inherit
1587
0
Apr 17, 2024 22:13:56 GMT
1,671
Walter Black
1,253
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
|
Post by Walter Black on Mar 25, 2019 21:22:55 GMT
I would like specialisations to matter more. In particular, I would like unlocking them to involve a quest, similar in size and content to companion quests. Or maybe require getting a character to like you enough, like in DA:O. I would also like to see them open up new actions in dialogue. Blood Mages could use mind control in certain situations, for instance, since that is an established ability that blood mages have. Assassins could intimidate or outright kill, Champions could persuade or inspire, etc. My favorite parts in Origins regarding unlocking Specializations linked them with the main plot; The Arl of Redcliffe actually had you doing what a Champion would do, like prepping defense and raising morale. We actually had to deal with a demon to get Blood Magic. Haven gave us a taste of being a Reaver, forcing us through a gauntlet of tougher and tougher foes. Unlocking the Bard required not only listening to Leliana's stories, but spotting her lies. Honestly, I'm surprised Knight Commander Gregor didn't offer the Templar spec, since in The Broken Circle we killed blood mages and demons, and saved mages from possession.
By contrast, Spirit Healer and the Ranger were the worst; seriously Wynne, you couldn't show my Mage Warden a trick or two? Given that they spend 90% of their time in the wilds, none of the Dalish took animal companions?
|
|
inherit
7754
0
Apr 18, 2024 17:10:28 GMT
3,397
biggydx
Finished Dissertation long ago lol. Now happily employed :D
2,202
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
|
Post by biggydx on Mar 27, 2019 18:44:42 GMT
Just throwing this out there. What if BioWare made the system similar to that of Origins or something closer to Divinity: Original Sin? In Divinity, you'd first need to unlock the skill by reading a book associated with that skill. Then, in order to use the skill, you need to have the talent associated with that skill leveled up high enough. Player attributes could take higher precedence in DA4, as skills could only be unlocked by obtaining the appropriate amount of points in a particular attribute. The higher the skill level, the more attribute points you need.
|
|
Little Bengel
N3
Partying like it's 1999
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 948 Likes: 2,611
inherit
3354
0
Apr 18, 2024 23:36:00 GMT
2,611
Little Bengel
Partying like it's 1999
948
February 2017
geminifreak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Little Bengel on Mar 27, 2019 20:49:31 GMT
Just throwing this out there. What if BioWare made the system similar to that of Origins or something closer to Divinity: Original Sin? In Divinity, you'd first need to unlock the skill by reading a book associated with that skill. Then, in order to use the skill, you need to have the talent associated with that skill leveled up high enough. Player attributes could take higher precedence in DA4, as skills could only be unlocked by obtaining the appropriate amount of points in a particular attribute. The higher the skill level, the more attribute points you need. So what you're saying is, I should invest in Constitution if I want to go Blood Mage?
|
|
inherit
7754
0
Apr 18, 2024 17:10:28 GMT
3,397
biggydx
Finished Dissertation long ago lol. Now happily employed :D
2,202
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
|
Post by biggydx on Mar 27, 2019 21:06:54 GMT
Just throwing this out there. What if BioWare made the system similar to that of Origins or something closer to Divinity: Original Sin? In Divinity, you'd first need to unlock the skill by reading a book associated with that skill. Then, in order to use the skill, you need to have the talent associated with that skill leveled up high enough. Player attributes could take higher precedence in DA4, as skills could only be unlocked by obtaining the appropriate amount of points in a particular attribute. The higher the skill level, the more attribute points you need. So what you're saying is, I should invest in Constitution if I want to go Blood Mage? More like: If you want to use the Walking Fortress skill, you need at least 20 in Constitution. (Tanky Blood Mage could be interesting though. Never really played the class in DA2).
|
|
inherit
1033
0
31,191
colfoley
16,544
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Mar 27, 2019 21:32:26 GMT
I suppose that could be an interesting way of doing it. While i loathe weapon restrictions it could make more sense to have restrictions based on abilities since those require more specilization for weapons.
