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Post by Space Cowboy on Mar 22, 2019 23:49:33 GMT
With all the talk about Anthem and GaaS games in general, I got to thinking how DA4 would look under this model, since it seems likely that is the direction Bioware will go.
My understanding of Gaas is that they design and release a 'MVP - Minimally Viable Product' and dole out story content over time, the idea being that players will keep paying subscription fees or paying for cosmetics etc while they way, thus generating a continual revenue stream. A video that was linked elsewhere on the board suggested in order to accomplish this, they take an almost complete game, then strip out everything they can to approach MVP, saving what they stripped out for later content. While this approach seems wrong headed, the video made a fairly good case for them (other publishers having done this with other games. They may have done this with Anthem too, but there is no way to know.
So given that definition, how would DA4 look? There is no way to know as we aren't privy to the game's design.. but maybe looking at DAI as GaaS would be constructive. How would DAI have looked had it used this model?
What about Multiplayer? A side content multiplayer like in actual DAI changes little under GaaS I would think, but a full on more like Anthem would change the story and environment drastically. More thoughts on that later. Note I'm not entertaining any possibility of a purely single player experience with no MP at all. Point to AC Odyssey all you like. It was not made by EA.
Overall Game design at launch
The game at launch would be rather bare bones. I suspect we would get the Hinterlands. And that's it. Whatever the first plot would be, it would take place in Hinterlands only.
Hub
Especially under co-op, they would want all players to start in the same location and remain there, as far as the hub. We would likely get Skyhold immediately, after a short tutorial/prologue in Haven. Skyhold, or whatever they called it, would be in Hinterlands, since that is the starting, and only, zone.
Plot
The beginning plot would be similar. Get allies to seal the breach. The choice, if there was one at all, would be centered in Hinterlands. Redcliffe against a local Templar base. No Val Royeaux, maybe no visitable Redcliff, certainly no distant Templar fort.
In Co-op multiplayer scenario though, there would be no choice. Likely we would side with mages and that's it. This would remove any reference to Samson, Calpernia etc as these two factions would no longer be needed. This is because in a shared zone, there can be no changes, like red lyrium spiking all over the zone, or different enemies based on choice.
The closing of the breach, of course, would not be a cutscene, but a battle against some powerful enemy, maybe Alexius?
Companions
You would, of course get only the starting companions.
Maybe not even that. in Co-op, Cass, Varric and Solas would be relegated to quest NPC's.
Romance
Not at launch.
They'd be monumentally stupid not to include this at some point, of course. This is Dragon Age.
Additional content over time
The plan is to add content over time, so what would they add? Zones? Companions? Yes and yes. This doesn't match what Anthem has planned, probably, but we are still dealing with DI, and its overall plot of defeating Coryfish
The first one may be Storm Coast. Players would presumably be excited over meeting a new character, and seeing a new zone.
As time goes on, they would add more. Some excuse to visit other regions to recruit Blackwall, Sera and Vivienne eventually.
They may even add more hubs like Val Royeaux, although I doubt this will happen in the Co-op version
And finally, we defeat Coryfish!
Eventually? Would we still be waiting? It hasnt been 10 years yet, Maybe at this point we would only be half way through the game content. Can interest in the plot hold for that long? Would they end Cory earlier and have some other big bad? Maybe we would never defeat him truly. Looking at Anthem as an example, The dominion was defeated, at least in whatever capacity was covered in the game so far, but we still have dominion troops in the shared world, so that enemy faction will always be there. New people experiencing the story for the first time need to see the same content as the old timers after all, in the shared environment.
And Solas
How would they handle Solas? He still needs to be about, for new players. Instanced hubs like Fort Tarsis would take care of that of course. Might be odd for end game characters to see Solas as a companion running around, if they went the non Co-op route.
Would Trespasser ever happen? Could they take your character into the future in a GaaS shared environment? Doubtful. On the other hand they did something similar with SWTOR, but only via a very lengthy, very solo DLC. This probably won't happen in GaaS. Your private areas like your ship are empty of companions for story reasons. But when you land on planets, nothing has changed, since they are shared.
