the arcade game) references in the poll. Arcades were the original microtransactions.
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Mar 12, 2019 15:49:50 GMT
Andromeda was supposed to be their "one more chance" after the whole ME3 stuff. Andromeda was the last chance. For that sub-bioware studio that made it. That studio was closed following Andromeda's fail. The big hitter bioware studio was working on Anthem, and this one hadn't really had much of a foot in the grave... before now that is. That said, I doubt Dragon age 4 will be any good at this point.The studio is too demoralised and creatively broke.
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Post by SofaJockey on Mar 12, 2019 16:03:33 GMT
At what point do some people to understand that something is inherently wrong at Bioware? To my mind, that statement is flawed. I've enjoyed all of BioWare's games, including MEA and Anthem. They sure need to get out of the habit of launching unready, but the games are good.
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Post by biggydx on Mar 12, 2019 16:04:04 GMT
The Division 1 survived after losing 93% of its player population, so I dont think games like these are inevitably dead in the water when there's mass protests.
That said, I do think this pretty much puts BioWares reputation in a very poor light. Them screwing up the loot pools at higher difficulties is going to create a lot of detractors and negative press about the game. And personally, I dont think they fundamentally understand how the engine is impacting their loot tables.
I am skeptical of the next DA game, because even though I think the story will turn out better (because Cathleen Rootsaert won't be handling the story), the fact that Anthem likely had to pull devs from Dragon Age means that less development time will have went into DA4. Game could end up having a good story, but ultimately falter due to an abundance of bugs. The only benefits they have right now is that they've already got a template for how the game works in Frostbite (thanks to DA:I), and the game (hopefully) won't be running on online-only servers.
If anything is going to end BioWare, it'll likely be them constantly needing to use the Frostbite engine. Until that shit gets dropped, the quality of their games will continue to be up in the air.
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Post by ShadowAngel on Mar 12, 2019 16:08:05 GMT
I think we're definitely there when it comes to their creativity and my interest in their games. They could probably still be around to make a few more games but at this point why should I be interested after how Andromeda and now Anthem is going? Andromeda I at least gave it the chance to beat it (haven't touched it since) and Anthem I've stopped after maybe 15-20 hours of play two weeks ago.
Anthem might be more viable after a year of fixes/content drops but we really shouldn't have to wait that long to get a decent game. To think I was going to grow a branch from this game into my gaming community :/ the longevity would be the biggest challenge and when you're not having fun it's not worth it.
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Post by ayenari on Mar 12, 2019 16:10:03 GMT
DA:I was well received both by press and players, and it has been called Bioware's best selling game ever, which means we know it was in the 6+ million copies range somewhere.
There is a chance EA might let Edmonton have another go at the sort of game they've traditionally been good at, although it wouldn't surprise me if management gets a thorough rearrangement first.
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Twitter Guru
gateway beverage
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Post by midnight tea on Mar 12, 2019 16:26:58 GMT
The Division 1 survived after losing 93% of its player population, so I dont think games like these are inevitably dead in the water when there's mass protests. That said, I do think this pretty much puts BioWares reputation in a very poor light. Them screwing up the loot pools at higher difficulties is going to create a lot of detractors and negative press about the game. And personally, I dont think they fundamentally understand how the engine is impacting their loot tables. I am skeptical of the next DA game, because even though I think the story will turn out better (because Cathleen Rootsaert won't be handling the story), the fact that Anthem likely had to pull devs from Dragon Age means that less development time will have went into DA4. Game could end up having a good story, but ultimately falter due to an abundance of bugs. The only benefits they have right now is that they've already got a template for how the game works in Frostbite (thanks to DA:I), and the game (hopefully) won't be running on online-only servers. If anything is going to end BioWare, it'll likely be them constantly needing to use the Frostbite engine. Until that shit gets dropped, the quality of their games will continue to be up in the air. Dropping Frostbite would be the worst thing they could do now, IMO. They've already built a ton of tools and assets and trained devs for years to have experience with the engine (add to that the benefit of using that experience and assets all across different studios) - if they drop all of it, they'd have to do it all over again, only exacerbating the problems. Frostbite is here to stay, IMO. But you can't judge Anthem's performance just on engine alone - you have to factor in the fact that this is the first game of its type on the engine and the first game of its type for the studio. And it's quite apparent now that each studio has to go through the growing pains for big projects like that - there were no exceptions so far. Each game of this type, be it Division or Destiny, began with problems. They've got this engine figured out for their sRPGs tho - DAI was the first game of its kind on Frostbite and it performed really well for being such a debut, or the fact that it was held back by old-gen/design on 5 platforms. Anybody who brings Andromeda should keep in mind that that game's problems stemmed from its messy pre-production in a younger sub-studio and the fact that they basically had to re-make the game almost from the scratch in 1,5 year. If DA4's pre-production was solid (and so far we have no reasons to believe it wasn't) I have little doubts that they can do it and do it on tools that are available to them.