Still i wonder if my approach to weapons would also work in this case. That you can unlock a skill, or at least the base version of the skill, willy nilly. But then how effectively you use the skill can depend on an attribute point or two.
|
|
inherit
1663
0
Apr 18, 2024 17:52:01 GMT
2,774
Vall
1,413
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Mar 28, 2019 0:04:19 GMT
So what you're saying is, I should invest in Constitution if I want to go Blood Mage? More like: If you want to use the Walking Fortress skill, you need at least 20 in Constitution. (Tanky Blood Mage could be interesting though. Never really played the class in DA2). No thanks. I absolutely loathe juggling stats between requirements and them being activelly useful. Bonus points if they are linked to conversations as well, so it doesn't restrict just build, but RP as well.
|
|
inherit
4117
0
Apr 18, 2024 23:42:37 GMT
740
eaglepursuit
278
March 2017
eaglepursuit
|
Post by eaglepursuit on Mar 28, 2019 1:39:55 GMT
I would like to see a mage-hunter specialization for rogues instead of the Templar for warriors and a Mage specialization based on Tevinter aristocratic magic.
|
|
Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 1,979 Likes: 3,492
inherit
10359
0
Mar 14, 2019 16:10:11 GMT
3,492
Noxluxe
1,979
Jul 21, 2018 23:55:09 GMT
July 2018
noxluxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Noxluxe on Mar 28, 2019 8:02:02 GMT
I would like specialisations to matter more. In particular, I would like unlocking them to involve a quest, similar in size and content to companion quests. Or maybe require getting a character to like you enough, like in DA:O. I would also like to see them open up new actions in dialogue. Blood Mages could use mind control in certain situations, for instance, since that is an established ability that blood mages have. Assassins could intimidate or outright kill, Champions could persuade or inspire, etc. My favorite parts in Origins regarding unlocking Specializations linked them with the main plot; The Arl of Redcliffe actually had you doing what a Champion would do, like prepping defense and raising morale. We actually had to deal with a demon to get Blood Magic. Haven gave us a taste of being a Reaver, forcing us through a gauntlet of tougher and tougher foes. Unlocking the Bard required not only listening to Leliana's stories, but spotting her lies. Honestly, I'm surprised Knight Commander Gregor didn't offer the Templar spec, since in The Broken Circle we killed blood mages and demons, and saved mages from possession.
By contrast, Spirit Healer and the Ranger were the worst; seriously Wynne, you couldn't show my Mage Warden a trick or two? Given that they spend 90% of their time in the wilds, none of the Dalish took animal companions?
Agreed, at least for specializations that wouldn't otherwise be commonly available to people in the setting. One could argue that any educated mage with an interest in healing could be on the road to Spirit Healer by default, that any noble or peasant hunter might be able to form a bond with an animal, and that any warrior who isn't huge on discipline could subscribe to the Berserker fighting style. Blood Mage, Templar or Arcane Warrior though? Not so much. Making you bargain for or otherwise earn that training makes sense. I also wouldn't want them to hide the specializations behind fetch-quests though, much less ones as much of a pain in the ass as in Inquisition. That was a really boring decision, for some of the classes more than others.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10394
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 29, 2019 22:36:47 GMT
I want to be able to charm animals so I don't have to kill them all the time. I know they will never do this, but i will never stop hoping for it.
|
|
theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 482 Likes: 629
inherit
9275
0
629
theascendent
482
Aug 28, 2017 10:17:49 GMT
August 2017
theascendent
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
The Ascendent
|
Post by theascendent on Mar 30, 2019 0:06:03 GMT
Would love for Blood Magic to return, it makes sense given the likely setting and a reminder of the grim dark nature of Thedas. Necromancer was alright for me, but it really interrupted my groove.
|
|
LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 4,824 Likes: 11,923
inherit
10314
0
Apr 17, 2024 20:24:08 GMT
11,923
LadyofNemesis
4,824
July 2018
ladyofnemesis
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by LadyofNemesis on Apr 1, 2019 9:41:11 GMT
I would like for a way to salvage materials from armors and weapons, that can then be used in crafting the main problem for me in Inquisition was my personal lack of grinding for materials (I hated killing defenseless creatures such as fennec), and the fact you couldn't buy them in stacks from merchants (I mean you can sell things in stacks but not buy in stacks, what's up with that? )
also a return of attribute points
as bad as I personally am at creating character builds, I do like having control over where I accumulate my points in that vein, things like stealing and coercion as separate character skills would also be interesting
I'd also love to see the return of personal specializations, both for the player and the companions (like in DA2) I mean...the fact that Cassandra was a Seeker but uses the Templar specializations...she even said it herself that the two are nothing alike, I mean...really also as people have pointed out, make the specializations matter to the story line I did like that about Inquisition, that during certain quests you had special dialogue options or could finish the quest more easily if you had certain specs. or Inquisition perks, but it could be so much more
|
|
inherit
1033
0
31,191
colfoley
16,544
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 1, 2019 10:24:23 GMT
I would like for a way to salvage materials from armors and weapons, that can then be used in crafting the main problem for me in Inquisition was my personal lack of grinding for materials (I hated killing defenseless creatures such as fennec), and the fact you couldn't buy them in stacks from merchants (I mean you can sell things in stacks but not buy in stacks, what's up with that? )
also a return of attribute points
as bad as I personally am at creating character builds, I do like having control over where I accumulate my points in that vein, things like stealing and coercion as separate character skills would also be interesting
I'd also love to see the return of personal specializations, both for the player and the companions (like in DA2) I mean...the fact that Cassandra was a Seeker but uses the Templar specializations...she even said it herself that the two are nothing alike, I mean...really also as people have pointed out, make the specializations matter to the story line I did like that about Inquisition, that during certain quests you had special dialogue options or could finish the quest more easily if you had certain specs. or Inquisition perks, but it could be so much more
this also would have helped since gold really wasn't that valuable.
