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Post by bullethead on Mar 21, 2019 13:03:50 GMT
Please, note I am not an analyst. Just a gaming nerd with a mild form of OCD. I have played MMOs, MUDS, and many many multiplayer online games. I am used to paying the time to get gear. I raided in several MMOs and waited months just to get a CHANCE at one drop. However, I feel the drop rates in Anthem are not currently what they should be. I saved data - to provide an example. One thing I can say, I have never seen top tier drops occur so sparsely. I received some legendary drops the first time I played each level, i.e. GM1, GM2, and GM3. However, I have not received a legendary since. I spent most of last weekend playing grandmaster 2 and grandmaster 3 strongholds, and the data below just represents the information I started collecting after I started to become frustrated with the drops. lol (I am running with 90% luck) Level = GRANDMASTER 2 Run #1 Legendary = 0 Masterwork = 3 Epic = 19 Rare = 5 Run #2 Legendary = 0 Masterwork = 1 Epic = 13 Rare =7 Run #3 Legendary = 0 Masterwork = 2 Epic = 7 Rare = 9 Run #4 Legendary = 0 Masterwork = 4 Epic = 9 Rare = 7 Run #5 Legendary = 0 Masterwork = 1 Epic = 10 Rare = 6 Run #6 Legendary = 0 Masterwork = 3 Epic = 5 Rare = 6 Level = GRANDMASTER 3 Run #1 Legendary = 0 Masterwork = 2 Epic = 12 Rare = 10 Run #2 Legendary = 0 Masterwork = 5 Epic = 10 Rare = 7 Run #3 Legendary = 0 Masterwork = 2 Epic = 13 Rare = 9 Run #4 Legendary = 0 Masterwork = 4 Epic = 9 Rare = 5 TODAY Level = Grandmaster 2 RUN#1 LEGENDARY = 0 MASTERWORK = 2 EPIC = 18 RARE =6 RUN #2 LEGENDARY = 0 MASTERWORK = 1 EPIC = 12 RARE = 10 Ok, the rarity for legendary drops is just starting to get silly, and my curiosity on how silly it can get keeps me going. Another thing that is not taken into consideration on these missions is that not every group is great. Some are just painful to finish a grandmaster 2 or 3 with. the time spent vs reward is getting me so frustrated I am ready to put this game down. Wednesday Runs LEVEL = Grandmaster 1 Run #1 LEGENDARY = 0 MASTERWORK = 2 EPIC = 19 RARE = 4 Run #2 LEGENDARY = 0 MASTERWORK = 1 EPIC = 21 RARE = 4 Run #3 LEGENDARY = 0 MASTERWORK = 1 EPIC = 21 RARE = 3 Run #4 LEGENDARY = 0 MASTERWORK = 1 EPIC = 17 RARE = 6 LEVEL = GRANDMASTER 2 Run #1 LEGENDARY = 0 MASTERWORK = 3 EPIC = 21 RARE = 3 Run #2 LEGENDARY = 0 MASTERWORK = 12 EPIC = 17 RARE = 4 Run #3 LEGENDARY = 1 MASTERWORK = 3 EPIC = 15 RARE = 6 Run #4 LEGENDARY = 0 MASTERWORK = 3 EPIC = 9 RARE = 6 Run #5 - joined group on last boss fight - another fight that takes a while and is painful with bad group. LEGENDARY = 0 MASTERWORK = 2 EPIC = 2 RARE = 0 Level = Grandmaster 3 LEGENDARY = 1 MASTERWORK = 4 EPIC = 20 RARE = 7 in summation, (20 runs) 2 Legendary, 61 Masterwork, 291 Epic, 110 Rare Grandmaster 1 = (4 Runs) 0 Legendary, 5 Masterwork, 69 Epic, 17 Rare Grandmaster 2 = (11 Runs) 1 legendary, 39 Masterwork, 157 Epic, 75 Rare Grandmaster 3 = ( 5 Runs) 1 Legendary, 17 Masterwork, 65 Epic, 38 Rare 5 more runs today, with similar results. Grandmaster 2 = (5 Runs) 0 legendary, 15 MW, 77 Epic, 22 Rare. An interesting tidbit. In 25 Runs, I received 2 legendary, 76 Masterwork, 291 Epic, 130 Rare. in total, 499 drops. Rare = Power level 36 Epic = Power level 38 Masterwork = Power Level 61 Legendary = Power level 75 Grandmaster 1 recommended power level = 425+ Grandmaster 2 recommended power level = 575+ Grandmaster 3 recommended power level = 675+ A javelin has 11 slots, one which will max out at epic level (power level 38). To run Grandmaster 1 - 425+ + a javelin needs, at least, 11 epic = 418 power level. Therefore, to meet the recommended power level a javelin should have