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Post by biggydx on Mar 12, 2019 16:41:20 GMT
The Division 1 survived after losing 93% of its player population, so I dont think games like these are inevitably dead in the water when there's mass protests. That said, I do think this pretty much puts BioWares reputation in a very poor light. Them screwing up the loot pools at higher difficulties is going to create a lot of detractors and negative press about the game. And personally, I dont think they fundamentally understand how the engine is impacting their loot tables. I am skeptical of the next DA game, because even though I think the story will turn out better (because Cathleen Rootsaert won't be handling the story), the fact that Anthem likely had to pull devs from Dragon Age means that less development time will have went into DA4. Game could end up having a good story, but ultimately falter due to an abundance of bugs. The only benefits they have right now is that they've already got a template for how the game works in Frostbite (thanks to DA:I), and the game (hopefully) won't be running on online-only servers. If anything is going to end BioWare, it'll likely be them constantly needing to use the Frostbite engine. Until that shit gets dropped, the quality of their games will continue to be up in the air. Dropping Frostbite would be the worst thing they could do now, IMO. They've already built a ton of tools and assets and trained devs for years to have experience with the engine (add to that the benefit of using that experience and assets all across different studios) - if they drop all of it, they'd have to do it all over again, only exacerbating the problems. Frostbite is here to stay, IMO. But you can't judge Anthem's performance just on engine alone - you have to factor in the fact that this is the first game of its type on the engine and the first game of its type for the studio. And it's quite apparent now that each studio has to go through the growing pains for big projects like that - there were no exceptions so far. Each game of this type, be it Division or Destiny, began with problems. They've got this engine figured out for their sRPGs tho - DAI was the first game of its kind on Frostbite and it performed really well for being such a debut, or the fact that it was held back by old-gen/design on 5 platforms. Anybody who brings Andromeda should keep in mind that that game's problems stemmed from its messy pre-production in a younger sub-studio and the fact that they basically had to re-make the game almost from the scratch in 1,5 year. If DA4's pre-production was solid (and so far we have no reasons to believe it wasn't) I have little doubts that they can do it and do it on tools that are available to them. Oh no, I wouldn't suggest it right now since the next Dragon Age is already being planned on it. I'm talking about if they consider making a new game. Switching engine midway would be a developer nightmare. But I still believe that engine just isn't feasible for the types of games they wish to make. Amy Hennig said the engine was hard to work with in a DICE summit interview this year, and the game was supposed to be another open world single player story. For me, the best test to see if BioWare can put out a quality product, would be to let them use whatever engine they want (besides Frostbite), give them 6 years, and see how the game turns out. If the story gets panned or the game is still riddled with technical problems, I'd say they're likely hopeless as a AAA studio that can make great games anymore. For as much as I get there are people who like Anthem and ME:A (hell, others would go back further), those two titles in particular were low rung on the BioWare totem.
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Polka Dot
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Post by Polka Dot on Mar 12, 2019 16:51:03 GMT
Dragon age 4 really is their last chance,i mean i know people kept saying that for years but really this time they don't have any excuses if DA4 somehow ends up being worse than Anthem then yeah they're done. After that though..I don't know what's gonna happen,a Jade empire sequel maybe ? Heh i'm dreaming but that'd be great. But for now let's just hope they survive long enough to give us DA4. I can generally agree with that, with certain qualifications/conditions. Online co-op MP, GaaS can do very well with a large following, if they're done right. The problem is that they aren't the kind of game I'm looking for from BioWare (or anyone else, frankly). I don't wish to speak for others, but I think there's a significant core BioWare fanbase that expects narrative-focused SP RPGs from this particular developer. Some members of that fanbase will happily accept offerings like Anthem, others not so much. What I'm suggesting is that BioWare might get there in terms of figuring out how to radically improve the Anthem experience, but it'll still be a game that significant numbers of their traditional fanbase didn't want and won't play. That means a shift in the player population - they'll bring along some of their existing fanbase, while also needing to attract players with other preferences in order to stay viable. So - when some of us say that "BioWare is dying or dead" or that a particular release is their last chance, what we mostly mean is that they're dying or dead to us. There's still a very real possibility that the changes they're making will attract players with different tastes.