|
|
Nyralim
N2
I am as world trees have ever been since the dawn of time. I watch, I understand. And I remember.
Games: Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 64 Likes: 115
inherit
8769
0
115
Nyralim
I am as world trees have ever been since the dawn of time. I watch, I understand. And I remember.
64
Jun 18, 2017 17:26:11 GMT
June 2017
nyralim
Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Nyralim on Apr 1, 2019 19:01:08 GMT
Personnally I'm fond of hyrbid, sometimes an unique perspective on how to play/combo/chain. I like the different trees, but it would be nice if you would unlock synergy points/abilities. Often gives fun playstyles. That and or personal trees for characters. Doesn't have to be entirely new, take an existing path and make it unique for them. I liked that in DA2.
|
|
formerfiend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 955
inherit
6916
0
955
formerfiend
547
April 2017
formerfiend
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Former_Fiend
|
Post by formerfiend on Apr 2, 2019 7:05:49 GMT
Working under the assumption that the game will primarily & predominantly be taking place in Tevinter, then I think Blood Mage & Reaver need to see returns. Potentially with mechanical tweaks, I don't much care how they change them so long as they keep to the spirit of the concept.
Upon reflection I'm fine with Blood Mage being dropped from DAI & think that out of the available options, Reaver probably shouldn't have made the cut for that one - I remain adamant that Spirit Warrior should have been an option in the game where rifts in the veil tear open and spirits pour out of the fade.
But in Tevinter where blood magic is an open secret & underground dragon cults are a subculture, Reaver & Blood Mage fit.
Outside of that I'd really need to know more about the game & it's themes as for what I would think would be appropriate for inclusion. I can say that I didn't particularly care for Artificier or Tempest & I didn't like how Rift Mage & Necromancer were just "let's take abilities that were in the entropy/primal/ceation schools in old games & make a specialization out of it", so I wouldn't want to see those return, at least not without some overhauling. If they do introduce new specializations not used thus far, I'd like them to be more than just "let's throw some abilities that used to be baseline in here because they don't fit with how we reshuffled the other class talents".
I would like to see a return to the DA2 system where the companions have unique specializations to them that are based on existing specializations with a personalized twist. I had been an advocate of the 3/3/3 class split in Inquisition with each of the companions having one of the specializations available to us, but I don't like how it was ultimately implemented.
|
|
leadintea
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 265 Likes: 379
inherit
1012
0
379
leadintea
265
Aug 16, 2016 14:43:51 GMT
August 2016
leadintea
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
|
Post by leadintea on Apr 2, 2019 9:48:38 GMT
Working under the assumption that the game will primarily & predominantly be taking place in Tevinter, then I think Blood Mage & Reaver need to see returns. Potentially with mechanical tweaks, I don't much care how they change them so long as they keep to the spirit of the concept. Upon reflection I'm fine with Blood Mage being dropped from DAI & think that out of the available options, Reaver probably shouldn't have made the cut for that one - I remain adamant that Spirit Warrior should have been an option in the game where rifts in the veil tear open and spirits pour out of the fade. But in Tevinter where blood magic is an open secret & underground dragon cults are a subculture, Reaver & Blood Mage fit. Outside of that I'd really need to know more about the game & it's themes as for what I would think would be appropriate for inclusion. I can say that I didn't particularly care for Artificier or Tempest & I didn't like how Rift Mage & Necromancer were just "let's take abilities that were in the entropy/primal/ceation schools in old games & make a specialization out of it", so I wouldn't want to see those return, at least not without some overhauling. If they do introduce new specializations not used thus far, I'd like them to be more than just "let's throw some abilities that used to be baseline in here because they don't fit with how we reshuffled the other class talents". I would like to see a return to the DA2 system where the companions have unique specializations to them that are based on existing specializations with a personalized twist. I had been an advocate of the 3/3/3 class split in Inquisition with each of the companions having one of the specializations available to us, but I don't like how it was ultimately implemented. I'm hoping that we get the Spellbinder enemy class from DAI as a buffer/support specialization in DA4, in addition to their Grimoires being implemented as a new weapon for mages. I also think a Magekiller class would be a great alternative to Templars since Tevinter's Templars are apparently unimportant and underutilized for the most part.