at least one Masterwork and ten epics. Therefore, rare items become obsolete. At this level 133 of 499 drops are unusable or 26% of objects received will be destroyed. + at grandmaster 1, one to two masterwork drops is common - per stronghold. Therefore, making the climb to grandmaster 2 at least 5 or 6 grandmaster 1 stronghold runs. + now epic and rare items become unnecessary for the climb to higher tiers. Therefore, 421 of 499 drops or 84.3% of all drops will be destroyed. Approximately, only 15% of all drops at this point are useful. Not taking into account the plethora of copies. I have noticed an unusually large drop rate on grenades and assault items, next most common is guns, and lastly components. To run Grandmaster 2 - 575+ + a javelin needs, at least, 7 Masterwork and 4 epic (a score of 579) + at grandmaster 2, 1 legendary item and 2 to 6 masterwork items has been my possible drops. However, to climb to the recommended power level for Grandmaster 3, a player will need one slot locked at epic (38), 3 legendary and 7 masterwork. I have run 25 strongholds and still have not seen 3 legendary drops. The two legendary drops I did receive were both assault slot items. Therefore, I actually can only use one legendary item I received in 25 stronghold runs. To run Grandmaster 3 - 675+ recommended + javelin needs at least, one slot locked at epic (38), 3 legendary and 7 masterwork. in my opinion <--- the drops I saw at grandmaster 3 do not validate the time and effort I have to invest in order to possibly get a usable legendary item. Sure, I received a lot more Masterwork drops at this level, but to become more efficient at GM3 I am not looking for masterwork - I am looking for legendary. Therefore, 2 in 499 drops are useful at this point, or less than 1 percent all of drops are useful. Actually, it could be said that less than one percent of all drops are useful once you reach GM2.
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Post by saandrig on Mar 21, 2019 13:15:12 GMT
Pretty spot on. GM3 hasn't given me a Legendary in over 10 days. I get them sometimes if I go at GM2. The MW drop rate for me at GM3 seems the same as GM2 and never noticeably better. But who needs MW at GM3, lol.
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Post by bullethead on Mar 21, 2019 16:58:09 GMT
Pretty spot on. GM3 hasn't given me a Legendary in over 10 days. I get them sometimes if I go at GM2. The MW drop rate for me at GM3 seems the same as GM2 and never noticeably better. But who needs MW at GM3, lol. I have collected some more information. (sample of only 5 strongholds at GM2 setting) Average game time (Stronghold on GM2 setting) = 27 to 30 minutes. most common loot on five runs provided. Chest 1 = 5 epic Chest 2 = 3 Epic, 1 Rare, 1 Masterwork Chest 3 = 3 Masterwork, 2 Epic Spread of items received from stronghold runs Guns = 40% drops Grenades = 31 % drops Assault = 19% Component = 8% Support = 2% 27 to 30 minutes each, wipes and many deaths will raise this by approx. 10 minutes or more. Furthermore, there are six slots of components to fill but there is one slot for a grenade. However, the grenades are dropping 3 times more often than components. Guns have many varieties and provide for different gameplay. Even though there are only two slots for weapons, the drop percentage of weapons seems adequate. Therefore, average time per run is 30 minutes. Average runs to gain one legendary is ten runs. Therefore, 300 minutes or 5 hours to get one legendary. However, of the five legendary items I have acquired, two were grenades and two were assault launchers. Therefore, I technically acquired two *useful* legendary items in over 20 hours of invested game time.
