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Post by Sartoz on Mar 27, 2019 2:31:01 GMT
Again, we're just speculating with incomplete information. Snip. "Anthem" will have a longer revenue tail than any of their other console releases due to the fact they can add stuff on the fly and could have bi-weekly updates with added content, features, challenges, etc. Also, we'll see what kind of unit numbers are moved as they reduce the price to $49/$39/$29/etc as the main goal is to get people in and have them visit daily. I'm really not worried - Snip
Andrew Wilson is worried. He just fired 350 people.
We may speculate and discuss why Anthem is a success or not. The bottom line, though, is stock price and investor confidence. I have a feeling he took this decision in advance of the 4th Q Financial Statements. I don't read it in any other way.
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Post by midnight tea on Mar 27, 2019 2:59:42 GMT
I'm really not worried - Snip
Andrew Wilson is worried. He just fired 350 people.
We may speculate and discuss why Anthem is a success or not. The bottom line, though, is stock price and investor confidence. I have a feeling he took this decision in advance of the 4th Q Financial Statements. I don't read it in any other way.
Andrew Wilson is reacting to perturbations on entire game market, not just what happens with EA - I don't know if you noticed, but it's been happening for a while now, what with closures or layoffs all across the industry, including recent layoffs in Activision despite record profits recorded. Heck, even CDPR has recently let go some of their GOG (you know... the thing that helps them finance their games?) employees due to financial strain. So whatever Andrew Wilson is worried about, it's not a direct outcome of Anthem's/Bioware's performance. It's incredibly sad when massive layoffs happen, but EA employees have known that layoffs were coming since at least October last year - and it isn't surprising to anyone who watched what was happening on gaming and tech market for a while now. Remember all those stocks for large publishers and tech companies sliding big time last year? These things are way more connected to state of big publishers than your conspiracy theories about EA's 4th Q financial statements. But yeah, I am definitely not surprised that you can't see anything any other way...
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Post by Sartoz on Mar 27, 2019 10:57:49 GMT
Yes, it's sad about the layoffs.
Andrew, of course, needs to adjust the company to deal with the gaming market changes and subsequent revenue realities. One question, though. Why is EA so sensitive? Or, perhaps, he sees something in the market that we can't. Either way, Andrew is "restructuring" to prepare for what's coming.
His one announcement that struck me is his vision of future games. Andrew talked about developing quality games, of which Apex Legends is certainly one of them. Then, again, my feeling that Apex Legends is a quality game can be interpreted as a conspiracy theory.
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Post by cypherj on Mar 27, 2019 11:38:11 GMT
I'm really not worried - Snip
Andrew Wilson is worried. He just fired 350 people.
We may speculate and discuss why Anthem is a success or not. The bottom line, though, is stock price and investor confidence. I have a feeling he took this decision in advance of the 4th Q Financial Statements. I don't read it in any other way.
I don't think this has anything to with 4th Quarter Financials specifically. Their next fiscal year starts April 1st, so they would have started working on the 2019 - 2020 budget a couple of months ago. Obviously you want be in a position to hire people each year, but EA obviously decided they needed to trim some things, and unfortunately payroll is the easiest way to do this and will have to biggest impact. Their stock got hammered last quarter because they missed earnings so something was bound to happen.
I've said several times, I don't know who is doing their forecasting, but they need help. They missed their projections on Andromeda, Battlefront II & Battlefield V just off the top of my head. In the case of Battlefield V, they would have had to revise the projections after they moved the release date to account for not being in the holiday window anymore, and they still got it wrong. Anthem 5-6 million in 37 days, who knows if it will reach that. But they need to look at the way they're doing this.
So EA has to figure out where the issue is.
- Forecasting - Marketing - Product Management
- Game Quality - He specifically addressed this one, so I'll assume this is part of it. - GAAS model in general - Battlefront II suffered from this one.
It's probably some combination of these, but they have issues they need to work out.
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Post by smilesja on Mar 27, 2019 15:34:07 GMT
Andrew Wilson is worried. He just fired 350 people.