|
|
inherit
1398
0
3,637
Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,373
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Absafraginlootly on Apr 3, 2019 1:49:13 GMT
Working under the assumption that the game will primarily & predominantly be taking place in Tevinter, then I think Blood Mage & Reaver need to see returns. Potentially with mechanical tweaks, I don't much care how they change them so long as they keep to the spirit of the concept. Upon reflection I'm fine with Blood Mage being dropped from DAI & think that out of the available options, Reaver probably shouldn't have made the cut for that one - I remain adamant that Spirit Warrior should have been an option in the game where rifts in the veil tear open and spirits pour out of the fade. But in Tevinter where blood magic is an open secret & underground dragon cults are a subculture, Reaver & Blood Mage fit. Outside of that I'd really need to know more about the game & it's themes as for what I would think would be appropriate for inclusion. I can say that I didn't particularly care for Artificier or Tempest & I didn't like how Rift Mage & Necromancer were just "let's take abilities that were in the entropy/primal/ceation schools in old games & make a specialization out of it", so I wouldn't want to see those return, at least not without some overhauling. If they do introduce new specializations not used thus far, I'd like them to be more than just "let's throw some abilities that used to be baseline in here because they don't fit with how we reshuffled the other class talents". I would like to see a return to the DA2 system where the companions have unique specializations to them that are based on existing specializations with a personalized twist. I had been an advocate of the 3/3/3 class split in Inquisition with each of the companions having one of the specializations available to us, but I don't like how it was ultimately implemented. I'm hoping that we get the Spellbinder enemy class from DAI as a buffer/support specialization in DA4, in addition to their Grimoires being implemented as a new weapon for mages. I also think a Magekiller class would be a great alternative to Templars since Tevinter's Templars are apparently unimportant and underutilized for the most part. Yeah the Tevinter Templars are just warriors right? They don't use lyrium, and therefore can't suppress magic the way other Templars can. I'd like to see an anti-mage rogue specialisation. Like the one Tallis has. She sneaks up and gags mages to temporarily silence them and stop spells, and she does more damage to spellcasters with her dropdead attack(it doesn't explain how, but i imagine some kind of poison that does more damage to mages would work, perhaps a lyrium based poison seeing as raw lyrium is supposed to be particularly harmful to mages). Add to that an attack for disrupting a casters concentration mid spell and some passives that increase spell defense (as the result of training to dodge fireballs and resist mindaffecting spells like sleep) and you've got a pretty solid magekiller spec.
|
|
inherit
1033
0
31,191
colfoley
16,544
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 4, 2019 1:27:26 GMT
So I've decided to take another crack at some of the abilities and trees is l I'd like to see since this thread seems popular.
Basically for the trees I'd like to see them have at least eight mapable abilities so a signal tree could fill up all active slots. Now whether bioware gives us something like favorites, or multiple pages of abilities, or tying ability mapping to the weapons you use is up to them but the goal should be to give us more then eight options.
Archery
Snap shot:-Active- The Archer can fire off one quick projectile at a nearby target which does a moderate amount of damage. Upgrades give the ability to slow the target.
Long Shot:-Active- The Archer has learned to lock in on a distant target and put an arrow right on it. More damage over longer distances.
Devestating Shot:-Active- The Archer can fire a single massive shot capable of penetrating armor and has a knockback effect.
Multi Shot: -Active- The Archer mounts multiple arrows and launches them in an arc across the battlefield.
Full Draw: -Active- The Archer puts their entire weight behind their shot doing devestating damage.
Skirmisher: -Sustained- The Archer adopts a posture more fit for close in combat. Faster attack speed though sacrifices critical chance ability. Also increases melee damage but with uses stamina constantly when in melee.