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Post by aznricepuff on Mar 21, 2019 17:29:06 GMT
I've kept mental track of how many legendaries I've gotten from GM2 freeplay since the loot buff live update. In roughly 7.5 hours of freeplay (spread over 5 sessions) I've gotten 6 legendaries. I don't remember exactly how many MWs I got over the same time period but the last two runs (3.5 hours total) netted me 16 MW. I do mostly world event farming and occasionally the mini-dungeons. I also do not run particularly high luck (around 20-50%; I changed my build several times).
The legendary drops I got were also not distributed evenly over the 7.5 hours. I received two on my first run (1 hr), two on my second run (1.5 hrs, but the two dropped literally within 30 seconds of each other in the same world event), one each on my next two runs and zero on my last run.
I've also done 4 LC and I think 5 SH runs at GM2. No legendary drops in any of those.
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Post by bshep on Mar 21, 2019 22:07:30 GMT
All my legendaries came from killing named enemies, Titans, Luminaries and Furies. Freeplay is probably better to farm it than other game modes, at least until they fix Heart of Rage.
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Post by SofaJockey on Mar 21, 2019 22:09:37 GMT
I'm getting the occasional legendary on GM1 but I guess RNG...
I assume patch 1.0.4 next week will change things.
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Post by Dekibra on Mar 22, 2019 8:08:19 GMT
I am not even expecting legendarys in GM1 they should be rare there but what I do expect is a consistent and frequent flow of MWs in GM1 to up your gear score in order to be able to jump into GM2+ otherwise peeps will start complaining that tons of undergeared players enter GM2+ ... oh, wait
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Post by PillarBiter on Mar 22, 2019 9:02:25 GMT
The problem is preparing yourself for GM3 (i.e. gettin' leggies) takes aaaaaaaaaaages on GM2. GM3 shoudl be about optimisation, but if you can't even get a basic GM3 build going by doign GM2, well, that's where the brick wall hits.
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Post by PillarBiter on Mar 22, 2019 12:44:49 GMT
Personally (and this is pretty simplified), I would use something of a drop distribution like this:
common uncommon rare epic mwork legendary easy 90 10 normal 40 50 10 hard 10 30 50 10 gm1 10 30 50 10 gm2 10 30 50 10 gm3 10 40 50
The useful thing about this is that you can keep increasing difficulty, and each difficulty tier would be the same amount of time you spend preparing for the next. So if a new difficulty tier pops up, just open up the ol' 10-30-50-10 distribution for the next tier of item strength. Also, you can keep the current levelling system, it has little effect on it. So what if a level one lays on hard and gets an epic. After you've levelled 5 or so levels, it'll be useless anyway Also, so what if at GM2 you get a 10% chance for a rare? You get 10% for leggy too, so it's not too bad Also, this incentiveses you to try harder difficulties by pushign you out of your comfort zone. I'd keep the no GM until 30 rule, though.
EDIT: Crap my table got messed up by copying... EDITED AGAIN!!: you know what I mean by now...
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Post by saandrig on Mar 22, 2019 12:59:42 GMT
Personally (and this is pretty simplified), I would use something of a drop distribution like this:
common uncommon rare epic mwork legendary easy 90 10 normal 40 50 10 hard 10 30 50 10 gm1 10 30 50 10 gm2 10 30 50 10 gm3 10 40 50
The useful thing about this is that you can keep increasing difficulty, and each difficulty tier would be the same amount of time you spend preparing for the next. So if a new difficulty tier pops up, just open up the ol' 10-30-50-10 distribution for the next tier of item strength. Also, you can keep the current levelling system, it has little effect on it. So what if a level one lays on hard and gets an epic. After you've levelled 5 or so levels, it'll be useless anyway Also, so what if at GM2 you get a 10% chance for a rare? You get 10% for leggy too, so it's not too bad Also, this incentiveses you to try harder difficulties by pushign you out of your comfort zone. I'd keep the no GM until 30 rule, though.
EDIT: Crap my table got messed up by copying... The way it's jumble formatted now, looks like no drop rates for MW and Legendaries at GM2+...looks legit. Did you swipe it from the Bioware offices? 😁
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Post by samhain444 on Mar 22, 2019 15:35:09 GMT
I don't know if I was extra lucky or what but last night I have in GM1 Freeplay for 30 minutes, did three world events, and got 6 MW's and a Legendary.