So what will this mean for DA4?
I assume there is no chance to have a DAI style game not under GaaS, so we will never really know what DA4 could have been. I think though, that it's safe to say we will see another short intro campaign, with stronghold type end game content, pushing hard for multiplayer. It might not be even immediately obvious what the overall story is about. Certainly in my scenario above, Cory would be a mention but never appear, as the attack on Haven would be rushed along, as mere prologue content.
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Post by linksocarina on Mar 23, 2019 0:48:40 GMT
Honestly, I suspect it would be closer to the Assassin's Creed model.
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Post by Space Cowboy on Mar 23, 2019 0:53:30 GMT
Honestly, I suspect it would be closer to the Assassin's Creed model. How so? I haven't played that. It doesn't have multiplayer right? EA would insist on that, but if its like DAI then not a big deal
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Post by linksocarina on Mar 23, 2019 1:07:11 GMT
Honestly, I suspect it would be closer to the Assassin's Creed model. How so? I haven't played that. It doesn't have multiplayer right? EA would insist on that, but if its likeΒ DAI then not a big deal I'm out at the moment but more or less games like Odyssey for example had xp boosts, cosmetics, equipable weapons, crafting supplies and such behind microtransactions. Almost all of it save the xp boosts had obtainable status in game. Kotaku did an article on it that includes a discussion with ubisoft over it. www.google.com/amp/s/kotaku.com/ubisoft-explains-assassin-s-creed-odyssey-s-microtransa-1829635195/amp
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Post by colfoley on Mar 23, 2019 1:45:06 GMT
Oh boy.
First of all before I get to the specifics of your argument a couple of points on the generalities. You acknowledge AC:OD is a Single Player game but then dismiss it because 'EA would never do that'. Sure you are probably right about that but I think you are overestimating the importance MP will have in the grand scheme of things. Basically put every single LS game I've played has seperate MP and SP modes to where I've never had to interact with a MP to play them...though ocassionally it is fun.
Secondly, while you do acknowledge that GaaS can be SP only you don't adress any of that in your argument instead focusing on the MP aspects and how much it will suck. Its an understandable worry but it does not have to be that way and there are a lot of different ways to skin this particular lemon.
So anyways:
Service as MVP: I am sure that this is how some companies work, especially Live Service games that follow a 'free to play model'...But trying not to overdo the phrase here, its not been true of any of the games I have played. I have felt that all 4 of those games have provided complete SP game experiences that I thought was worth the money I put into them. I'd be surprised if a single one of these games has taken me less then 50 hours to complete with quality content. Odyssey provided over 100 hours of quality game content. I mean sure 'quality' content is greatly subjective but that does not sound like any of these companies are holding back content in order to peddle live service. In fact that would be highly illogical...given that the whole reason publishers and developers go to Live Service is to try and have a revenue stream afterwards, this takes time to develop/ release and it makes zero sense for games to be witholding content and making short campaigns if people stop playing their game before they can release said content.
As far as Anthem is concerned while I have not played it I have heard from several reliable sources that Anthem's SP campaign is 40-50 hours long content wise. While I have no idea on the quality of said content that seems to be pretty typical of BioWare games pre DAI. SP campaigns taking between 40-50 hours to complete, less if you bull rush the story.
Multiplayer: As I mentioned none of the LS games I've played has had enforced MP. They have run the entire gambit actually from no SP at all (Odyssey) to seperate MP PVP game modes (Ghost War) shared world modes that you can still play on your own or interact with others (Ghost Recon Wildlands, Far Cry 5).
Companions: Admittedly I have no real examples to point to how LS could handle companions since this is something that...most game companies just don't use companion characters to the extent BioWare does. But I'd be shocked if BioWare does not include companions like they have done in previous Dragon Age games.