Sniper: -Sustained- The Archer adopts a posture for picking off targets at range, slower attack speed but higher critical damage and critical chance.
|
|
melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,899 Likes: 24,172
inherit
214
0
24,172
melbella
Trouble-shooting Space Diva
7,899
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Apr 4, 2019 2:46:27 GMT
I'd like to see an anti-mage rogue specialisation. Like the one Tallis has. Huh, I never noticed that about her skills. However, I find her mostly useless in combat as she dies almost immediately every time there's a fight. If only she was as good as in the cutscenes.
|
|
formerfiend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 955
inherit
6916
0
955
formerfiend
547
April 2017
formerfiend
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Former_Fiend
|
Post by formerfiend on Apr 4, 2019 4:37:40 GMT
Also, its been a long time since I've played Mark of the Assassin, but I don't recall there being a plethora of mage enemies in that dlc.
|
|
boxofscreaming
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
inherit
8698
0
1,658
boxofscreaming
943
June 2017
boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by boxofscreaming on Apr 12, 2019 21:04:03 GMT
Also, its been a long time since I've played Mark of the Assassin, but I don't recall there being a plethora of mage enemies in that dlc. The optional boss the Sky Horror is a spellcaster and her abilities come in handy when fighting it. Some of the ghasts (those goblin things) cast spells too. My wish for DA4 would be to be able to use spears - spears are cool.
|
|
inherit
1033
0
31,191
colfoley
16,544
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 12, 2019 23:23:24 GMT
Under the category 'things DA 4 should learn from AC Odyssey'...please for the love of the Maker give us their flexible skill trees. It is very annoying when I have to waste points on skills or passives I don't want, just to get to the ones I do. In this case Leaping Shot and Hidden Blades. Just very annoying abilities that I wouldn't use, and I suppose I could put those two points to something else more beneficial.
|
|
melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,899 Likes: 24,172
inherit
214
0
24,172
melbella
Trouble-shooting Space Diva
7,899
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Apr 13, 2019 1:08:38 GMT
The optional boss the Sky Horror is a spellcaster and her abilities come in handy when fighting it. How can she be useful when she's faceplanted 100% of the time?
|
|
melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,899 Likes: 24,172
inherit
214
0
24,172
melbella
Trouble-shooting Space Diva
7,899
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Apr 13, 2019 1:11:47 GMT
Leaping Shot and Hidden Blades
Huh...how are these skills annoying? I use them all the time when playing an archer rogue and find them both fun and useful. I actually prefer using Masterworks to get Hidden Blades though, so I can have a different skill active instead.
To your point though....I too would prefer active and passive skills being their own thing, and not needing to go through one to get to the other.
|
|
inherit
1033
0
31,191
colfoley
16,544
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 13, 2019 1:15:38 GMT
Leaping Shot and Hidden Blades Huh...how are these skills annoying? I use them all the time when playing an archer rogue and find them both fun and useful. I actually prefer using Masterworks to get Hidden Blades though, so I can have a different skill active instead. probably the weirdest complaint ever...especially from me. But they break muh immersion. I can accept alot but a human medeval woman pulling off a back flip and loosing an arrow mid air which then EXPLODES mid air to rain fire and death down on a target has always come off as being very...not nice. Also Hidden Blades while I do tend to put it on my character as a FTM it also is a bit disconcerting when your character can essentially be in two places at once. Despite having to spend points in both of them they are never in my loadout of skills permenantly, only using Leaping SHot now because Mark of Death isn't available yet. Also breaks my role play considering my Inquisitor isn't supposed to be a closerange shotgun shooting acrobat but a sniper.
|
|
Little Bengel
N3
Partying like it's 1999
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 948 Likes: 2,611
inherit
3354
0
Apr 18, 2024 23:36:00 GMT
2,611
Little Bengel
Partying like it's 1999
948
February 2017
geminifreak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Little Bengel on Apr 13, 2019 11:18:02 GMT
Under the category 'things DA 4 should learn from AC Odyssey'...please for the love of the Maker give us their flexible skill trees. It is very annoying when I have to waste points on skills or passives I don't want, just to get to the ones I do. In this case Leaping Shot and Hidden Blades. Just very annoying abilities that I wouldn't use, and I suppose I could put those two points to something else more beneficial. I haven't played a second of AC:O... but this thing you speak of... Flexible skill trees? The concept of it intrigues me. Yes, it does.
|
|