Also, Lengendary missions in general seemed to be "busier"...lots of animals and factions dotting the landscape as I was flying by on to my destination taking pot shots and knocking me out of the sky a couple of times.
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Post by Beerfish on Mar 22, 2019 16:09:14 GMT
From the stats i see i'd say you have been very lucky with the # of masterworks you have been getting.
I have a LOT of GM1 and GM2 where I am getting zero and I am equipping as many 'luck' items as I can.
Another anomaly for me just now.
Ended the game with one masterwork item gear. I go to the forge and they have given me a weapon instead of the gear they just showed that I had.
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Post by Beerfish on Mar 22, 2019 16:09:24 GMT
ooops double post
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Post by NotN7 on Mar 22, 2019 21:39:41 GMT
Me I think they are still tinkering with the drops for instance this morning doing two Heart of Rage strongholds all the MW drops were at the boss fight, on the second where I got lucky to run from the beginning the two chests only dropped epic's and blues couldn't finish with the Boss fight run cause I couldn't wait for a full crew, who knows maybe it Bioware's way of forcing those who quit after the second chest to finish, I know lots of people are getting vocal about it since (like me) its the only stronghold that I can run till they fix the problem of the other missing strongholds. before you all flame me its all speculation on my part
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Post by linksocarina on Mar 22, 2019 21:55:24 GMT
Every expedition ive had this week except one has resulted in at least one masterwork. Some had 2 or 3, mostly on the few I did grandmaster on.
Not sure if that is a metric to go by, but so far it's been ok for me.
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Post by Thrombin on Mar 23, 2019 10:57:32 GMT
Me I think they are still tinkering with the drops for instance this morning doing two Heart of Rage strongholds all the MW drops were at the boss fight, on the second where I got lucky to run from the beginning the two chests only dropped epic's and blues couldn't finish with the Boss fight run cause I couldn't wait for a full crew, who knows maybe it Bioware's way of forcing those who quit after the second chest to finish, I know lots of people are getting vocal about it since (like me) its the only stronghold that I can run till they fix the problem of the other missing strongholds. before you all flame me its all speculation on my part
They mentioned GM2 and GM3 drop rates would be increasing in the next patch, as well as improvements on the end bosses but if they need a patch to change the drop rates then I don't think it must be possible to tinker with the drop rates 'on the fly' from the server side.
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Post by saandrig on Mar 23, 2019 12:41:50 GMT
Me I think they are still tinkering with the drops for instance this morning doing two Heart of Rage strongholds all the MW drops were at the boss fight, on the second where I got lucky to run from the beginning the two chests only dropped epic's and blues couldn't finish with the Boss fight run cause I couldn't wait for a full crew, who knows maybe it Bioware's way of forcing those who quit after the second chest to finish, I know lots of people are getting vocal about it since (like me) its the only stronghold that I can run till they fix the problem of the other missing strongholds. before you all flame me its all speculation on my part
They mentioned GM2 and GM3 drop rates would be increasing in the next patch, as well as improvements on the end bosses but if they need a patch to change the drop rates then I don't think it must be possible to tinker with the drop rates 'on the fly' from the server side.
We have seen twice now that it is possible to change them from server side. They need to patch the boss drop behavior, but general drop rates can be done on the fly.
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Post by Mobius Y on Mar 25, 2019 15:27:47 GMT
Friday I streamed for approximately two hours forty-six minutes. I popped into Freeplay on Grandmaster III three times for less than an hour and got a Legendary each time. Also something nuts like 14 Masterworks the first run, too. Second and third, not nearly as many Masterworks. Total for the night, 3 Legendaries, 19 Masterworks (?). In less than 3 hours.
Saturday I did the same thing for two hours solo in two Freeplay sessions. Four Masterworks.
Sunday (yesterday) played with a friend for an hour and a half in a single Freeplay session. Nine Masterworks.
This is all with running 86% Luck.
A level of moderate consistency would be nice, but RNG gonna RNG. Three play sessions, three very different results. I’ll admit I find it pretty fucking annoying.