Waiting ten years for a story to finish: This is something I doubt but even if so... it works for TV (Game of Thrones has been going on for eight years and people are still eagerly waiting for that, it has a subscription service to boot), and it works very much for our current predicement. This fall it will be 5 years since DA I came out and here we are, waiting with breathless anticipation discussing it.
Tresspasser wouldn't happen because of shared world: Both Far Cry 5 and Ghost Recon has included DLC that has been done 'out of time', Far Cry 5 has had DLC taking place on Mars and back in time during the Vietnam war. Fallen Ghosts takes place several months after the events of the Wildlands main campaign.
So with that out of the way I see them going in one of two ways with DA 4 in terms of Live Service:
The Anthem model: Free story expansions released over time that continue the story, only revenue stream will be cosmetic basically. The main campaign probably will be shorter at launch...but then so what? As long as its free I can wait. I don't chew through these games that easily anyways, would take me about a month to get through a fifty hour game and by then there should be more content.
The AC:OD/ Witcher 3 model: Limited release of free content like quests, new boss fights, new weapons, etc, etc, etc. Then every once in a while we could get bigger expansions that are paid DLC but they could release them episodically, or not... hopefully this takes place over years.
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Post by Space Cowboy on Mar 23, 2019 3:17:18 GMT
You acknowledge AC:OD is a Single Player game but then dismiss it because 'EA would never do that'. Sure you are probably right about that but I think you are overestimating the importance MP will have in the grand scheme of things. Basically put every single LS game I've played has seperate MP and SP modes to where I've never had to interact with a MP to play them...though ocassionally it is fun. You may be missing the point. I wasn't applying a value judgement, just acknowledging that EA will not allow a non mp game. I also mentioned two possible ways of handling it. The DAI approach, and the Anthem approach. My point was that the game would likely be designed around it, not that it will be necessarily bad. What I didn't allow for is an AC Odyssey approach. A 'no multiplayer' game will never happen. EA will not allow it. Again, not a value judgement, just reality. They have said they will not greenlight a game with no MP component. Oh as for Anthem, I've heard 15 hours for the main campaign. Not sure where you are getting 40-50. Since neither of us are playing it, I see no point in debating the point, so lets drop it. If that's what you got out of it, you read too much into it. This was in no way a negative (or positive) speculation, just attempting to imagine how it may be done. Tresspasser wouldn't happen because of shared world: I also didn't say this. I actually mentioned a way it could work, but said they won't imitate SWTOR. lol. Not sure what to tell you. You seem to have read a different post from what I wrote.
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Post by Space Cowboy on Mar 23, 2019 3:29:03 GMT
Service as MVP: I am sure that this is how some companies work, especially Live Service games that follow a 'free to play model'...But trying not to overdo the phrase here, its not been true of any of the games I have played. I have felt that all 4 of those games have provided complete SP game experiences that I thought was worth the money I put into them. I'd be surprised if a single one of these games has taken me less then 50 hours to complete with quality content. Odyssey provided over 100 hours of quality game content. I agree with this paragraph.. Every MMO out there is a live service. Most, if not all, of them launched with an massive amount of content. And most of them can be solo'd to a point, since you've brought that up a number of times, despite it being unimportant to my post. ...but I'm talking about GaaS specifically, as I defined above at the beginning of my post. They don't have to chop up a longer game and sell it piecemeal over time, no. I'd prefer they didn't. I'm just going by the definition of the model I found, as it is similar to what Anthem is. I mean sure 'quality' content is greatly subjective but that does not sound like any of these companies are holding back content in order to peddle live service. In fact that would be highly illogical...given that the whole reason publishers and developers go to Live Service is to try and have a revenue stream afterwards, this takes time to develop/ release and it makes zero sense for games to be witholding content and making short campaigns if people stop playing their game before they can release said content. This was the claim in the video *shrug*. maybe they were full of crap. But Anthem, a recent example of GaaS, does seem lacking in content from most reports.
