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Post by SofaJockey on Mar 21, 2019 15:57:34 GMT
It's a good game, it's fun, and I have over 100hrs into it...that's my opinion and it doesn't need sales figures to justify it but it's nice to see something positive associated with BioWare. Pretty much. I'm not overlooking the awful state of the game at launch which I 'pushed through' rather than walking away from because the game was offering more fun than the bugs were deterring me. I'm enjoying each improvement and I did try The Division 2 which is a technically proficient game, but for fun, I keep coming back to Anthem.
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Post by nanotm on Mar 21, 2019 16:16:21 GMT
I like the game a lot, I just have spent the last week or so doing other things, some books I was waiting for (over a year in some cases) finally got released I had to help out the family with things they needed to do
i'm hoping that things will calm down and I can get back to paying anthem some more next week (maybe at the weekend if I get really lucky) but thats life never enough hours in the day to do everything you want /
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Post by Deleted on Mar 21, 2019 16:31:28 GMT
There are legit problems and criticisms of the game. The potential patch fixes will address several things … not everything will be "swell" by any stretch, but it is obviously getting better. I think because of the many issues at launch, there was a mixing of actual game problems … with elements of the story. Two that might be story progressions … versus broken game …
First, Ft Tarsis … at the beginning, it's nearly a ghost town. Shop stalls were empty, the place looked like crap. It slowly improved over the course of the story and progress with the various groups (Arcanists, Sentinels and Freelancers) … until you reach a point where Ft Tarsis is crowded, one could say "bustling." New conversations, the babble of crowds, full shops, general improvements to structures. The pond/fountain … pretty scummy at the beginning, now the pond water is clean enough to drink. So the criticism about an empty fort was about a starting condition that improves, becomes robust as the game progresses … frankly, a better job than the progression in Skyhold. Plus, the architectural blueprints of the fort … they fill out as new areas open up … leads me to believe in subsequent acts, we will see more and more of the fort. A legit criticism … too few of the NPCs can be interacted with … though they've unlocked a few more recently … maybe this too is a game progression issue.
Second, the dead world. Now it's full of critters, factions … I don't know if that is supposed to be a result of improved world state or … another idea … maybe they dialed back the "stuff" in the world at the beginning, while they were sorting out and dealing with server/connectivity issues. Now that those issues are better under control, they felt they could dial up the world content back to its intended levels. Just a guess … but obviously, a lively world was planned (from the trailers) and implemented … but for whatever reason, radically dialed back at game launch. As I alluded to, perhaps the lively world is the result of fixing the cenotaph and resolving other issues, post boss fight. Maybe at some point, BioWare can tell us what story issues were actually intended (like they did with Ft Tarsis) and not something else.
I look forward to fixes for things that are broken/not well done … such as the GUI, difficulty scaling, end game content … those are some of the legit problems and criticisms. I expect fixing the problems with powers and inscriptions will take longer … more complex, many moving pieces, lots of interactions that have to be deconflicted. For the game to thrive/survive … it is critical that these issues get fixed.
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Post by smilesja on Mar 21, 2019 16:41:35 GMT
Reads thread. Sees people claiming victory over sales numbers. Sees no one saying that this is proof that the game is good (it isn't proof). Because the game has sold well in a small window, you have a victory? People, get your selves together. Stop perpetuating boring forum drama that was only mildly entertaining on BSN Prime. This is a looter shooter; they sell well initially, news at 11. Yes, this is a solid source that shows some sales data for a small window of time. A snapshot. It is close to meaningless, but if some pureheart true believer needs this as a victory, lol ok. Glenn if Anthem sold poorly, then this thread would’ve had pages among pages of people saying “RIP BioWare”. One topic thread full of people happy that the game is selling well (And is a sign that EA will support this game though I imagine they’ll continue to do so even if it does sell poorly) is not pertuating drama especially when the vast majority of drama came from people who are unable to resist calling people who like the game a fanboy.
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Post by samhain444 on Mar 21, 2019 17:22:52 GMT
Destin Legarie just tweeted that "Anthem" made over $100 mil in digital revenue at launch with in-game spending around $3.5 mil...
That looks to be just PS4/XBox 1...Origin PC sales are likely to be pretty good as well
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Post by Hanako Ikezawa on Mar 21, 2019 18:12:17 GMT
Destin Legarie just tweeted that "Anthem" made over $100 mil in digital revenue at launch with in-game spending around $3.5 mil... That looks to be just PS4/XBox 1...Origin PC sales are likely to be pretty good as well That comes out to over one and a half million copies just sold digitally among those platforms.
