Which characters you actually don't want to see in DA4? Mar 16, 2019 22:30:31 GMT via mobile Ieldra, fylimar, and 1 more like this
Post by colfoley on Mar 16, 2019 22:30:31 GMT
Anders may be a sympathetic character to some, but to many he's a repulsive person. DA:2's themes parallel closely to the real world and one of Bioware's main messages and themes is what drives a person to perform those acts, but I'm still not moved. One man's hero is another man's terrorist, and while you may be fighting for a noble cause, the minute you start burning cars and businesses in order to create anarchy to fight oppression, the patriarchy, and evil capitalism is the minute your zealotry comes to the fore and you lose public sympathy. Although many who embrace that violence be going "YEAH, that's right, take it to them, destroy that oppression", which further convinces me that Bioware's making games in and for an echo chamber.
There are a couple of important points to make. Anders was supposed to make people uncomfortable, the message was supposed to make people uncomfortable, one might call this an "uncomfortable game". There's a place for that sort of media, it's important. However most people play games after working 9-5 or in some cases 9-7, dealing with financial pressure, family pressure, shitty bosses, shitty work people, and these people just want to come home to escape life and relax. Most of these people would not appreciate this kind of game, especially without warning. "Imagine how it is for others who get no break from being made to feel uncomfortable" Bioware, you're a business that's being asked to sell 6 million copies in the first month, stop pulling shit pretentious street artists pull to try and enforce their POV on the unsuspecting public. Based on the first game and the marketing for the second the public would have expected a pretty clear cut battle between good and evil (and no, despite what some people think mages vs Chantry is not a clear cut battle between good and evil) with an "awesome button" that they can use to relax and kick some arse, with some romance sprinkled in. Man were they ever in for a surprise.
To sum up - Anders can die from a horrible plague, alone, in the woods, howling at the moon for all I care. I'm glad Bioware's moved on from their DA:2 experiment (going by Casey's "mission statement"), even if I have to stomach live service in order to do so. And we never got our "awesome button".
with respect I think it's a bit more complicated then that. Granted i can't speak for everyone who likes Anders, but i don't feel that the two concepts are mutually exclusive either. I do feel sympathy for him, i do agree that his cause is worth fighting for. But i still find his actions reprehensible and have no problem calling him a 'terrorist' for what he did in 2. But the fascinating thing, at least for me, so does he. He wants and expects to be punished for his actions. He wants everyone to be treated the same under the law. Just to get there he felt he had to blow up a church...
All this being said i really don't want to see him ever again. Despite how much i like the character...as a character... I think BW did the right thing keeping him out of Inquisition.
As for the uncomfortable factor, while i may be weird on this, it could just be as much of an escape when something IS crappy. I work a sucky 9-7 job and i oft complain about my lot in life but shows like TWD reminds me things could be a LOT worse. GoT proves our politics could be a LOT worse. As long as it doesn't descend into self parody I'm fine. Though not sure DA does qualify anyways there is a lot of hope in the narrative.
What mission statement from Casey?