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Post by apollexander on Mar 23, 2019 3:57:28 GMT
As far as Anthem is concerned while I have not played it I have heard from several reliable sources that Anthem's SP campaign is 40-50 hours long content wise. While I have no idea on the quality of said content that seems to be pretty typical of BioWare games pre DAI. SP campaigns taking between 40-50 hours to complete, less if you bull rush the story. Unfortunately Anthem's SP campaign is 10 - 15 hours long including some of the worst designs forcing you to grind.
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Post by biggydx on Mar 23, 2019 4:57:45 GMT
Theoretically since the game already has multiplayer, and with micro's being in every BioWare title with a MP component, it's already set it to be GaaS; with MP getting the bulk of the updates.
Since we know Mike Gamble has stated that they're prepping the game for live service content, this would likely bring it in-line with AC:Odyssey. In AC:Odyssey, the singleplayer game gets daily and weekly bounties that reward the player with in-game store currency (called Orichalcum) to buy items from the a vendor store who sells two items that comes from the games store. These items would normally be bought with Helix Credits (the premium currency), so getting Orichalcum basically serves as a means of retaining players. With regards to those daily and weekly bounties, it goes as followed:
(Daily) - Killing a named Mercenary (which rewards a small amount of in-game store currency towards the store) (Daily) - Talking to an NPC and completing a request for them (ex. Killing another NPC, an animal, enemy soldiers, or giving them money) (Weekly) - Destroying an enemy ship (which rewards the player with a unique skin for their ship) (Weekly) - Killing army faction (Roman or Greek) related enemies and ships (rewards the largest amount of in-game store currency).
In addition to those, periodically, the game will release new enemies to fight (such as a giant Cyclops), and on a longer release schedule, new quests. Killing the new enemy rewards you a high-tier weapon (and potentially armor for future enemies), while the quest is meant to be rather short. This is on top of any new updates they make to the game. For example, they recently upped the level cap in AC:Odyssey to 99, added New Game + (which lets you keep almost everything), and included new upgrades to your ship. All of this is available for free to the player, with recurrent monetization being the incentivization to purchase boosters, armor, weapons, ship personal, traditional - paid for - DLC, and cosmetics from the game store.
I can see Dragon Age 4 having daily and weekly events, as well as new additions that serve to increase replayability and QoL features. What's up in the air, and something fans should absolutely be skeptical about, is whether live service story updates end up replacing traditional DLC content.
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Post by correctamundo on Mar 23, 2019 7:22:32 GMT
As far as Anthem is concerned while I have not played it I have heard from several reliable sources that Anthem's SP campaign is 40-50 hours long content wise. While I have no idea on the quality of said content that seems to be pretty typical of BioWare games pre DAI. SP campaigns taking between 40-50 hours to complete, less if you bull rush the story. Unfortunately Anthem's SP campaign is 10 - 15 hours long including some of the worst designs forcing you to grind. Anthems SP campaign is 10-15 hours long in the same vein as New Vegas is 3,5. If on the other hand you play the game and interact with the characters you end up at 40ish. No grind included.
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Post by fylimar on Mar 23, 2019 7:56:10 GMT
Excuse me, but what is GaaS? I haven't find it anywhere.
Apart from that, reading your predictions, I'm loosing the will to play a new DA.
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Post by Hanako Ikezawa on Mar 23, 2019 8:14:32 GMT
Excuse me, but what is GaaS? I haven't find it anywhere. Apart from that, reading your predictions, I'm loosing the will to play a new DA. GaaS = Games as a Service. As for the rest of the OP, they have no idea what theyβre talking about so best to just ignore it. Their guess is as valid as me saying in DA4 we will play as a 400 foot tall purple platypus bear with pink horns and silver wings.