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Post by Qui-Gon GlenN7 on Mar 21, 2019 18:36:32 GMT
Destin Legarie just tweeted that "Anthem" made over $100 mil in digital revenue at launch with in-game spending around $3.5 mil... That looks to be just PS4/XBox 1...Origin PC sales are likely to be pretty good as well That comes out to over one and a half million copies just sold digitally among those platforms. Not really, digital revenue includes MTX. Not sure how much whaling is going on out there, but it is a consideration. As for people having fun playing the game, great! This is wonderful.
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Post by Hanako Ikezawa on Mar 21, 2019 18:38:59 GMT
That comes out to over one and a half million copies just sold digitally among those platforms. Not really, digital revenue includes MTX. Not sure how much whaling is going on out there, but it is a consideration. As for people having fun playing the game, great! This is wonderful. Since the post I was replying to mentioned how much was spent on MTX, I accounted for that.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
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Post by Hrungr on Mar 21, 2019 20:08:55 GMT
Destin Legarie @destinlegarieANTHEM A FAILURE. Meanwhile... at Nielsen "Anthem makes over $100 million in digital revenue at launch. Anthem was the top-selling title by units on console in February, with an above-average digital download rate. In-game spending came in at $3.5 million across both platforms." Source: Nielsen www.superdataresearch.com/worldwide-digital-games-market/
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Post by majesticjazz on Mar 21, 2019 20:15:26 GMT
Destin Legarie @destinlegarieANTHEM A FAILURE. Meanwhile... at Nielsen "Anthem makes over $100 million in digital revenue at launch. Anthem was the top-selling title by units on console in February, with an above-average digital download rate. In-game spending came in at $3.5 million across both platforms." Source: Nielsen www.superdataresearch.com/worldwide-digital-games-market/ Now that Divison 2 is out and its high review scores and highly anticipated post launch lineup, lets see how well Anthem sustains months from now. Considering many metrics, Anthem has taken the backseat to Division 2.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
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Post by Hrungr on Mar 21, 2019 20:20:38 GMT
Destin Legarie @destinlegarie Their development stream had about 10k concurrents or more yesterday. I'm going to be very interested to see what kind of revenue they post for March as the playerbase seems healthy. On a personal note, miss you Arthur! Glad school is going well!
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Post by saandrig on Mar 21, 2019 20:22:30 GMT
Destin Legarie @destinlegarieANTHEM A FAILURE. Meanwhile... at Nielsen "Anthem makes over $100 million in digital revenue at launch. Anthem was the top-selling title by units on console in February, with an above-average digital download rate. In-game spending came in at $3.5 million across both platforms." Source: Nielsen www.superdataresearch.com/worldwide-digital-games-market/ Now that Divison 2 is out and its high review scores and highly anticipated post launch lineup, lets see how well Anthem sustains months from now. Considering many metrics, Anthem has taken the backseat to Division 2. That is to be expected. It was known both The Division 2 and Destiny 2 new DLC will take away a share of Anthem's player base. Question was only how much.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Mar 21, 2019 21:58:35 GMT
Destin Legarie @destinlegarieANTHEM A FAILURE. Meanwhile... at Nielsen "Anthem makes over $100 million in digital revenue at launch. Anthem was the top-selling title by units on console in February, with an above-average digital download rate. In-game spending came in at $3.5 million across both platforms." Source: Nielsen www.superdataresearch.com/worldwide-digital-games-market/ A big enough player base at the start is a good thing for when the player base stabilize.
And probably this is without origin numbers.
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Post by N7Pathfinder on Mar 22, 2019 5:40:18 GMT
Good to hear it goes well. This will help bioware making a profit for years with the continuing support they are gonna give, and having a better future for it and the other franchises.
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Post by majesticjazz on Mar 22, 2019 7:50:12 GMT
Now that Divison 2 is out and its high review scores and highly anticipated post launch lineup, lets see how well Anthem sustains months from now. Considering many metrics, Anthem has taken the backseat to Division 2. That is to be expected. It was known both The Division 2 and Destiny 2 new DLC will take away a share of Anthem's player base. Question was only how much. Maybe I'm being a debbie downer but considering that Anthem is supposed to appeal to a larger audience in a genre that is ripe for sales, Anthem should have been Bioware's highest launch, not 2nd and should ultimately be their best selling game.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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A thousand and then some.