We may speculate and discuss why Anthem is a success or not. The bottom line, though, is stock price and investor confidence. I have a feeling he took this decision in advance of the 4th Q Financial Statements. I don't read it in any other way.
Andrew Wilson is reacting to perturbations on entire game market, not just what happens with EA - I don't know if you noticed, but it's been happening for a while now, what with closures or layoffs all across the industry, including recent layoffs in Activision despite record profits recorded. Heck, even CDPR has recently let go some of their GOG (you know... the thing that helps them finance their games?) employees due to financial strain. So whatever Andrew Wilson is worried about, it's not a direct outcome of Anthem's/Bioware's performance. It's incredibly sad when massive layoffs happen, but EA employees have known that layoffs were coming since at least October last year - and it isn't surprising to anyone who watched what was happening on gaming and tech market for a while now. Remember all those stocks for large publishers and tech companies sliding big time last year? These things are way more connected to state of big publishers than your conspiracy theories about EA's 4th Q financial statements. But yeah, I am definitely not surprised that you can't see anything any other way... Like the article said, it’s been a brutal year for gaming. I wonder if we’ll see a crash?
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Post by bshep on Mar 27, 2019 16:55:45 GMT
Hope not. Telltale going bankrupt was enough to both years.
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Post by joglee on Mar 27, 2019 17:11:19 GMT
The game was stupid hyped and looked amazing.
So yeah I bet the sales were good, but how's that player retention?
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Post by Kappa Neko on Mar 27, 2019 17:19:16 GMT
AAA gaming can go crash and burn... If the only way we get decent complete games these days is working developers like slaves like they did at Rockstar, maybe they need to crash and reset. Find a more sustainable business model again that doesn't rely on screwing everyone over. Their devs and players alike.
Of course this would also require gamers themselves to change their approach. Stop buying unfinished games. Don't preorder. Don't make graphics the most important aspect. And please support developers/publishers who put out good games. Support indie titles.
The behavior of gamers is making it easy for EA and other greedy publishers to screw them over again and again. So why would they stop? EA may be firing people but they are still swimming in money. They just want to keep ever increasing profits so they get rid of people instead of just being content with not losing money and putting out good games.
EA is not going anywhere sadly.
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Post by correctamundo on Mar 27, 2019 17:27:55 GMT
Good thing I only buy good games. 😎 👌
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We destroy them or they destroy us.
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Post by bshep on Mar 27, 2019 18:18:21 GMT
AAA gaming crashing and burning would mean thousands of people losing their jobs. That is one very inconsiderate thing to hope for.
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Post by Iakus on Mar 27, 2019 18:33:03 GMT
Good thing I only buy good games. 😎 👌 Almost all the games I buy now are indies, if not Kickstarters or other crowdfunded games.
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Post by therevanchist25 on Mar 27, 2019 19:08:00 GMT
Good thing I only buy good games. 😎 👌 Almost all the games I buy now are indies, if not Kickstarters or other crowdfunded games. Unless said games take your money, then sell out to Epic Store anyway for more money?
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Post by midnight tea on Mar 27, 2019 19:32:41 GMT
Almost all the games I buy now are indies, if not Kickstarters or other crowdfunded games. Unless said games take your money, then sell out to Epic Store anyway for more money? I'm amused by people who think that indies don't have financial considerations that don't necessarily benefit the customer/player... Unless more things in the entire system changes, we will just keep running into crappy practices and big players will eventually be replaced by other big players that will put growth and profit over other considerations. Big publishers acting the way they do now is largely a symptom, not the disease.
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Post by Iakus on Mar 27, 2019 19:37:28 GMT
Almost all the games I buy now are indies, if not Kickstarters or other crowdfunded games. Unless said games take your money, then sell out to Epic Store anyway for more money? Hasn't happened yet. All the games I've helped crowfund have been available on Steam and GoG.. I don't have a single game from the Epic store. And when the Outer Worlds come out, I'm getting it from the Microsoft Store, if anywhere.