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Post by fylimar on Mar 23, 2019 9:49:53 GMT
Excuse me, but what is GaaS? I haven't find it anywhere. Apart from that, reading your predictions, I'm loosing the will to play a new DA. GaaS = Games as a Service. As for the rest of the OP, they have no idea what theyβre talking about so best to just ignore it. Their guess is as valid as me saying in DA4 we will play as a 400 foot tall purple platypus bear with pink horns and silver wings. Thanks for clearing that up, English isn't my first language and I sometimes struggle with those phrases. As for the arguments made: I guess at this point we can only speculate but seeing what they did with Anthem, I understand, that DA fans get nervous. Live services in games seem to be a trend, multi-player too.
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Post by mmoblitz on Mar 23, 2019 12:34:09 GMT
I would be fine with a model like AC Odyssey has. I have never had to buy anything from the store and I don't feel I'm lacking anything. If you only play the main story and ignore the side quests and stories, then you will find yourself lagging behind in character lvls of where the story is. If you do the side stuff (you don't have to do it all), you will be just fine.
If the Anthem model were used for DA4 (ie, co-op), that would be an instant no buy from me. I wait until more info is released about it before deciding if it's something I want to partake in. Since the ME franchise is dead to me, DA4 is the only thing I have any interest in from Bioware or EA in general.
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Post by Little Bengel on Mar 23, 2019 12:37:56 GMT
The OP's main point is absolutely misguided. ME3, MEA and DAI have MP modes, but for the most part, they're dissociated from the main story (early ME3 aside). Anthem is a shared-world game, but I find it highly unlikely that BioWare thinks they can go down that path for DA4 without conjuring a shitstorm of epic (and I mean Homer's Odyssey-level epic) proportions. Obviously they'll include an MP mode. It's basically expected from BioWare games at this point, and it'll likely form a part of the continuous revenue stream EA wants. That does not mean a shared-world structure like Cowboy is implying, and I doubt BioWare is ignorant of how the fanbase would react if that was the case. It'll most likely be a fun little co-op mode separate from the SP mode, like previous games. As for the SP... well, my perspective lines up with linksocarina and colfoley, and both of them voiced it better than I believe I can. These predictions are either mired in doom and gloom or just a joke at the expense of Anthem and live-service games in general. Either way, I don't take them too seriously.
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Post by Space Cowboy on Mar 23, 2019 13:07:30 GMT
GaaS = Games as a Service. As for the rest of the OP, they have no idea what theyβre talking about so best to just ignore it. Their guess is as valid as me saying in DA4 we will play as a 400 foot tall purple platypus bear with pink horns and silver wings. Thanks for clearing that up, English isn't my first language and I sometimes struggle with those phrases. As for the arguments made: I guess at this point we can only speculate but seeing what they did with Anthem, I understand, that DA fans get nervous. Live services in games seem to be a trend, multi-player too. My post is speculation on what it might look like, that's all. It seems game defenders are getting up in arms, thinking I'm criticizing or doom saying, which I'm not. *shrug*
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Post by Space Cowboy on Mar 23, 2019 13:10:19 GMT
The OP's main point is absolutely misguided. ME3, MEA and DAI have MP modes, but for the most part, they're dissociated from the main story (early ME3 aside). Anthem is a shared-world game, but I find it highly unlikely that BioWare thinks they can go down that path for DA4 without conjuring a shitstorm of epic (and I mean Homer's Odyssey-level epic) proportions. Obviously they'll include an MP mode. It's basically expected from BioWare games at this point, and it'll likely form a part of the continuous revenue stream EA wants. That does not mean a shared-world structure like Cowboy is implying, and I doubt BioWare is ignorant of how the fanbase would react if that was the case. It'll most likely be a fun little co-op mode separate from the SP mode, like previous games. As for the SP... well, my perspective lines up with linksocarina and colfoley , and both of them voiced it better than I believe I can. These predictions are either mired in doom and gloom or just a joke at the expense of Anthem and live-service games in general. Either way, I don't take them too seriously. My post is speculation based on the apparent design of GaaS games going forward. That's all. I'm not saying OH NOES!! DA4 IS DOOOMED!!!. Relax. lol
People are hilarious.