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Post by Polka Dot on Mar 12, 2019 17:09:36 GMT
They've got this engine figured out for their sRPGs tho - DAI was the first game of its kind on Frostbite and it performed really well for being such a debut, or the fact that it was held back by old-gen/design on 5 platforms. Anybody who brings Andromeda should keep in mind that that game's problems stemmed from its messy pre-production in a younger sub-studio and the fact that they basically had to re-make the game almost from the scratch in 1,5 year. If DA4's pre-production was solid (and so far we have no reasons to believe it wasn't) I have little doubts that they can do it and do it on tools that are available to them. DAI did very well, but it brought some limitations that I think a lot of DA fans weren't terribly thrilled about, and the same thing happened to MEA. Specifically, I'm talking about the limitations on skills accessible at any given point in time. DAI was stripped of the ability to change gear during combat (in spite of toting it around in inventory) and programmable tactics. MEA resorted to this weird classless profiling thing where you could change abilities anytime, but still have only 3 available for immediate use. Was any of that BioWare's choice, or were they simply trying to make the best of what they could do with Frostbite? Did BioWare really want to remove magical healing from DAI, or was that a compromise they made due to limitations imposed by Frostbite? We don't really know how different the games might be had BioWare used a different engine. Though I have no real evidence, I really do believe there are things BioWare would like to do differently, but can't because Frostbite won't support it. JMHO.
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midnight tea
Twitter Guru
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Post by midnight tea on Mar 12, 2019 17:18:31 GMT
Dropping Frostbite would be the worst thing they could do now, IMO. They've already built a ton of tools and assets and trained devs for years to have experience with the engine (add to that the benefit of using that experience and assets all across different studios) - if they drop all of it, they'd have to do it all over again, only exacerbating the problems. Frostbite is here to stay, IMO. But you can't judge Anthem's performance just on engine alone - you have to factor in the fact that this is the first game of its type on the engine and the first game of its type for the studio. And it's quite apparent now that each studio has to go through the growing pains for big projects like that - there were no exceptions so far. Each game of this type, be it Division or Destiny, began with problems. They've got this engine figured out for their sRPGs tho - DAI was the first game of its kind on Frostbite and it performed really well for being such a debut, or the fact that it was held back by old-gen/design on 5 platforms. Anybody who brings Andromeda should keep in mind that that game's problems stemmed from its messy pre-production in a younger sub-studio and the fact that they basically had to re-make the game almost from the scratch in 1,5 year. If DA4's pre-production was solid (and so far we have no reasons to believe it wasn't) I have little doubts that they can do it and do it on tools that are available to them. Oh no, I wouldn't suggest it right now since the next Dragon Age is already being planned on it. I'm talking about if they consider making a new game. Switching engine midway would be a developer nightmare. But I still believe that engine just isn't feasible for the types of games they wish to make. Amy Hennig said the engine was hard to work with in a DICE summit interview this year, and the game was supposed to be another open world single player story. Yes, but Amy Henning is talking about a period in which Frostbite was expanded for the first time. You can't forget that the game she's been working on has begun in 2013, so she is definitely talking about the same period of growing pains for Frostbite as RPG engine, as both her team (smaller than BW) and Bioware were hard at work in making it work for them. MEA was developed by a younger sub-studio and Anthem is a new type of game for them that they're just getting started with. We've seen way too many games recently that were thought as meh, 'dunno' or awful at the start only to turn out really good. And I don't think that's how it works. If you have them choose an engine they'd have to spend a lot of development time wrestling with it or re-training their developers, making assets and so on. You'd ultimately land in a similar place with another engine as with Frostbite - first titles on new engines usually clip the game studio's wings in terms of how much they can do, because of the amount of effort that has to be reserved for building all the underlying architecture and figuring things out. Before departure, Mike Laidlaw had an interview or two where he explained that despite incessant comparisons between DAI and Witcher 3, he sees DAI as more comparable to Witcher 2 - in a sense that TW2 was the first title on CDPR's custom-made engine. It's one they cut their teeth on. Which is why they could only make Witcher 3 as excellent as they did because of that - they had the experience, the tools and pipelines figured out, so they could do more in their subsequent title than they could in their first one. As it stands right now, we still haven't the DA team spread their wings, just like we didn't yet see what they'd be able to do with Anthem over whatever period they plan to expand it.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Mar 12, 2019 17:18:33 GMT
Did BioWare really want to remove magical healing from DAI, or was that a compromise they made due to limitations imposed by Frostbite? I really don’t see how that would be an engine issue. That just seems like a straight up attempt to experiment with another gameplay approach.
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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More coffee...? More coffee.