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Post by midnight tea on Mar 27, 2019 19:53:03 GMT
Like the article said, it’s been a brutal year for gaming. I wonder if we’ll see a crash? We are at a time where we have to start worrying about another crash, or at least a significant slowdown, of the entire global economy - although tech/gaming market has been especially hit with latest perturbations on different fronts and I don't expect that to change in the nearest future, especially with the industry shifting en masse to relying on digital channels for distrobution and marketing and increasing relevance of online connection in games (not just in terms of 'MP games everywhere' but the fact that content streaming is THE future we're basically in right now, and increasingly it's a realistic future for gaming). I don't think we're going to see a crash like in the 80-ties - the industry is more robust now. But big corporations or companies don't really like change that much - they prefer safe, predictable models to maximize profits and growth, and there's been so much change in what was already very dynamic industry the misses can't be mitigated even by the large hits anymore. They need to change to either survive or come on top - how they will change remains to be seen. IMO, unless we modify the whole ecosystem, I don't see permanent improvements coming or change that doesn't come with new, but not necessarily smaller problems. I do see that more and more people seem to come to a realization that chasing growth and profit is simply unsustainable in the long run, but for that issue to be addressed in any significant capacity we likely need solid changes to economy as a whole.
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Post by midnight tea on Mar 27, 2019 20:25:35 GMT
To highlight that issues with the entertainment industry go way beyond gaming, a sad story about recent disaster for many people in the movie industry - Disney recently bought and merged with 21st Century Fox. Almost immediately it let go 3000 people working for Fox and is expected to increase that to 4000 or more in the end. It also closed a Fox 2000 studio that has helped finance mid-budget movies (like Life Of Pi or Hidden Figures) and may as well be on a road to kill all mid-budgeted productions (home to many ambitious, well-polished project that often meet critical/public acclaim). Overall, this is *also* a move that is meant to address and adapt to the revolution in media and recent changes to how people consume content, so it's not really a separate thing to what happens in the gaming industry.
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Post by PapaCharlie9 on Mar 27, 2019 20:32:39 GMT
Average unit price was lower than $60 for physical copies. Remember all the memes of Anthem being in the discount bin a week after launch? So your total unit number is understated. We were talking about digital revenue only. My bad, didn’t connect the $100m number to the Nielsen reply, thought it was an NPD number. Still, my point is valid if discounting like the Origin Premiere subscription revenue was included.
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Post by cypherj on Mar 27, 2019 21:30:14 GMT
To highlight that issues with the entertainment industry go way beyond gaming, a sad story about recent disaster for many people in the movie industry - Disney recently bought and merged with 21st Century Fox. Almost immediately it let go 3000 people working for Fox and is expected to increase that to 4000 or more in the end. It also closed a Fox 2000 studio that has helped finance mid-budget movies (like Life Of Pi or Hidden Figures) and may as well be on a road to kill all mid-budgeted productions (home to many ambitious, well-polished project that often meet critical/public acclaim). Overall, this is *also* a move that is meant to address and adapt to the revolution in media and recent changes to how people consume content, so it's not really a separate thing to what happens in the gaming industry. I think that few, if any of these layoffs had anything to do with changes in the industry. Disney and Fox weren't struggling companies that merged to stay afloat in a new world of media. Disney bought Fox, and just said we don't need two HR departments, two Finance departments, two marketing teams, two senior leadership teams, etc, etc. So they laid off the Fox employees that had overlapping roles, and compensated them for something that was beyond their control.
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Post by linksocarina on Mar 27, 2019 21:41:09 GMT
One thing I find striking is the fact that EA is targeting their advertising wing for the most part, with market and publishing being hit, not developers.
Perhaps Apex is the way things will be done now. For EA, it makes sense to curtail the sensational crowd.