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Post by correctamundo on Mar 22, 2019 8:22:15 GMT
That is to be expected. It was known both The Division 2 and Destiny 2 new DLC will take away a share of Anthem's player base. Question was only how much. Maybe I'm being a debbie downer but considering that Anthem is supposed to appeal to a larger audience in a genre that is ripe for sales, Anthem should have been Bioware's highest launch, not 2nd and should ultimately be their best selling game. Maybe? Should? Anyway this basically not counting PC sales at all.
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Post by saandrig on Mar 22, 2019 9:49:39 GMT
That is to be expected. It was known both The Division 2 and Destiny 2 new DLC will take away a share of Anthem's player base. Question was only how much. Maybe I'm being a debbie downer but considering that Anthem is supposed to appeal to a larger audience in a genre that is ripe for sales, Anthem should have been Bioware's highest launch, not 2nd and should ultimately be their best selling game. The genre audience plays at start, then runs to the next new thing until worthy new content is released. It's literary a bunny hopping crowd, jumping between several games all the time. Anthem tries to be one of these games. The marketing team did a great job, built up the hype and managed to bring in the initial sales. Nothing record breaking as far as we know (or Bioware would have shouted about it from the rooftops). I fully expected Anthem to be their all time top seller, but we might never know since EA is so "open" about this stuff. I am pretty sure they will not get to the 6 million target by the end of March, so I stick to my early predictions of 4 million, which should be a success too (except for EA I guess). So, yeah, even with a MVP launch Anthem got it's share of the looter shooter audience, it's a big market for a reason. Sad part is that this just encourages publishers to release unfinished products. But launch sales are over. It's not about selling copies anymore. It's about player retention and fighting to bring players back. Anthem is in a tough spot to do that. The reviews, the backlash, the game issues put Anthem in an underdog spot among the competition. Bioware needs some serious quality updates to clean up Anthem's image and every wrong step may send them way back. Next week's patch seems like the first serious effort to introduce something new and bring a change. It's not much, but it's something. The previous patches were mostly placebos and things that should have been there at launch. And yeah, the new content is basically rehashing old stuff with new rewards, but it worked for SWTOR, so Bio will get away with it for now. But the real content updates need to be quite good AND different than the current formula or the game will just keep losing players without luring them back.
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Post by nanotm on Mar 22, 2019 11:33:47 GMT
Maybe I'm being a debbie downer but considering that Anthem is supposed to appeal to a larger audience in a genre that is ripe for sales, Anthem should have been Bioware's highest launch, not 2nd and should ultimately be their best selling game. The genre audience plays at start, then runs to the next new thing until worthy new content is released. It's literary a bunny hopping crowd, jumping between several games all the time. Anthem tries to be one of these games. The marketing team did a great job, built up the hype and managed to bring in the initial sales. Nothing record breaking as far as we know (or Bioware would have shouted about it from the rooftops). I fully expected Anthem to be their all time top seller, but we might never know since EA is so "open" about this stuff. I am pretty sure they will not get to the 6 million target by the end of March, so I stick to my early predictions of 4 million, which should be a success too (except for EA I guess). So, yeah, even with a MVP launch Anthem got it's share of the looter shooter audience, it's a big market for a reason. Sad part is that this just encourages publishers to release unfinished products. But launch sales are over. It's not about selling copies anymore. It's about player retention and fighting to bring players back. Anthem is in a tough spot to do that. The reviews, the backlash, the game issues put Anthem in an underdog spot among the competition. Bioware needs some serious quality updates to clean up Anthem's image and every wrong step may send them way back. Next week's patch seems like the first serious effort to introduce something new and bring a change. It's not much, but it's something. The previous patches were mostly placebos and things that should have been there at launch. And yeah, the new content is basically rehashing old stuff with new rewards, but it worked for SWTOR, so Bio will get away with it for now. But the real content updates need to be quite good AND different than the current formula or the game will just keep losing players without luring them back. the public likes the underdog though and if anthem can surf the wave then its likely that a monthly expansion will see it grow a lot, even better if they lift the current level cap and sort out the loot progression issues (really they should have used the progression options from the ME series, the stat rolls could have been provided by upgrade options that get better each time you aquire one, but they for some reason decided against that and went with rng hell....) i'm sure they will fix the problems in the future its not like they cant implement a better system in the future and have it so you can pick your best weapon and attach 4 upgrade items to give you the best possible build for your desired outcome... but this is EA so who knows /