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Post by Hrungr on Mar 12, 2019 17:25:22 GMT
They've got this engine figured out for their sRPGs tho - DAI was the first game of its kind on Frostbite and it performed really well for being such a debut, or the fact that it was held back by old-gen/design on 5 platforms. Anybody who brings Andromeda should keep in mind that that game's problems stemmed from its messy pre-production in a younger sub-studio and the fact that they basically had to re-make the game almost from the scratch in 1,5 year. If DA4's pre-production was solid (and so far we have no reasons to believe it wasn't) I have little doubts that they can do it and do it on tools that are available to them. DAI did very well, but it brought some limitations that I think a lot of DA fans weren't terribly thrilled about, and the same thing happened to MEA. Specifically, I'm talking about the limitations on skills accessible at any given point in time. DAI was stripped of the ability to change gear during combat (in spite of toting it around in inventory) and programmable tactics. MEA resorted to this weird classless profiling thing where you could change abilities anytime, but still have only 3 available for immediate use. Was any of that BioWare's choice, or were they simply trying to make the best of what they could do with Frostbite? Did BioWare really want to remove magical healing from DAI, or was that a compromise they made due to limitations imposed by Frostbite? We don't really know how different the games might be had BioWare used a different engine. Though I have no real evidence, I really do believe there are things BioWare would like to do differently, but can't because Frostbite won't support it. JMHO. Most of those I know were deliberate changes. They reduced the number of available skills which was to reduce the... I think the term they used was "cognitive load" of having 30 abilities on your bar. They found that very few players actually used tactics, and few understood how to make the most of them. That's why they were simplified. Removing magical healing was done for a number of reasons, but again it was a deliberate decision (which didn't quite pan out the way they hoped). Gear swapping is the only one I'm not sure about.
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midnight tea
Twitter Guru
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Post by midnight tea on Mar 12, 2019 17:35:05 GMT
They've got this engine figured out for their sRPGs tho - DAI was the first game of its kind on Frostbite and it performed really well for being such a debut, or the fact that it was held back by old-gen/design on 5 platforms. Anybody who brings Andromeda should keep in mind that that game's problems stemmed from its messy pre-production in a younger sub-studio and the fact that they basically had to re-make the game almost from the scratch in 1,5 year. If DA4's pre-production was solid (and so far we have no reasons to believe it wasn't) I have little doubts that they can do it and do it on tools that are available to them. DAI did very well, but it brought some limitations that I think a lot of DA fans weren't terribly thrilled about, and the same thing happened to MEA. Specifically, I'm talking about the limitations on skills accessible at any given point in time. DAI was stripped of the ability to change gear during combat (in spite of toting it around in inventory) and programmable tactics. MEA resorted to this weird classless profiling thing where you could change abilities anytime, but still have only 3 available for immediate use. Was any of that BioWare's choice, or were they simply trying to make the best of what they could do with Frostbite? Did BioWare really want to remove magical healing from DAI, or was that a compromise they made due to limitations imposed by Frostbite? We don't really know how different the games might be had BioWare used a different engine. Though I have no real evidence, I really do believe there are things BioWare would like to do differently, but can't because Frostbite won't support it. JMHO. There will always be limitations and things some people aren't thrilled about. I, for example, wouldn't be thrilled if - for some reason - they got back to the engine they used for older DA titles or got back to combat from DAO. Many people like it - I find it slow and pretty clunky. JMHO.
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Post by Steelcan on Mar 12, 2019 17:51:57 GMT
At what point do some people to understand that something is inherently wrong at Bioware? To my mind, that statement is flawed. I've enjoyed all of BioWare's games, including MEA and Anthem. They sure need to get out of the habit of launching unready, but the games are good. You've enjoyed the games? Good on you.
That doesn't change the fact that BW's last two offerings have been met with tepid reception at best critically. Commercially ME:A may have turned a profit but it wasn't deemed viable enough for longer term DLC. Anthem meanwhile is in the midst of playerbase drama that reminds me more of FO76, NMS, and For Honor. It will be interesting to see how it shakes out, but the game is clearly not in a good place for a lot of very vocal and visible fans.
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Post by CHRrOME on Mar 12, 2019 18:01:31 GMT
At what point do some people to understand that something is inherently wrong at Bioware? To my mind, that statement is flawed. I've enjoyed all of BioWare's games, including MEA and Anthem. They sure need to get out of the habit of launching unready, but the games are good. I know you guys (the "everything Bioware does is great" portion here) can use this against me, but I'll go ahead anyways. Why do you think that just because you liked EVERY Bioware game, they MUST be good? The large portion of the player base considered Andromeda mediocre, and Anthem a flop to put it nicely. I like games in franchises that are utter trash (Total War games, if you're wondering), but I'm not gonna defend them just because I like them.
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linksocarina
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Mar 12, 2019 18:01:58 GMT
You know, it seems like people have been saying BioWare was on death's door since 2009 at this point...
Imagine the lack of giving a damn that I have about such doomsaying.
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