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Post by midnight tea on Mar 27, 2019 21:48:07 GMT
To highlight that issues with the entertainment industry go way beyond gaming, a sad story about recent disaster for many people in the movie industry - Disney recently bought and merged with 21st Century Fox. Almost immediately it let go 3000 people working for Fox and is expected to increase that to 4000 or more in the end. It also closed a Fox 2000 studio that has helped finance mid-budget movies (like Life Of Pi or Hidden Figures) and may as well be on a road to kill all mid-budgeted productions (home to many ambitious, well-polished project that often meet critical/public acclaim). Overall, this is *also* a move that is meant to address and adapt to the revolution in media and recent changes to how people consume content, so it's not really a separate thing to what happens in the gaming industry. I think that few, if any of these layoffs had anything to do with changes in the industry. Disney and Fox weren't struggling companies that merged to stay afloat in a new world of media. Disney bought Fox, and just said we don't need two HR departments, two Finance departments, two marketing teams, two senior leadership teams, etc, etc. So they laid off the Fox employees that had overlapping roles, and compensated them for something that was beyond their control. Fox 2000 wasn't a HR or finance department (also, neither EA or Activision are "struggling companies", I'd like to point out). It's also a well-publicized matter as to why Disney went with the merger to begin with - it is indeed to face new challenges. Cinemas are dying and thus the traditional way companies like Disney made oodles of money are going away - streaming is the new king. They're doing that to stay competitive with companies like Netflix. So yes, it's predominantly dictated by changes in the market. In fact, we've seen that before, back when television has revolutionized the media - the movie industry now increasingly resembles the industry prior to death of roadshows (and big musicals) and the shift of the entire market to what we have known in past few decades. If you'd like to get yourself informed, here's a well-made video essay on the matter.
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Post by midnight tea on Mar 27, 2019 21:56:01 GMT
One thing I find striking is the fact that EA is targeting their advertising wing for the most part, with market and publishing being hit, not developers. Perhaps Apex is the way things will be done now. For EA, it makes sense to curtail the sensational crowd. Ever since Battlefront II debacle (and consistently not-well or meh received performances at E3) there's been a lot of talk that the one place EA really need changes is in their marketing and publishing strategies, as they simply don't serve them well way too often (which is why I find it hilarious that the first reactions to Anthem doing well financially is trying to spin it as if EA are master marketers that wooed the unsuspecting public ) - so... they're doing that I guess. It's sad that it requires so many layoffs, but given what happens in the industry it's not surprising in the slightest. Question remains what exactly they're going to do in that regard that they think will serve them better, especially with fewer people involved? However - I don't think it's Apex Legends that has spurned the purge in those departments, if employees knew that they'd experience layoffs since October last year.
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Post by cypherj on Mar 27, 2019 22:02:15 GMT
I think that few, if any of these layoffs had anything to do with changes in the industry. Disney and Fox weren't struggling companies that merged to stay afloat in a new world of media. Disney bought Fox, and just said we don't need two HR departments, two Finance departments, two marketing teams, two senior leadership teams, etc, etc. So they laid off the Fox employees that had overlapping roles, and compensated them for something that was beyond their control. Fox 2000 wasn't a HR or finance department (also, neither EA or Activision are "struggling companies", I'd like to point out). It's also a well-publicized matter as to why Disney went with the merger to begin with - it is indeed to face new challenges. Cinemas are dying and thus the traditional way companies like Disney made oodles of money are going away - streaming is the new king. They're doing that to stay competitive with companies like Netflix. So yes, it's predominantly dictated by changes in the market. In fact, we've seen that before, back when television has revolutionized the media - the movie industry now increasingly resembles the industry prior to death of roadshows (and big musicals) and the shift of the entire market to what we have known in past few decades. If you'd like to get yourself informed, here's a well-made video essay on the matter. I don't need to watch a video to know how acquisitions work. When you acquire someone you get rid of all of the overlapping jobs. The first article I pulled up on this. finance.yahoo.com/news/disney-lays-off-3-000-233416463.htmlPost-merger layoffs have been expected because many of the jobs at the two companies overlap. The bulk of layoffs will likely affect 21st Century Fox staff. Variety said that high-level layoffs have already begun, with several Fox marketing and distribution executives affected by the jobs cuts. Layoffs are expected to hit Fox’s film studio the hardest. This is really nothing new as far as acquisitions go.