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Post by Space Cowboy on Mar 23, 2019 13:13:16 GMT
Excuse me, but what is GaaS? I haven't find it anywhere. Apart from that, reading your predictions, I'm loosing the will to play a new DA. As others have so 'kindly' pointed out, I'm not saying my speculations are going to come true, just trying to imagine what the game would be like under the same design apparently used in Anthem.
If it was this, I certainly wouldn't buy it, but I doubt Bioware would be foolish enough to do that to Dragon Age.
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Space Cowboy
They call me a Space Cowboy
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spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Mar 23, 2019 13:15:33 GMT
Unfortunately Anthem's SP campaign is 10 - 15 hours long including some of the worst designs forcing you to grind. Anthems SP campaign is 10-15 hours long in the same vein as New Vegas is 3,5. If on the other hand you play the game and interact with the characters you end up at 40ish. No grind included. Noted. So, I played 10 hours, did every side quest I could, and got up to the Tomb of Valor quests. how far into the story would you say that is, out of curiousity?
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Little Bengel
N3
Partying like it's 1999
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Partying like it's 1999
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geminifreak
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Post by Little Bengel on Mar 23, 2019 13:31:29 GMT
The OP's main point is absolutely misguided. ME3, MEA and DAI have MP modes, but for the most part, they're dissociated from the main story (early ME3 aside). Anthem is a shared-world game, but I find it highly unlikely that BioWare thinks they can go down that path for DA4 without conjuring a shitstorm of epic (and I mean Homer's Odyssey-level epic) proportions. Obviously they'll include an MP mode. It's basically expected from BioWare games at this point, and it'll likely form a part of the continuous revenue stream EA wants. That does not mean a shared-world structure like Cowboy is implying, and I doubt BioWare is ignorant of how the fanbase would react if that was the case. It'll most likely be a fun little co-op mode separate from the SP mode, like previous games. As for the SP... well, my perspective lines up with linksocarina and colfoley , and both of them voiced it better than I believe I can. These predictions are either mired in doom and gloom or just a joke at the expense of Anthem and live-service games in general. Either way, I don't take them too seriously. My post is speculation based on the apparent design of GaaS games going forward. That's all. I'm not saying OH NOES!! DA4 IS DOOOMED!!!. Relax. lol
People are hilarious.
To be honest, part of it reads more as sensationalism and hyperbole than actual speculation, at least to me. Less so for the other part. I do think it's far more likely that, as far as MP goes, they'll go with the formula they picked for the last few games before Anthem, as the idea of a shared world like Destiny or even Anthem goes against the precepts established by the previous three titles. EA is infatuated with GaaS, true, but there are more models other than Anthem, and more compatible with DA than the concept of a shared-world game. There were points raised for AC:Odyssey. BioWare can go with that, as well as the MP mode. Simplifying DA to a shared-world model doesn't do BioWare any credit, doesn't matter if it's the fans or the devs doing it.
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Space Cowboy
They call me a Space Cowboy
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spacecowboy
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Post by Space Cowboy on Mar 23, 2019 14:15:54 GMT
My post is speculation based on the apparent design of GaaS games going forward. That's all. I'm not saying OH NOES!! DA4 IS DOOOMED!!!. Relax. lol
People are hilarious.
To be honest, part of it reads more as sensationalism and hyperbole than actual speculation, at least to me. Less so for the other part. I do think it's far more likely that, as far as MP goes, they'll go with the formula they picked for the last few games before Anthem, as the idea of a shared world like Destiny or even Anthem goes against the precepts established by the previous three titles. EA is infatuated with GaaS, true, but there are more models other than Anthem, and more compatible with DA than the concept of a shared-world game. There were points raised for AC:Odyssey. BioWare can go with that, as well as the MP mode. Simplifying DA to a shared-world model doesn't do BioWare any credit, doesn't matter if it's the fans or the devs doing it. I think reading my OP, a least in some cases, was wanting it to be that. The first responder seemed to not even read what I wrote, just assumed I meant something I didn't. Whatever, its BSN. lol. For instance my post did not say it WOULD be a shared world. I gave two possibilities, one of them not shared world, but everyone is ignoring that.