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Post by Space Cowboy on Mar 22, 2019 12:28:12 GMT
Maybe I'm being a debbie downer but considering that Anthem is supposed to appeal to a larger audience in a genre that is ripe for sales, Anthem should have been Bioware's highest launch, not 2nd and should ultimately be their best selling game. Maybe? Should? Anyway this basically not counting PC sales at all. I wonder how one would calculate pc sales. If someone has signed up for origin access, it isn’t a sale for Anthem necessarily. Maybe game downloads via origin access?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,380 Likes: 6,958
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Post by saandrig on Mar 22, 2019 13:12:19 GMT
Maybe? Should? Anyway this basically not counting PC sales at all. I wonder how one would calculate pc sales. If someone has signed up for origin access, it isn’t a sale for Anthem necessarily. Maybe game downloads via origin access? PC sales are usually 2x less or even lower compared to console sales. I doubt Origin subscription is counted in Anthem's sales. Otherwise EA could count that access as a sale for every game on the platform and claim KOTOR sold millions in 2019, lol. No doubt EA can estimate how many people subscribed just because of Anthem, but it will be very misleading to add subscribers in the sales count. Nowadays digital sales are almost half of the total sales if you look at some numbers from Ubisoft and the like. In Anthem's case however I bet the PC sales (especially digital) are much, much lower because of Origin Premier.
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Post by shinobiwan on Mar 22, 2019 14:03:34 GMT
Lol, lots of people being dazzled by an apparently big number without really thinking about what it means. $100m in revenue is like 1.6 million copies at $60. In reality, it's less factoring in legion of dawn sales at $80 and potentially origin subs attributed to Anthem. That's much fewer than I was expecting.
That $3.5m mtx revenue is truly alarming, holy hell.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Mar 22, 2019 14:10:05 GMT
I wonder how one would calculate pc sales. If someone has signed up for origin access, it isn’t a sale for Anthem necessarily. Maybe game downloads via origin access? PC sales are usually 2x less or even lower compared to console sales. I doubt Origin subscription is counted in Anthem's sales. Otherwise EA could count that access as a sale for every game on the platform and claim KOTOR sold millions in 2019, lol. No doubt EA can estimate how many people subscribed just because of Anthem, but it will be very misleading to add subscribers in the sales count. Nowadays digital sales are almost half of the total sales if you look at some numbers from Ubisoft and the like. In Anthem's case however I bet the PC sales (especially digital) are much, much lower because of Origin Premier. ...Only I'm about 95% certain that the sales model for Anthem is designed specifically so it would benefit EA Access. I've been saying it for months, but so far I have no reasons to drop that theory - Anthem is a title more akin to a console exclusive than a regular game title. Exclusives don't necessarily have to rake in insane money (even if it's definitely a thing game companies and publishers are interested with, duh), because they are specifically there to sell the platform. And since the model has existed for years for consoles, I'm fairly sure EA has taken queues from them and know how to estimate Anthem's direct or non-direct profitability, whether people bought a copy of the game or a sub for EA Access. We had console wars and now we're entering online store/subscription platform/streaming wars. Just look at the latest shenanigans with Epic store. And EA has been preparing for it for years, I'd like to point out. EA Access has already been very profitable for them, so they have no reason NOT to design games so they'd benefit their platform.
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midnight tea
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gateway beverage
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Post by midnight tea on Mar 22, 2019 14:17:52 GMT
That $3.5m mtx revenue is truly alarming, holy hell. It WOULD be alarming... if Anthem was a free-to-play title, like Apex Legends and it was its only stream of revenue, aside from sales of the base game or EA Access sub. As it stands, it isn't. They are just getting started and people have just bought the game for full price and won't be so incentivized to drop money for MTX (especially that the game comes with about 30 dollars worth of coin that we can buy all vanity available in the game). I mean, it's not like they've made a big stink about it right before game was released, pffffft - let's forget about that.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
2,830
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correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 22, 2019 14:19:30 GMT
Don't sweat this guys, seriously. 😎
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,380 Likes: 6,958
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Post by saandrig on Mar 22, 2019 14:28:47 GMT
We had console wars and now we're entering online store/subscription platform/streaming wars. Just look at the latest shenanigans with Epic store. Ahoy, matey. Black sails on the horizon again ☠
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