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Post by midnight tea on Mar 27, 2019 22:07:58 GMT
Fox 2000 wasn't a HR or finance department (also, neither EA or Activision are "struggling companies", I'd like to point out). It's also a well-publicized matter as to why Disney went with the merger to begin with - it is indeed to face new challenges. Cinemas are dying and thus the traditional way companies like Disney made oodles of money are going away - streaming is the new king. They're doing that to stay competitive with companies like Netflix. So yes, it's predominantly dictated by changes in the market. In fact, we've seen that before, back when television has revolutionized the media - the movie industry now increasingly resembles the industry prior to death of roadshows (and big musicals) and the shift of the entire market to what we have known in past few decades. If you'd like to get yourself informed, here's a well-made video essay on the matter. I don't need to watch a video to know how acquisitions work. When you acquire someone you get rid of all of the overlapping jobs. The first article I pulled up on this. finance.yahoo.com/news/disney-lays-off-3-000-233416463.htmlPost-merger layoffs have been expected because many of the jobs at the two companies overlap. The bulk of layoffs will likely affect 21st Century Fox staff. Variety said that high-level layoffs have already begun, with several Fox marketing and distribution executives affected by the jobs cuts. Layoffs are expected to hit Fox’s film studio the hardest. This is really nothing new as far as acquisitions go. It's not a video about acquisitions. In fact, I'm confused about how you even came to that conclusion - aside from simply not reading my comment and not following what's been said in yours at all about the reason why acquisition (and thus resulting layoffs) were made in the first place...
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Dec 15, 2021 17:52:40 GMT
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cypherj
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Mar 27, 2019 22:19:57 GMT
I don't need to watch a video to know how acquisitions work. When you acquire someone you get rid of all of the overlapping jobs. The first article I pulled up on this. finance.yahoo.com/news/disney-lays-off-3-000-233416463.htmlPost-merger layoffs have been expected because many of the jobs at the two companies overlap. The bulk of layoffs will likely affect 21st Century Fox staff. Variety said that high-level layoffs have already begun, with several Fox marketing and distribution executives affected by the jobs cuts. Layoffs are expected to hit Fox’s film studio the hardest. This is really nothing new as far as acquisitions go. It's not a video about acquisitions. In fact, I'm confused about how you even came to that conclusion - aside from simply not reading my comment and not following what's been said in yours at all about the reason why acquisition (and thus resulting layoffs) were made in the first place... I didn't say the video was about acquisitions. I'm saying I don't need to watch this video to know why these people were laid off. They were laid off because their jobs overlapped with an existing job at Disney plain and simple. If anything Disney is trying to monopolize content. Same reason why they're pulling Marvel, Star Wars and other content from Netflix in the future. Same reason they bought Pixar. THey own majority stake in Hulu. Then they can charge a premium for the content they have.
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linksocarina
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Always teacher, sometimes writer
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linksocarina
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Mar 27, 2019 22:25:16 GMT
One thing I find striking is the fact that EA is targeting their advertising wing for the most part, with market and publishing being hit, not developers. Perhaps Apex is the way things will be done now. For EA, it makes sense to curtail the sensational crowd. Ever since Battlefront II debacle (and consistently not-well or meh received performances at E3) there's been a lot of talk that the one place EA really need changes is in their marketing and publishing strategies, as they simply don't serve them well way too often (which is why I find it hilarious that the first reactions to Anthem doing well financially is trying to spin it as if EA are master marketers that wooed the unsuspecting public ) - so... they're doing that I guess. It's sad that it requires so many layoffs, but given what happens in the industry it's not surprising in the slightest. Question remains what exactly they're going to do in that regard that they think will serve them better, especially with fewer people involved? However - I don't think it's Apex Legends that has spurned the purge in those departments, if employees knew that they'd experience layoffs since October last year. Oh I know it's not due to apex. What is more likely is the "surprise" release like Apex for future games. Imagine they drop Dragon Age 4 out of nowhere.
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