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Post by aznricepuff on Mar 25, 2019 17:04:22 GMT
Larger dataset here: linkOne interesting thing from that sample (that you have to actually open the full viz to see) is that "boss"-type enemies are negligible sources of legendary drops; most come from either trash mobs or chests. Now maybe this is partly exacerbated by running relatively high luck builds, but IMO even then you should not be getting more legendaries from trash mobs than from bosses. What is the point of spending 30 seconds killing a legendary titan when in the same amount of time I could probably kill ~20 trash outlaw mobs and probably get a higher chance of getting a legendary? They really need to make boss enemies more rewarding to kill. Sure, they have guaranteed drops right now but when you're in GM2/3 anything below a MW might as well be nothing and even 99% of MWs are just salvage fodder. The chance for dropping MW/legendaries from a boss should be something like 20-50 times what it is for trash mobs (at least in freeplay) since that's about the ratio of how often you encounter the two.
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Post by bullethead on Mar 25, 2019 19:53:44 GMT
Larger dataset here: linkOne interesting thing from that sample (that you have to actually open the full viz to see) is that "boss"-type enemies are negligible sources of legendary drops; most come from either trash mobs or chests. Now maybe this is partly exacerbated by running relatively high luck builds, but IMO even then you should not be getting more legendaries from trash mobs than from bosses. What is the point of spending 30 seconds killing a legendary titan when in the same amount of time I could probably kill ~20 trash outlaw mobs and probably get a higher chance of getting a legendary? They really need to make boss enemies more rewarding to kill. Sure, they have guaranteed drops right now but when you're in GM2/3 anything below a MW might as well be nothing and even 99% of MWs are just salvage fodder. The chance for dropping MW/legendaries from a boss should be something like 20-50 times what it is for trash mobs (at least in freeplay) since that's about the ratio of how often you encounter the two. I agree with your assessment of boss drops versus trash mobs. I noticed it was pointless to do the boss in tyrant mine or whatever it is called. Every legendary drop I received, was gained up to and including the second chest drop. I have not received a legendary after the second chest. There are a lot of aspects I started tracking, but realized it would all be pointless with the new patch coming tomorrow. Therefore, I stopped bothering with the (formal) collection of information. I still collect useless info though haha HOWEVER, I was curious if there was a different drop rate between freeplay and strongholds. I played a lot of freeplay, on Grandmaster 3, and did not notice any recognizable difference. I completed world events and dungeons, with no legendaries dropping in them. However, one odd thing occurred Friday. In 6 Tyrant mine runs, at Grandmaster 2 setting, I received a legendary drop in 5 of those 6 runs. Although, I have not received one since. LOL (and I played a lot on Saturday and Sunday) I tried freeplay, tyrant mine on GM3, tyrant mine on GM2, and even tried other Strongholds - all to no avail. In my opinion, the legendary drops are already so random in what abilities you get on them there really is no need to further compound player problems by making the legendary drops overly rare. Out of the 5 legendary drops I received on Friday, four of them were assault slot items. One was a grenade. Now, I was able to finally get an assault slotted item I liked to play with and fit the build I was trying to create. I really like the diversity of builds possible in this game. I like the idea that not all characters are going to be a demonology warlock, a bard with max flowing thought, or like any other MMO with cookie cutter power builds. I have played three different Ranger builds and all three of them were fairly successful. Having said that, the lack of drops to play other builds is frustrating. I am not sure it is possible to max a specific build, at this time. However, I would like to get at least a few legendary drops that will allow me to test a pistol build, or a assault rifle build, etc etc..