True, it's way too early to predict what it will be. Shared world co-op would be a mistake, as the combat, at least as designed in DAI, was not that interesting enough to support something like that. Also, as you said, I don't believe that model would do the story justice, at least the story DA fans seem to want.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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correctamundo
Don't knock the little winds. They're important - for morale.
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correctamundo
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A thousand and then some.
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Post by correctamundo on Mar 23, 2019 14:45:35 GMT
Anthems SP campaign is 10-15 hours long in the same vein as New Vegas is 3,5. If on the other hand you play the game and interact with the characters you end up at 40ish. No grind included. Noted. So, I played 10 hours, did every side quest I could, and got up to the Tomb of Valor quests. how far into the story would you say that is, out of curiousity? A third to quarter. π
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fylimar
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Post by fylimar on Mar 23, 2019 15:41:55 GMT
Excuse me, but what is GaaS? I haven't find it anywhere. Apart from that, reading your predictions, I'm loosing the will to play a new DA. As others have so 'kindly' pointed out, I'm not saying my speculations are going to come true, just trying to imagine what the game would be like under the same design apparently used in Anthem.
If it was this, I certainly wouldn't buy it, but I doubt Bioware would be foolish enough to do that to Dragon Age.
I know, that it is just speculation on your part, but since we don't know, what will come, it's as good as any speculation out there I guess
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So far 2024 is the same as the previous three years...
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Post by Energizer Bunny 211 on Mar 23, 2019 16:09:18 GMT
You acknowledge AC:OD is a Single Player game but then dismiss it because 'EA would never do that'. Sure you are probably right about that but I think you are overestimating the importance MP will have in the grand scheme of things. Basically put every single LS game I've played has seperate MP and SP modes to where I've never had to interact with a MP to play them...though ocassionally it is fun. You may be missing the point. I wasn't applying a value judgement, just acknowledging that EA will not allow a non mp game. I also mentioned two possible ways of handling it. The DAI approach, and the Anthem approach. My point was that the game would likely be designed around it, not that it will be necessarily bad. What I didn't allow for is an AC Odyssey approach. A 'no multiplayer' game will never happen. EA will not allow it. Again, not a value judgement, just reality. They have said they will not greenlight a game with no MP component. Oh as for Anthem, I've heard 15 hours for the main campaign. Not sure where you are getting 40-50. Since neither of us are playing it, I see no point in debating the point, so lets drop it. If that's what you got out of it, you read too much into it. This was in no way a negative (or positive) speculation, just attempting to imagine how it may be done. Tresspasser wouldn't happen because of shared world: I also didn't say this. I actually mentioned a way it could work, but said they won't imitate SWTOR. lol. Not sure what to tell you. You seem to have read a different post from what I wrote. "Not sure where you are getting 40-50. Since neither of us are playing it, I see no point in debating the point, so lets drop it." (Space Cowboy)
-The main story campaign took me 42 hours to beat. Though admittedly that was adding in at least some Freeplay (only when needed, such as the Legionnaires Challenges), but that being said the story in general took me a lot longer than just 15 hours.
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Little Bengel
N3
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geminifreak
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Post by Little Bengel on Mar 23, 2019 16:23:43 GMT
I think reading my OP, a least in some cases, was wanting it to be that. The first responder seemed to not even read what I wrote, just assumed I meant something I didn't. Whatever, its BSN. lol. For instance my post did not say it WOULD be a shared world. I gave two possibilities, one of them not shared world, but everyone is ignoring that. I suppose. Although the way you voiced your points in the beginning did give me the impression of a shared world, and/or a co-op mode... which BioWare already did with Neverwinter Nights (dunno if they did with Baldur's Gate, although I know the Enhanced Edition has it).
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