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bullethead
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Post by bullethead on Mar 25, 2019 20:02:16 GMT
Friday I streamed for approximately two hours forty-six minutes. I popped into Freeplay on Grandmaster III three times for less than an hour and got a Legendary each time. Also something nuts like 14 Masterworks the first run, too. Second and third, not nearly as many Masterworks. Total for the night, 3 Legendaries, 19 Masterworks (?). In less than 3 hours. Saturday I did the same thing for two hours solo in two Freeplay sessions. Four Masterworks. Sunday (yesterday) played with a friend for an hour and a half in a single Freeplay session. Nine Masterworks. This is all with running 86% Luck. A level of moderate consistency would be nice, but RNG gonna RNG. Three play sessions, three very different results. I’ll admit I find it pretty fucking annoying. Mobius - I regret I did not read your post before responding to another post. however, I also noticed an unusually high amount of legendary drops on Friday. I knew I should not have logged off LOL. Because, I only saw one more legendary the rest of the weekend. I agree with your statement about the inconsistency of drops. I believe it would be nice to have the boss fights mean something, greater possible rewards. Otherwise, players will start dropping after the second chest on a more consistent basis. I have already noticed a lot of players dropping before the final fight. I cannot tell you how many stronghold runs I logged into this last weekend, only to fight the final boss. I believe the game already has a built in limiter on drops. The stats associated with a drop are random. Therefore, the randomness of the stats will keep players from maximizing builds for quite a while. Now if you combine the randomness of useful traits on drops with the idea that legendaries seem fairly hard to acquire, I believe this is where the frustration begins to set in for me. I have noticed the most common drop for me, in both masterwork and legendary, are darn assault launchers and grenades.
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Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
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The Legend Continues
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mobiusy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Mobius Y
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Post by Mobius Y on Mar 25, 2019 23:14:22 GMT
All good. I only have a few Legendaries myself but, pretty sure out of the mere half dozen or so I do have, at least two thirds are from trash mobs. Or more accurately, Elite mooks (Elite Scar Scrapper for example). I know for certainty I’ve had one from a World Event chest and one from a Legendary Scar Enforcer. Beyond that, bosses drop jack shit. Sure, I’ll get a Masterwork from them often, but for my Ranger in particular I don’t need more Masterworks. dat progression wall dough
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Mar 30, 2019 14:23:39 GMT
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Mar 19, 2019 18:15:18 GMT
March 2019
bullethead
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Post by bullethead on Mar 26, 2019 21:08:38 GMT
All good. I only have a few Legendaries myself but, pretty sure out of the mere half dozen or so I do have, at least two thirds are from trash mobs. Or more accurately, Elite mooks (Elite Scar Scrapper for example). I know for certainty I’ve had one from a World Event chest and one from a Legendary Scar Enforcer. Beyond that, bosses drop jack shit. Sure, I’ll get a Masterwork from them often, but for my Ranger in particular I don’t need more Masterworks. dat progression wall dough OK, I am so frustrated I have quit playing. As far as I am concerned the loot drops went backwards. 5 Runs at GM2, total drops for five runs is as follows: Legendary = 1 MW = 6 EPIC = 74 Rare = 25 1. Level of drops - because i am playing at Grandmaster 2 level, I have no need for Epics and Rares. However, 99 of 106 of the drops are epics and rares = 93.4%. Thus, only 6.6 % of the drops are of any use. Additionally, if I am playing at Grandmaster 2 then I am pretty much only hunting legendaries or specific MWs until I get a legendary. I have noticed the amount of MW drops being received currently is much less than previously, (before patch 5 runs @ GM2 total 11 MW drops, after patch 5 runs @ GM2 total 6 MW drops) 2. The one legendary drop I got was a copy of a legendary I already had, ON MY OTHER JAVELIN. I was playing a ranger and received a legendary Intercepter component I already had. 3. Types of drops, (5 runs at GM2, total drops for five runs is as follows: Assault = 15 Grenade = 21 Weapon = 36 Component = 28 Support = 6 a. Support - The patch seems to have increased the number of support drops I am receiving now, versus before the patch. Before patch support = bah, I don't care anymore. good luck all.
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Kelwing
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Necomis
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Kelwing on Mar 27, 2019 2:02:25 GMT
Well Temple of Scar GM1 run just now. Not even a single MW
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saandrig
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Mar 27, 2019 7:50:54 GMT
Well Temple of Scar GM1 run just now. Not even a single MW I ran a ToS SH on GM1 before and after patch for a quick daily. Got a Legendary in each run... Guess how many Legendaries I got in dozens of GM2 SH in the past 10+ days? Zero, zilch, nada... Actually got 4 Legendaries yesterday - from GM1 SH (semi ok Whirlwind I won't use), from Freeplay (Interceptor ability that heals on kill, nice one, but I can't give up my 700% Ultimate buildup ability) and two from Legendary contracts (both Storm components which I already had...while I play on my Colossus...). So I got nothing useful for an upgrade. But yay, Legendaries I guess.
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